Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
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@@ -2721,17 +2721,17 @@ static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
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#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
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static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
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#define dgSunTex "__OTR__objects/gameplay_keep/gSunTex"
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static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex;
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#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
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static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
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#define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex"
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static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex;
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#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
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static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
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#define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL;
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#define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
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#define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL;
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#define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
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static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
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#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
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static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;
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