Merge branch 'zapd_audio_support' into zelda64
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@@ -100,7 +100,7 @@
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<PreprocessorDefinitions>NOINCLUDE_GAME_PRINTF;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;ENABLE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
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</ClCompile>
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