Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
This commit is contained in:
@@ -3,77 +3,77 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dobject_os_Anim_0002E4 "__OTR__objects/object_os/object_os_Anim_0002E4"
|
||||
static const ALIGN_ASSET(2) char object_os_Anim_0002E4[] = dobject_os_Anim_0002E4;
|
||||
#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
|
||||
|
||||
#define dobject_os_DL_001D80 "__OTR__objects/object_os/object_os_DL_001D80"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_001D80[] = dobject_os_DL_001D80;
|
||||
#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
|
||||
|
||||
#define dobject_os_DL_0020A8 "__OTR__objects/object_os/object_os_DL_0020A8"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_0020A8[] = dobject_os_DL_0020A8;
|
||||
#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
|
||||
|
||||
#define dobject_os_DL_0025E8 "__OTR__objects/object_os/object_os_DL_0025E8"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_0025E8[] = dobject_os_DL_0025E8;
|
||||
#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
|
||||
|
||||
#define dobject_os_DL_002718 "__OTR__objects/object_os/object_os_DL_002718"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002718[] = dobject_os_DL_002718;
|
||||
#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
|
||||
|
||||
#define dobject_os_DL_002848 "__OTR__objects/object_os/object_os_DL_002848"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002848[] = dobject_os_DL_002848;
|
||||
#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
|
||||
|
||||
#define dobject_os_DL_002A00 "__OTR__objects/object_os/object_os_DL_002A00"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002A00[] = dobject_os_DL_002A00;
|
||||
#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
|
||||
|
||||
#define dobject_os_DL_002B30 "__OTR__objects/object_os/object_os_DL_002B30"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002B30[] = dobject_os_DL_002B30;
|
||||
#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
|
||||
|
||||
#define dobject_os_DL_002C60 "__OTR__objects/object_os/object_os_DL_002C60"
|
||||
static const ALIGN_ASSET(2) char object_os_DL_002C60[] = dobject_os_DL_002C60;
|
||||
#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
|
||||
|
||||
#define dobject_os_TLUT_002E18 "__OTR__objects/object_os/object_os_TLUT_002E18"
|
||||
static const ALIGN_ASSET(2) char object_os_TLUT_002E18[] = dobject_os_TLUT_002E18;
|
||||
#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
|
||||
|
||||
#define dobject_os_TLUT_003018 "__OTR__objects/object_os/object_os_TLUT_003018"
|
||||
static const ALIGN_ASSET(2) char object_os_TLUT_003018[] = dobject_os_TLUT_003018;
|
||||
#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
|
||||
|
||||
#define dobject_os_Tex_003218 "__OTR__objects/object_os/object_os_Tex_003218"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003218[] = dobject_os_Tex_003218;
|
||||
#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
|
||||
|
||||
#define dobject_os_Tex_003258 "__OTR__objects/object_os/object_os_Tex_003258"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003258[] = dobject_os_Tex_003258;
|
||||
#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
|
||||
|
||||
#define dobject_os_Tex_003358 "__OTR__objects/object_os/object_os_Tex_003358"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003358[] = dobject_os_Tex_003358;
|
||||
#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
|
||||
|
||||
#define dobject_os_Tex_003398 "__OTR__objects/object_os/object_os_Tex_003398"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003398[] = dobject_os_Tex_003398;
|
||||
#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
|
||||
|
||||
#define dobject_os_Tex_0033D8 "__OTR__objects/object_os/object_os_Tex_0033D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0033D8[] = dobject_os_Tex_0033D8;
|
||||
#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
|
||||
|
||||
#define dgOsEyeClosedTex "__OTR__objects/object_os/gOsEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gOsEyeClosedTex[] = dgOsEyeClosedTex;
|
||||
#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
|
||||
|
||||
#define dgOsEyeOpenTex "__OTR__objects/object_os/gOsEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gOsEyeOpenTex[] = dgOsEyeOpenTex;
|
||||
#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
|
||||
|
||||
#define dobject_os_Tex_003DD8 "__OTR__objects/object_os/object_os_Tex_003DD8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003DD8[] = dobject_os_Tex_003DD8;
|
||||
#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
|
||||
|
||||
#define dobject_os_Tex_003ED8 "__OTR__objects/object_os/object_os_Tex_003ED8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_003ED8[] = dobject_os_Tex_003ED8;
|
||||
#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
|
||||
|
||||
#define dobject_os_Tex_0040D8 "__OTR__objects/object_os/object_os_Tex_0040D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0040D8[] = dobject_os_Tex_0040D8;
|
||||
#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
|
||||
|
||||
#define dobject_os_Tex_0044D8 "__OTR__objects/object_os/object_os_Tex_0044D8"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_0044D8[] = dobject_os_Tex_0044D8;
|
||||
#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
|
||||
|
||||
#define dobject_os_Tex_004558 "__OTR__objects/object_os/object_os_Tex_004558"
|
||||
static const ALIGN_ASSET(2) char object_os_Tex_004558[] = dobject_os_Tex_004558;
|
||||
#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
|
||||
|
||||
#define dobject_os_Skel_004658 "__OTR__objects/object_os/object_os_Skel_004658"
|
||||
static const ALIGN_ASSET(2) char object_os_Skel_004658[] = dobject_os_Skel_004658;
|
||||
#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
|
||||
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
|
||||
|
||||
|
||||
#endif // OBJECTS_OBJECT_OS_H
|
||||
|
||||
Reference in New Issue
Block a user