Merge tag '8.0.4' into HEAD
MacReady Echo
This commit is contained in:
@@ -1521,6 +1521,13 @@ void Inventory_SwapAgeEquipment(void) {
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}
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}
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// In Rando, when switching to adult for the second+ time, if a sword was not previously
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// equiped in MS shuffle, then we need to set the swordless flag again
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
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gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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}
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gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
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}
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} else {
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@@ -1589,6 +1596,13 @@ void Inventory_SwapAgeEquipment(void) {
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}
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}
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// In Rando, when switching to child from a swordless adult, and child Link previously had a
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// sword equiped, then we need to unset the swordless flag to match
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
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gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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Flags_UnsetInfTable(INFTABLE_SWORDLESS);
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}
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gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
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@@ -69,7 +69,7 @@ static u8 sMaskTex16x32[16 * 32] = { { 0 } };
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static u8 sMaskTex32x16[32 * 16] = { { 0 } };
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static u8 sMaskTex8x8[8 * 8] = { { 0 } };
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static u8 sMaskTex8x32[8 * 32] = { { 0 } };
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static u8 sMaskTexLava[32 * 64] = { { 0 } };
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static u8 sMaskTexLava[LAVA_TEX_WIDTH * LAVA_TEX_HEIGHT] = { { 0 } };
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static u32* sLavaFloorModifiedTexRaw = NULL;
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static u32* sLavaWavyTexRaw = NULL;
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@@ -112,6 +112,20 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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u32* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
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size_t lavaSize = ResourceGetSizeByName(sLavaFloorLavaTex);
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size_t floorSize = ResourceGetSizeByName(gDodongosCavernBossLavaFloorTex);
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size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
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// If the sizes don't match, then don't bother with the blended effect to avoid crashing
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if (floorSize != lavaSize || floorSize != rockSize) {
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uint8_t maskVal = !!Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num);
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if (sMaskTexLava[0] != maskVal) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = maskVal;
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}
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}
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Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, NULL);
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return;
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}
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sLavaFloorModifiedTexRaw = malloc(lavaSize);
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sLavaWavyTexRaw = malloc(floorSize);
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@@ -121,7 +135,6 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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// When KD is dead, just immediately copy the rock texture
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if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
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u32* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
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size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
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memcpy(sLavaFloorModifiedTexRaw, rockTex, rockSize);
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}
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@@ -145,6 +158,13 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
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Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTex);
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}
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// Set all true for the lava as it will always replace the scene texture
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if (sMaskTexLava[0] == 0) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = 1;
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}
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}
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gfx_texture_cache_clear();
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}
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@@ -170,6 +190,11 @@ void func_808C12C4(u8* arg1, s16 arg2) {
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// Same as func_808C1554 but works with u32 values for RGBA32 raw textures
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void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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// Raw lava not registered, so abort the wave modification
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if (sLavaWavyTexRaw == NULL || sLavaFloorModifiedTexRaw == NULL) {
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return;
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}
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u16 width = ResourceGetTexWidthByName(arg0);
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s32 size = ResourceGetTexHeightByName(arg0) * width;
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@@ -203,9 +228,6 @@ void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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}
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free(sp54);
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// Need to clear the cache after updating sLavaWavyTexRaw
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gfx_texture_cache_clear();
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}
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// Modified to support CPU modified texture with the resource system
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@@ -233,9 +255,6 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
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temp_s3[i + temp2] = sp54[i + i2];
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}
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}
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// Need to clear the cache after updating sLavaWavyTex
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gfx_texture_cache_clear();
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}
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void func_808C17C8(PlayState* play, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
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@@ -325,7 +344,7 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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// #region SOH [General]
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// Init mask values for all blended textures
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// Init mask values for all KD blended textures
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for (int i = 0; i < ARRAY_COUNT(sMaskTex8x16); i++) {
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sMaskTex8x16[i] = 0;
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}
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@@ -341,10 +360,6 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
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for (int i = 0; i < ARRAY_COUNT(sMaskTex32x16); i++) {
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sMaskTex32x16[i] = 0;
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}
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// Set all true for the lava as it will always replace the scene texture
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for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
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sMaskTexLava[i] = 1;
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}
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// Register all blended textures
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Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_015890, sMaskTex8x16, NULL);
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@@ -1174,15 +1189,23 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
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for (i2 = 0; i2 < 20; i2++) {
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s16 new_var = this->unk_1C2 & (LAVA_TEX_SIZE - 1);
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// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
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s32 indexStart = ((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
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// From the starting index, apply extra pixels right/down based on the scale
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for (size_t j = 0; j < heightScale; j++) {
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for (size_t i3 = 0; i3 < widthScale; i3++) {
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s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
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ptr1[scaledIndex] = ptr2[scaledIndex];
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// Raw lava must be registered, otherwise skip the effect for incompatible texture pack
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// and instead set the mask to simulate the lava disappearing by turning black
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if (sLavaFloorModifiedTexRaw != NULL) {
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// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
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s32 indexStart =
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((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
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// From the starting index, apply extra pixels right/down based on the scale
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for (size_t j = 0; j < heightScale; j++) {
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for (size_t i3 = 0; i3 < widthScale; i3++) {
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s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
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ptr1[scaledIndex] = ptr2[scaledIndex];
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}
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}
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} else {
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sMaskTexLava[new_var] = 1;
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}
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this->unk_1C2 += 37;
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@@ -1322,8 +1345,16 @@ void BossDodongo_Draw(Actor* thisx, PlayState* play) {
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTex32x16);
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}
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if (this->unk_1C6 != 0) {
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
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gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
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// Using WORK_DISP to invalidate these textures as they are used in drawing the scene textures which happens
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// before actors are drawn. WORK_DISP comes before POLAY_OPA_DISP. It is probably not meant for this, but it
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// at least works for now.
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// Alternatively, having a way to invalidate just these pointers from the Update func should be sufficient.
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if (sLavaFloorModifiedTexRaw != NULL) {
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gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTexRaw);
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} else {
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gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTex);
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}
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if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) {
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@@ -75,7 +75,6 @@ static InitChainEntry sInitChain[] = {
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};
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static UNK_TYPE sUnused;
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GetItemEntry sItem;
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Gfx gSkullTreasureChestChestSideAndLidDL[116] = {0};
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Gfx gGoldTreasureChestChestSideAndLidDL[116] = {0};
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@@ -472,7 +471,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
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func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
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Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
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sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
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GetItemEntry sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
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GetItemEntry blueRupee = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
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// RANDOTODO treasure chest game rando
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@@ -628,7 +627,7 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
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}
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if (((!IS_RANDO && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
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(IS_RANDO && ABS(sItem.getItemId) == RG_ICE_TRAP)) &&
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(IS_RANDO && this->getItemEntry.getItemId == RG_ICE_TRAP)) &&
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this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
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if (!CVarGetInteger("gAddTraps.enabled", 0)) {
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EnBox_SpawnIceSmoke(this, play);
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@@ -3,6 +3,7 @@
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#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
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#include "objects/object_ossan/object_ossan.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON)
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@@ -371,7 +372,8 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) {
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this->getItemId = GI_RUPEE_PURPLE;
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}
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} else {
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if(IS_RANDO && !Flags_GetTreasure(play, 0x1F)) {
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// Only give the adult rando reward when the player has a quiver
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if (IS_RANDO && !Flags_GetTreasure(play, 0x1F) && CUR_UPG_VALUE(UPG_QUIVER) > 0) {
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this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_SHOOTING_GALLERY_REWARD, GI_QUIVER_50);
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this->getItemId = this->getItemEntry.getItemId;
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Flags_SetTreasure(play, 0x1F);
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@@ -448,6 +450,9 @@ void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
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Flags_SetItemGetInf(ITEMGETINF_0D);
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} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
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Flags_SetItemGetInf(ITEMGETINF_0E);
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} else if (IS_RANDO && LINK_IS_ADULT && CUR_UPG_VALUE(UPG_QUIVER) == 0) {
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// In Rando without a quiver, display a message reminding the player to come back with a bow
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Message_StartTextbox(play, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW, NULL);
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}
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this->gameResult = SYATEKI_RESULT_NONE;
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this->actor.parent = this->tempGallery;
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@@ -11003,7 +11003,14 @@ void Player_UseTunicBoots(Player* this, PlayState* play) {
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s32 i;
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s32 item;
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s32 itemAction;
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if (!(this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED || this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS || this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE || this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN || this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING)) {
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if (!(
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this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED ||
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this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS ||
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this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE ||
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this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN ||
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this->stateFlags1 & PLAYER_STATE1_DEAD ||
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this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING
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)) {
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for (i = 0; i < ARRAY_COUNT(sItemButtons); i++) {
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if (CHECK_BTN_ALL(sControlInput->press.button, sItemButtons[i])) {
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break;
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@@ -1030,18 +1030,18 @@ void FileChoose_UpdateRandomizer() {
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fileSelectSpoilerFileLoaded = false;
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}
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if ((CVarGetInteger("gNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0) ||
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if ((CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0) ||
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(!fileSelectSpoilerFileLoaded && SpoilerFileExists(CVarGetString("gSpoilerLog", "")))) {
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if (CVarGetInteger("gNewFileDropped", 0) != 0) {
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CVarSetString("gSpoilerLog", CVarGetString("gDroppedFile", "None"));
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if (CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) {
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CVarSetString("gSpoilerLog", CVarGetString("gRandomizerDroppedFile", "None"));
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}
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bool silent = true;
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if ((CVarGetInteger("gNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0)) {
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if ((CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0)) {
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silent = false;
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}
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CVarSetInteger("gNewSeedGenerated", 0);
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CVarSetInteger("gNewFileDropped", 0);
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CVarSetString("gDroppedFile", "");
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CVarSetInteger("gRandomizerNewFileDropped", 0);
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CVarSetString("gRandomizerDroppedFile", "");
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fileSelectSpoilerFileLoaded = false;
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const char* fileLoc = CVarGetString("gSpoilerLog", "");
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Randomizer_LoadSettings(fileLoc);
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@@ -1076,7 +1076,6 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
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Input* input = &this->state.input[0];
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bool dpad = CVarGetInteger("gDpadText", 0);
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SoH_ProcessDroppedFiles();
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FileChoose_UpdateRandomizer();
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if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
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@@ -1267,7 +1266,6 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
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s8 i = 0;
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bool dpad = CVarGetInteger("gDpadText", 0);
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||||
|
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SoH_ProcessDroppedFiles();
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FileChoose_UpdateRandomizer();
|
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|
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if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
|
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|
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@@ -456,7 +456,6 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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this->prevConfigMode = CM_MAIN_MENU;
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this->configMode = CM_NAME_ENTRY_TO_MAIN;
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CVarSetInteger("gOnFileSelectNameEntry", 0);
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CVarSetInteger("gNewFileDropped", 0);
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this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;
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this->connectorAlpha[this->buttonIndex] = 255;
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func_800AA000(300.0f, 0xB4, 0x14, 0x64);
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|
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@@ -343,7 +343,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
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// Offset the U value of each vertex to be in the mirror boundary for the map textures
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if (mirroredWorld) {
|
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for (size_t i = 0; i < 8; i++) {
|
||||
pauseCtx->mapPageVtx[60 + i].v.tc[0] += 48 << 5;
|
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pauseCtx->mapPageVtx[60 + i].v.tc[0] += MAP_48x85_TEX_WIDTH << 5;
|
||||
}
|
||||
}
|
||||
|
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@@ -353,8 +353,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
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gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[0]);
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gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[1]);
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gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, 48, 85, 0, G_TX_WRAP | mirrorMode,
|
||||
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
||||
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Swap vertices to render left half on the right and vice-versa
|
||||
if (mirroredWorld) {
|
||||
@@ -363,9 +364,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
||||
}
|
||||
|
||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, 48, 85, 0,
|
||||
G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
|
||||
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
if (mirroredWorld) {
|
||||
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
@@ -13,6 +13,10 @@ extern u8 gItemAgeReqs[];
|
||||
extern u8 gAreaGsFlags[];
|
||||
extern bool gSelectingMask;
|
||||
|
||||
#define MAP_48x85_TEX_WIDTH 48
|
||||
#define MAP_48x85_TEX_HEIGHT 85
|
||||
#define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture
|
||||
|
||||
#define AGE_REQ_ADULT LINK_AGE_ADULT
|
||||
#define AGE_REQ_CHILD LINK_AGE_CHILD
|
||||
#define AGE_REQ_NONE 9
|
||||
|
||||
@@ -1205,6 +1205,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
|
||||
return gfx;
|
||||
}
|
||||
|
||||
static uint8_t mapBlendMask[MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT];
|
||||
|
||||
void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
static Color_RGB8 D_8082ACF4[12] = {
|
||||
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
|
||||
@@ -1373,6 +1375,10 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
}
|
||||
}
|
||||
|
||||
// Need to invalidate the blend mask every frame. Ideally this would be done in KaleidoScope_DrawDungeonMap
|
||||
// but the reference is not shared between files
|
||||
gSPInvalidateTexCache(POLY_KAL_DISP++, mapBlendMask);
|
||||
|
||||
if (pauseCtx->pageIndex) { // pageIndex != PAUSE_ITEM
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||
@@ -3315,13 +3321,118 @@ void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx) {
|
||||
pauseCtx->cursorVtx[14].v.ob[1] = pauseCtx->cursorVtx[15].v.ob[1] = pauseCtx->cursorVtx[12].v.ob[1] - 16;
|
||||
}
|
||||
|
||||
// Modifed map texture buffers for registered blend effects and the room indicator color
|
||||
static uint8_t mapLeftTexModified[MAP_48x85_TEX_SIZE];
|
||||
static uint8_t mapRightTexModified[MAP_48x85_TEX_SIZE];
|
||||
static uint8_t* mapLeftTexModifiedRaw = NULL;
|
||||
static uint8_t* mapRightTexModifiedRaw = NULL;
|
||||
|
||||
// Load dungeon maps into the interface context
|
||||
// SoH [General] - Modified to account for our resource system and HD textures
|
||||
void KaleidoScope_LoadDungeonMap(PlayState* play) {
|
||||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||||
|
||||
// Free old textures
|
||||
if (mapLeftTexModifiedRaw != NULL) {
|
||||
free(mapLeftTexModifiedRaw);
|
||||
mapLeftTexModifiedRaw = NULL;
|
||||
}
|
||||
if (mapRightTexModifiedRaw != NULL) {
|
||||
free(mapRightTexModifiedRaw);
|
||||
mapRightTexModifiedRaw = NULL;
|
||||
}
|
||||
|
||||
// Unload original textures to bypass cache result for lookups
|
||||
ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX]);
|
||||
ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
|
||||
|
||||
interfaceCtx->mapSegmentName[0] = sDungeonMapTexs[R_MAP_TEX_INDEX];
|
||||
interfaceCtx->mapSegmentName[1] = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
|
||||
interfaceCtx->mapSegment[0] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX]);
|
||||
interfaceCtx->mapSegment[1] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
|
||||
|
||||
// When the texture is HD (raw) we need to copy a dynamic amount of data
|
||||
// Otherwise the original asset has a static size
|
||||
if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
|
||||
u32 width = ResourceGetTexWidthByName(interfaceCtx->mapSegmentName[0]);
|
||||
u32 height = ResourceGetTexHeightByName(interfaceCtx->mapSegmentName[0]);
|
||||
size_t size = (width * height) / 2; // account for CI4 size
|
||||
|
||||
// Resource size being larger than the calculated CI size means it is most likely not a CI4 texture
|
||||
// Abort early end undo the blended effect by clearing the mask to avoid crashing
|
||||
if (size < ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0])) {
|
||||
if (mapBlendMask[0] != 0) {
|
||||
for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
|
||||
mapBlendMask[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
interfaceCtx->mapSegment[0] = NULL;
|
||||
interfaceCtx->mapSegment[1] = NULL;
|
||||
|
||||
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, NULL);
|
||||
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
u8* map1TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
|
||||
u8* map2TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
|
||||
|
||||
mapLeftTexModifiedRaw = malloc(size);
|
||||
mapRightTexModifiedRaw = malloc(size);
|
||||
|
||||
memcpy(mapLeftTexModifiedRaw, map1TexRaw, size);
|
||||
memcpy(mapRightTexModifiedRaw, map2TexRaw, size);
|
||||
|
||||
interfaceCtx->mapSegment[0] = mapLeftTexModifiedRaw;
|
||||
interfaceCtx->mapSegment[1] = mapRightTexModifiedRaw;
|
||||
} else {
|
||||
u8* map1Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
|
||||
u8* map2Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
|
||||
|
||||
memcpy(mapLeftTexModified, map1Tex, MAP_48x85_TEX_SIZE);
|
||||
memcpy(mapRightTexModified, map2Tex, MAP_48x85_TEX_SIZE);
|
||||
|
||||
interfaceCtx->mapSegment[0] = mapLeftTexModified;
|
||||
interfaceCtx->mapSegment[1] = mapRightTexModified;
|
||||
}
|
||||
|
||||
// Mark and register the blend mask for the copied textures
|
||||
if (mapBlendMask[0] != 1) {
|
||||
for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
|
||||
mapBlendMask[i] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, interfaceCtx->mapSegment[0]);
|
||||
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, interfaceCtx->mapSegment[1]);
|
||||
}
|
||||
|
||||
static uint8_t registeredDungeonMapTextureHook = false;
|
||||
|
||||
void KaleidoScope_RegisterUpdatedDungeonMapTexture() {
|
||||
if (gPlayState == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
PauseContext* pauseCtx = &gPlayState->pauseCtx;
|
||||
|
||||
// Kaleido is not open in a dungeon so there is nothing to do
|
||||
if (R_PAUSE_MENU_MODE < 3 || pauseCtx->state < 4 || pauseCtx->state > 7 || !sInDungeonScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
KaleidoScope_UpdateDungeonMap(gPlayState);
|
||||
|
||||
// KaleidoScope_UpdateDungeonMap will update the palette index for the current floor if the cursor is on the floor
|
||||
// If the player toggles alt assets while the cursor is not in the floor level, then we handle the palette index here
|
||||
if (gPlayState->sceneNum >= SCENE_DEKU_TREE && gPlayState->sceneNum <= SCENE_TREASURE_BOX_SHOP &&
|
||||
(VREG(30) + 3) == pauseCtx->dungeonMapSlot && (VREG(30) + 3) != pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
|
||||
InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx;
|
||||
int32_t size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
|
||||
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
|
||||
}
|
||||
}
|
||||
|
||||
void KaleidoScope_UpdateDungeonMap(PlayState* play) {
|
||||
@@ -3333,19 +3444,29 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
|
||||
KaleidoScope_LoadDungeonMap(play);
|
||||
Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
|
||||
|
||||
s32 size = MAP_48x85_TEX_SIZE;
|
||||
|
||||
if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
|
||||
size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
|
||||
}
|
||||
|
||||
if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
|
||||
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
// HDTODO: Handle Runtime Modified Textures (HD)
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], 2040, interfaceCtx->mapPaletteIndex, 14);
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
|
||||
}
|
||||
}
|
||||
|
||||
if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
|
||||
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
// HDTODO: Handle Runtime Modified Textures (HD)
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], 2040, interfaceCtx->mapPaletteIndex, 14);
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
|
||||
}
|
||||
}
|
||||
|
||||
// Register alt listener to update the blended dungeon map textures on alt toggle
|
||||
if (!registeredDungeonMapTextureHook) {
|
||||
registeredDungeonMapTextureHook = true;
|
||||
GameInteractor_RegisterOnAssetAltChange(KaleidoScope_RegisterUpdatedDungeonMapTexture);
|
||||
}
|
||||
}
|
||||
|
||||
void KaleidoScope_Update(PlayState* play)
|
||||
|
||||
@@ -1762,6 +1762,13 @@ static MapMarkData sMapMarkJabuJabuBellyMq[] = {
|
||||
} },
|
||||
{ MAP_MARK_NONE, 0, { 0 } },
|
||||
},
|
||||
// Jabu-Jabu's Belly minimap 16
|
||||
// SoH [General] - This entry corresponds to Big Octorok's room and is missing in the MQ game
|
||||
// N64 hardware does an OoB read and lands on MQ Forest Temple room 0
|
||||
// To avoid UB with OoB for SoH, the correct entry is now added below
|
||||
{
|
||||
{ MAP_MARK_NONE, 0, { 0 } },
|
||||
},
|
||||
};
|
||||
|
||||
static MapMarkData sMapMarkForestTempleMq[] = {
|
||||
|
||||
Reference in New Issue
Block a user