pull in docs (#97)

* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors`
* rename `func_8002F434` to `Actor_OfferGetItem`
This commit is contained in:
briaguya
2024-04-03 21:07:42 -04:00
committed by GitHub
parent 416ed84bc6
commit 0334c4e354
92 changed files with 359 additions and 360 deletions

View File

@@ -1462,7 +1462,7 @@ s32 func_8002DF38(PlayState* play, Actor* actor, u8 csAction) {
return true;
}
s32 func_8002DF54(PlayState* play, Actor* actor, u8 csAction) {
s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* actor, u8 csAction) {
Player* player = GET_PLAYER(play);
func_8002DF38(play, actor, csAction);
@@ -2084,9 +2084,8 @@ s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemE
return GiveItemEntryFromActor(actor, play, getItemEntry, 50.0f, 10.0f);
}
// TODO: Rename to GiveItemIdFromActor or similar
// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActor
s32 func_8002F434(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
@@ -2116,7 +2115,7 @@ s32 func_8002F434(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32
// TODO: Rename to GiveItemIdFromActorWithFixedRange or similar
// If you're doing something for randomizer, you're probably looking for GiveItemEntryFromActorWithFixedRange
void func_8002F554(Actor* actor, PlayState* play, s32 getItemId) {
func_8002F434(actor, play, getItemId, 50.0f, 10.0f);
Actor_OfferGetItem(actor, play, getItemId, 50.0f, 10.0f);
}
void func_8002F580(Actor* actor, PlayState* play) {