Toggle Strength
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@@ -509,6 +509,10 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
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s32 Player_GetStrength(void) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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if (CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) {
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return PLAYER_STR_NONE;
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}
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if (CVarGetInteger("gTimelessEquipment", 0) || LINK_IS_ADULT) {
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return strengthUpgrade;
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} else if (strengthUpgrade != 0) {
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