title card ia8 fix

This commit is contained in:
Jameriquiah
2026-03-31 08:58:57 -04:00
committed by Philip Dubé
parent 412e9e262f
commit 0d2454ed65
140 changed files with 466 additions and 466 deletions

View File

@@ -38,7 +38,7 @@
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1DBB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1E6B0" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>

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@@ -28,7 +28,7 @@
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>

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@@ -38,7 +38,7 @@
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
<!-- Boss title card -->
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x59A0"/>
<!-- Energy attack DLists -->
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>

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@@ -68,7 +68,7 @@
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/>
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="ia8" Width="128" Height="120" Offset="0xCF00"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->

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@@ -159,7 +159,7 @@
<Texture Name="gGohmaIrisTex" OutName="gohma_iris" Format="rgba16" Width="32" Height="32" Offset="0x193A8"/>
<!-- Boss title card -->
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="ia8" Width="128" Height="120" Offset="0x19BA8"/>
<!-- Door -->
<DList Name="gGohmaDoorDL" Offset="0x1EC20"/>

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@@ -48,7 +48,7 @@
<Texture Name="object_kingdodongo_Tex_016D90" OutName="tex_00016D90" Format="rgba16" Width="8" Height="8" Offset="0x16D90"/>
<Texture Name="object_kingdodongo_Tex_016E10" OutName="tex_00016E10" Format="rgba16" Width="32" Height="16" Offset="0x16E10"/>
<Texture Name="object_kingdodongo_Tex_017210" OutName="tex_00017210" Format="rgba16" Width="8" Height="32" Offset="0x17210"/>
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x17410"/>
<Texture Name="gKingDodongoTitleCardTex" OutName="title_card" Format="ia8" Width="128" Height="120" Offset="0x17410"/>
<Limb Name="object_kingdodongo_Limb_01B010" LimbType="Standard" Offset="0x1B010"/>
<Limb Name="object_kingdodongo_Limb_01B01C" LimbType="Standard" Offset="0x1B01C"/>
<Limb Name="object_kingdodongo_Limb_01B028" LimbType="Standard" Offset="0x1B028"/>

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@@ -6,7 +6,7 @@
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x5520" AddedByScript="true"/>
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x5D20" AddedByScript="true"/>
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->

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@@ -17,7 +17,7 @@
<Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x1A730" AddedByScript="true"/>
<Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x1A7B0" AddedByScript="true"/>
<!-- Boss Title Card -->
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="ia8" Width="128" Height="120" Offset="0x13D80"/>
<!-- Skeletons -->
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>

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@@ -273,7 +273,7 @@
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
<Texture Name="gTwinrovaTitleCardTex" OutName="title_card" Format="ia8" Width="128" Height="120" Offset="0x2E170"/>
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>