pull in docs (#97)
* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors` * rename `func_8002F434` to `Actor_OfferGetItem`
This commit is contained in:
@@ -268,7 +268,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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case 2290: {
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Actor* rideActor = player->rideActor;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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if (rideActor != NULL) {
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rideActor->freezeTimer = 180;
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}
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@@ -279,7 +279,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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} break;
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case 5120:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csInfo->keyFrames = D_80121314;
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csInfo->keyFrameCnt = 1;
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@@ -289,7 +289,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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case 4510:
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D_8012133C[0].eyeTargetInit = actor->world.pos;
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D_8012133C[0].eyeTargetInit.y = player->actor.world.pos.y + 40.0f;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csInfo->keyFrames = D_8012133C;
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csInfo->keyFrameCnt = 3;
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@@ -307,7 +307,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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OnePointCutscene_AddVecSphToVec3f(&spB4, &spC0, &spD0);
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Play_CameraChangeSetting(play, camIdx, CAM_SET_FREE2);
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Play_CameraSetAtEye(play, camIdx, &spC0, &spB4);
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csCam->roll = 0;
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csCam->fov = 50.0f;
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if (csCam->childCamIdx != SUBCAM_FREE) {
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@@ -321,7 +321,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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if (Rand_ZeroOne() < 0.0f) {
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D_801213B4[3].eyeTargetInit.x = -D_801213B4[3].eyeTargetInit.x;
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}
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csInfo->keyFrames = D_801213B4;
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csInfo->keyFrameCnt = 5;
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@@ -374,10 +374,10 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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Play_CameraSetAtEye(play, camIdx, &spC0, &spB4);
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csCam->roll = 6;
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csCam->fov = 75.0f;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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break;
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case 3040:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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D_8012151C[0].timerInit = timer - 1;
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csInfo->keyFrames = D_8012151C;
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@@ -401,7 +401,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrameCnt = 2;
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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break;
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case 3010:
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D_801215BC[0].timerInit = timer;
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@@ -429,7 +429,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3090:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csInfo->keyFrames = D_80121814;
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csInfo->keyFrameCnt = 4;
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@@ -445,14 +445,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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Play_CameraSetAtEye(play, camIdx, &spC0, &spB4);
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csCam->roll = 0;
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csCam->fov = 70.0f;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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break;
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case 3380:
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case 3065:
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csInfo->keyFrames = D_801218B4;
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csInfo->keyFrameCnt = 2;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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i = Quake_Add(csCam, 1);
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@@ -464,12 +464,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80121904;
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csInfo->keyFrameCnt = 2;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3050:
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Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
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func_8002DF54(play, &player->actor, 5);
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Player_SetCsActionWithHaltedActors(play, &player->actor, 5);
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OnePointCutscene_SetCsCamPoints(csCam, D_80120304 | 0x2000, D_80120300, D_8012013C, D_8012021C);
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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OnePointCutscene_Vec3sToVec3f(&mainCam->at, &D_8012013C[D_801202FC - 2].pos);
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@@ -498,14 +498,14 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csCam->unk_14C |= 2;
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csInfo->keyFrameCnt = 2;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3130:
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csInfo->keyFrames = D_80121A44;
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csInfo->keyFrameCnt = 12;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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csCam->unk_14C |= 2;
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break;
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@@ -636,7 +636,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csCam->roll = 0;
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csCam->fov = 75.0f;
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player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spD0.yaw + 0x7FFF;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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break;
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case 3240:
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D_80121D3C[2].timerInit = timer - 5;
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@@ -644,12 +644,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80121D3C;
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csInfo->keyFrameCnt = 3;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 6001:
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Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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Actor_GetWorld(&spA0, actor);
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if (spA0.pos.z > -750.0f) {
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OnePointCutscene_SetCsCamPoints(csCam, D_801208E8, D_801208E4, D_801206A0, D_80120820);
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@@ -680,12 +680,12 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80121DB4;
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csInfo->keyFrameCnt = 9;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3310:
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Play_CameraChangeSetting(play, camIdx, CAM_SET_FIRE_STAIRCASE);
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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Play_CopyCamera(play, camIdx, MAIN_CAM);
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i = Quake_Add(csCam, 1);
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@@ -718,7 +718,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80121FBC;
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csInfo->keyFrameCnt = 4;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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i = Quake_Add(csCam, 3);
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@@ -745,7 +745,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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D_801220D4[1].eyeTargetInit.y = 80.0f;
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D_801220D4[1].eyeTargetInit.x = -D_801220D4[1].eyeTargetInit.x;
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}
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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csInfo->keyFrames = D_801220D4;
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csInfo->keyFrameCnt = 5;
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@@ -763,7 +763,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_801222B4;
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csInfo->keyFrameCnt = 5;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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i = Quake_Add(csCam, 1);
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@@ -787,7 +787,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_801223CC;
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csInfo->keyFrameCnt = 6;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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player->stateFlags1 |= PLAYER_STATE1_IN_CUTSCENE;
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player->actor.freezeTimer = 90;
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@@ -801,7 +801,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_801224BC;
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csInfo->keyFrameCnt = 7;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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i = Quake_Add(csCam, 1);
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@@ -815,7 +815,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = 0x3FFC;
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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break;
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case 4110:
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csInfo->keyFrames = D_8012269C;
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@@ -825,7 +825,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 4120:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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D_80122714[1].timerInit = 80;
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csInfo->keyFrames = D_80122714;
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csInfo->keyFrameCnt = 4;
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@@ -843,7 +843,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_801228A4;
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csInfo->keyFrameCnt = 5;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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@@ -851,7 +851,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_8012296C;
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csInfo->keyFrameCnt = 4;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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@@ -859,7 +859,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80122A0C;
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csInfo->keyFrameCnt = 2;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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Camera_ChangeMode(mainCam, CAM_MODE_NORMAL);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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@@ -908,11 +908,11 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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csInfo->keyFrames = D_80122C8C;
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csInfo->keyFrameCnt = 1;
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3260:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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D_80122CB4[1].timerInit = timer - 5;
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csInfo->keyFrames = D_80122CB4;
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@@ -921,7 +921,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
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func_800C0808(play, camIdx, player, CAM_SET_CS_C);
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break;
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case 3261:
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func_8002DF54(play, NULL, 8);
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Player_SetCsActionWithHaltedActors(play, NULL, 8);
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D_80122D04[1].timerInit = timer - 10;
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csInfo->keyFrames = D_80122D04;
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