Add custom collectible thing
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@@ -309,6 +309,7 @@ typedef enum {
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/* 0x99 */ ITEM_STICK_UPGRADE_30,
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/* 0x9A */ ITEM_NUT_UPGRADE_30,
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/* 0x9B */ ITEM_NUT_UPGRADE_40,
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/* 0x9C */ ITEM_SHIP, // SOH [Enhancement] Added to enable custom item gives
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/* 0xFC */ ITEM_LAST_USED = 0xFC,
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/* 0xFE */ ITEM_NONE_FE = 0xFE,
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/* 0xFF */ ITEM_NONE = 0xFF
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@@ -458,9 +459,10 @@ typedef enum {
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/* 0x79 */ GI_NUT_UPGRADE_30,
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/* 0x7A */ GI_NUT_UPGRADE_40,
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/* 0x7B */ GI_BULLET_BAG_50,
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/* 0x7C */ GI_ICE_TRAP, // freezes link when opened from a chest
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/* 0x7D */ GI_TEXT_0, // no model appears over Link, shows text id 0 (pocket egg)
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/* 0x84 */ GI_MAX
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/* 0x7C */ GI_SHIP, // SOH [Enhancement] Added to enable custom item gives
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/* 0x7D */ GI_ICE_TRAP, // freezes link when opened from a chest
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/* 0x7E */ GI_TEXT_0, // no model appears over Link, shows text id 0 (pocket egg)
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/* 0x7F */ GI_MAX
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} GetItemID;
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typedef enum {
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