Modularize Hurt Container mode hook (#5874)
* Modularize Hurt Container mode hook * Hook condition was wrong - fixed it * Change type of hurtEnabled for clarity * Change type back to bool * Add VB hook * Don't duplicate health capacity modifier calculation * Add constants, replace magic numbers * Clang format * Publicize more health unit macros * Make mod file self-contained
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@@ -1707,7 +1707,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
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}
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if (dropId == ITEM00_FLEXIBLE) {
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if (gSaveContext.health <= 0x10) { // 1 heart or less
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if (gSaveContext.health <= FULL_HEART_HEALTH) { // 1 heart or less
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0,
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FAIRY_HEAL_TIMED, true);
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EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
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@@ -393,9 +393,9 @@ void HealthMeter_Draw(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Vtx* sp154 = interfaceCtx->beatingHeartVtx;
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s32 curHeartFraction = gSaveContext.health % 0x10;
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s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
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s16 fullHeartCount = gSaveContext.health / 0x10;
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s32 curHeartFraction = gSaveContext.health % FULL_HEART_HEALTH;
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s16 totalHeartCount = gSaveContext.healthCapacity / FULL_HEART_HEALTH;
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s16 fullHeartCount = gSaveContext.health / FULL_HEART_HEALTH;
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s32 pad2;
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f32 sp144 = interfaceCtx->unk_22A * 0.1f;
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s32 curCombineModeSet = 0;
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@@ -410,7 +410,7 @@ void HealthMeter_Draw(PlayState* play) {
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OPEN_DISPS(gfxCtx);
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if (!(gSaveContext.health % 0x10)) {
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if (!(gSaveContext.health % FULL_HEART_HEALTH)) {
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fullHeartCount--;
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}
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@@ -4653,7 +4653,7 @@ void Message_Update(PlayState* play) {
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}
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if ((msgCtx->textId >= 0xC2 && msgCtx->textId < 0xC7) ||
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(msgCtx->textId >= 0xFA && msgCtx->textId < 0xFE)) {
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gSaveContext.healthAccumulator = 0x140; // Refill 20 hearts
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gSaveContext.healthAccumulator = MAX_HEALTH; // Refill 20 hearts
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}
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if (msgCtx->textId == 0x301F || msgCtx->textId == 0xA || msgCtx->textId == 0xC || msgCtx->textId == 0xCF ||
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msgCtx->textId == 0x21C || msgCtx->textId == 9 || msgCtx->textId == 0x4078 ||
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@@ -4691,12 +4691,9 @@ void Message_Update(PlayState* play) {
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}
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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if (GameInteractor_Should(VB_HEARTS_INCREASE_WITH_CONTAINERS, true)) {
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gSaveContext.healthCapacity += FULL_HEART_HEALTH;
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gSaveContext.health += FULL_HEART_HEALTH;
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}
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}
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if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) {
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@@ -2318,19 +2318,16 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.ship.stats.heartPieces++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART_CONTAINER) {
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if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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if (GameInteractor_Should(VB_HEARTS_INCREASE_WITH_CONTAINERS, true)) {
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gSaveContext.healthCapacity += FULL_HEART_HEALTH;
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gSaveContext.health += FULL_HEART_HEALTH;
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}
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gSaveContext.ship.stats.heartContainers++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART) {
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osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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if (play != NULL) {
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Health_ChangeBy(play, 0x10);
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Health_ChangeBy(play, FULL_HEART_HEALTH);
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}
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return Return_Item(item, MOD_NONE, item);
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} else if (item == ITEM_MAGIC_SMALL) {
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@@ -2905,7 +2902,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
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gSaveContext.health = gSaveContext.healthCapacity;
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}
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heartCount = gSaveContext.health % 0x10;
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heartCount = gSaveContext.health % FULL_HEART_HEALTH;
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healthLevel = heartCount;
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if (heartCount != 0) {
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@@ -3516,7 +3513,7 @@ void Interface_DrawMagicBar(PlayState* play) {
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R_MAGIC_FILL_X - 1;
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}
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} else {
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if ((gSaveContext.healthCapacity - 1) / 0x10 >= lineLength && lineLength != 0) {
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if ((gSaveContext.healthCapacity - 1) / FULL_HEART_HEALTH >= lineLength && lineLength != 0) {
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magicBarY =
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magicBarY_original_l +
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magicDrop * (lineLength == 0 ? 0 : ((gSaveContext.healthCapacity - 1) / (0x10 * lineLength) - 1));
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@@ -150,9 +150,9 @@ void Sram_OpenSave() {
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osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
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osSyncPrintf(VT_RST);
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if (gSaveContext.health < 0x30) {
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if (gSaveContext.health < STARTING_HEALTH) {
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gSaveContext.health =
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CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
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CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : STARTING_HEALTH;
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}
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if (gSaveContext.scarecrowLongSongSet) {
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