Update SFX symbols from decomp (#4531)
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@@ -471,7 +471,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
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Player_SetCsActionWithHaltedActors(play, &player->actor, 5);
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OnePointCutscene_SetCsCamPoints(csCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos);
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OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_8012021C[D_801202FC - 2].pos);
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D_8012013C[D_801202FC - 3].pos.x +=
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