Use a different color when aiming at hookshotable collision (#3105)
* Colors * Use VTX data in OTR file * Move to equipment
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@@ -308,6 +308,9 @@ static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHook
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#define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex;
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#define dgLinkAdultHookshotRedicleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotRedicleVtx"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotRedicleVtx[] = dgLinkAdultHookshotRedicleVtx;
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#define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex"
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static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex;
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@@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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