also remove phantom ganon's horses if he's not there
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@@ -1034,6 +1034,10 @@ void RegisterBossSouls() {
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break;
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break;
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case SCENE_FOREST_TEMPLE_BOSS:
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case SCENE_FOREST_TEMPLE_BOSS:
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rand_inf = RAND_INF_PHANTOM_GANON_SOUL;
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rand_inf = RAND_INF_PHANTOM_GANON_SOUL;
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//Special case for Phantom Ganon's horse (and fake), as they're considered "background actors."
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if (actual->id == ACTOR_EN_FHG) {
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Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
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}
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break;
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break;
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case SCENE_FIRE_TEMPLE_BOSS:
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case SCENE_FIRE_TEMPLE_BOSS:
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rand_inf = RAND_INF_VOLVAGIA_SOUL;
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rand_inf = RAND_INF_VOLVAGIA_SOUL;
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