Cleans up Controllers
Renames VirtualController to DummyController. Makes controller axis treated the same as buttons. Made Controller class members private or protected Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
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@@ -1410,8 +1410,8 @@ s32 Camera_Noop(Camera* camera) {
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}
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s32 SetCameraManual(Camera* camera) {
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x * 10.0f;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y * 10.0f;
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if ((fabsf(newCamX) >= 15.0f || fabsf(newCamY) >= 15.0f) && camera->globalCtx->manualCamera == false) {
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camera->globalCtx->manualCamera = true;
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@@ -1479,8 +1479,8 @@ s32 Camera_Free(Camera* camera) {
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camera->animState = 1;
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
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f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x * 10.0f;
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f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y * 10.0f;
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camera->globalCtx->camX += newCamX;
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camera->globalCtx->camY += newCamY;
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