Update SFX symbols from decomp (#4531)

This commit is contained in:
Jordan Longstaff
2024-11-08 22:36:57 -05:00
committed by GitHub
parent 4eeb01905d
commit 068cceff36
204 changed files with 1167 additions and 1164 deletions

View File

@@ -1648,7 +1648,7 @@ void func_800ED458(s32 arg0) {
if ((sCurOcarinaBtnVal != 0xFF) && (sPrevOcarinaNoteVal != sCurOcarinaBtnVal)) {
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, D_80130F10 - 1);
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sCurOcarinaBtnVal);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &D_801333D4, 4, &D_80130F24, &D_80130F28, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &D_80130F24, &D_80130F28, &gSfxDefaultReverb);
} else if ((sPrevOcarinaNoteVal != 0xFF) && (sCurOcarinaBtnVal == 0xFF)) {
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
@@ -1791,8 +1791,8 @@ void Audio_OcaPlayback(void) {
sStaffPlaybackPos++;
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, D_80130F10 - 1);
Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sDisplayedNoteValue & 0x3F);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &D_801333D4, 4, &sNormalizedNotePlaybackTone,
&sNormalizedNotePlaybackVolume, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sNormalizedNotePlaybackTone,
&sNormalizedNotePlaybackVolume, &gSfxDefaultReverb);
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
@@ -3044,7 +3044,7 @@ void AudioDebug_ProcessInput_SndCont(void) {
case 2:
case 3:
Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
&D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break;
case 4:
func_800F6700(sAudioSndContWork[sAudioSndContSel]);
@@ -3443,7 +3443,7 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
Audio_PlaySoundGeneral(sfx, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
@@ -3974,7 +3974,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
if (getItem.modIndex == MOD_NONE) {
if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
if (itemId == ITEM_HEART_CONTAINER ||
((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
@@ -4046,7 +4046,7 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
D_80131C8C = arg2;
sp24 = func_800F3F84(arg2);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
if ((sfxId & 0xF0) == 0xB0) {
phi_f0 = 0.3f;
@@ -4064,22 +4064,22 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
sfxId2 = NA_SE_PL_METALEFFECT_KID;
}
D_8016B7AC = (sp24 * 0.7) + 0.3;
Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &D_801333E8);
Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
}
}
void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
func_800F3F84(arg2);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
}
void func_800F4190(Vec3f* pos, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &D_801333E0, &D_801305B4);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
}
void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
u8 offset = Audio_NextRandom() % randLim;
Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F4254(Vec3f* pos, u8 level) {
@@ -4088,10 +4088,10 @@ void func_800F4254(Vec3f* pos, u8 level) {
D_801305F4 = D_801305E4[level];
switch (level) {
case 1:
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break;
case 2:
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
break;
}
@@ -4099,7 +4099,7 @@ void func_800F4254(Vec3f* pos, u8 level) {
}
if (level != 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@@ -4111,14 +4111,14 @@ void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
}
if (D_8016B7D8 > 0.5f) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
D_801305B8--;
if (D_801305B8 == 0) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (arg2 > 2.0f) {
arg2 = 2.0f;
@@ -4135,17 +4135,17 @@ void func_800F44EC(s8 arg0, s8 arg1) {
void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
D_8016B7DC = arg2;
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_801333E0, &D_8016B7DC);
Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
}
void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
D_8016B7E0 = arg2;
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_8016B7E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
}
void func_800F45D0(f32 arg0) {
func_800F4414(&D_801333D4, NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG, arg0);
func_800F436C(&D_801333D4, 0, (0.15f * arg0) + 1.4f);
func_800F4414(&gSfxDefaultPos, NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG, arg0);
func_800F436C(&gSfxDefaultPos, 0, (0.15f * arg0) + 1.4f);
}
void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
@@ -4156,8 +4156,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
@@ -4169,7 +4169,7 @@ void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &D_801333E8);
&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
}
void Audio_StepFreqLerp(FreqLerp* lerp) {
@@ -4285,8 +4285,8 @@ void func_800F4A70(void) {
}
void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (sAudioIncreasingTranspose < 15) {
sAudioIncreasingTranspose++;
@@ -4298,7 +4298,7 @@ void Audio_ResetIncreasingTranspose(void) {
}
void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
@@ -4319,7 +4319,7 @@ void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
}
phi_s1++;
}
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F4E30(Vec3f* pos, f32 arg1) {
@@ -4880,10 +4880,10 @@ void func_800F6268(f32 dist, u16 arg1) {
void func_800F64E0(u8 arg0) {
D_80130608 = arg0;
if (arg0 != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF1000000, 0);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Audio_QueueCmdS32(0xF2000000, 0);
}
}
@@ -4961,7 +4961,7 @@ void Audio_SetBaseFilter(u8 filter) {
if (filter == 0) {
Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
} else if (sAudioBaseFilter == 0) {
Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
sAudioBaseFilter = filter;
@@ -4994,7 +4994,7 @@ void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32*
}
void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F6964(u16 arg0) {

View File

@@ -81,13 +81,13 @@ u8 gSfxChannelLayout = 0;
u16 D_801333D0 = 0;
Vec3f D_801333D4 = { 0.0f, 0.0f, 0.0f }; // default pos
Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f }; // default pos
f32 D_801333E0 = 1.0f; // default freqScale
f32 gSfxDefaultFreqAndVolScale = 1.0f; // default freqScale
s32 D_801333E4 = 0; // unused
s8 D_801333E8 = 0; // default reverbAdd
s8 gSfxDefaultReverb = 0; // default reverbAdd
s32 D_801333EC = 0; // unused
@@ -381,7 +381,7 @@ void Audio_ChooseActiveSounds(u8 bankId)
} else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
entry = &gSoundBanks[bankId][entryIndex];
if (&D_801333D4.x == entry[0].posX) {
if (&gSfxDefaultPos.x == entry[0].posX) {
entry->dist = 0.0f;
} else {
tempf1 = *entry->posY * 1;

View File

@@ -294,7 +294,7 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.nPoints < 6) {
if (sDbCamAnim.unk_0A != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_0A = 0;
}
func_8006376C(0x0D, 0x17, 3, cameraStrings[0]);
@@ -308,7 +308,7 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
!func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt,
&sDbCamAnim.keyframe, &sDbCamAnim.curFrame) &&
sDbCamAnim.unk_0A == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sDbCamAnim.unk_04++;
if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) {
@@ -536,7 +536,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
dbCamera->sub.demoCtrlActionIdx = 0;
sDbCamAnim.unk_0A = 0;
Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (dbCamera->unk_38 == -1) {
dbCamera->unk_38 = 1;
} else {
@@ -856,22 +856,22 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_1C.z = 0.0f;
dbCamera->unk_1C.y = 1.0f;
} else if (dbCamera->sub.unk_08 == 2) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = 0;
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
func_800B4088(dbCamera, cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (dbCamera->sub.unkIdx == 0x80) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
func_800B42C0(dbCamera, cam);
if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
@@ -923,7 +923,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt);
DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position);
@@ -932,13 +932,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) &&
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -946,8 +946,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
dbCamera->sub.unkIdx--;
} else {
@@ -968,7 +968,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -976,8 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
} else {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
dbCamera->sub.unkIdx++;
} else {
@@ -1046,8 +1046,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
case 1:
dbCamera->unk_3C = true;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 0) {
dbCamera->sub.unk_0A = 5;
} else {
@@ -1055,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 5) {
dbCamera->sub.unk_0A = 0;
} else {
@@ -1064,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
@@ -1114,8 +1114,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
switch (dbCamera->sub.unk_0A) {
@@ -1152,8 +1152,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
@@ -1201,8 +1201,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
switch (dbCamera->sub.unk_0A) {
@@ -1353,7 +1353,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->fov = 60.0f;
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
dbCamera->unk_38 = -1;
}
@@ -1634,7 +1634,7 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) {
void DbCamera_PrintAllCuts(Camera* cam) {
s32 i;
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n");
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
@@ -1777,8 +1777,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if ((1 << sCurFileIdx) & sMempakFiles) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
}
cameraStrings[41][9] = sCurFileIdx + 'A';
@@ -1791,12 +1791,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu++;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
}
}
@@ -1812,7 +1812,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
return 1;
}
@@ -1848,7 +1848,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
@@ -1870,7 +1870,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu -= 9;
}
block_2:
@@ -1904,8 +1904,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sp74[i * 2 + 1] = '\0';
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (sCurFileIdx >= 4) {
sCurFileIdx = 0;
} else {
@@ -1921,8 +1921,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (sCurFileIdx <= 0) {
sCurFileIdx = 4;
} else {
@@ -1964,25 +1964,25 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x14, 0x1A, 5, cameraStrings[36]);
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch = 0;
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
return 1;
}
@@ -1994,8 +1994,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) ||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
}
return 2;
@@ -2007,13 +2007,13 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
default: {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
sCurFileIdx = 0;
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
sCurFileIdx = 0;
@@ -2052,7 +2052,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (func_800B91B0(cam, dbCamera) == 0) {
Interface_ChangeAlpha(2);
ShrinkWindow_SetVal(0);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at);
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw,
@@ -2070,7 +2070,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.unk_0A = 1;
sDbCamAnim.unk_0C = 0;
D_8016110C = 0;
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) {
@@ -2085,15 +2085,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {
case '?':
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
sDbCameraCuts[idx1] = sDbCameraCuts[idx2];
sp74[sCurFileIdx] = '?'; // useless
DbCamera_ResetCut(idx2, false);
break;
case '-':
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
sp64 = sDbCameraCuts[idx2];
if (sLastFileIdx < sCurFileIdx) {
@@ -2115,8 +2115,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
break;
default:
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
break;
}
}
@@ -2125,7 +2125,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
if (sp74[sCurFileIdx] == '?') {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub);
if (sp74[sCurFileIdx] == '?') {
func_8006376C(0xF, 0x18, 7, cameraStrings[26]);
@@ -2135,7 +2135,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sp74[sCurFileIdx] = '?';
DbCamera_ResetCut(idx1, true);
}
@@ -2143,7 +2143,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) {
dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i];
@@ -2165,7 +2165,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx == 0x1E) {
sCurFileIdx = 0;
} else {
@@ -2173,7 +2173,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
}
@@ -2187,7 +2187,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_PrintAllCuts(cam);
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
if (sDbCameraCuts[i].nPoints != 0) {
osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i);
@@ -2203,7 +2203,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
Interface_ChangeAlpha(50);
ShrinkWindow_SetVal(0x20);
D_8016110C = 0;
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
func_8006376C(4, 7, 5, cameraStrings[28]);

View File

@@ -624,7 +624,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
: NA_SE_SY_LOCK_ON_HUMAN;
func_80078884(lockOnSfxId);
Sfx_PlaySfxCentered(lockOnSfxId);
}
targetCtx->targetCenterPos.x = actorArg->world.pos.x;
@@ -2202,7 +2202,7 @@ void func_8002F7A0(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4)
void Player_PlaySfx(Actor* actor, u16 sfxId) {
if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) {
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
if (freqMultiplier <= 0) {
@@ -2210,12 +2210,12 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) {
}
// Authentic behavior uses D_801333E0 for both freqScale and a4
// Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
void Audio_PlayActorSound2(Actor* actor, u16 sfxId) {
func_80078914(&actor->projectedPos, sfxId);
Sfx_PlaySfxAtPos(&actor->projectedPos, sfxId);
}
void func_8002F850(PlayState* play, Actor* actor) {
@@ -2231,8 +2231,8 @@ void func_8002F850(PlayState* play, Actor* actor) {
sfxId = SurfaceType_GetSfx(&play->colCtx, actor->floorPoly, actor->floorBgId);
}
func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
func_80078914(&actor->projectedPos, sfxId + SFX_FLAG);
Sfx_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
Sfx_PlaySfxAtPos(&actor->projectedPos, sfxId + SFX_FLAG);
}
void func_8002F8F0(Actor* actor, u16 sfxId) {
@@ -2654,7 +2654,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
actor = NULL;
if (actorCtx->targetCtx.unk_4B != 0) {
actorCtx->targetCtx.unk_4B = 0;
func_80078884(NA_SE_SY_LOCK_OFF);
Sfx_PlaySfxCentered(NA_SE_SY_LOCK_OFF);
}
}
@@ -2755,15 +2755,15 @@ void Actor_Draw(PlayState* play, Actor* actor) {
void func_80030ED8(Actor* actor) {
if (actor->flags & ACTOR_FLAG_SFX_AT_POS) {
Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (actor->flags & ACTOR_FLAG_SFX_AT_CENTER) {
func_80078884(actor->sfx);
Sfx_PlaySfxCentered(actor->sfx);
} else if (actor->flags & ACTOR_FLAG_SFX_AT_CENTER2) {
func_800788CC(actor->sfx);
Sfx_PlaySfxCentered2(actor->sfx);
} else if (actor->flags & ACTOR_FLAG_SFX_AS_TIMER) {
func_800F4C58(&D_801333D4, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1));
func_800F4C58(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1));
} else {
func_80078914(&actor->projectedPos, actor->sfx);
Sfx_PlaySfxAtPos(&actor->projectedPos, actor->sfx);
}
}
@@ -5737,8 +5737,8 @@ void func_80036E50(u16 textId, s16 arg1) {
Flags_SetInfTable(INFTABLE_0C);
return;
case 0x1033:
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
Flags_SetInfTable(INFTABLE_0E);
return;
@@ -6201,7 +6201,7 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) {
case TEXT_STATE_CHOICE:
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
ret = true;
}

View File

@@ -6168,7 +6168,7 @@ s32 Camera_Demo5(Camera* camera) {
pad = sDemo5PrevSfxFrame - camera->play->state.frames;
if ((pad >= 0x33) || (pad < -0x32)) {
func_80078884(camera->data1);
Sfx_PlaySfxCentered(camera->data1);
}
sDemo5PrevSfxFrame = camera->play->state.frames;
@@ -7362,11 +7362,11 @@ s32 Camera_DbgChangeMode(Camera* camera) {
if (!gDbgCamEnabled && camera->play->activeCamera == MAIN_CAM) {
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CUP)) {
osSyncPrintf("attention sound URGENCY\n");
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
}
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CDOWN)) {
osSyncPrintf("attention sound NORMAL\n");
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
}
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CRIGHT)) {
@@ -7783,7 +7783,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
if (!((sCameraSettings[camera->setting].unk_00 & 0x3FFFFFFF) & (1 << mode))) {
if (mode == CAM_MODE_FIRSTPERSON) {
osSyncPrintf("camera: error sound\n");
func_80078884(NA_SE_SY_ERROR);
Sfx_PlaySfxCentered(NA_SE_SY_ERROR);
}
if (camera->mode != CAM_MODE_NORMAL) {
@@ -7871,20 +7871,20 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
if (camera->status == CAM_STAT_ACTIVE) {
switch (modeChangeFlags) {
case 1:
func_80078884(0);
Sfx_PlaySfxCentered(0);
break;
case 2:
if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
} else {
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
}
break;
case 4:
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
break;
case 8:
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
break;
}
}

View File

@@ -1607,10 +1607,10 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos);
@@ -1622,18 +1622,18 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
} else if (flags == TOUCH_SFX_HARD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (collider->actor == NULL) {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
} else if (flags == TOUCH_SFX_WOOD) {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos);
if (collider->actor == NULL) {
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -1644,17 +1644,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
if (acInfo->elemType == ELEMTYPE_UNK0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK2) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
return 1;
@@ -1691,7 +1691,7 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else if (sHitInfo[ac->colType].effect == HIT_WOOD) {
if (at->actor == NULL) {
CollisionCheck_SpawnShieldParticles(play, hitPos);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
}
@@ -1704,10 +1704,10 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
} else {
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
if (ac->actor == NULL) {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
}
}
@@ -3460,7 +3460,7 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
CollisionCheck_SpawnShieldParticles(play, v);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
@@ -3468,7 +3468,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
*/
void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) {
CollisionCheck_SpawnShieldParticles(play, v);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**
@@ -3508,7 +3508,7 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a
initWood.lightPoint.z = initWood.position.z;
Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
/**

View File

@@ -285,7 +285,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
play->roomCtx.unk_74[0] += 0x14;
}
if (csCtx->frames == 0x30F) {
func_80078884(NA_SE_EV_DEKU_DEATH);
Sfx_PlaySfxCentered(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->frames == 0x2CD) {
play->roomCtx.unk_74[0] = 0;
}
@@ -299,7 +299,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
break;
case 13:
if (play->roomCtx.unk_74[1] == 0) {
func_80078884(NA_SE_EV_TRIFORCE_FLASH);
Sfx_PlaySfxCentered(NA_SE_EV_TRIFORCE_FLASH);
}
if (play->roomCtx.unk_74[1] < 0xFF) {
play->roomCtx.unk_74[1] += 5;
@@ -412,7 +412,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
if (sp3F != 0) {
play->envCtx.sandstormState = SANDSTORM_FILL;
}
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
Sfx_PlaySfxCentered2(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.sunsSongState = SUNSSONG_START;
@@ -514,7 +514,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
temp = 1;
}
@@ -1328,15 +1328,15 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;

View File

@@ -974,7 +974,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) {
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if (getItemId != GI_NONE) {
if (Actor_HasParent(&this->actor, play)) {
Flags_SetCollectible(play, this->collectibleFlag);
@@ -982,7 +982,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
return;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Flags_SetCollectible(play, this->collectibleFlag);

View File

@@ -84,7 +84,7 @@ void TransitionCircle_Start(void* thisx) {
} else {
this->texY = 0x1F4;
if (this->appearanceType == TCA_RIPPLE) {
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
@@ -109,7 +109,7 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
if (this->direction != 0) {
if (this->texY == 0) {
if (this->appearanceType == TCA_RIPPLE) {
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
this->texY += this->speed * 3 / updateRate;

View File

@@ -914,10 +914,10 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
osSyncPrintf("\nnext_zelda_time=[%x]", ((void)0, gSaveContext.nextDayTime));
if (((void)0, gSaveContext.nextDayTime) == 0xFF0E) {
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
Sfx_PlaySfxCentered(NA_SE_EV_CHICKEN_CRY_M);
gSaveContext.nextDayTime = 0xFFFF;
} else if (((void)0, gSaveContext.nextDayTime) == 0xFF0D) {
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
Sfx_PlaySfxCentered2(NA_SE_EV_DOG_CRY_EVENING);
gSaveContext.nextDayTime = 0xFFFF;
}
}
@@ -2076,7 +2076,7 @@ void func_80075B44(PlayState* play) {
break;
case 2:
if (gSaveContext.dayTime > 0xC000) {
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
Sfx_PlaySfxCentered2(NA_SE_EV_DOG_CRY_EVENING);
play->envCtx.unk_E0++;
}
break;
@@ -2105,7 +2105,7 @@ void func_80075B44(PlayState* play) {
gSaveContext.totalDays++;
gSaveContext.bgsDayCount++;
gSaveContext.dogIsLost = true;
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
Sfx_PlaySfxCentered(NA_SE_EV_CHICKEN_CRY_M);
if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
Inventory_HatchPocketCucco(play)) &&
play->csCtx.state == 0 && !Player_InCsMode(play)) {

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@@ -572,14 +572,17 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
dst->a = src->a;
}
void func_80078884(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
void Sfx_PlaySfxCentered(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_800788CC(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
void Sfx_PlaySfxCentered2(u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_80078914(Vec3f* arg0, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, arg0, 4, &D_801333E0, &D_801333E0, &D_801333E8);
void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}

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@@ -648,7 +648,7 @@ void HealthMeter_HandleCriticalAlarm(PlayState* play) {
interfaceCtx->unk_22C = 0;
if (CVarGetInteger(CVAR_ENHANCEMENT("LowHpAlarm"), 0) == 0 && !Player_InCsMode(play) && (play->pauseCtx.state == 0) &&
(play->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Play_InCsMode(play)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
Sfx_PlaySfxCentered(NA_SE_SY_HITPOINT_ALARM);
}
}
} else {

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@@ -810,10 +810,10 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}
@@ -965,10 +965,10 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}

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@@ -154,7 +154,7 @@ u8 Message_ShouldAdvance(PlayState* play) {
: CHECK_BTN_ALL(input->press.button, BTN_B);
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
}
@@ -179,7 +179,7 @@ void Message_CloseTextbox(PlayState* play) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@@ -195,7 +195,7 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
if (msgCtx->choiceIndex > 128) {
msgCtx->choiceIndex = 0;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
sAnalogStickHeld = true;
@@ -203,7 +203,7 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
if (msgCtx->choiceIndex > numChoices) {
msgCtx->choiceIndex = numChoices;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (ABS(input->rel.stick_y) < 30) {
sAnalogStickHeld = false;
@@ -724,7 +724,7 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) {
MessageContext* msgCtx = &play->msgCtx;
// clang-format off
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); }
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
gDPPipeSync(gfx++);
@@ -882,7 +882,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_BOX_BREAK:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
if (!sTextboxSkipped) {
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
} else {
@@ -899,7 +899,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
case MESSAGE_TEXTID:
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
}
@@ -970,8 +970,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
// "Sound (SE)"
osSyncPrintf("サウンド(SE)\n");
sfxHi = msgCtx->msgBufDecoded[i + 1] << 8;
Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
i += 2;
break;
@@ -980,7 +980,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
break;
case MESSAGE_BACKGROUND:
// clang-format off
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); }
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
gDPPipeSync(gfx++);
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@@ -1062,8 +1062,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
if (play->csCtx.state == 0) {
Interface_SetDoAction(play, DO_ACTION_RETURN);
@@ -1094,7 +1094,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
return;
case MESSAGE_PERSISTENT:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
}
@@ -1105,14 +1105,14 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
msgCtx->msgMode = MSGMODE_TEXT_DONE;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
*gfxP = gfx;
return;
default:
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
msgCtx->textDelayTimer == msgCtx->textDelay) {
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
charTexIdx += FONT_CHAR_TEX_SIZE;
@@ -1812,7 +1812,7 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId);
msgCtx->ocarinaAction = ocarinaActionId;
if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) {
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) {
Message_OpenText(play, 0x86F); // Ocarina
@@ -2259,8 +2259,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS ||
msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW) {
Audio_OcaSetInstrument(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
} else {
// "Ocarina_Flog Correct Example Performance"
@@ -2269,15 +2269,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Interface_ChangeAlpha(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) {
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW) {
Audio_OcaSetInstrument(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
} else {
@@ -2287,8 +2287,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Interface_ChangeAlpha(1);
}
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
@@ -2298,23 +2298,23 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
msgCtx->stateTimer = 10;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
Interface_ChangeAlpha(1);
} else {
Audio_OcaSetInstrument(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
}
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
Audio_OcaSetInstrument(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
} else if (isB_Held) {
@@ -2641,11 +2641,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
osSyncPrintf(VT_RST);
msgCtx->stateTimer = 20;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->stateTimer = 10;
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL;
}
@@ -2696,8 +2696,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->ocarinaStaff->state);
gSaveContext.scarecrowLongSongSet = true;
}
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
osSyncPrintf("aaaaaaaaaaaaaa\n");
Audio_OcaSetRecordingState(0);
msgCtx->stateTimer = 10;
@@ -2766,8 +2766,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer = 20;
gSaveContext.scarecrowSpawnSongSet = true;
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE;
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("\n====================================================================\n");
memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr,
@@ -2781,8 +2781,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Played an existing song"
osSyncPrintf("すでに存在する曲吹いた!!! \n");
Audio_OcaSetRecordingState(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Message_CloseTextbox(play);
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED;
}
@@ -2807,8 +2807,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
break;
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING:
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING:
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
@@ -2818,11 +2818,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
if (msgCtx->stateTimer == 0) {
if (msgCtx->ocarinaStaff->state == 0) {
if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) {
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
msgCtx->msgMode++;
}
@@ -2840,8 +2840,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
}
break;
case MSGMODE_MEMORY_GAME_PLAYER_PLAYING:
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
@@ -2852,14 +2852,14 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
// "Musical round failed"
osSyncPrintf("輪唱失敗!!!!!!!!!\n");
Audio_OcaSetInstrument(0);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->stateTimer = 10;
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
} else if (msgCtx->ocarinaStaff->state == 0xD) {
// "Musical round succeeded"
osSyncPrintf("輪唱成功!!!!!!!!!\n");
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
msgCtx->stateTimer = 30;
}
@@ -2875,8 +2875,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
msgCtx->stateTimer--;
if (msgCtx->stateTimer == 0) {
if (Audio_OcaMemoryGameGenNote() != 1) {
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
Message_ResetOcarinaNoteState();
@@ -3337,11 +3337,11 @@ void Message_Update(PlayState* play) {
} else if (Message_ShouldAdvanceSilent(play)) {
osSyncPrintf("select=%d\n", msgCtx->textboxEndType);
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Message_ContinueTextbox(play, sNextTextId);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Message_CloseTextbox(play);
}
}

View File

@@ -471,7 +471,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Player_SetCsActionWithHaltedActors(play, &player->actor, 5);
OnePointCutscene_SetCsCamPoints(csCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
func_80078884(NA_SE_SY_CORRECT_CHIME);
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos);
OnePointCutscene_Vec3sToVec3f(&mainCam->eye, &D_8012021C[D_801202FC - 2].pos);
D_8012013C[D_801202FC - 3].pos.x +=

View File

@@ -2827,12 +2827,12 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
(play->csCtx.state == CS_STATE_IDLE)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableNaviCallAudio"), 0)) {
// clang-format off
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
if (naviCallState == 0x1D) {
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
func_800F4524(&gSfxDefaultPos, NA_SE_VO_NA_HELLO_2, 32);
}
}
@@ -2896,8 +2896,8 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
}
// clang-format off
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) {
healthChange >>= 1;
osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!%d"
@@ -3077,7 +3077,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if ((type != 5) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return false;
}
@@ -3093,7 +3093,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return 1;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
@@ -3105,7 +3105,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_LENS:
@@ -3133,7 +3133,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_ADD:
@@ -3217,8 +3217,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
// "Storage MAGIC_NOW=%d (%d)"
@@ -3319,8 +3319,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
!hasLens ||
!play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
@@ -3375,7 +3375,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
case MAGIC_STATE_ADD:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
gSaveContext.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
@@ -5796,17 +5796,17 @@ void Interface_Draw(PlayState* play) {
D_80125A5C = 0;
} else if (gSaveContext.timer1Value > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.timer1Value >= 11) {
if (timerDigits[4] & 1) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -5853,8 +5853,8 @@ void Interface_Draw(PlayState* play) {
D_8015FFE2 = 40;
gSaveContext.timer1State = 15;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -5971,17 +5971,17 @@ void Interface_Draw(PlayState* play) {
}
} else if (gSaveContext.timer2Value > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.timer2Value > 10) {
if ((timerDigits[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.timer2Value++;
@@ -5995,8 +5995,8 @@ void Interface_Draw(PlayState* play) {
}
if ((gSaveContext.timer2Value % 60) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
}
@@ -6361,7 +6361,7 @@ void Interface_Update(PlayState* play) {
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4) {
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
@@ -6398,7 +6398,7 @@ void Interface_Update(PlayState* play) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.rupees++;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
@@ -6414,11 +6414,11 @@ void Interface_Update(PlayState* play) {
gSaveContext.rupees = 0;
}
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.rupees--;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.rupeeAccumulator = 0;

View File

@@ -63,8 +63,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) {
play->unk_1242B = viewpoint;
if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
Play_RequestViewpointBgCam(play);
@@ -1036,8 +1036,8 @@ void Play_Update(PlayState* play) {
break;
case TRANS_MODE_SANDSTORM:
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA < 110) {
@@ -1074,8 +1074,8 @@ void Play_Update(PlayState* play) {
break;
case TRANS_MODE_SANDSTORM_END:
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (play->transitionTrigger == TRANS_TRIGGER_END) {
if (play->envCtx.sandstormPrimA <= 0) {
@@ -1222,8 +1222,8 @@ void Play_Update(PlayState* play) {
// "Changing viewpoint is prohibited during the cutscene"
osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
} else if (YREG(15) == 0x10) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// C-Up toggle for houses, move between pivot camera and fixed camera
// Toggle viewpoint between VIEWPOINT_LOCKED and VIEWPOINT_PIVOT

View File

@@ -58,5 +58,5 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du
source->countdown = duration;
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}