Merge branch 'develop' into zelda64
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@@ -240,7 +240,6 @@ void Gameplay_Init(GameState* thisx) {
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globalCtx->cameraPtrs[MAIN_CAM]->uid = 0;
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globalCtx->activeCamera = MAIN_CAM;
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func_8005AC48(&globalCtx->mainCamera, 0xFF);
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Sram_Init(globalCtx, &globalCtx->sramCtx);
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func_80112098(globalCtx);
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Message_Init(globalCtx);
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GameOver_Init(globalCtx);
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