Update SFX symbols from decomp (#4531)
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@@ -980,9 +980,9 @@ f32 Math_SmoothStepToDegF(f32* pValue, f32 target, f32 fraction, f32 step, f32 m
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s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
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void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 step);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void func_80078884(u16 sfxId);
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void func_800788CC(u16 sfxId);
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void func_80078914(Vec3f* arg0, u16 sfxId);
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void Sfx_PlaySfxCentered(u16 sfxId);
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void Sfx_PlaySfxCentered2(u16 sfxId);
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void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId);
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s16 getHealthMeterXOffset();
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s16 getHealthMeterYOffset();
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void HealthMeter_Init(PlayState* play);
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@@ -158,9 +158,9 @@ extern "C"
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extern char D_80133398[];
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extern SoundBankEntry* gSoundBanks[7];
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extern u8 gSfxChannelLayout;
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extern Vec3f D_801333D4;
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extern f32 D_801333E0;
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extern s8 D_801333E8;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_80133408;
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