Entrance Rando (#1760)
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@@ -31,6 +31,8 @@
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#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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u16 D_8011E1C0 = 0;
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u16 D_8011E1C4 = 0;
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@@ -1236,6 +1238,10 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 3;
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break;
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}
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if (randoCsSkip) {
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Entrance_OverrideCutsceneEntrance(cmd->base);
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}
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}
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}
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@@ -4,6 +4,7 @@
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#include "textures/do_action_static/do_action_static.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#ifdef _MSC_VER
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#include <stdlib.h>
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@@ -6361,6 +6362,12 @@ void Interface_Update(PlayState* play) {
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gSaveContext.respawnFlag = -2;
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play->nextEntranceIndex = gSaveContext.entranceIndex;
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// In ER, handle sun song respawn from last entrance from grottos
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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Grotto_ForceGrottoReturn();
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}
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play->sceneLoadFlag = 0x14;
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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func_800F6964(30);
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@@ -7,6 +7,7 @@
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#include <ImGuiImpl.h>
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#include "soh/frame_interpolation.h"
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#include "soh/Enhancements/debugconsole.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include <overlays/actors/ovl_En_Niw/z_en_niw.h>
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#include <time.h>
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@@ -158,6 +159,11 @@ void Play_Destroy(GameState* thisx) {
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PlayState* play = (PlayState*)thisx;
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Player* player = GET_PLAYER(play);
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// In ER, remove link from epona when entering somewhere that doesn't support epona
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
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Entrance_HandleEponaState();
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}
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play->state.gfxCtx->callback = NULL;
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play->state.gfxCtx->callbackParam = 0;
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SREG(91) = 0;
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@@ -512,6 +518,7 @@ void Play_Init(GameState* thisx) {
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play,
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gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].scene,
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gEntranceTable[((void)0, gSaveContext.sceneSetupIndex) + ((void)0, gSaveContext.entranceIndex)].spawn);
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osSyncPrintf("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.entranceIndex), gSaveContext.sceneSetupIndex);
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Cutscene_HandleEntranceTriggers(play);
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@@ -1754,6 +1761,10 @@ void* Play_LoadFile(PlayState* play, RomFile* file) {
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}
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void Play_InitEnvironment(PlayState* play, s16 skyboxId) {
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// For entrance rando, ensure the correct weather state and sky mode is applied
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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Entrance_OverrideWeatherState();
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}
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Skybox_Init(&play->state, &play->skyboxCtx, skyboxId);
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Environment_Init(play, &play->envCtx, 0);
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}
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@@ -1781,6 +1792,10 @@ void Play_InitScene(PlayState* play, s32 spawn)
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void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
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OTRPlay_SpawnScene(play, sceneNum, spawn);
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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Entrance_OverrideSpawnScene(sceneNum, spawn);
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}
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}
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void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest) {
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@@ -4,6 +4,7 @@
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#include <string.h>
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#include <soh/Enhancements/randomizer/randomizerTypes.h>
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#include <soh/Enhancements/randomizer/randomizer_inf.h>
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#define NUM_DUNGEONS 8
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@@ -196,6 +197,19 @@ void Sram_OpenSave() {
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}
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}
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// Setup the modified entrance table and entrance shuffle table for rando
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if (gSaveContext.n64ddFlag) {
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Entrance_Init();
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if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
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gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
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Entrance_SetSavewarpEntrance();
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}
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} else {
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// When going from a rando save to a vanilla save within the same game instance
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// we need to reset the entrance table back to its vanilla state
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Entrance_ResetEntranceTable();
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}
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osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
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osSyncPrintf(VT_RST);
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