Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
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@@ -59,7 +59,7 @@ namespace Game {
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CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu);
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Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]);
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CVar_SetS32(const_cast<char*>("gMinimalUI"), Settings.enhancements.minimal_ui);
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CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui);
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// Audio
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Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
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@@ -89,6 +89,9 @@ namespace Game {
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Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
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CVar_SetS32("gInputEnabled", Settings.controller.input_enabled);
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Settings.controller.dpad_pause_name = stob(Conf[ControllerSection]["dpad_pause_name"]);
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CVar_SetS32("gDpadPauseName", Settings.controller.dpad_pause_name);
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// Cheats
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Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
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@@ -149,6 +152,7 @@ namespace Game {
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Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength);
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Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
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Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
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Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name);
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// Cheats
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Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
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@@ -34,6 +34,7 @@ struct SoHConfigType {
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float gyroDriftX = 0.0f;
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float gyroDriftY = 0.0f;
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bool input_enabled = false;
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bool dpad_pause_name = false;
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} controller;
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// Cheats
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@@ -353,6 +353,13 @@ namespace SohImGui {
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needs_save = true;
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}
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ImGui::Separator();
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if (ImGui::Checkbox("Dpad Support on Pause and File Select", &Game::Settings.controller.dpad_pause_name)) {
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CVar_SetS32("gDpadPauseName", Game::Settings.controller.dpad_pause_name);
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needs_save = true;
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}
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ImGui::EndMenu();
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}
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@@ -367,7 +374,7 @@ namespace SohImGui {
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}
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if (ImGui::Checkbox("Minimal UI", &Game::Settings.enhancements.minimal_ui)) {
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CVar_SetS32(const_cast<char*>("gMinimalUI"), Game::Settings.enhancements.minimal_ui);
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CVar_SetS32("gMinimalUI", Game::Settings.enhancements.minimal_ui);
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needs_save = true;
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}
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