Merge tag '8.0.4' into HEAD

MacReady Echo
This commit is contained in:
Adam Bird
2023-12-18 00:34:59 -05:00
22 changed files with 355 additions and 147 deletions

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@@ -1521,6 +1521,13 @@ void Inventory_SwapAgeEquipment(void) {
}
}
// In Rando, when switching to adult for the second+ time, if a sword was not previously
// equiped in MS shuffle, then we need to set the swordless flag again
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
@@ -1589,6 +1596,13 @@ void Inventory_SwapAgeEquipment(void) {
}
}
// In Rando, when switching to child from a swordless adult, and child Link previously had a
// sword equiped, then we need to unset the swordless flag to match
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);

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@@ -69,7 +69,7 @@ static u8 sMaskTex16x32[16 * 32] = { { 0 } };
static u8 sMaskTex32x16[32 * 16] = { { 0 } };
static u8 sMaskTex8x8[8 * 8] = { { 0 } };
static u8 sMaskTex8x32[8 * 32] = { { 0 } };
static u8 sMaskTexLava[32 * 64] = { { 0 } };
static u8 sMaskTexLava[LAVA_TEX_WIDTH * LAVA_TEX_HEIGHT] = { { 0 } };
static u32* sLavaFloorModifiedTexRaw = NULL;
static u32* sLavaWavyTexRaw = NULL;
@@ -112,6 +112,20 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
u32* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
size_t lavaSize = ResourceGetSizeByName(sLavaFloorLavaTex);
size_t floorSize = ResourceGetSizeByName(gDodongosCavernBossLavaFloorTex);
size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
// If the sizes don't match, then don't bother with the blended effect to avoid crashing
if (floorSize != lavaSize || floorSize != rockSize) {
uint8_t maskVal = !!Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num);
if (sMaskTexLava[0] != maskVal) {
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = maskVal;
}
}
Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, NULL);
return;
}
sLavaFloorModifiedTexRaw = malloc(lavaSize);
sLavaWavyTexRaw = malloc(floorSize);
@@ -121,7 +135,6 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
// When KD is dead, just immediately copy the rock texture
if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
u32* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
memcpy(sLavaFloorModifiedTexRaw, rockTex, rockSize);
}
@@ -145,6 +158,13 @@ void BossDodongo_RegisterBlendedLavaTextureUpdate() {
Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTex);
}
// Set all true for the lava as it will always replace the scene texture
if (sMaskTexLava[0] == 0) {
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = 1;
}
}
gfx_texture_cache_clear();
}
@@ -170,6 +190,11 @@ void func_808C12C4(u8* arg1, s16 arg2) {
// Same as func_808C1554 but works with u32 values for RGBA32 raw textures
void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
// Raw lava not registered, so abort the wave modification
if (sLavaWavyTexRaw == NULL || sLavaFloorModifiedTexRaw == NULL) {
return;
}
u16 width = ResourceGetTexWidthByName(arg0);
s32 size = ResourceGetTexHeightByName(arg0) * width;
@@ -203,9 +228,6 @@ void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
}
free(sp54);
// Need to clear the cache after updating sLavaWavyTexRaw
gfx_texture_cache_clear();
}
// Modified to support CPU modified texture with the resource system
@@ -233,9 +255,6 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
temp_s3[i + temp2] = sp54[i + i2];
}
}
// Need to clear the cache after updating sLavaWavyTex
gfx_texture_cache_clear();
}
void func_808C17C8(PlayState* play, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
@@ -325,7 +344,7 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
// #region SOH [General]
// Init mask values for all blended textures
// Init mask values for all KD blended textures
for (int i = 0; i < ARRAY_COUNT(sMaskTex8x16); i++) {
sMaskTex8x16[i] = 0;
}
@@ -341,10 +360,6 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
for (int i = 0; i < ARRAY_COUNT(sMaskTex32x16); i++) {
sMaskTex32x16[i] = 0;
}
// Set all true for the lava as it will always replace the scene texture
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = 1;
}
// Register all blended textures
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_015890, sMaskTex8x16, NULL);
@@ -1174,15 +1189,23 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
for (i2 = 0; i2 < 20; i2++) {
s16 new_var = this->unk_1C2 & (LAVA_TEX_SIZE - 1);
// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
s32 indexStart = ((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
// From the starting index, apply extra pixels right/down based on the scale
for (size_t j = 0; j < heightScale; j++) {
for (size_t i3 = 0; i3 < widthScale; i3++) {
s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
ptr1[scaledIndex] = ptr2[scaledIndex];
// Raw lava must be registered, otherwise skip the effect for incompatible texture pack
// and instead set the mask to simulate the lava disappearing by turning black
if (sLavaFloorModifiedTexRaw != NULL) {
// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
s32 indexStart =
((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
// From the starting index, apply extra pixels right/down based on the scale
for (size_t j = 0; j < heightScale; j++) {
for (size_t i3 = 0; i3 < widthScale; i3++) {
s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
ptr1[scaledIndex] = ptr2[scaledIndex];
}
}
} else {
sMaskTexLava[new_var] = 1;
}
this->unk_1C2 += 37;
@@ -1322,8 +1345,16 @@ void BossDodongo_Draw(Actor* thisx, PlayState* play) {
gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTex32x16);
}
if (this->unk_1C6 != 0) {
gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
// Using WORK_DISP to invalidate these textures as they are used in drawing the scene textures which happens
// before actors are drawn. WORK_DISP comes before POLAY_OPA_DISP. It is probably not meant for this, but it
// at least works for now.
// Alternatively, having a way to invalidate just these pointers from the Update func should be sufficient.
if (sLavaFloorModifiedTexRaw != NULL) {
gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTexRaw);
} else {
gSPInvalidateTexCache(WORK_DISP++, sLavaWavyTex);
}
if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) {

View File

@@ -75,7 +75,6 @@ static InitChainEntry sInitChain[] = {
};
static UNK_TYPE sUnused;
GetItemEntry sItem;
Gfx gSkullTreasureChestChestSideAndLidDL[116] = {0};
Gfx gGoldTreasureChestChestSideAndLidDL[116] = {0};
@@ -472,7 +471,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
GetItemEntry sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
GetItemEntry blueRupee = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
// RANDOTODO treasure chest game rando
@@ -628,7 +627,7 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
}
if (((!IS_RANDO && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
(IS_RANDO && ABS(sItem.getItemId) == RG_ICE_TRAP)) &&
(IS_RANDO && this->getItemEntry.getItemId == RG_ICE_TRAP)) &&
this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
if (!CVarGetInteger("gAddTraps.enabled", 0)) {
EnBox_SpawnIceSmoke(this, play);

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@@ -3,6 +3,7 @@
#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
#include "objects/object_ossan/object_ossan.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_NO_LOCKON)
@@ -371,7 +372,8 @@ void EnSyatekiMan_EndGame(EnSyatekiMan* this, PlayState* play) {
this->getItemId = GI_RUPEE_PURPLE;
}
} else {
if(IS_RANDO && !Flags_GetTreasure(play, 0x1F)) {
// Only give the adult rando reward when the player has a quiver
if (IS_RANDO && !Flags_GetTreasure(play, 0x1F) && CUR_UPG_VALUE(UPG_QUIVER) > 0) {
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_SHOOTING_GALLERY_REWARD, GI_QUIVER_50);
this->getItemId = this->getItemEntry.getItemId;
Flags_SetTreasure(play, 0x1F);
@@ -448,6 +450,9 @@ void EnSyatekiMan_FinishPrize(EnSyatekiMan* this, PlayState* play) {
Flags_SetItemGetInf(ITEMGETINF_0D);
} else if ((this->getItemId == GI_QUIVER_40) || (this->getItemId == GI_QUIVER_50)) {
Flags_SetItemGetInf(ITEMGETINF_0E);
} else if (IS_RANDO && LINK_IS_ADULT && CUR_UPG_VALUE(UPG_QUIVER) == 0) {
// In Rando without a quiver, display a message reminding the player to come back with a bow
Message_StartTextbox(play, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW, NULL);
}
this->gameResult = SYATEKI_RESULT_NONE;
this->actor.parent = this->tempGallery;

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@@ -11003,7 +11003,14 @@ void Player_UseTunicBoots(Player* this, PlayState* play) {
s32 i;
s32 item;
s32 itemAction;
if (!(this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED || this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS || this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE || this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN || this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING)) {
if (!(
this->stateFlags1 & PLAYER_STATE1_INPUT_DISABLED ||
this->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS ||
this->stateFlags1 & PLAYER_STATE1_IN_CUTSCENE ||
this->stateFlags1 & PLAYER_STATE1_TEXT_ON_SCREEN ||
this->stateFlags1 & PLAYER_STATE1_DEAD ||
this->stateFlags2 & PLAYER_STATE2_OCARINA_PLAYING
)) {
for (i = 0; i < ARRAY_COUNT(sItemButtons); i++) {
if (CHECK_BTN_ALL(sControlInput->press.button, sItemButtons[i])) {
break;

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@@ -1030,18 +1030,18 @@ void FileChoose_UpdateRandomizer() {
fileSelectSpoilerFileLoaded = false;
}
if ((CVarGetInteger("gNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0) ||
if ((CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0) ||
(!fileSelectSpoilerFileLoaded && SpoilerFileExists(CVarGetString("gSpoilerLog", "")))) {
if (CVarGetInteger("gNewFileDropped", 0) != 0) {
CVarSetString("gSpoilerLog", CVarGetString("gDroppedFile", "None"));
if (CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) {
CVarSetString("gSpoilerLog", CVarGetString("gRandomizerDroppedFile", "None"));
}
bool silent = true;
if ((CVarGetInteger("gNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0)) {
if ((CVarGetInteger("gRandomizerNewFileDropped", 0) != 0) || (CVarGetInteger("gNewSeedGenerated", 0) != 0)) {
silent = false;
}
CVarSetInteger("gNewSeedGenerated", 0);
CVarSetInteger("gNewFileDropped", 0);
CVarSetString("gDroppedFile", "");
CVarSetInteger("gRandomizerNewFileDropped", 0);
CVarSetString("gRandomizerDroppedFile", "");
fileSelectSpoilerFileLoaded = false;
const char* fileLoc = CVarGetString("gSpoilerLog", "");
Randomizer_LoadSettings(fileLoc);
@@ -1076,7 +1076,6 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
Input* input = &this->state.input[0];
bool dpad = CVarGetInteger("gDpadText", 0);
SoH_ProcessDroppedFiles();
FileChoose_UpdateRandomizer();
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
@@ -1267,7 +1266,6 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
s8 i = 0;
bool dpad = CVarGetInteger("gDpadText", 0);
SoH_ProcessDroppedFiles();
FileChoose_UpdateRandomizer();
if (ABS(this->stickRelX) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {

View File

@@ -456,7 +456,6 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
this->prevConfigMode = CM_MAIN_MENU;
this->configMode = CM_NAME_ENTRY_TO_MAIN;
CVarSetInteger("gOnFileSelectNameEntry", 0);
CVarSetInteger("gNewFileDropped", 0);
this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;
this->connectorAlpha[this->buttonIndex] = 255;
func_800AA000(300.0f, 0xB4, 0x14, 0x64);

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@@ -343,7 +343,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
// Offset the U value of each vertex to be in the mirror boundary for the map textures
if (mirroredWorld) {
for (size_t i = 0; i < 8; i++) {
pauseCtx->mapPageVtx[60 + i].v.tc[0] += 48 << 5;
pauseCtx->mapPageVtx[60 + i].v.tc[0] += MAP_48x85_TEX_WIDTH << 5;
}
}
@@ -353,8 +353,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[0]);
gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[1]);
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, 48, 85, 0, G_TX_WRAP | mirrorMode,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// Swap vertices to render left half on the right and vice-versa
if (mirroredWorld) {
@@ -363,9 +364,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, 48, 85, 0,
G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
if (mirroredWorld) {
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);

View File

@@ -13,6 +13,10 @@ extern u8 gItemAgeReqs[];
extern u8 gAreaGsFlags[];
extern bool gSelectingMask;
#define MAP_48x85_TEX_WIDTH 48
#define MAP_48x85_TEX_HEIGHT 85
#define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture
#define AGE_REQ_ADULT LINK_AGE_ADULT
#define AGE_REQ_CHILD LINK_AGE_CHILD
#define AGE_REQ_NONE 9

View File

@@ -1205,6 +1205,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
return gfx;
}
static uint8_t mapBlendMask[MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT];
void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
static Color_RGB8 D_8082ACF4[12] = {
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
@@ -1373,6 +1375,10 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
}
}
// Need to invalidate the blend mask every frame. Ideally this would be done in KaleidoScope_DrawDungeonMap
// but the reference is not shared between files
gSPInvalidateTexCache(POLY_KAL_DISP++, mapBlendMask);
if (pauseCtx->pageIndex) { // pageIndex != PAUSE_ITEM
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -3315,13 +3321,118 @@ void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx) {
pauseCtx->cursorVtx[14].v.ob[1] = pauseCtx->cursorVtx[15].v.ob[1] = pauseCtx->cursorVtx[12].v.ob[1] - 16;
}
// Modifed map texture buffers for registered blend effects and the room indicator color
static uint8_t mapLeftTexModified[MAP_48x85_TEX_SIZE];
static uint8_t mapRightTexModified[MAP_48x85_TEX_SIZE];
static uint8_t* mapLeftTexModifiedRaw = NULL;
static uint8_t* mapRightTexModifiedRaw = NULL;
// Load dungeon maps into the interface context
// SoH [General] - Modified to account for our resource system and HD textures
void KaleidoScope_LoadDungeonMap(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
// Free old textures
if (mapLeftTexModifiedRaw != NULL) {
free(mapLeftTexModifiedRaw);
mapLeftTexModifiedRaw = NULL;
}
if (mapRightTexModifiedRaw != NULL) {
free(mapRightTexModifiedRaw);
mapRightTexModifiedRaw = NULL;
}
// Unload original textures to bypass cache result for lookups
ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX]);
ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
interfaceCtx->mapSegmentName[0] = sDungeonMapTexs[R_MAP_TEX_INDEX];
interfaceCtx->mapSegmentName[1] = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
interfaceCtx->mapSegment[0] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX]);
interfaceCtx->mapSegment[1] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
// When the texture is HD (raw) we need to copy a dynamic amount of data
// Otherwise the original asset has a static size
if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
u32 width = ResourceGetTexWidthByName(interfaceCtx->mapSegmentName[0]);
u32 height = ResourceGetTexHeightByName(interfaceCtx->mapSegmentName[0]);
size_t size = (width * height) / 2; // account for CI4 size
// Resource size being larger than the calculated CI size means it is most likely not a CI4 texture
// Abort early end undo the blended effect by clearing the mask to avoid crashing
if (size < ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0])) {
if (mapBlendMask[0] != 0) {
for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
mapBlendMask[i] = 0;
}
}
interfaceCtx->mapSegment[0] = NULL;
interfaceCtx->mapSegment[1] = NULL;
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, NULL);
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, NULL);
return;
}
u8* map1TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
u8* map2TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
mapLeftTexModifiedRaw = malloc(size);
mapRightTexModifiedRaw = malloc(size);
memcpy(mapLeftTexModifiedRaw, map1TexRaw, size);
memcpy(mapRightTexModifiedRaw, map2TexRaw, size);
interfaceCtx->mapSegment[0] = mapLeftTexModifiedRaw;
interfaceCtx->mapSegment[1] = mapRightTexModifiedRaw;
} else {
u8* map1Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
u8* map2Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
memcpy(mapLeftTexModified, map1Tex, MAP_48x85_TEX_SIZE);
memcpy(mapRightTexModified, map2Tex, MAP_48x85_TEX_SIZE);
interfaceCtx->mapSegment[0] = mapLeftTexModified;
interfaceCtx->mapSegment[1] = mapRightTexModified;
}
// Mark and register the blend mask for the copied textures
if (mapBlendMask[0] != 1) {
for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
mapBlendMask[i] = 1;
}
}
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, interfaceCtx->mapSegment[0]);
Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, interfaceCtx->mapSegment[1]);
}
static uint8_t registeredDungeonMapTextureHook = false;
void KaleidoScope_RegisterUpdatedDungeonMapTexture() {
if (gPlayState == NULL) {
return;
}
PauseContext* pauseCtx = &gPlayState->pauseCtx;
// Kaleido is not open in a dungeon so there is nothing to do
if (R_PAUSE_MENU_MODE < 3 || pauseCtx->state < 4 || pauseCtx->state > 7 || !sInDungeonScene) {
return;
}
KaleidoScope_UpdateDungeonMap(gPlayState);
// KaleidoScope_UpdateDungeonMap will update the palette index for the current floor if the cursor is on the floor
// If the player toggles alt assets while the cursor is not in the floor level, then we handle the palette index here
if (gPlayState->sceneNum >= SCENE_DEKU_TREE && gPlayState->sceneNum <= SCENE_TREASURE_BOX_SHOP &&
(VREG(30) + 3) == pauseCtx->dungeonMapSlot && (VREG(30) + 3) != pauseCtx->cursorPoint[PAUSE_MAP]) {
InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx;
int32_t size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
}
}
void KaleidoScope_UpdateDungeonMap(PlayState* play) {
@@ -3333,19 +3444,29 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
KaleidoScope_LoadDungeonMap(play);
Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
s32 size = MAP_48x85_TEX_SIZE;
if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
}
if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
// HDTODO: Handle Runtime Modified Textures (HD)
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], 2040, interfaceCtx->mapPaletteIndex, 14);
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
}
}
if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
// HDTODO: Handle Runtime Modified Textures (HD)
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], 2040, interfaceCtx->mapPaletteIndex, 14);
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
}
}
// Register alt listener to update the blended dungeon map textures on alt toggle
if (!registeredDungeonMapTextureHook) {
registeredDungeonMapTextureHook = true;
GameInteractor_RegisterOnAssetAltChange(KaleidoScope_RegisterUpdatedDungeonMapTexture);
}
}
void KaleidoScope_Update(PlayState* play)

View File

@@ -1762,6 +1762,13 @@ static MapMarkData sMapMarkJabuJabuBellyMq[] = {
} },
{ MAP_MARK_NONE, 0, { 0 } },
},
// Jabu-Jabu's Belly minimap 16
// SoH [General] - This entry corresponds to Big Octorok's room and is missing in the MQ game
// N64 hardware does an OoB read and lands on MQ Forest Temple room 0
// To avoid UB with OoB for SoH, the correct entry is now added below
{
{ MAP_MARK_NONE, 0, { 0 } },
},
};
static MapMarkData sMapMarkForestTempleMq[] = {