This should fix (all?) 60fps interpolation issues left. (#938)

* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
Kenix3
2022-08-03 22:36:13 -04:00
committed by GitHub
parent fe02818d51
commit 0f7a88bd5a
72 changed files with 474 additions and 35 deletions

View File

@@ -3,6 +3,7 @@
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "soh/frame_interpolation.h"
typedef enum {
/* 0 */ LENS_FLARE_CIRCLE0,
@@ -950,7 +951,6 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
Gfx* prevDisplayList;
OPEN_DISPS(globalCtx->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
@@ -1459,6 +1459,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@@ -1502,9 +1504,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
unk88Target = cosAngle;
}
if (cosAngle < 0.0f) {
} else {
if (!(cosAngle < 0.0f)) {
if (arg9) {
u32 shrink = ShrinkWindow_GetCurrentVal();
func_800C016C(globalCtx, &pos, &screenPos);
@@ -1517,6 +1517,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
}
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
FrameInterpolation_RecordOpenChild("Lens Flare", epoch + i * 25);
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
if (arg9) {
@@ -1573,6 +1575,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
break;
}
FrameInterpolation_RecordCloseChild();
}
alphaScale = cosAngle - (1.5f - cosAngle);
@@ -1638,6 +1642,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
Player* player = GET_PLAYER(globalCtx);
static s32 epoch = 0;
epoch++;
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx);
@@ -1667,6 +1673,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
// draw rain drops
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Rain Drop", epoch + i * 25);
temp2 = Rand_ZeroOne();
temp1 = Rand_ZeroOne();
temp3 = Rand_ZeroOne();
@@ -1692,6 +1700,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
FrameInterpolation_RecordCloseChild();
}
// draw droplet rings on the ground
@@ -1699,6 +1709,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
u8 firstDone = false;
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", epoch + i * 25);
if (!firstDone) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
@@ -1719,6 +1731,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
FrameInterpolation_RecordCloseChild();
}
}
@@ -1911,10 +1925,14 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
s32 pad[2];
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
FrameInterpolation_RecordOpenChild("Lightning Bolt", epoch + i * 25);
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
@@ -1969,6 +1987,8 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);