Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

View File

@@ -24,11 +24,11 @@ static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB4
#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
#define dobject_ik_Skel_01E178 "__OTR__objects/object_ik/object_ik_Skel_01E178"
static const ALIGN_ASSET(2) char object_ik_Skel_01E178[] = dobject_ik_Skel_01E178;
#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
#define dobject_ik_Skel_0205C0 "__OTR__objects/object_ik/object_ik_Skel_0205C0"
static const ALIGN_ASSET(2) char object_ik_Skel_0205C0[] = dobject_ik_Skel_0205C0;
#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
@@ -45,47 +45,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6
#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
#define dobject_ik_Anim_001C28 "__OTR__objects/object_ik/object_ik_Anim_001C28"
static const ALIGN_ASSET(2) char object_ik_Anim_001C28[] = dobject_ik_Anim_001C28;
#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
#define dobject_ik_Anim_002538 "__OTR__objects/object_ik/object_ik_Anim_002538"
static const ALIGN_ASSET(2) char object_ik_Anim_002538[] = dobject_ik_Anim_002538;
#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
#define dobject_ik_Anim_0029FC "__OTR__objects/object_ik/object_ik_Anim_0029FC"
static const ALIGN_ASSET(2) char object_ik_Anim_0029FC[] = dobject_ik_Anim_0029FC;
#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
#define dobject_ik_Anim_0033C4 "__OTR__objects/object_ik/object_ik_Anim_0033C4"
static const ALIGN_ASSET(2) char object_ik_Anim_0033C4[] = dobject_ik_Anim_0033C4;
#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
#define dobject_ik_Anim_003DBC "__OTR__objects/object_ik/object_ik_Anim_003DBC"
static const ALIGN_ASSET(2) char object_ik_Anim_003DBC[] = dobject_ik_Anim_003DBC;
#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
#define dobject_ik_Anim_0045BC "__OTR__objects/object_ik/object_ik_Anim_0045BC"
static const ALIGN_ASSET(2) char object_ik_Anim_0045BC[] = dobject_ik_Anim_0045BC;
#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
#define dobject_ik_Anim_00485C "__OTR__objects/object_ik/object_ik_Anim_00485C"
static const ALIGN_ASSET(2) char object_ik_Anim_00485C[] = dobject_ik_Anim_00485C;
#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
#define dobject_ik_Anim_005944 "__OTR__objects/object_ik/object_ik_Anim_005944"
static const ALIGN_ASSET(2) char object_ik_Anim_005944[] = dobject_ik_Anim_005944;
#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
#define dobject_ik_Anim_006194 "__OTR__objects/object_ik/object_ik_Anim_006194"
static const ALIGN_ASSET(2) char object_ik_Anim_006194[] = dobject_ik_Anim_006194;
#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
#define dobject_ik_Anim_006734 "__OTR__objects/object_ik/object_ik_Anim_006734"
static const ALIGN_ASSET(2) char object_ik_Anim_006734[] = dobject_ik_Anim_006734;
#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
#define dobject_ik_Anim_00C114 "__OTR__objects/object_ik/object_ik_Anim_00C114"
static const ALIGN_ASSET(2) char object_ik_Anim_00C114[] = dobject_ik_Anim_00C114;
#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
#define dobject_ik_Anim_00CD70 "__OTR__objects/object_ik/object_ik_Anim_00CD70"
static const ALIGN_ASSET(2) char object_ik_Anim_00CD70[] = dobject_ik_Anim_00CD70;
#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
#define dobject_ik_Anim_00ED24 "__OTR__objects/object_ik/object_ik_Anim_00ED24"
static const ALIGN_ASSET(2) char object_ik_Anim_00ED24[] = dobject_ik_Anim_00ED24;
#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
@@ -93,47 +93,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB1
#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
#define dobject_ik_Anim_0203D8 "__OTR__objects/object_ik/object_ik_Anim_0203D8"
static const ALIGN_ASSET(2) char object_ik_Anim_0203D8[] = dobject_ik_Anim_0203D8;
#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
#define dobject_ik_Tex_00FFA0 "__OTR__objects/object_ik/object_ik_Tex_00FFA0"
static const ALIGN_ASSET(2) char object_ik_Tex_00FFA0[] = dobject_ik_Tex_00FFA0;
#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
#define dobject_ik_Tex_0101A0 "__OTR__objects/object_ik/object_ik_Tex_0101A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0101A0[] = dobject_ik_Tex_0101A0;
#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
#define dobject_ik_Tex_010BA0 "__OTR__objects/object_ik/object_ik_Tex_010BA0"
static const ALIGN_ASSET(2) char object_ik_Tex_010BA0[] = dobject_ik_Tex_010BA0;
#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
#define dobject_ik_Tex_0113A0 "__OTR__objects/object_ik/object_ik_Tex_0113A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0113A0[] = dobject_ik_Tex_0113A0;
#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
#define dobject_ik_Tex_011420 "__OTR__objects/object_ik/object_ik_Tex_011420"
static const ALIGN_ASSET(2) char object_ik_Tex_011420[] = dobject_ik_Tex_011420;
#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
#define dobject_ik_Tex_011520 "__OTR__objects/object_ik/object_ik_Tex_011520"
static const ALIGN_ASSET(2) char object_ik_Tex_011520[] = dobject_ik_Tex_011520;
#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
#define dobject_ik_Tex_011660 "__OTR__objects/object_ik/object_ik_Tex_011660"
static const ALIGN_ASSET(2) char object_ik_Tex_011660[] = dobject_ik_Tex_011660;
#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
@@ -153,14 +153,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
#define dobject_ik_DL_0154E0 "__OTR__objects/object_ik/object_ik_DL_0154E0"
static const ALIGN_ASSET(2) char object_ik_DL_0154E0[] = dobject_ik_DL_0154E0;
#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
#define dobject_ik_DL_015840 "__OTR__objects/object_ik/object_ik_DL_015840"
static const ALIGN_ASSET(2) char object_ik_DL_015840[] = dobject_ik_DL_015840;
#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
#define dobject_ik_DL_015B00 "__OTR__objects/object_ik/object_ik_DL_015B00"
static const ALIGN_ASSET(2) char object_ik_DL_015B00[] = dobject_ik_DL_015B00;
#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
@@ -180,14 +180,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
#define dobject_ik_DL_016748 "__OTR__objects/object_ik/object_ik_DL_016748"
static const ALIGN_ASSET(2) char object_ik_DL_016748[] = dobject_ik_DL_016748;
#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
#define dobject_ik_DL_0169E8 "__OTR__objects/object_ik/object_ik_DL_0169E8"
static const ALIGN_ASSET(2) char object_ik_DL_0169E8[] = dobject_ik_DL_0169E8;
#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
#define dobject_ik_DL_016BE0 "__OTR__objects/object_ik/object_ik_DL_016BE0"
static const ALIGN_ASSET(2) char object_ik_DL_016BE0[] = dobject_ik_DL_016BE0;
#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
@@ -216,8 +216,8 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
#define dobject_ik_Tex_0174B8 "__OTR__objects/object_ik/object_ik_Tex_0174B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0174B8[] = dobject_ik_Tex_0174B8;
#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
@@ -228,17 +228,17 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
#define dobject_ik_DL_018E78 "__OTR__objects/object_ik/object_ik_DL_018E78"
static const ALIGN_ASSET(2) char object_ik_DL_018E78[] = dobject_ik_DL_018E78;
#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
#define dobject_ik_DL_019100 "__OTR__objects/object_ik/object_ik_DL_019100"
static const ALIGN_ASSET(2) char object_ik_DL_019100[] = dobject_ik_DL_019100;
#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
#define dobject_ik_DL_019E08 "__OTR__objects/object_ik/object_ik_DL_019E08"
static const ALIGN_ASSET(2) char object_ik_DL_019E08[] = dobject_ik_DL_019E08;
#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
#define dobject_ik_DL_01BA78 "__OTR__objects/object_ik/object_ik_DL_01BA78"
static const ALIGN_ASSET(2) char object_ik_DL_01BA78[] = dobject_ik_DL_01BA78;
#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
@@ -282,11 +282,11 @@ static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A
#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
#define dobject_ik_Tex_01DDA8 "__OTR__objects/object_ik/object_ik_Tex_01DDA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DDA8[] = dobject_ik_Tex_01DDA8;
#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
#define dobject_ik_Tex_01DEA8 "__OTR__objects/object_ik/object_ik_Tex_01DEA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DEA8[] = dobject_ik_Tex_01DEA8;
#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
#endif // OBJECTS_OBJECT_IK_H