NTSC GC Support (#5254)

* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info

* extractor working for ntsc gc u

* Extraction Works

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* ovl asset fixes

* final font diff

* change the correct ovl file choose xml

* copy asset files for jp

* JP Working

* Copy jp and us xmls to mq

* MQ Working

* quicktext more closely aligned with decomp

* add versions to mq switch

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64

* add shasum hashes

* Bump submodules back to upstream
This commit is contained in:
inspectredc
2025-03-30 23:16:24 +01:00
committed by GitHub
parent 026a418789
commit 0dc5ff4984
2749 changed files with 144218 additions and 7 deletions

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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEC368"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0xEC768">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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</File>
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<Vtx/>
</Array>
</File>
</Root>

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<Root>
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xEACC0" RangeEnd="0xEB650" Segment="0">
<Array Name="sTransWipeVtx" Count="25" Offset="0xEACC0">
<Vtx/>
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xEAE50"/>
<!-- <DList Name="sWipe1DL" Offset="0xEB650"/>-->
</File>
</Root>

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<Root>
<File Name="code" OutName="sys_matrix" BaseAddress="0x80010EE0" RangeStart="0xED3C0" RangeEnd="0xED400">
<Mtx Name="gMtxClear" Offset="0xED3C0"/>
</File>
</Root>