Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

View File

@@ -3,47 +3,47 @@
#include "align_asset_macro.h"
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim;
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL;
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL;
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL;
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL;
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL"
static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL;
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex;
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex"
static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex;
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT"
static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT;
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex"
static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex;
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex"
static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex;
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel"
static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel;
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim;
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim;
#endif // OBJECTS_OBJECT_BW_H