Update SFX symbols from decomp (#4531)

This commit is contained in:
Jordan Longstaff
2024-11-08 22:36:57 -05:00
committed by GitHub
parent 4eeb01905d
commit 068cceff36
204 changed files with 1167 additions and 1164 deletions

View File

@@ -285,7 +285,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
play->roomCtx.unk_74[0] += 0x14;
}
if (csCtx->frames == 0x30F) {
func_80078884(NA_SE_EV_DEKU_DEATH);
Sfx_PlaySfxCentered(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->frames == 0x2CD) {
play->roomCtx.unk_74[0] = 0;
}
@@ -299,7 +299,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
break;
case 13:
if (play->roomCtx.unk_74[1] == 0) {
func_80078884(NA_SE_EV_TRIFORCE_FLASH);
Sfx_PlaySfxCentered(NA_SE_EV_TRIFORCE_FLASH);
}
if (play->roomCtx.unk_74[1] < 0xFF) {
play->roomCtx.unk_74[1] += 5;
@@ -412,7 +412,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
if (sp3F != 0) {
play->envCtx.sandstormState = SANDSTORM_FILL;
}
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
Sfx_PlaySfxCentered2(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.sunsSongState = SUNSSONG_START;
@@ -514,7 +514,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
@@ -1328,15 +1328,15 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;