Shiny enemies (#4570)
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@@ -182,6 +182,7 @@ typedef struct Actor {
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/* 0x13C */ char dbgPad[0x10]; // Padding that only exists in the debug rom
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// #region SOH [General]
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/* */ u8 maximumHealth; // Max health value for use with health bars, set on actor init
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/* */ u8 isShiny;
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// #endregion
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} Actor; // size = 0x14C
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