[Resources] Properly encode soh textures and remove raw load (#2548)

This commit is contained in:
David Chavez
2023-03-01 10:18:26 +01:00
committed by GitHub
parent e07de4b3b5
commit 109345e94d
7 changed files with 39 additions and 48 deletions

View File

@@ -5321,7 +5321,7 @@ void Interface_Draw(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
if (fullUi) {
gDPLoadTextureBlock(OVERLAY_DISP++, ResourceMgr_LoadFileRaw("assets/textures/parameter_static/gDPad"),
gDPLoadTextureBlock(OVERLAY_DISP++, GetResourceDataByName("__OTR__textures/parameter_static/gDPad", false),
G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,