From 0f948efb514bd20ffda28627c79f4f3d34a4bda3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= Date: Sun, 8 Mar 2026 14:16:33 +0000 Subject: [PATCH] Keep Nayru's Love & Farore's Wind in scarce item pool (#6334) Consistent with n64 rando --- soh/soh/Enhancements/randomizer/3drando/item_pool.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp index eb6a8044e..8a962d1a7 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp @@ -169,8 +169,8 @@ void GenerateItemPool() { AddItemToPool(RG_ICE_ARROWS, 2, 1, 1, 1); AddItemToPool(RG_LIGHT_ARROWS, 2, 1, 1, 1); AddItemToPool(RG_DINS_FIRE, 2, 1, 1, 1); - AddItemToPool(RG_FARORES_WIND, 2, 1, 0, 0); - AddItemToPool(RG_NAYRUS_LOVE, 2, 1, 0, 0); + AddItemToPool(RG_FARORES_WIND, 2, 1, 1, 0); + AddItemToPool(RG_NAYRUS_LOVE, 2, 1, 1, 0); AddItemToPool(RG_GREG_RUPEE, 1, 1, 1, 1); AddItemToPool(RG_PROGRESSIVE_HOOKSHOT, 2, 2, 2, 2); AddItemToPool(RG_HYLIAN_SHIELD, 1, 1, 1, 1);