diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp index a54d6bd77..c659186df 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/forest_temple.cpp @@ -107,7 +107,7 @@ void RegionTable_Init_ForestTemple() { //Exits ENTRANCE(RR_FOREST_TEMPLE_NW_COURTYARD_LOWER, true), ENTRANCE(RR_FOREST_TEMPLE_MAP_ROOM, true), - ENTRANCE(RR_FOREST_TEMPLE_NW_COURTYARD_UPPER, ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_MEGATON_HAMMER)), + ENTRANCE(RR_FOREST_TEMPLE_NW_COURTYARD_UPPER, ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_MEGATON_HAMMER)), }); areaTable[RR_FOREST_TEMPLE_NW_COURTYARD_UPPER] = Region("Forest Temple NW Courtyard Upper", SCENE_FOREST_TEMPLE, {