From 14d269d99e752411ab231122251a573ad75b2a7d Mon Sep 17 00:00:00 2001 From: Spodi Date: Fri, 26 Sep 2025 16:50:24 +0200 Subject: [PATCH] Fix Multi-Window not checked by default (#5806) * Fix Multi-Window not checked by default Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :) * clang --- soh/soh/SohGui/SohMenuSettings.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/soh/soh/SohGui/SohMenuSettings.cpp b/soh/soh/SohGui/SohMenuSettings.cpp index 768370b85..925ab113d 100644 --- a/soh/soh/SohGui/SohMenuSettings.cpp +++ b/soh/soh/SohGui/SohMenuSettings.cpp @@ -400,8 +400,9 @@ void SohMenu::AddMenuSettings() { .RaceDisable(false) .PreFunc( [](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; }) - .Options(CheckboxOptions().Tooltip( - "Allows multiple windows to be opened at once. Requires a reload to take effect.")); + .Options(CheckboxOptions() + .Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.") + .DefaultValue(true)); AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX) .CVar(CVAR_TEXTURE_FILTER) .RaceDisable(false)