Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

View File

@@ -3,77 +3,77 @@
#include "align_asset_macro.h"
#define dobject_os_Anim_0002E4 "__OTR__objects/object_os/object_os_Anim_0002E4"
static const ALIGN_ASSET(2) char object_os_Anim_0002E4[] = dobject_os_Anim_0002E4;
#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
#define dobject_os_DL_001D80 "__OTR__objects/object_os/object_os_DL_001D80"
static const ALIGN_ASSET(2) char object_os_DL_001D80[] = dobject_os_DL_001D80;
#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
#define dobject_os_DL_0020A8 "__OTR__objects/object_os/object_os_DL_0020A8"
static const ALIGN_ASSET(2) char object_os_DL_0020A8[] = dobject_os_DL_0020A8;
#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
#define dobject_os_DL_0025E8 "__OTR__objects/object_os/object_os_DL_0025E8"
static const ALIGN_ASSET(2) char object_os_DL_0025E8[] = dobject_os_DL_0025E8;
#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
#define dobject_os_DL_002718 "__OTR__objects/object_os/object_os_DL_002718"
static const ALIGN_ASSET(2) char object_os_DL_002718[] = dobject_os_DL_002718;
#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
#define dobject_os_DL_002848 "__OTR__objects/object_os/object_os_DL_002848"
static const ALIGN_ASSET(2) char object_os_DL_002848[] = dobject_os_DL_002848;
#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
#define dobject_os_DL_002A00 "__OTR__objects/object_os/object_os_DL_002A00"
static const ALIGN_ASSET(2) char object_os_DL_002A00[] = dobject_os_DL_002A00;
#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
#define dobject_os_DL_002B30 "__OTR__objects/object_os/object_os_DL_002B30"
static const ALIGN_ASSET(2) char object_os_DL_002B30[] = dobject_os_DL_002B30;
#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
#define dobject_os_DL_002C60 "__OTR__objects/object_os/object_os_DL_002C60"
static const ALIGN_ASSET(2) char object_os_DL_002C60[] = dobject_os_DL_002C60;
#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
#define dobject_os_TLUT_002E18 "__OTR__objects/object_os/object_os_TLUT_002E18"
static const ALIGN_ASSET(2) char object_os_TLUT_002E18[] = dobject_os_TLUT_002E18;
#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
#define dobject_os_TLUT_003018 "__OTR__objects/object_os/object_os_TLUT_003018"
static const ALIGN_ASSET(2) char object_os_TLUT_003018[] = dobject_os_TLUT_003018;
#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
#define dobject_os_Tex_003218 "__OTR__objects/object_os/object_os_Tex_003218"
static const ALIGN_ASSET(2) char object_os_Tex_003218[] = dobject_os_Tex_003218;
#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
#define dobject_os_Tex_003258 "__OTR__objects/object_os/object_os_Tex_003258"
static const ALIGN_ASSET(2) char object_os_Tex_003258[] = dobject_os_Tex_003258;
#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
#define dobject_os_Tex_003358 "__OTR__objects/object_os/object_os_Tex_003358"
static const ALIGN_ASSET(2) char object_os_Tex_003358[] = dobject_os_Tex_003358;
#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
#define dobject_os_Tex_003398 "__OTR__objects/object_os/object_os_Tex_003398"
static const ALIGN_ASSET(2) char object_os_Tex_003398[] = dobject_os_Tex_003398;
#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
#define dobject_os_Tex_0033D8 "__OTR__objects/object_os/object_os_Tex_0033D8"
static const ALIGN_ASSET(2) char object_os_Tex_0033D8[] = dobject_os_Tex_0033D8;
#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
#define dgOsEyeClosedTex "__OTR__objects/object_os/gOsEyeClosedTex"
static const ALIGN_ASSET(2) char gOsEyeClosedTex[] = dgOsEyeClosedTex;
#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
#define dgOsEyeOpenTex "__OTR__objects/object_os/gOsEyeOpenTex"
static const ALIGN_ASSET(2) char gOsEyeOpenTex[] = dgOsEyeOpenTex;
#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
#define dobject_os_Tex_003DD8 "__OTR__objects/object_os/object_os_Tex_003DD8"
static const ALIGN_ASSET(2) char object_os_Tex_003DD8[] = dobject_os_Tex_003DD8;
#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
#define dobject_os_Tex_003ED8 "__OTR__objects/object_os/object_os_Tex_003ED8"
static const ALIGN_ASSET(2) char object_os_Tex_003ED8[] = dobject_os_Tex_003ED8;
#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
#define dobject_os_Tex_0040D8 "__OTR__objects/object_os/object_os_Tex_0040D8"
static const ALIGN_ASSET(2) char object_os_Tex_0040D8[] = dobject_os_Tex_0040D8;
#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
#define dobject_os_Tex_0044D8 "__OTR__objects/object_os/object_os_Tex_0044D8"
static const ALIGN_ASSET(2) char object_os_Tex_0044D8[] = dobject_os_Tex_0044D8;
#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
#define dobject_os_Tex_004558 "__OTR__objects/object_os/object_os_Tex_004558"
static const ALIGN_ASSET(2) char object_os_Tex_004558[] = dobject_os_Tex_004558;
#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
#define dobject_os_Skel_004658 "__OTR__objects/object_os/object_os_Skel_004658"
static const ALIGN_ASSET(2) char object_os_Skel_004658[] = dobject_os_Skel_004658;
#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
#endif // OBJECTS_OBJECT_OS_H