Prevent GameplayStats and TimeDisplay from getting reset on ship json drag and drop (#5269)
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@@ -6123,7 +6123,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
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// Draw timer based on the Gameplay Stats total time.
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if ((IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.options[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
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(CVarGetInteger(CVAR_ENHANCEMENT("GameplayStats.ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
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(CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2)) {
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s32 X_Margins_Timer = 0;
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if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
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