fix crash (#5146)
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@@ -10,6 +10,12 @@ void Custom_EnMThunder_Update(Actor* thisx, PlayState* play) {
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f32 blueRadius;
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s32 redGreen;
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// If thunder effect doesn't exist (aka player doesn't have magic),
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// don't do anything.
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if (enMThunder->actionFunc == nullptr) {
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return;
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}
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enMThunder->actionFunc(enMThunder, play);
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// don't call this part, it's what makes the spin attack darkness happen
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// func_80A9F314(play, this->unk_1BC);
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