get soh working with latest lus (#4132)
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@@ -2354,7 +2354,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
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s32 __osGetId(OSPfs* pfs);
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s32 __osCheckId(OSPfs* pfs);
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s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
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void guMtxL2F(MtxF* m1, Mtx* m2);
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s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
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s32 osAfterPreNMI(void);
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s32 osContStartQuery(OSMesgQueue* mq);
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@@ -2408,7 +2407,6 @@ u32 __osSpGetStatus(void);
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void __osSpSetStatus(u32 status);
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void osWritebackDCacheAll(void);
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OSThread* __osGetCurrFaultedThread(void);
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void guMtxF2L(MtxF* m1, Mtx* m2);
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// ? __d_to_ll(?);
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// ? __f_to_ll(?);
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// ? __d_to_ull(?);
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