Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

View File

@@ -2721,17 +2721,17 @@ static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
#define dgSunTex "__OTR__objects/gameplay_keep/gSunTex"
static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex;
#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
#define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex"
static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex;
#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
#define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL;
#define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
#define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL;
#define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;