Merge branch 'zapd_audio_support' into zelda64
This commit is contained in:
@@ -84,7 +84,6 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
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}
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
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return; // OTRTODO64
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AudioPlayer_Init();
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memset(audioMgr,0, sizeof(AudioMgr));
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@@ -10,6 +10,8 @@ void AudioHeap_DiscardSampleCaches(void);
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void AudioHeap_DiscardSampleBank(s32 sampleBankId);
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void AudioHeap_DiscardSampleBanks(void);
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extern bool gUseLegacySD;
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f32 func_800DDE20(f32 arg0) {
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return 256.0f * gAudioContext.audioBufferParameters.unkUpdatesPerFrameScaled / arg0;
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}
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@@ -1201,7 +1203,11 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) {
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}
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}
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void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) {
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void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample)
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{
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if (!gUseLegacySD)
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return;
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if (sample != NULL) {
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if (sample->sampleAddr == entry->allocatedAddr) {
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sample->sampleAddr = entry->sampleAddr;
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@@ -4,6 +4,7 @@
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#include "ultra64.h"
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#include "global.h"
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#include "soh/OTRGlobals.h"
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#define MK_ASYNC_MSG(retData, tableType, id, status) (((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (status))
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#define ASYNC_TBLTYPE(v) ((u8)(v >> 16))
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@@ -37,11 +38,11 @@ void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
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void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 temporary);
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo);
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void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId);
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void AudioLoad_DiscardFont(s32 fontId);
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uintptr_t AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
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uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 tableId, s32* didAllocate);
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uintptr_t AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
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void* AudioLoad_SearchCaches(s32 tableType, s32 id);
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AudioTable* AudioLoad_GetLoadTable(s32 tableType);
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium);
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@@ -75,6 +76,11 @@ void* sUnusedHandler = NULL;
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s32 gAudioContextInitalized = false;
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uintptr_t fontStart;
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uint32_t fontOffsets[8192];
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bool gUseLegacySD = false;
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void AudioLoad_DecreaseSampleDmaTtls(void) {
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u32 i;
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@@ -279,8 +285,11 @@ void AudioLoad_InitSampleDmaBuffers(s32 arg0) {
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}
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s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
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return true;
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if (fontId == 0xFF) {
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return true;
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} else if (gAudioContext.fontLoadStatus[fontId] >= 2) {
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return true;
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} else if (gAudioContext.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= 2) {
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@@ -353,6 +362,9 @@ void AudioLoad_InitTable(AudioTable* table, uintptr_t romAddr, u16 unkMediumPara
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for (i = 0; i < table->numEntries; i++) {
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if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) {
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if (romAddr == fontStart)
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fontOffsets[i] = table->entries[i].romAddr;
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table->entries[i].romAddr += romAddr;
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}
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}
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@@ -401,7 +413,8 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
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s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
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void* sampleAddr;
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if (sample->unk_bit25 == 1) {
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if (sample->unk_bit25 == 1)
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{
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if (sample->medium != MEDIUM_RAM) {
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sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
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CACHE_PERSISTENT);
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@@ -549,7 +562,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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s32 numFonts;
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s32 fontId;
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if (seqId >= gAudioContext.numSequences) {
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if (gUseLegacySD && seqId >= gAudioContext.numSequences) {
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return 0;
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}
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@@ -561,18 +574,27 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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while (numFonts > 0) {
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fontId = gAudioContext.sequenceFontTable[index++];
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AudioLoad_SyncLoadFont(fontId);
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//if (gUseLegacySD)
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AudioLoad_SyncLoadFont(fontId);
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numFonts--;
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}
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seqData = AudioLoad_SyncLoadSeq(seqId);
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if (seqData == NULL) {
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return 0;
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}
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AudioSeq_ResetSequencePlayer(seqPlayer);
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seqPlayer->seqId = seqId;
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seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
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if (gUseLegacySD)
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seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
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else
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seqPlayer->defaultFont = fontId;
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seqPlayer->seqData = seqData;
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seqPlayer->enabled = 1;
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seqPlayer->scriptState.pc = seqData;
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@@ -638,12 +660,22 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
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s32 didAllocate;
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RelocInfo relocInfo;
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s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
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//s32 realFontId = fontId;
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if (gAudioContext.fontLoadStatus[realFontId] == 1) {
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return NULL;
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}
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sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
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sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
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if (!gUseLegacySD) {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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sampleBankId1 = sf->sampleBankId1;
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sampleBankId2 = sf->sampleBankId2;
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} else {
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sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
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sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
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}
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relocInfo.sampleBankId1 = sampleBankId1;
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relocInfo.sampleBankId2 = sampleBankId2;
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@@ -686,13 +718,39 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
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if (ret != NULL) {
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*didAllocate = false;
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status = 2;
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} else {
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table = AudioLoad_GetLoadTable(tableType);
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size = table->entries[realId].size;
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size = ALIGN16(size);
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medium = table->entries[id].medium;
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cachePolicy = table->entries[id].cachePolicy;
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romAddr = table->entries[realId].romAddr;
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} else
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{
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char* seqData = 0;
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SoundFont* fnt;
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if (!gUseLegacySD && tableType == SEQUENCE_TABLE)
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{
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seqData = ResourceMgr_LoadSeqByID(id);
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size = ResourceMgr_GetSeqSizeByID(id);
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size -= 2;
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medium = seqData[0];
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cachePolicy = seqData[1];
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romAddr = 0;
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seqData += 2;
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}
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else if (!gUseLegacySD && tableType == FONT_TABLE)
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{
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fnt = ResourceMgr_LoadAudioSoundFont(id);
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size = sizeof(SoundFont);
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medium = 2;
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cachePolicy = 0;
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romAddr = 0;
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}
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else
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{
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table = AudioLoad_GetLoadTable(tableType);
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size = table->entries[realId].size;
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size = ALIGN16(size);
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medium = table->entries[id].medium;
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cachePolicy = table->entries[id].cachePolicy;
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romAddr = table->entries[realId].romAddr;
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}
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switch (cachePolicy) {
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case 0:
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ret = AudioHeap_AllocPermanent(tableType, realId, size);
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@@ -725,7 +783,14 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
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if (medium == MEDIUM_UNK) {
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AudioLoad_SyncDmaUnkMedium(romAddr, ret, size, (s16)table->unkMediumParam);
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} else {
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AudioLoad_SyncDma(romAddr, ret, size, medium);
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if (!gUseLegacySD && tableType == SEQUENCE_TABLE && seqData != NULL) {
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AudioLoad_SyncDma(seqData, ret, size, medium);
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} else if (!gUseLegacySD && tableType == FONT_TABLE) {
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AudioLoad_SyncDma(fnt, ret, size, medium);
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}
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else {
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AudioLoad_SyncDma(romAddr, ret, size, medium);
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}
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}
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status = cachePolicy == 0 ? 5 : 2;
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@@ -748,9 +813,15 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
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return ret;
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}
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uintptr_t AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
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if ((tableType == SEQUENCE_TABLE || tableType == FONT_TABLE) && !gUseLegacySD) {
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return id;
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}
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AudioTable* table = AudioLoad_GetLoadTable(tableType);
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// If the size is 0, then this entry actually redirects to another entry.
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// The rom address is actually an index into the same table where the "real" data is.
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if (table->entries[id].size == 0) {
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id = table->entries[id].romAddr;
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}
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@@ -801,29 +872,62 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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Drum* drum;
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SoundFontSound* sfx;
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s32 i;
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s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
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s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
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s32 numSfx = gAudioContext.soundFonts[fontId].numSfx;
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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s32 numDrums = 0;
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s32 numInstruments = 0;
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s32 numSfx = 0;
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if (gUseLegacySD) {
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numDrums = gAudioContext.soundFonts[fontId].numDrums;
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numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
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numSfx = gAudioContext.soundFonts[fontId].numSfx;
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} else {
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numDrums = sf->numDrums;
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numInstruments = sf->numInstruments;
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numSfx = sf->numSfx;
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}
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void** ptrs = (void**)mem;
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#define BASE_OFFSET(x) (uintptr_t)((uintptr_t)(x) + (uintptr_t)(mem))
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#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
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reloc2 = ptrs[0];
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if (1) {}
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if ((reloc2 != 0) && (numDrums != 0)) {
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if ((reloc2 != 0 || !gUseLegacySD) && (numDrums != 0))
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{
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ptrs[0] = BASE_OFFSET(reloc2);
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for (i = 0; i < numDrums; i++) {
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reloc = ((Drum**)ptrs[0])[i];
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for (i = 0; i < numDrums; i++)
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{
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if (gUseLegacySD)
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reloc = ((Drum**)ptrs[0])[i];
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if (reloc != 0) {
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reloc = BASE_OFFSET(reloc);
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if (reloc != 0 || !gUseLegacySD)
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{
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if (gUseLegacySD)
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{
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reloc = BASE_OFFSET(reloc);
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((Drum**)ptrs[0])[i] = drum = reloc;
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}
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((Drum**)ptrs[0])[i] = drum = reloc;
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if (!drum->loaded) {
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AudioLoad_RelocateSample(&drum->sound, mem, relocInfo);
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reloc = drum->envelope;
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drum->envelope = BASE_OFFSET(reloc);
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drum->loaded = 1;
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if (!gUseLegacySD)
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drum = sf->drums[i];
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if (!drum->loaded)
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{
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if (!gUseLegacySD)
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{
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AudioLoad_RelocateSample(&sf->drums[i]->sound, mem, relocInfo, fontOffsets[fontId]);
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//reloc = drum->envelope;
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drum->loaded = 1;
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}
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else
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{
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AudioLoad_RelocateSample(&drum->sound, mem, relocInfo, fontOffsets[fontId]);
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reloc = drum->envelope;
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drum->envelope = BASE_OFFSET(reloc);
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drum->loaded = 1;
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}
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}
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}
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}
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@@ -831,14 +935,19 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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reloc2 = ptrs[1];
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if (1) {}
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if ((reloc2 != 0) && (numSfx != 0)) {
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if ((reloc2 != 0 || !gUseLegacySD) && (numSfx != 0)) {
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ptrs[1] = BASE_OFFSET(reloc2);
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for (i = 0; i < numSfx; i++) {
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reloc = (SoundFontSound*)ptrs[1] + i;
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if (reloc != 0) {
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sfx = reloc;
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if (sfx->sample != NULL) {
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AudioLoad_RelocateSample(sfx, mem, relocInfo);
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if (reloc != 0 || !gUseLegacySD)
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{
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if (!gUseLegacySD) {
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AudioLoad_RelocateSample(&sf->soundEffects[i].sample, mem, relocInfo, fontOffsets[fontId]);
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} else {
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sfx = reloc;
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if (sfx->sample != NULL) {
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AudioLoad_RelocateSample(sfx, mem, relocInfo, fontOffsets[fontId]);
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}
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}
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}
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}
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@@ -848,22 +957,34 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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numInstruments = 0x7E;
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}
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for (i = 2; i <= 2 + numInstruments - 1; i++) {
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if (ptrs[i] != NULL) {
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int startI = gUseLegacySD ? 2 : 0;
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int startEC = gUseLegacySD ? 2 + numInstruments - 1 : numInstruments - 1;
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//for (i = 2; i <= 2 + numInstruments - 1; i++) {
|
||||
for (i = startI; i <= startEC; i++) {
|
||||
if (!gUseLegacySD || ptrs[i] != NULL)
|
||||
{
|
||||
ptrs[i] = BASE_OFFSET(ptrs[i]);
|
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||||
inst = ptrs[i];
|
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if (!inst->loaded) {
|
||||
if (inst->normalRangeLo != 0) {
|
||||
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo);
|
||||
if (gUseLegacySD)
|
||||
inst = ptrs[i];
|
||||
else
|
||||
inst = sf->instruments[i];
|
||||
|
||||
if (inst != NULL && !inst->loaded) {
|
||||
if (inst->normalRangeLo != 0)
|
||||
{
|
||||
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo, fontOffsets[fontId]);
|
||||
}
|
||||
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo);
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||||
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo, fontOffsets[fontId]);
|
||||
if (inst->normalRangeHi != 0x7F) {
|
||||
AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo);
|
||||
AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo, fontOffsets[fontId]);
|
||||
}
|
||||
|
||||
reloc = inst->envelope;
|
||||
inst->envelope = BASE_OFFSET(reloc);
|
||||
|
||||
if (gUseLegacySD)
|
||||
inst->envelope = BASE_OFFSET(reloc);
|
||||
|
||||
inst->loaded = 1;
|
||||
}
|
||||
}
|
||||
@@ -871,9 +992,11 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
|
||||
|
||||
#undef BASE_OFFSET
|
||||
|
||||
gAudioContext.soundFonts[fontId].drums = ptrs[0];
|
||||
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
|
||||
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
|
||||
if (gUseLegacySD) {
|
||||
gAudioContext.soundFonts[fontId].drums = ptrs[0];
|
||||
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
|
||||
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium) {
|
||||
@@ -1275,21 +1398,25 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
|
||||
uintptr_t bankStart = ResourceMgr_LoadFileRaw(_AudiobankSegmentRomStart);
|
||||
uintptr_t tableStart = ResourceMgr_LoadFileRaw(_AudiotableSegmentRomStart);
|
||||
|
||||
fontStart = bankStart;
|
||||
|
||||
AudioLoad_InitTable(gAudioContext.sequenceTable, seqStart, 0);
|
||||
AudioLoad_InitTable(gAudioContext.soundFontTable, bankStart, 0);
|
||||
AudioLoad_InitTable(gAudioContext.sampleBankTable, tableStart, 0);
|
||||
numFonts = gAudioContext.soundFontTable->numEntries;
|
||||
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
|
||||
|
||||
for (i = 0; i < numFonts; i++) {
|
||||
AudioLoad_InitSoundFontMeta(i);
|
||||
}
|
||||
if (gUseLegacySD) {
|
||||
for (i = 0; i < numFonts; i++) {
|
||||
AudioLoad_InitSoundFontMeta(i);
|
||||
}
|
||||
|
||||
AudioLoad_InitSwapFont();
|
||||
AudioLoad_InitSwapFont();
|
||||
}
|
||||
|
||||
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
|
||||
// cast away const from D_8014A6C4
|
||||
*((size_t*)&D_8014A6C4.permanentPoolSize) = 0;
|
||||
// *((u32*)&D_8014A6C4.permanentPoolSize) = 0;
|
||||
}
|
||||
|
||||
AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, temp_v0_3, D_8014A6C4.permanentPoolSize);
|
||||
@@ -1459,28 +1586,40 @@ s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* isDone) {
|
||||
AudioTable* seqTable;
|
||||
size_t size;
|
||||
|
||||
if (seqId >= gAudioContext.numSequences) {
|
||||
if (gUseLegacySD && seqId >= gAudioContext.numSequences) {
|
||||
*isDone = 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
|
||||
|
||||
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
|
||||
|
||||
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
|
||||
if (slowLoad->status == LOAD_STATUS_DONE) {
|
||||
slowLoad->status = LOAD_STATUS_WAITING;
|
||||
}
|
||||
|
||||
|
||||
slowLoad->sample.sampleAddr = NULL;
|
||||
slowLoad->isDone = isDone;
|
||||
size = seqTable->entries[seqId].size;
|
||||
size = ALIGN16(size);
|
||||
|
||||
if (!gUseLegacySD) {
|
||||
char* seqData = ResourceMgr_LoadSeqByID(seqId);
|
||||
size = ResourceMgr_GetSeqSizeByID(seqId) - 2;
|
||||
slowLoad->curDevAddr = seqData + 2;
|
||||
slowLoad->medium = seqData[0];
|
||||
} else {
|
||||
size = seqTable->entries[seqId].size;
|
||||
size = ALIGN16(size);
|
||||
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
|
||||
slowLoad->medium = seqTable->entries[seqId].medium;
|
||||
}
|
||||
|
||||
slowLoad->curRamAddr = ramAddr;
|
||||
slowLoad->status = LOAD_STATUS_START;
|
||||
slowLoad->bytesRemaining = size;
|
||||
slowLoad->ramAddr = ramAddr;
|
||||
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
|
||||
slowLoad->medium = seqTable->entries[seqId].medium;
|
||||
slowLoad->seqOrFontId = seqId;
|
||||
|
||||
if (slowLoad->medium == MEDIUM_UNK) {
|
||||
@@ -1693,7 +1832,7 @@ void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, uintptr_t ramAddr, size_t si
|
||||
|
||||
#define RELOC(v, base) (reloc = (uintptr_t)((uintptr_t)(v) + (uintptr_t)(base)))
|
||||
|
||||
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo) {
|
||||
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId) {
|
||||
// OTRTODO: This is hack to detect whether or not the sample has been relocated.
|
||||
size_t maxSoundBankSize = 0x3EB2A0; // sample bank 0 is largest size at 0x3EB2A0
|
||||
if ((uintptr_t)mem <= maxSoundBankSize) {
|
||||
@@ -1705,32 +1844,58 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocIn
|
||||
void* reloc;
|
||||
|
||||
// OTRTODO: Seems precarious to assume the RAM is never <= 0x3EB2A0, but it largely works.
|
||||
if ((uintptr_t)sound->sample < maxSoundBankSize) {
|
||||
sample = sound->sample = RELOC(sound->sample, mem);
|
||||
if (sample->size != 0 && sample->unk_bit25 != 1) {
|
||||
sample->loop = RELOC(sample->loop, mem);
|
||||
sample->book = RELOC(sample->book, mem);
|
||||
if ((uintptr_t)sound->sample < maxSoundBankSize || !gUseLegacySD)
|
||||
{
|
||||
if (!gUseLegacySD) {
|
||||
SoundFontSample* sample2 = sound;
|
||||
|
||||
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
|
||||
switch (sample->medium) {
|
||||
case 0:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
|
||||
sample->medium = relocInfo->medium1;
|
||||
break;
|
||||
case 1:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
|
||||
sample->medium = relocInfo->medium2;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
|
||||
// respectively, and the sampleAddr unrelocated.
|
||||
break;
|
||||
if (sample2->unk_bit25 != 1)
|
||||
{
|
||||
//if (sample2->size == 0x5CC8)
|
||||
//{
|
||||
// switch (sample2->medium) {
|
||||
// case 0:
|
||||
// sample2->medium = relocInfo->medium1;
|
||||
// break;
|
||||
// case 1:
|
||||
// sample2->medium = relocInfo->medium2;
|
||||
// break;
|
||||
// }
|
||||
|
||||
// sample2->unk_bit25 = 1;
|
||||
// if (sample2->unk_bit26 && (sample2->medium != MEDIUM_RAM)) {
|
||||
// // gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample2;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
} else {
|
||||
sample = sound->sample = RELOC(sound->sample, mem);
|
||||
|
||||
sample->unk_bit25 = 1;
|
||||
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
||||
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
|
||||
if (sample->size != 0 && sample->unk_bit25 != 1) {
|
||||
sample->loop = RELOC(sample->loop, mem);
|
||||
sample->book = RELOC(sample->book, mem);
|
||||
|
||||
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
|
||||
switch (sample->medium) {
|
||||
case 0:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
|
||||
sample->medium = relocInfo->medium1;
|
||||
break;
|
||||
case 1:
|
||||
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
|
||||
sample->medium = relocInfo->medium2;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
|
||||
// respectively, and the sampleAddr unrelocated.
|
||||
break;
|
||||
}
|
||||
|
||||
sample->unk_bit25 = 1;
|
||||
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
|
||||
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1983,9 +2148,17 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
|
||||
|
||||
gAudioContext.numUsedSamples = 0;
|
||||
|
||||
numDrums = gAudioContext.soundFonts[fontId].numDrums;
|
||||
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
|
||||
numSfx = gAudioContext.soundFonts[fontId].numSfx;
|
||||
if (!gUseLegacySD) {
|
||||
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
|
||||
|
||||
numDrums = sf->numDrums;
|
||||
numInstruments = sf->numInstruments;
|
||||
numSfx = sf->numSfx;
|
||||
} else {
|
||||
numDrums = gAudioContext.soundFonts[fontId].numDrums;
|
||||
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
|
||||
numSfx = gAudioContext.soundFonts[fontId].numSfx;
|
||||
}
|
||||
|
||||
for (i = 0; i < numInstruments; i++) {
|
||||
instrument = Audio_GetInstrumentInner(fontId, i);
|
||||
@@ -2030,6 +2203,7 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
|
||||
}
|
||||
|
||||
sample = gAudioContext.usedSamples[i];
|
||||
|
||||
if (sample->medium == MEDIUM_RAM) {
|
||||
continue;
|
||||
}
|
||||
@@ -2106,10 +2280,19 @@ void AudioLoad_LoadPermanentSamples(void) {
|
||||
for (i = 0; i < gAudioContext.permanentPool.count; i++) {
|
||||
RelocInfo relocInfo;
|
||||
|
||||
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) {
|
||||
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE)
|
||||
{
|
||||
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id);
|
||||
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
|
||||
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
|
||||
//fontId = gAudioContext.permanentCache[i].id;
|
||||
|
||||
if (!gUseLegacySD) {
|
||||
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
|
||||
relocInfo.sampleBankId1 = sf->sampleBankId1;
|
||||
relocInfo.sampleBankId2 = sf->sampleBankId2;
|
||||
} else {
|
||||
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
|
||||
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
|
||||
}
|
||||
|
||||
if (relocInfo.sampleBankId1 != 0xFF) {
|
||||
relocInfo.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId1);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "Cvar.h"
|
||||
|
||||
extern bool gUseLegacySD;
|
||||
|
||||
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
|
||||
f32 volRight, volLeft;
|
||||
s32 smallPanIndex;
|
||||
@@ -307,7 +309,7 @@ SoundFontSound* Audio_InstrumentGetSound(Instrument* instrument, s32 semitone) {
|
||||
|
||||
Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
|
||||
Instrument* inst;
|
||||
|
||||
|
||||
if (fontId == 0xFF) {
|
||||
return NULL;
|
||||
}
|
||||
@@ -317,16 +319,31 @@ Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (instId >= gAudioContext.soundFonts[fontId].numInstruments) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x3000000;
|
||||
return NULL;
|
||||
int instCnt = 0;
|
||||
|
||||
if (gUseLegacySD) {
|
||||
instCnt = gAudioContext.soundFonts[fontId].numInstruments;
|
||||
inst = gAudioContext.soundFonts[fontId].instruments[instId];
|
||||
|
||||
if (instId >= gAudioContext.soundFonts[fontId].numInstruments)
|
||||
if (instId >= instCnt) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x3000000;
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
|
||||
|
||||
if (instId >= sf->numInstruments)
|
||||
return NULL;
|
||||
|
||||
inst = sf->instruments[instId];
|
||||
}
|
||||
|
||||
inst = gAudioContext.soundFonts[fontId].instruments[instId];
|
||||
if (inst == NULL) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x1000000;
|
||||
return inst;
|
||||
}
|
||||
|
||||
|
||||
return inst;
|
||||
}
|
||||
@@ -343,12 +360,17 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (drumId >= gAudioContext.soundFonts[fontId].numDrums) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x4000000;
|
||||
return NULL;
|
||||
}
|
||||
if (gUseLegacySD) {
|
||||
if (drumId >= gAudioContext.soundFonts[fontId].numDrums) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x4000000;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
drum = gAudioContext.soundFonts[fontId].drums[drumId];
|
||||
drum = gAudioContext.soundFonts[fontId].drums[drumId];
|
||||
} else {
|
||||
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
|
||||
drum = sf->drums[drumId];
|
||||
}
|
||||
|
||||
if (drum == NULL) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x5000000;
|
||||
@@ -369,12 +391,17 @@ SoundFontSound* Audio_GetSfx(s32 fontId, s32 sfxId) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sfxId >= gAudioContext.soundFonts[fontId].numSfx) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x4000000;
|
||||
return NULL;
|
||||
}
|
||||
if (gUseLegacySD) {
|
||||
if (sfxId >= gAudioContext.soundFonts[fontId].numSfx) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x4000000;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
|
||||
sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
|
||||
} else {
|
||||
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
|
||||
sfx = &sf->soundEffects[sfxId];
|
||||
}
|
||||
|
||||
if (sfx == NULL) {
|
||||
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x5000000;
|
||||
|
||||
@@ -938,8 +938,16 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst
|
||||
*instOut = NULL;
|
||||
return 0;
|
||||
}
|
||||
adsr->envelope = inst->envelope;
|
||||
adsr->releaseRate = inst->releaseRate;
|
||||
|
||||
if (inst->envelope != NULL)
|
||||
{
|
||||
adsr->envelope = inst->envelope;
|
||||
adsr->releaseRate = (inst->releaseRate);
|
||||
}
|
||||
else {
|
||||
adsr->envelope = gDefaultEnvelope;
|
||||
}
|
||||
|
||||
*instOut = inst;
|
||||
instId += 2;
|
||||
return instId;
|
||||
|
||||
@@ -749,8 +749,10 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, nSamplesToLoad);
|
||||
noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2);
|
||||
synthState->samplePosInt += nSamplesToLoad;
|
||||
} else {
|
||||
} else
|
||||
{
|
||||
audioFontSample = noteSubEu->sound.soundFontSound->sample;
|
||||
|
||||
loopInfo = audioFontSample->loop;
|
||||
loopEndPos = loopInfo->end;
|
||||
sampleAddr = audioFontSample->sampleAddr;
|
||||
@@ -822,6 +824,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
noteFinished = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (audioFontSample->codec) {
|
||||
case CODEC_ADPCM:
|
||||
@@ -848,6 +851,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
goto skip;
|
||||
case CODEC_S16:
|
||||
AudioSynth_ClearBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, (samplesLenAdjusted * 2) + 0x20);
|
||||
AudioSynth_LoadBuffer(cmd++, DMEM_UNCOMPRESSED_NOTE, ALIGN16(nSamplesToLoad * 2),
|
||||
audioFontSample->sampleAddr + (synthState->samplePosInt * 2));
|
||||
|
||||
flags = A_CONTINUE;
|
||||
skipBytes = 0;
|
||||
nSamplesProcessed = samplesLenAdjusted;
|
||||
@@ -860,7 +866,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
if (nFramesToDecode != 0) {
|
||||
frameIndex = (synthState->samplePosInt + skipInitialSamples - nFirstFrameSamplesToIgnore) / 16;
|
||||
sampleDataOffset = frameIndex * frameSize;
|
||||
if (audioFontSample->medium == MEDIUM_RAM) {
|
||||
if (audioFontSample->medium == MEDIUM_RAM)
|
||||
{
|
||||
sampleData = (u8*)(sampleDataStart + sampleDataOffset + sampleAddr);
|
||||
} else if (audioFontSample->medium == MEDIUM_UNK) {
|
||||
return cmd;
|
||||
@@ -1024,7 +1031,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
||||
unk7 = noteSubEu->unk_07;
|
||||
unkE = noteSubEu->unk_0E;
|
||||
buf = &synthState->synthesisBuffers->panSamplesBuffer[0x18];
|
||||
if (unk7 != 0 && noteSubEu->unk_0E != 0) {
|
||||
if (unk7 != 0 && noteSubEu->unk_0E != 0)
|
||||
{
|
||||
AudioSynth_DMemMove(cmd++, DMEM_TEMP, DMEM_SCRATCH2, aiBufLen * 2);
|
||||
thing = DMEM_SCRATCH2 - unk7;
|
||||
if (synthState->unk_1A != 0) {
|
||||
|
||||
@@ -7,8 +7,6 @@ u8 D_8012D200[] = {
|
||||
void func_800C3C20(void) {
|
||||
s32 i;
|
||||
|
||||
return; // OTRTODO64
|
||||
|
||||
for (i = 0; (i < ARRAY_COUNT(D_8012D200)) & 0xFFFFFFFF; i++) {
|
||||
Audio_StopSfxByBank(D_8012D200[i]);
|
||||
}
|
||||
|
||||
@@ -212,11 +212,7 @@ AudioTask* func_800E5000(void) {
|
||||
task = &gAudioContext.currTask->task.t;
|
||||
task->type = M_AUDTASK;
|
||||
task->flags = 0;
|
||||
//task->ucode_boot = D_801120C0;
|
||||
task->ucode_boot_size = 0x1000;
|
||||
//task->ucode_data_size = ((rspAspMainDataEnd - rspAspMainDataStart) * sizeof(u64)) - 1;
|
||||
//task->ucode = D_801120C0;
|
||||
//task->ucode_data = rspAspMainDataStart;
|
||||
task->ucode_size = 0x1000;
|
||||
task->dram_stack = NULL;
|
||||
task->dram_stack_size = 0;
|
||||
|
||||
@@ -1250,7 +1250,7 @@ s32 Audio_SetGanonDistVol(u8 targetVol);
|
||||
// Function originally not called, so repurposing for DPad input
|
||||
void func_800EC960(u8 dpad) {
|
||||
if (dpad) {
|
||||
sOcarinaAllowedBtnMask =
|
||||
sOcarinaAllowedBtnMask =
|
||||
(BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT | BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT);
|
||||
sOcarinaABtnMap = BTN_A;
|
||||
sOcarinaCUPBtnMap = BTN_CUP | BTN_DUP;
|
||||
@@ -3502,7 +3502,6 @@ void func_800F4A70(void);
|
||||
void func_800F5CF8(void);
|
||||
|
||||
void func_800F3054(void) {
|
||||
return; // OTRTODO64
|
||||
if (func_800FAD34() == 0) {
|
||||
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
|
||||
sAudioUpdateStartTime = osGetTime();
|
||||
@@ -4096,7 +4095,7 @@ void func_800F4870(u8 arg0) {
|
||||
}
|
||||
|
||||
// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
|
||||
s32 Audio_SetGanonDistVol(u8 targetVol)
|
||||
s32 Audio_SetGanonDistVol(u8 targetVol)
|
||||
{
|
||||
u8 phi_v0;
|
||||
u16 phi_v0_2;
|
||||
@@ -4256,7 +4255,6 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
|
||||
* equally between the two bgm channels. Split based on note priority
|
||||
*/
|
||||
void Audio_SplitBgmChannels(s8 volSplit) {
|
||||
return;
|
||||
u8 volume;
|
||||
u8 notePriority;
|
||||
u16 channelBits;
|
||||
@@ -4521,15 +4519,13 @@ void func_800F5C2C(void) {
|
||||
sPrevMainBgmSeqId = NA_BGM_DISABLED;
|
||||
}
|
||||
|
||||
void Audio_PlayFanfare(u16 seqId)
|
||||
void Audio_PlayFanfare(u16 seqId)
|
||||
{
|
||||
u16 sp26;
|
||||
u32 sp20;
|
||||
u8* sp1C;
|
||||
u8* sp18;
|
||||
|
||||
return; // OTRTODO64
|
||||
|
||||
sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
|
||||
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
|
||||
sp18 = func_800E5E84(seqId & 0xFF, &sp20);
|
||||
|
||||
@@ -122,7 +122,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
|
||||
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd)
|
||||
{
|
||||
u8 i;
|
||||
SoundRequest* req;
|
||||
@@ -204,7 +204,7 @@ void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) {
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_ProcessSoundRequest(void)
|
||||
void Audio_ProcessSoundRequest(void)
|
||||
{
|
||||
u16 sfxId;
|
||||
u8 count;
|
||||
@@ -307,7 +307,7 @@ void Audio_ProcessSoundRequest(void)
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
|
||||
void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
|
||||
{
|
||||
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
|
||||
u8 i;
|
||||
@@ -335,7 +335,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex)
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_ChooseActiveSounds(u8 bankId)
|
||||
void Audio_ChooseActiveSounds(u8 bankId)
|
||||
{
|
||||
u8 numChosenSounds;
|
||||
u8 numChannels;
|
||||
@@ -492,7 +492,7 @@ void Audio_ChooseActiveSounds(u8 bankId)
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_PlayActiveSounds(u8 bankId)
|
||||
void Audio_PlayActiveSounds(u8 bankId)
|
||||
{
|
||||
u8 entryIndex;
|
||||
SequenceChannel* channel;
|
||||
@@ -553,7 +553,7 @@ void Audio_PlayActiveSounds(u8 bankId)
|
||||
}
|
||||
}
|
||||
|
||||
void Audio_StopSfxByBank(u8 bankId)
|
||||
void Audio_StopSfxByBank(u8 bankId)
|
||||
{
|
||||
SoundBankEntry* entry;
|
||||
s32 pad;
|
||||
@@ -579,8 +579,6 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
|
||||
u8 entryIndex = gSoundBanks[bankId][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
|
||||
return; // OTRTODO64
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[bankId][entryIndex];
|
||||
if (entry->posX == &pos->x) {
|
||||
@@ -617,7 +615,7 @@ void Audio_StopSfxByPos(Vec3f* pos) {
|
||||
Audio_RemoveMatchingSoundRequests(2, &cmp);
|
||||
}
|
||||
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId)
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId)
|
||||
{
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
@@ -678,7 +676,6 @@ void Audio_StopSfxById(u32 sfxId) {
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
u8 prevEntryIndex = 0;
|
||||
SoundBankEntry cmp;
|
||||
return; // OTRTODO64
|
||||
|
||||
while (entryIndex != 0xFF) {
|
||||
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
|
||||
@@ -738,9 +735,8 @@ void func_800F8F88(void) {
|
||||
}
|
||||
}
|
||||
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId)
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId)
|
||||
{
|
||||
return; // OTRTODO64
|
||||
SoundBankEntry* entry;
|
||||
u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user