Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
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@@ -7887,7 +7887,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
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}
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}
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// Clear free camera if an action is performed that would move the camera (targeting, first person, talking)
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// Clear free look if an action is performed that would move the camera (targeting, first person, talking)
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if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
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((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
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(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
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