diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp index 823ff2eca..666a31ffd 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp @@ -19,42 +19,110 @@ void RegionTable_Init_IceCavern() { areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", SCENE_ICE_CAVERN, {}, { //Locations LOCATION(RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)), + LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()), // can get with rang trick }, { //Exits - Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), - Entrance(RR_ICE_CAVERN_MAIN, []{return Here(RR_ICE_CAVERN_BEGINNING, []{return logic->CanKillEnemy(RE_FREEZARD, ED_CLOSE, true, 4);});}), + Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), + Entrance(RR_ICE_CAVERN_HUB, []{return Here(RR_ICE_CAVERN_BEGINNING, []{return logic->CanKillEnemy(RE_FREEZARD, ED_CLOSE, true, 4);});}), + Entrance(RR_ICE_CAVERN_ABOVE_BEGINNING, []{return false;}), }); - areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, { - //Events - EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump());}), - }, { + areaTable[RR_ICE_CAVERN_HUB] = Region("Ice Cavern Hub", SCENE_ICE_CAVERN, {}, { //Locations - LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))), - LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS)), - LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS) && logic->IsAdult), - LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire()), LOCATION(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, logic->HookshotOrBoomerang()), - LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire() && logic->HookshotOrBoomerang()), - LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->BlueFire() && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))), LOCATION(RC_ICE_CAVERN_HALL_POT_1, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_HALL_POT_2, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, logic->CanBreakPots()), - LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))), - LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - }, {}); + }, { + //Exits + Entrance(RR_ICE_CAVERN_BEGINNING, []{return true;}), + Entrance(RR_ICE_CAVERN_MAP_ROOM, []{return (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())) && logic->CanClearStalagmite();}), + Entrance(RR_ICE_CAVERN_COMPASS_ROOM, []{return Here(RR_ICE_CAVERN_HUB, []{return logic->BlueFire();});}), + Entrance(RR_ICE_CAVERN_BLOCK_ROOM, []{return Here(RR_ICE_CAVERN_HUB, []{return logic->BlueFire();}) && logic->CanClearStalagmite();}), + }); + areaTable[RR_ICE_CAVERN_MAP_ROOM] = Region("Ice Cavern Map Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}), + }, { + //Locations + LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire()), + // very easy to break pot through ice + LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, (logic->CanBreakPots() && logic->BlueFire()) || logic->HasExplosives() || + (ctx->GetTrickOption(RT_RUSTED_SWITCHES) && ((logic->CanStandingShield() && logic->CanUse(RG_KOKIRI_SWORD)) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER))) || + (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && logic->CanUse(RG_HOOKSHOT))), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, true), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, true), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, true), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_COMPASS_ROOM] = Region("Ice Cavern Map Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}), + }, { + //Locations + LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->CanClearStalagmite() && logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->CanClearStalagmite() && logic->BlueFire()), // can skip blue fire with rang trick + LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->HookshotOrBoomerang()), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return true;}), + }); + + // heavily relies on str0 + areaTable[RR_ICE_CAVERN_BLOCK_ROOM] = Region("Ice Cavern Block Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}), + }, { + //Locations + // trick involves backflip, could be merged into general trick + LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH))), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return logic->CanClearStalagmite();}), + Entrance(RR_ICE_CAVERN_BEFORE_FINAL_ROOM, []{return Here(RR_ICE_CAVERN_BLOCK_ROOM, []{return logic->BlueFire();});}), + }); + + // this represents being past the red ice barricade, not just past the silver rupee door + areaTable[RR_ICE_CAVERN_BEFORE_FINAL_ROOM] = Region("Ice Cavern Before Final Room", SCENE_ICE_CAVERN, {}, { + //Locations + LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()), + }, { + //Exits + Entrance(RR_ICE_CAVERN_BLOCK_ROOM, []{return Here(RR_ICE_CAVERN_BEFORE_FINAL_ROOM, []{return logic->BlueFire();});}), + Entrance(RR_ICE_CAVERN_FINAL_ROOM, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_FINAL_ROOM] = Region("Ice Cavern Final Room", SCENE_ICE_CAVERN, {}, { + //Locations + LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, Here(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanKillEnemy(RE_WOLFOS);})), + LOCATION(RC_SHEIK_IN_ICE_CAVERN, Here(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanKillEnemy(RE_WOLFOS);})), // rando enables this for child + }, { + //Exits + Entrance(RR_ICE_CAVERN_BEFORE_FINAL_ROOM, []{return Here(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanKillEnemy(RE_WOLFOS);});}), + Entrance(RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, []{return Here(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanKillEnemy(RE_WOLFOS);}) && logic->CanUse(RG_IRON_BOOTS);}), + }); + + areaTable[RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER] = Region("Ice Cavern Final Room Underwater", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanUse(RG_BRONZE_SCALE);}), + Entrance(RR_ICE_CAVERN_ABOVE_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS);}), + }); + + areaTable[RR_ICE_CAVERN_ABOVE_BEGINNING] = Region("Ice Cavern Above Beginning", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ICE_CAVERN_BEGINNING, []{return true;}), + }); #pragma endregion #pragma region MQ @@ -64,9 +132,10 @@ void RegionTable_Init_IceCavern() { LOCATION(RC_ICE_CAVERN_MQ_ENTRANCE_POT, logic->CanBreakPots()), }, { //Exits - Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), + Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), //It is in logic to use a pot to hit the toggle switch here. - Entrance(RR_ICE_CAVERN_MQ_HUB, []{return true;}), + Entrance(RR_ICE_CAVERN_MQ_HUB, []{return true;}), + Entrance(RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, []{return false;}), }); areaTable[RR_ICE_CAVERN_MQ_HUB] = Region("Ice Cavern MQ Hub", SCENE_ICE_CAVERN, { @@ -93,16 +162,19 @@ void RegionTable_Init_IceCavern() { areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", SCENE_ICE_CAVERN, { //Events //Child can fit between the stalagmites on the left hand side - EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return logic->IsChild || logic->CanJumpslash() || logic->HasExplosives();}), + EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return logic->IsChild || logic->CanClearStalagmite();}), }, { //Locations LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && Here(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return logic->CanHitSwitch();})), }, {}); - areaTable[RR_ICE_CAVERN_MQ_SCARECROW_ROOM] = Region("Ice Cavern MQ Scarecrow Room", SCENE_ICE_CAVERN, {}, { + areaTable[RR_ICE_CAVERN_MQ_SCARECROW_ROOM] = Region("Ice Cavern MQ Scarecrow Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return logic->IsAdult && logic->CanGroundJump();}), + }, { //Locations - LOCATION(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, (logic->BlueFire() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (logic->IsAdult && logic->CanHitSwitch(ED_LONG_JUMPSLASH))), - LOCATION(RC_ICE_CAVERN_MQ_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_ICE_MQ_SCARECROW)))), + LOCATION(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, (logic->BlueFire() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (logic->IsAdult && logic->CanHitSwitch(ED_LONG_JUMPSLASH))), + LOCATION(RC_ICE_CAVERN_MQ_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && (logic->CanUse(RG_LONGSHOT) || logic->CanGroundJump() || ctx->GetTrickOption(RT_ICE_MQ_SCARECROW)))), }, { //Exits Entrance(RR_ICE_CAVERN_MQ_HUB, []{return logic->BlueFire();}), @@ -120,16 +192,6 @@ void RegionTable_Init_IceCavern() { Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return true;}), }); - areaTable[RR_ICE_CAVERN_MQ_STALFOS_ROOM] = Region("Ice Cavern MQ Stalfos Room", SCENE_ICE_CAVERN, {}, { - //Locations - LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->CanKillEnemy(RE_STALFOS)), - LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->CanKillEnemy(RE_STALFOS)), - }, { - //Exits - Entrance(RR_ICE_CAVERN_MQ_WEST_CORRIDOR, []{return Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), - Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS) && Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), - }); - areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", SCENE_ICE_CAVERN, { //Events EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}), @@ -137,13 +199,36 @@ void RegionTable_Init_IceCavern() { //Locations LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true), //It is possible for child with master, BGS or sticks, or adult with BGS, to hit this switch through the ice with a crouchstab, but it's precise and unintuitive for a trick - LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives()), + LOCATION(RC_ICE_CAVERN_MQ_FREESTANDING_POH, logic->HasExplosives()), // can get with rang trick //doing RT_ICE_MQ_RED_ICE_GS as child is untested, as I could not perform the trick reliably even as adult - LOCATION(RC_ICE_CAVERN_MQ_GS_RED_ICE, (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && logic->CanUse(RG_ICE_ARROWS)) || (logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->IsAdult && ctx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS))) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA))), + LOCATION(RC_ICE_CAVERN_MQ_GS_RED_ICE, (logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE) && (logic->CanUse(RG_SONG_OF_TIME) || (logic->IsAdult && ctx->GetTrickOption(RT_ICE_MQ_RED_ICE_GS))) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || + (ctx->GetOption(RSK_BLUE_FIRE_ARROWS) && logic->CanUse(RG_ICE_ARROWS)) || (ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOOKSHOT))), LOCATION(RC_ICE_CAVERN_MQ_COMPASS_POT_1, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_MQ_COMPASS_POT_2, logic->CanBreakPots()), }, {}); + areaTable[RR_ICE_CAVERN_MQ_STALFOS_ROOM] = Region("Ice Cavern MQ Stalfos Room", SCENE_ICE_CAVERN, {}, { + //Locations + LOCATION(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, logic->CanKillEnemy(RE_STALFOS)), + LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->CanKillEnemy(RE_STALFOS)), // rando enables this for child + }, { + //Exits + Entrance(RR_ICE_CAVERN_MQ_WEST_CORRIDOR, []{return Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS) && Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), + }); + + areaTable[RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER] = Region("Ice Cavern MQ Stalfos Room Underwater", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanUse(RG_BRONZE_SCALE);}), + Entrance(RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS);}), + }); + + areaTable[RR_ICE_CAVERN_MQ_ABOVE_BEGINNING] = Region("Ice Cavern MQ Above Beginning", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return true;}), + }); + #pragma endregion // clang-format on } diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index fd578d7de..26e30492f 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -1083,6 +1083,10 @@ bool Logic::CanJumpslash() { return CanJumpslashExceptHammer() || CanUse(RG_MEGATON_HAMMER); } +bool Logic::CanClearStalagmite() { + return CanJumpslash() || HasExplosives(); +} + bool Logic::CanHitSwitch(EnemyDistance distance, bool inWater) { bool hit = false; switch (distance) { diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h index 508db91ba..a90109bdf 100644 --- a/soh/soh/Enhancements/randomizer/logic.h +++ b/soh/soh/Enhancements/randomizer/logic.h @@ -64,6 +64,7 @@ class Logic { bool CanUseSword(); bool CanJumpslashExceptHammer(); bool CanJumpslash(); + bool CanClearStalagmite(); bool CanHitSwitch(EnemyDistance distance = ED_CLOSE, bool inWater = false); bool CanDamage(); bool CanAttack(); diff --git a/soh/soh/Enhancements/randomizer/randomizerTypes.h b/soh/soh/Enhancements/randomizer/randomizerTypes.h index 63706ef20..f589e82c1 100644 --- a/soh/soh/Enhancements/randomizer/randomizerTypes.h +++ b/soh/soh/Enhancements/randomizer/randomizerTypes.h @@ -1114,15 +1114,24 @@ typedef enum { RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SWITCH_PLATFORM, RR_ICE_CAVERN_BEGINNING, - RR_ICE_CAVERN_MAIN, + RR_ICE_CAVERN_HUB, + RR_ICE_CAVERN_MAP_ROOM, + RR_ICE_CAVERN_COMPASS_ROOM, + RR_ICE_CAVERN_BLOCK_ROOM, + RR_ICE_CAVERN_BEFORE_FINAL_ROOM, + RR_ICE_CAVERN_FINAL_ROOM, + RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, + RR_ICE_CAVERN_ABOVE_BEGINNING, RR_ICE_CAVERN_MQ_BEGINNING, RR_ICE_CAVERN_MQ_HUB, RR_ICE_CAVERN_MQ_MAP_ROOM, RR_ICE_CAVERN_MQ_SCARECROW_ROOM, - RR_ICE_CAVERN_MQ_STALFOS_ROOM, RR_ICE_CAVERN_MQ_WEST_CORRIDOR, RR_ICE_CAVERN_MQ_COMPASS_ROOM, + RR_ICE_CAVERN_MQ_STALFOS_ROOM, + RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, + RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, RR_GERUDO_TRAINING_GROUND_LOBBY, RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE,