handle angry happy mask throwing link out in entrance randomizer (#2578)
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@@ -13,6 +13,7 @@
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#include "objects/object_mastergolon/object_mastergolon.h"
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#include "objects/object_mastergolon/object_mastergolon.h"
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#include "objects/object_masterzoora/object_masterzoora.h"
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#include "objects/object_masterzoora/object_masterzoora.h"
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#include "objects/object_masterkokirihead/object_masterkokirihead.h"
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#include "objects/object_masterkokirihead/object_masterkokirihead.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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@@ -934,7 +935,12 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
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EnOssan_TryPaybackMask(this, play);
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EnOssan_TryPaybackMask(this, play);
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return;
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return;
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case OSSAN_HAPPY_STATE_ANGRY:
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case OSSAN_HAPPY_STATE_ANGRY:
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play->nextEntranceIndex = 0x1D1;
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// In ER, handle happy mask throwing link out with not enough rupees
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if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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play->nextEntranceIndex = Entrance_OverrideNextIndex(0x1D1);
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} else {
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play->nextEntranceIndex = 0x1D1;
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}
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play->sceneLoadFlag = 0x14;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 0x2E;
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play->fadeTransition = 0x2E;
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return;
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return;
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