Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
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@@ -930,10 +930,10 @@
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<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
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<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
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<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
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<Texture Name="gSunTex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
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<Texture Name="gSunEveningTex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
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<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
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<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
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<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
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<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
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<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
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<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
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<DList Name="gSunDL" Offset="0x4D1C0"/>
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<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
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<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
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