Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
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@@ -3,34 +3,34 @@
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#include "align_asset_macro.h"
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#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
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#define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex"
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static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex;
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#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
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static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
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#define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
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static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;
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#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
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static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
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#define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
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static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;
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#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
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static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
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#define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
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static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;
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#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
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#define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex"
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static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex;
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#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
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#define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex"
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static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex;
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#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
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#define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex"
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static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex;
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#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
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#define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex"
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static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex;
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#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
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#define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex"
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static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex;
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#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
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static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
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#define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
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static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;
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#endif // OBJECTS_OBJECT_BDOOR_H
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