Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

View File

@@ -930,10 +930,10 @@
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>