Sync asset names with decomp documentation (#3153)

* sync asset names with decomp

* whitespace and tweak
This commit is contained in:
Adam Bird
2023-09-10 19:21:56 +02:00
committed by GitHub
parent c3d32182a5
commit 024c5e0b5f
136 changed files with 4956 additions and 4956 deletions

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@@ -15,8 +15,8 @@ static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex;
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;
#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL"
static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL;
#define dgDoorChainDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainDL"
static const ALIGN_ASSET(2) char gDoorChainDL[] = dgDoorChainDL;
#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;

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@@ -2721,17 +2721,17 @@ static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL;
#define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex"
static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex;
#define dgSunTex "__OTR__objects/gameplay_keep/gSunTex"
static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex;
#define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex"
static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex;
#define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex"
static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex;
#define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex"
static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex;
#define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL;
#define dgKokiriDustMoteMaterialDL "__OTR__objects/gameplay_keep/gKokiriDustMoteMaterialDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteMaterialDL[] = dgKokiriDustMoteMaterialDL;
#define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL;
#define dgKokiriDustMoteModelDL "__OTR__objects/gameplay_keep/gKokiriDustMoteModelDL"
static const ALIGN_ASSET(2) char gKokiriDustMoteModelDL[] = dgKokiriDustMoteModelDL;
#define dgSunDL "__OTR__objects/gameplay_keep/gSunDL"
static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL;

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@@ -3,34 +3,34 @@
#include "align_asset_macro.h"
#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
#define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex"
static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex;
#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
#define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;
#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
#define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;
#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
#define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;
#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
#define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex"
static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex;
#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
#define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex"
static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex;
#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
#define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex"
static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex;
#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
#define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex"
static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex;
#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
#define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex"
static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex;
#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
#define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;
#endif // OBJECTS_OBJECT_BDOOR_H

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@@ -3,47 +3,47 @@
#include "align_asset_macro.h"
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#define dgTorchSlugEyestalkWaveAnim "__OTR__objects/object_bw/gTorchSlugEyestalkWaveAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkWaveAnim[] = dgTorchSlugEyestalkWaveAnim;
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#define dgTorchSlugLeftLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftLowerEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugLeftLowerEyestalkDL[] = dgTorchSlugLeftLowerEyestalkDL;
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#define dgTorchSlugLeftUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugLeftUpperEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugLeftUpperEyestalkDL[] = dgTorchSlugLeftUpperEyestalkDL;
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#define dgTorchSlugRightLowerEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightLowerEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugRightLowerEyestalkDL[] = dgTorchSlugRightLowerEyestalkDL;
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#define dgTorchSlugRightUpperEyestalkDL "__OTR__objects/object_bw/gTorchSlugRightUpperEyestalkDL"
static const ALIGN_ASSET(2) char gTorchSlugRightUpperEyestalkDL[] = dgTorchSlugRightUpperEyestalkDL;
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#define dgTorchSlugBodyDL "__OTR__objects/object_bw/gTorchSlugBodyDL"
static const ALIGN_ASSET(2) char gTorchSlugBodyDL[] = dgTorchSlugBodyDL;
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#define dgTorchSlugEyestalkTex "__OTR__objects/object_bw/gTorchSlugEyestalkTex"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkTex[] = dgTorchSlugEyestalkTex;
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#define dgTorchSlugEyeTex "__OTR__objects/object_bw/gTorchSlugEyeTex"
static const ALIGN_ASSET(2) char gTorchSlugEyeTex[] = dgTorchSlugEyeTex;
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#define dgTorchSlugBodyTLUT "__OTR__objects/object_bw/gTorchSlugBodyTLUT"
static const ALIGN_ASSET(2) char gTorchSlugBodyTLUT[] = dgTorchSlugBodyTLUT;
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#define dgTorchSlugBody1Tex "__OTR__objects/object_bw/gTorchSlugBody1Tex"
static const ALIGN_ASSET(2) char gTorchSlugBody1Tex[] = dgTorchSlugBody1Tex;
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#define dgTorchSlugBody2Tex "__OTR__objects/object_bw/gTorchSlugBody2Tex"
static const ALIGN_ASSET(2) char gTorchSlugBody2Tex[] = dgTorchSlugBody2Tex;
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#define dgTorchSlugSkel "__OTR__objects/object_bw/gTorchSlugSkel"
static const ALIGN_ASSET(2) char gTorchSlugSkel[] = dgTorchSlugSkel;
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#define dgTorchSlugEyestalkRaiseAnim "__OTR__objects/object_bw/gTorchSlugEyestalkRaiseAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkRaiseAnim[] = dgTorchSlugEyestalkRaiseAnim;
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#define dgTorchSlugEyestalkFlailAnim "__OTR__objects/object_bw/gTorchSlugEyestalkFlailAnim"
static const ALIGN_ASSET(2) char gTorchSlugEyestalkFlailAnim[] = dgTorchSlugEyestalkFlailAnim;
#endif // OBJECTS_OBJECT_BW_H

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@@ -3,8 +3,8 @@
#include "align_asset_macro.h"
#define dgVolvagiaBossTitleCardTex "__OTR__objects/object_fd/gVolvagiaBossTitleCardTex"
static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardTex[] = dgVolvagiaBossTitleCardTex;
#define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex"
static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex;
#define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;

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@@ -9,14 +9,14 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_ob
#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;
#define dobject_ice_objects_DL_0006F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0006F0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0006F0[] = dobject_ice_objects_DL_0006F0;
#define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;
#define dobject_ice_objects_DL_0012A0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0012A0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0012A0[] = dobject_ice_objects_DL_0012A0;
#define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;
#define dobject_ice_objects_Col_001C1C "__OTR__objects/object_ice_objects/object_ice_objects_Col_001C1C"
static const ALIGN_ASSET(2) char object_ice_objects_Col_001C1C[] = dobject_ice_objects_Col_001C1C;
#define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;
#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;
@@ -30,8 +30,8 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_ob
#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;
#define dobject_ice_objects_DL_002640 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002640"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002640[] = dobject_ice_objects_DL_002640;
#define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;
#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;
@@ -39,14 +39,14 @@ static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_ob
#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;
#define dobject_ice_objects_Col_002920 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002920"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002920[] = dobject_ice_objects_Col_002920;
#define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;
#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;
#define dobject_ice_objects_Tex_003150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_003150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_003150[] = dobject_ice_objects_Tex_003150;
#define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;
#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;
@@ -54,11 +54,11 @@ static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_o
#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;
#define dobject_ice_objects_Tex_005150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005150[] = dobject_ice_objects_Tex_005150;
#define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;
#define dobject_ice_objects_Tex_005550 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005550"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005550[] = dobject_ice_objects_Tex_005550;
#define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;
#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;

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@@ -24,11 +24,11 @@ static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB4
#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
#define dobject_ik_Skel_01E178 "__OTR__objects/object_ik/object_ik_Skel_01E178"
static const ALIGN_ASSET(2) char object_ik_Skel_01E178[] = dobject_ik_Skel_01E178;
#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
#define dobject_ik_Skel_0205C0 "__OTR__objects/object_ik/object_ik_Skel_0205C0"
static const ALIGN_ASSET(2) char object_ik_Skel_0205C0[] = dobject_ik_Skel_0205C0;
#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
@@ -45,47 +45,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6
#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
#define dobject_ik_Anim_001C28 "__OTR__objects/object_ik/object_ik_Anim_001C28"
static const ALIGN_ASSET(2) char object_ik_Anim_001C28[] = dobject_ik_Anim_001C28;
#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
#define dobject_ik_Anim_002538 "__OTR__objects/object_ik/object_ik_Anim_002538"
static const ALIGN_ASSET(2) char object_ik_Anim_002538[] = dobject_ik_Anim_002538;
#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
#define dobject_ik_Anim_0029FC "__OTR__objects/object_ik/object_ik_Anim_0029FC"
static const ALIGN_ASSET(2) char object_ik_Anim_0029FC[] = dobject_ik_Anim_0029FC;
#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
#define dobject_ik_Anim_0033C4 "__OTR__objects/object_ik/object_ik_Anim_0033C4"
static const ALIGN_ASSET(2) char object_ik_Anim_0033C4[] = dobject_ik_Anim_0033C4;
#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
#define dobject_ik_Anim_003DBC "__OTR__objects/object_ik/object_ik_Anim_003DBC"
static const ALIGN_ASSET(2) char object_ik_Anim_003DBC[] = dobject_ik_Anim_003DBC;
#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
#define dobject_ik_Anim_0045BC "__OTR__objects/object_ik/object_ik_Anim_0045BC"
static const ALIGN_ASSET(2) char object_ik_Anim_0045BC[] = dobject_ik_Anim_0045BC;
#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
#define dobject_ik_Anim_00485C "__OTR__objects/object_ik/object_ik_Anim_00485C"
static const ALIGN_ASSET(2) char object_ik_Anim_00485C[] = dobject_ik_Anim_00485C;
#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
#define dobject_ik_Anim_005944 "__OTR__objects/object_ik/object_ik_Anim_005944"
static const ALIGN_ASSET(2) char object_ik_Anim_005944[] = dobject_ik_Anim_005944;
#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
#define dobject_ik_Anim_006194 "__OTR__objects/object_ik/object_ik_Anim_006194"
static const ALIGN_ASSET(2) char object_ik_Anim_006194[] = dobject_ik_Anim_006194;
#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
#define dobject_ik_Anim_006734 "__OTR__objects/object_ik/object_ik_Anim_006734"
static const ALIGN_ASSET(2) char object_ik_Anim_006734[] = dobject_ik_Anim_006734;
#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
#define dobject_ik_Anim_00C114 "__OTR__objects/object_ik/object_ik_Anim_00C114"
static const ALIGN_ASSET(2) char object_ik_Anim_00C114[] = dobject_ik_Anim_00C114;
#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
#define dobject_ik_Anim_00CD70 "__OTR__objects/object_ik/object_ik_Anim_00CD70"
static const ALIGN_ASSET(2) char object_ik_Anim_00CD70[] = dobject_ik_Anim_00CD70;
#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
#define dobject_ik_Anim_00ED24 "__OTR__objects/object_ik/object_ik_Anim_00ED24"
static const ALIGN_ASSET(2) char object_ik_Anim_00ED24[] = dobject_ik_Anim_00ED24;
#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
@@ -93,47 +93,47 @@ static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB1
#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
#define dobject_ik_Anim_0203D8 "__OTR__objects/object_ik/object_ik_Anim_0203D8"
static const ALIGN_ASSET(2) char object_ik_Anim_0203D8[] = dobject_ik_Anim_0203D8;
#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
#define dobject_ik_Tex_00FFA0 "__OTR__objects/object_ik/object_ik_Tex_00FFA0"
static const ALIGN_ASSET(2) char object_ik_Tex_00FFA0[] = dobject_ik_Tex_00FFA0;
#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
#define dobject_ik_Tex_0101A0 "__OTR__objects/object_ik/object_ik_Tex_0101A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0101A0[] = dobject_ik_Tex_0101A0;
#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
#define dobject_ik_Tex_010BA0 "__OTR__objects/object_ik/object_ik_Tex_010BA0"
static const ALIGN_ASSET(2) char object_ik_Tex_010BA0[] = dobject_ik_Tex_010BA0;
#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
#define dobject_ik_Tex_0113A0 "__OTR__objects/object_ik/object_ik_Tex_0113A0"
static const ALIGN_ASSET(2) char object_ik_Tex_0113A0[] = dobject_ik_Tex_0113A0;
#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
#define dobject_ik_Tex_011420 "__OTR__objects/object_ik/object_ik_Tex_011420"
static const ALIGN_ASSET(2) char object_ik_Tex_011420[] = dobject_ik_Tex_011420;
#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
#define dobject_ik_Tex_011520 "__OTR__objects/object_ik/object_ik_Tex_011520"
static const ALIGN_ASSET(2) char object_ik_Tex_011520[] = dobject_ik_Tex_011520;
#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
#define dobject_ik_Tex_011660 "__OTR__objects/object_ik/object_ik_Tex_011660"
static const ALIGN_ASSET(2) char object_ik_Tex_011660[] = dobject_ik_Tex_011660;
#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
@@ -153,14 +153,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
#define dobject_ik_DL_0154E0 "__OTR__objects/object_ik/object_ik_DL_0154E0"
static const ALIGN_ASSET(2) char object_ik_DL_0154E0[] = dobject_ik_DL_0154E0;
#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
#define dobject_ik_DL_015840 "__OTR__objects/object_ik/object_ik_DL_015840"
static const ALIGN_ASSET(2) char object_ik_DL_015840[] = dobject_ik_DL_015840;
#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
#define dobject_ik_DL_015B00 "__OTR__objects/object_ik/object_ik_DL_015B00"
static const ALIGN_ASSET(2) char object_ik_DL_015B00[] = dobject_ik_DL_015B00;
#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
@@ -180,14 +180,14 @@ static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
#define dobject_ik_DL_016748 "__OTR__objects/object_ik/object_ik_DL_016748"
static const ALIGN_ASSET(2) char object_ik_DL_016748[] = dobject_ik_DL_016748;
#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
#define dobject_ik_DL_0169E8 "__OTR__objects/object_ik/object_ik_DL_0169E8"
static const ALIGN_ASSET(2) char object_ik_DL_0169E8[] = dobject_ik_DL_0169E8;
#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
#define dobject_ik_DL_016BE0 "__OTR__objects/object_ik/object_ik_DL_016BE0"
static const ALIGN_ASSET(2) char object_ik_DL_016BE0[] = dobject_ik_DL_016BE0;
#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
@@ -216,8 +216,8 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
#define dobject_ik_Tex_0174B8 "__OTR__objects/object_ik/object_ik_Tex_0174B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0174B8[] = dobject_ik_Tex_0174B8;
#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
@@ -228,17 +228,17 @@ static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
#define dobject_ik_DL_018E78 "__OTR__objects/object_ik/object_ik_DL_018E78"
static const ALIGN_ASSET(2) char object_ik_DL_018E78[] = dobject_ik_DL_018E78;
#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
#define dobject_ik_DL_019100 "__OTR__objects/object_ik/object_ik_DL_019100"
static const ALIGN_ASSET(2) char object_ik_DL_019100[] = dobject_ik_DL_019100;
#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
#define dobject_ik_DL_019E08 "__OTR__objects/object_ik/object_ik_DL_019E08"
static const ALIGN_ASSET(2) char object_ik_DL_019E08[] = dobject_ik_DL_019E08;
#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
#define dobject_ik_DL_01BA78 "__OTR__objects/object_ik/object_ik_DL_01BA78"
static const ALIGN_ASSET(2) char object_ik_DL_01BA78[] = dobject_ik_DL_01BA78;
#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
@@ -282,11 +282,11 @@ static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A
#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
#define dobject_ik_Tex_01DDA8 "__OTR__objects/object_ik/object_ik_Tex_01DDA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DDA8[] = dobject_ik_Tex_01DDA8;
#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
#define dobject_ik_Tex_01DEA8 "__OTR__objects/object_ik/object_ik_Tex_01DEA8"
static const ALIGN_ASSET(2) char object_ik_Tex_01DEA8[] = dobject_ik_Tex_01DEA8;
#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
#endif // OBJECTS_OBJECT_IK_H

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@@ -12,8 +12,8 @@ static const ALIGN_ASSET(2) char gMoriElevatorTopTex[] = dgMoriElevatorTopTex;
#define dgMoriElevatorSideTex "__OTR__objects/object_mori_tex/gMoriElevatorSideTex"
static const ALIGN_ASSET(2) char gMoriElevatorSideTex[] = dgMoriElevatorSideTex;
#define dgMorieStoneWallTex "__OTR__objects/object_mori_tex/gMorieStoneWallTex"
static const ALIGN_ASSET(2) char gMorieStoneWallTex[] = dgMorieStoneWallTex;
#define dgMoriStoneWallTex "__OTR__objects/object_mori_tex/gMoriStoneWallTex"
static const ALIGN_ASSET(2) char gMoriStoneWallTex[] = dgMoriStoneWallTex;
#define dgMoriKaitenkabeMetalWallTex "__OTR__objects/object_mori_tex/gMoriKaitenkabeMetalWallTex"
static const ALIGN_ASSET(2) char gMoriKaitenkabeMetalWallTex[] = dgMoriKaitenkabeMetalWallTex;

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@@ -3,77 +3,77 @@
#include "align_asset_macro.h"
#define dobject_os_Anim_0002E4 "__OTR__objects/object_os/object_os_Anim_0002E4"
static const ALIGN_ASSET(2) char object_os_Anim_0002E4[] = dobject_os_Anim_0002E4;
#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
#define dobject_os_DL_001D80 "__OTR__objects/object_os/object_os_DL_001D80"
static const ALIGN_ASSET(2) char object_os_DL_001D80[] = dobject_os_DL_001D80;
#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
#define dobject_os_DL_0020A8 "__OTR__objects/object_os/object_os_DL_0020A8"
static const ALIGN_ASSET(2) char object_os_DL_0020A8[] = dobject_os_DL_0020A8;
#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
#define dobject_os_DL_0025E8 "__OTR__objects/object_os/object_os_DL_0025E8"
static const ALIGN_ASSET(2) char object_os_DL_0025E8[] = dobject_os_DL_0025E8;
#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
#define dobject_os_DL_002718 "__OTR__objects/object_os/object_os_DL_002718"
static const ALIGN_ASSET(2) char object_os_DL_002718[] = dobject_os_DL_002718;
#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
#define dobject_os_DL_002848 "__OTR__objects/object_os/object_os_DL_002848"
static const ALIGN_ASSET(2) char object_os_DL_002848[] = dobject_os_DL_002848;
#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
#define dobject_os_DL_002A00 "__OTR__objects/object_os/object_os_DL_002A00"
static const ALIGN_ASSET(2) char object_os_DL_002A00[] = dobject_os_DL_002A00;
#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
#define dobject_os_DL_002B30 "__OTR__objects/object_os/object_os_DL_002B30"
static const ALIGN_ASSET(2) char object_os_DL_002B30[] = dobject_os_DL_002B30;
#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
#define dobject_os_DL_002C60 "__OTR__objects/object_os/object_os_DL_002C60"
static const ALIGN_ASSET(2) char object_os_DL_002C60[] = dobject_os_DL_002C60;
#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
#define dobject_os_TLUT_002E18 "__OTR__objects/object_os/object_os_TLUT_002E18"
static const ALIGN_ASSET(2) char object_os_TLUT_002E18[] = dobject_os_TLUT_002E18;
#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
#define dobject_os_TLUT_003018 "__OTR__objects/object_os/object_os_TLUT_003018"
static const ALIGN_ASSET(2) char object_os_TLUT_003018[] = dobject_os_TLUT_003018;
#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
#define dobject_os_Tex_003218 "__OTR__objects/object_os/object_os_Tex_003218"
static const ALIGN_ASSET(2) char object_os_Tex_003218[] = dobject_os_Tex_003218;
#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
#define dobject_os_Tex_003258 "__OTR__objects/object_os/object_os_Tex_003258"
static const ALIGN_ASSET(2) char object_os_Tex_003258[] = dobject_os_Tex_003258;
#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
#define dobject_os_Tex_003358 "__OTR__objects/object_os/object_os_Tex_003358"
static const ALIGN_ASSET(2) char object_os_Tex_003358[] = dobject_os_Tex_003358;
#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
#define dobject_os_Tex_003398 "__OTR__objects/object_os/object_os_Tex_003398"
static const ALIGN_ASSET(2) char object_os_Tex_003398[] = dobject_os_Tex_003398;
#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
#define dobject_os_Tex_0033D8 "__OTR__objects/object_os/object_os_Tex_0033D8"
static const ALIGN_ASSET(2) char object_os_Tex_0033D8[] = dobject_os_Tex_0033D8;
#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
#define dgOsEyeClosedTex "__OTR__objects/object_os/gOsEyeClosedTex"
static const ALIGN_ASSET(2) char gOsEyeClosedTex[] = dgOsEyeClosedTex;
#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
#define dgOsEyeOpenTex "__OTR__objects/object_os/gOsEyeOpenTex"
static const ALIGN_ASSET(2) char gOsEyeOpenTex[] = dgOsEyeOpenTex;
#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
#define dobject_os_Tex_003DD8 "__OTR__objects/object_os/object_os_Tex_003DD8"
static const ALIGN_ASSET(2) char object_os_Tex_003DD8[] = dobject_os_Tex_003DD8;
#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
#define dobject_os_Tex_003ED8 "__OTR__objects/object_os/object_os_Tex_003ED8"
static const ALIGN_ASSET(2) char object_os_Tex_003ED8[] = dobject_os_Tex_003ED8;
#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
#define dobject_os_Tex_0040D8 "__OTR__objects/object_os/object_os_Tex_0040D8"
static const ALIGN_ASSET(2) char object_os_Tex_0040D8[] = dobject_os_Tex_0040D8;
#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
#define dobject_os_Tex_0044D8 "__OTR__objects/object_os/object_os_Tex_0044D8"
static const ALIGN_ASSET(2) char object_os_Tex_0044D8[] = dobject_os_Tex_0044D8;
#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
#define dobject_os_Tex_004558 "__OTR__objects/object_os/object_os_Tex_004558"
static const ALIGN_ASSET(2) char object_os_Tex_004558[] = dobject_os_Tex_004558;
#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
#define dobject_os_Skel_004658 "__OTR__objects/object_os/object_os_Skel_004658"
static const ALIGN_ASSET(2) char object_os_Skel_004658[] = dobject_os_Skel_004658;
#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
#endif // OBJECTS_OBJECT_OS_H

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@@ -108,11 +108,11 @@ static const ALIGN_ASSET(2) char gObjOsAnim_4E90[] = dgObjOsAnim_4E90;
#define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28"
static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28;
#define dgObjOsAnim_5808 "__OTR__objects/object_os_anime/gObjOsAnim_5808"
static const ALIGN_ASSET(2) char gObjOsAnim_5808[] = dgObjOsAnim_5808;
#define dgKokiriLaughingAnim "__OTR__objects/object_os_anime/gKokiriLaughingAnim"
static const ALIGN_ASSET(2) char gKokiriLaughingAnim[] = dgKokiriLaughingAnim;
#define dgObjOsAnim_62DC "__OTR__objects/object_os_anime/gObjOsAnim_62DC"
static const ALIGN_ASSET(2) char gObjOsAnim_62DC[] = dgObjOsAnim_62DC;
#define dgKokiriIdleAnim "__OTR__objects/object_os_anime/gKokiriIdleAnim"
static const ALIGN_ASSET(2) char gKokiriIdleAnim[] = dgKokiriIdleAnim;
#define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458"
static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
@@ -120,77 +120,77 @@ static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458;
#define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518"
static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518;
#define dgObjOsAnim_65E0 "__OTR__objects/object_os_anime/gObjOsAnim_65E0"
static const ALIGN_ASSET(2) char gObjOsAnim_65E0[] = dgObjOsAnim_65E0;
#define dgKokiriRecliningSittingUpAnim "__OTR__objects/object_os_anime/gKokiriRecliningSittingUpAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningSittingUpAnim[] = dgKokiriRecliningSittingUpAnim;
#define dgObjOsAnim_6A60 "__OTR__objects/object_os_anime/gObjOsAnim_6A60"
static const ALIGN_ASSET(2) char gObjOsAnim_6A60[] = dgObjOsAnim_6A60;
#define dgKokiriWipingForeheadAnim "__OTR__objects/object_os_anime/gKokiriWipingForeheadAnim"
static const ALIGN_ASSET(2) char gKokiriWipingForeheadAnim[] = dgKokiriWipingForeheadAnim;
#define dgObjOsAnim_6EE0 "__OTR__objects/object_os_anime/gObjOsAnim_6EE0"
static const ALIGN_ASSET(2) char gObjOsAnim_6EE0[] = dgObjOsAnim_6EE0;
#define dgKokiriBackflipAnim "__OTR__objects/object_os_anime/gKokiriBackflipAnim"
static const ALIGN_ASSET(2) char gKokiriBackflipAnim[] = dgKokiriBackflipAnim;
#define dgObjOsAnim_6F9C "__OTR__objects/object_os_anime/gObjOsAnim_6F9C"
static const ALIGN_ASSET(2) char gObjOsAnim_6F9C[] = dgObjOsAnim_6F9C;
#define dgKokiriSittingCrossedArmsLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedArmsLegsAnim"
static const ALIGN_ASSET(2) char gKokiriSittingCrossedArmsLegsAnim[] = dgKokiriSittingCrossedArmsLegsAnim;
#define dgObjOsAnim_7064 "__OTR__objects/object_os_anime/gObjOsAnim_7064"
static const ALIGN_ASSET(2) char gObjOsAnim_7064[] = dgObjOsAnim_7064;
#define dgKokiriStandingApprehensiveAnim "__OTR__objects/object_os_anime/gKokiriStandingApprehensiveAnim"
static const ALIGN_ASSET(2) char gKokiriStandingApprehensiveAnim[] = dgKokiriStandingApprehensiveAnim;
#define dgObjOsAnim_7120 "__OTR__objects/object_os_anime/gObjOsAnim_7120"
static const ALIGN_ASSET(2) char gObjOsAnim_7120[] = dgObjOsAnim_7120;
#define dgKokiriLeaningOnArmsAnim "__OTR__objects/object_os_anime/gKokiriLeaningOnArmsAnim"
static const ALIGN_ASSET(2) char gKokiriLeaningOnArmsAnim[] = dgKokiriLeaningOnArmsAnim;
#define dgObjOsAnim_7454 "__OTR__objects/object_os_anime/gObjOsAnim_7454"
static const ALIGN_ASSET(2) char gObjOsAnim_7454[] = dgObjOsAnim_7454;
#define dgKokiriSittingDiggingAnim "__OTR__objects/object_os_anime/gKokiriSittingDiggingAnim"
static const ALIGN_ASSET(2) char gKokiriSittingDiggingAnim[] = dgKokiriSittingDiggingAnim;
#define dgObjOsAnim_7830 "__OTR__objects/object_os_anime/gObjOsAnim_7830"
static const ALIGN_ASSET(2) char gObjOsAnim_7830[] = dgObjOsAnim_7830;
#define dgKokiriLiftingRockAnim "__OTR__objects/object_os_anime/gKokiriLiftingRockAnim"
static const ALIGN_ASSET(2) char gKokiriLiftingRockAnim[] = dgKokiriLiftingRockAnim;
#define dgObjOsAnim_7D94 "__OTR__objects/object_os_anime/gObjOsAnim_7D94"
static const ALIGN_ASSET(2) char gObjOsAnim_7D94[] = dgObjOsAnim_7D94;
#define dgKokiriCuttingGrassAnim "__OTR__objects/object_os_anime/gKokiriCuttingGrassAnim"
static const ALIGN_ASSET(2) char gKokiriCuttingGrassAnim[] = dgKokiriCuttingGrassAnim;
#define dgObjOsAnim_7E64 "__OTR__objects/object_os_anime/gObjOsAnim_7E64"
static const ALIGN_ASSET(2) char gObjOsAnim_7E64[] = dgObjOsAnim_7E64;
#define dgKokiriSittingHeadOnHandAnim "__OTR__objects/object_os_anime/gKokiriSittingHeadOnHandAnim"
static const ALIGN_ASSET(2) char gKokiriSittingHeadOnHandAnim[] = dgKokiriSittingHeadOnHandAnim;
#define dgObjOsAnim_7F38 "__OTR__objects/object_os_anime/gObjOsAnim_7F38"
static const ALIGN_ASSET(2) char gObjOsAnim_7F38[] = dgObjOsAnim_7F38;
#define dgKokiriRecliningLeaningBackAnim "__OTR__objects/object_os_anime/gKokiriRecliningLeaningBackAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningLeaningBackAnim[] = dgKokiriRecliningLeaningBackAnim;
#define dgObjOsAnim_7FFC "__OTR__objects/object_os_anime/gObjOsAnim_7FFC"
static const ALIGN_ASSET(2) char gObjOsAnim_7FFC[] = dgObjOsAnim_7FFC;
#define dgKokiriStandingHandOnChestAnim "__OTR__objects/object_os_anime/gKokiriStandingHandOnChestAnim"
static const ALIGN_ASSET(2) char gKokiriStandingHandOnChestAnim[] = dgKokiriStandingHandOnChestAnim;
#define dgObjOsAnim_80B4 "__OTR__objects/object_os_anime/gObjOsAnim_80B4"
static const ALIGN_ASSET(2) char gObjOsAnim_80B4[] = dgObjOsAnim_80B4;
#define dgKokiriStandingHandsOnHipsAnim "__OTR__objects/object_os_anime/gKokiriStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gKokiriStandingHandsOnHipsAnim[] = dgKokiriStandingHandsOnHipsAnim;
#define dgObjOsAnim_8178 "__OTR__objects/object_os_anime/gObjOsAnim_8178"
static const ALIGN_ASSET(2) char gObjOsAnim_8178[] = dgObjOsAnim_8178;
#define dgKokiriRecliningStandingAnim "__OTR__objects/object_os_anime/gKokiriRecliningStandingAnim"
static const ALIGN_ASSET(2) char gKokiriRecliningStandingAnim[] = dgKokiriRecliningStandingAnim;
#define dgObjOsAnim_879C "__OTR__objects/object_os_anime/gObjOsAnim_879C"
static const ALIGN_ASSET(2) char gObjOsAnim_879C[] = dgObjOsAnim_879C;
#define dgKokiriPunchingAnim "__OTR__objects/object_os_anime/gKokiriPunchingAnim"
static const ALIGN_ASSET(2) char gKokiriPunchingAnim[] = dgKokiriPunchingAnim;
#define dgObjOsAnim_8F6C "__OTR__objects/object_os_anime/gObjOsAnim_8F6C"
static const ALIGN_ASSET(2) char gObjOsAnim_8F6C[] = dgObjOsAnim_8F6C;
#define dgKokiriBlockingAnim "__OTR__objects/object_os_anime/gKokiriBlockingAnim"
static const ALIGN_ASSET(2) char gKokiriBlockingAnim[] = dgKokiriBlockingAnim;
#define dgObjOsAnim_9028 "__OTR__objects/object_os_anime/gObjOsAnim_9028"
static const ALIGN_ASSET(2) char gObjOsAnim_9028[] = dgObjOsAnim_9028;
#define dgKokiriSittingArmsUpAnim "__OTR__objects/object_os_anime/gKokiriSittingArmsUpAnim"
static const ALIGN_ASSET(2) char gKokiriSittingArmsUpAnim[] = dgKokiriSittingArmsUpAnim;
#define dgObjOsAnim_90EC "__OTR__objects/object_os_anime/gObjOsAnim_90EC"
static const ALIGN_ASSET(2) char gObjOsAnim_90EC[] = dgObjOsAnim_90EC;
#define dgKokiriStandingRightArmUpAnim "__OTR__objects/object_os_anime/gKokiriStandingRightArmUpAnim"
static const ALIGN_ASSET(2) char gKokiriStandingRightArmUpAnim[] = dgKokiriStandingRightArmUpAnim;
#define dgObjOsAnim_91AC "__OTR__objects/object_os_anime/gObjOsAnim_91AC"
static const ALIGN_ASSET(2) char gObjOsAnim_91AC[] = dgObjOsAnim_91AC;
#define dgKokiriSittingAnim "__OTR__objects/object_os_anime/gKokiriSittingAnim"
static const ALIGN_ASSET(2) char gKokiriSittingAnim[] = dgKokiriSittingAnim;
#define dgObjOsAnim_9274 "__OTR__objects/object_os_anime/gObjOsAnim_9274"
static const ALIGN_ASSET(2) char gObjOsAnim_9274[] = dgObjOsAnim_9274;
#define dgKokiriStandingAnim "__OTR__objects/object_os_anime/gKokiriStandingAnim"
static const ALIGN_ASSET(2) char gKokiriStandingAnim[] = dgKokiriStandingAnim;
#define dgObjOsAnim_982C "__OTR__objects/object_os_anime/gObjOsAnim_982C"
static const ALIGN_ASSET(2) char gObjOsAnim_982C[] = dgObjOsAnim_982C;
#define dgKokiriStandingArmsBehindBackAnim "__OTR__objects/object_os_anime/gKokiriStandingArmsBehindBackAnim"
static const ALIGN_ASSET(2) char gKokiriStandingArmsBehindBackAnim[] = dgKokiriStandingArmsBehindBackAnim;
#define dgObjOsAnim_98EC "__OTR__objects/object_os_anime/gObjOsAnim_98EC"
static const ALIGN_ASSET(2) char gObjOsAnim_98EC[] = dgObjOsAnim_98EC;
#define dgKokiriLeaningForwardAnim "__OTR__objects/object_os_anime/gKokiriLeaningForwardAnim"
static const ALIGN_ASSET(2) char gKokiriLeaningForwardAnim[] = dgKokiriLeaningForwardAnim;
#define dgObjOsAnim_99A4 "__OTR__objects/object_os_anime/gObjOsAnim_99A4"
static const ALIGN_ASSET(2) char gObjOsAnim_99A4[] = dgObjOsAnim_99A4;
#define dgKokiriSittingCrossedLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedLegsAnim"
static const ALIGN_ASSET(2) char gKokiriSittingCrossedLegsAnim[] = dgKokiriSittingCrossedLegsAnim;
#define dgObjOsAnim_9B64 "__OTR__objects/object_os_anime/gObjOsAnim_9B64"
static const ALIGN_ASSET(2) char gObjOsAnim_9B64[] = dgObjOsAnim_9B64;
#define dgKokiriStandUpAnim "__OTR__objects/object_os_anime/gKokiriStandUpAnim"
static const ALIGN_ASSET(2) char gKokiriStandUpAnim[] = dgKokiriStandUpAnim;
#define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94"
static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94;

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@@ -3,44 +3,44 @@
#include "align_asset_macro.h"
#define dobject_rs_Anim_00065C "__OTR__objects/object_rs/object_rs_Anim_00065C"
static const ALIGN_ASSET(2) char object_rs_Anim_00065C[] = dobject_rs_Anim_00065C;
#define dgBombchuShopkeeperIdleAnim "__OTR__objects/object_rs/gBombchuShopkeeperIdleAnim"
static const ALIGN_ASSET(2) char gBombchuShopkeeperIdleAnim[] = dgBombchuShopkeeperIdleAnim;
#define dobject_rs_DL_001FA0 "__OTR__objects/object_rs/object_rs_DL_001FA0"
static const ALIGN_ASSET(2) char object_rs_DL_001FA0[] = dobject_rs_DL_001FA0;
#define dgBombchuShopkeeperTorsoDL "__OTR__objects/object_rs/gBombchuShopkeeperTorsoDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoDL[] = dgBombchuShopkeeperTorsoDL;
#define dobject_rs_DL_0021F8 "__OTR__objects/object_rs/object_rs_DL_0021F8"
static const ALIGN_ASSET(2) char object_rs_DL_0021F8[] = dobject_rs_DL_0021F8;
#define dgBombchuShopkeeperHeadDL "__OTR__objects/object_rs/gBombchuShopkeeperHeadDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperHeadDL[] = dgBombchuShopkeeperHeadDL;
#define dobject_rs_DL_0025F8 "__OTR__objects/object_rs/object_rs_DL_0025F8"
static const ALIGN_ASSET(2) char object_rs_DL_0025F8[] = dobject_rs_DL_0025F8;
#define dgBombchuShopkeeperRightUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightUpperArmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightUpperArmDL[] = dgBombchuShopkeeperRightUpperArmDL;
#define dobject_rs_DL_002730 "__OTR__objects/object_rs/object_rs_DL_002730"
static const ALIGN_ASSET(2) char object_rs_DL_002730[] = dobject_rs_DL_002730;
#define dgBombchuShopkeeperRightForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightForearmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightForearmDL[] = dgBombchuShopkeeperRightForearmDL;
#define dobject_rs_DL_002860 "__OTR__objects/object_rs/object_rs_DL_002860"
static const ALIGN_ASSET(2) char object_rs_DL_002860[] = dobject_rs_DL_002860;
#define dgBombchuShopkeeperRightHandDL "__OTR__objects/object_rs/gBombchuShopkeeperRightHandDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightHandDL[] = dgBombchuShopkeeperRightHandDL;
#define dobject_rs_DL_002A70 "__OTR__objects/object_rs/object_rs_DL_002A70"
static const ALIGN_ASSET(2) char object_rs_DL_002A70[] = dobject_rs_DL_002A70;
#define dgBombchuShopkeeperLeftUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftUpperArmDL[] = dgBombchuShopkeeperLeftUpperArmDL;
#define dobject_rs_DL_002BA8 "__OTR__objects/object_rs/object_rs_DL_002BA8"
static const ALIGN_ASSET(2) char object_rs_DL_002BA8[] = dobject_rs_DL_002BA8;
#define dgBombchuShopkeeperLeftForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftForearmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftForearmDL[] = dgBombchuShopkeeperLeftForearmDL;
#define dobject_rs_DL_002CD8 "__OTR__objects/object_rs/object_rs_DL_002CD8"
static const ALIGN_ASSET(2) char object_rs_DL_002CD8[] = dobject_rs_DL_002CD8;
#define dgBombchuShopkeeperLeftHandDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftHandDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftHandDL[] = dgBombchuShopkeeperLeftHandDL;
#define dobject_rs_TLUT_002EE8 "__OTR__objects/object_rs/object_rs_TLUT_002EE8"
static const ALIGN_ASSET(2) char object_rs_TLUT_002EE8[] = dobject_rs_TLUT_002EE8;
#define dgBombchuShopkeeperTLUT "__OTR__objects/object_rs/gBombchuShopkeeperTLUT"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTLUT[] = dgBombchuShopkeeperTLUT;
#define dobject_rs_Tex_0030E8 "__OTR__objects/object_rs/object_rs_Tex_0030E8"
static const ALIGN_ASSET(2) char object_rs_Tex_0030E8[] = dobject_rs_Tex_0030E8;
#define dgBombchuShopkeeperSkinTex "__OTR__objects/object_rs/gBombchuShopkeeperSkinTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkinTex[] = dgBombchuShopkeeperSkinTex;
#define dobject_rs_Tex_003128 "__OTR__objects/object_rs/object_rs_Tex_003128"
static const ALIGN_ASSET(2) char object_rs_Tex_003128[] = dobject_rs_Tex_003128;
#define dgBombchuShopkeeperEarTex "__OTR__objects/object_rs/gBombchuShopkeeperEarTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEarTex[] = dgBombchuShopkeeperEarTex;
#define dobject_rs_Tex_003168 "__OTR__objects/object_rs/object_rs_Tex_003168"
static const ALIGN_ASSET(2) char object_rs_Tex_003168[] = dobject_rs_Tex_003168;
#define dgBombchuShopkeeperTattooTex "__OTR__objects/object_rs/gBombchuShopkeeperTattooTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTattooTex[] = dgBombchuShopkeeperTattooTex;
#define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex;
@@ -51,17 +51,17 @@ static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopk
#define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex;
#define dobject_rs_Tex_004568 "__OTR__objects/object_rs/object_rs_Tex_004568"
static const ALIGN_ASSET(2) char object_rs_Tex_004568[] = dobject_rs_Tex_004568;
#define dgBombchuShopkeeperFingersTex "__OTR__objects/object_rs/gBombchuShopkeeperFingersTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperFingersTex[] = dgBombchuShopkeeperFingersTex;
#define dobject_rs_Tex_004668 "__OTR__objects/object_rs/object_rs_Tex_004668"
static const ALIGN_ASSET(2) char object_rs_Tex_004668[] = dobject_rs_Tex_004668;
#define dgBombchuShopkeeperVestTex "__OTR__objects/object_rs/gBombchuShopkeeperVestTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperVestTex[] = dgBombchuShopkeeperVestTex;
#define dobject_rs_Tex_0046E8 "__OTR__objects/object_rs/object_rs_Tex_0046E8"
static const ALIGN_ASSET(2) char object_rs_Tex_0046E8[] = dobject_rs_Tex_0046E8;
#define dgBombchuShopkeeperTorsoTex "__OTR__objects/object_rs/gBombchuShopkeeperTorsoTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoTex[] = dgBombchuShopkeeperTorsoTex;
#define dobject_rs_Skel_004868 "__OTR__objects/object_rs/object_rs_Skel_004868"
static const ALIGN_ASSET(2) char object_rs_Skel_004868[] = dobject_rs_Skel_004868;
#define dgBombchuShopkeeperSkel "__OTR__objects/object_rs/gBombchuShopkeeperSkel"
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkel[] = dgBombchuShopkeeperSkel;
#endif // OBJECTS_OBJECT_RS_H

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@@ -3,284 +3,284 @@
#include "align_asset_macro.h"
#define dobject_tr_Anim_000BFC "__OTR__objects/object_tr/object_tr_Anim_000BFC"
static const ALIGN_ASSET(2) char object_tr_Anim_000BFC[] = dobject_tr_Anim_000BFC;
#define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim;
#define dobject_tr_Anim_0013CC "__OTR__objects/object_tr/object_tr_Anim_0013CC"
static const ALIGN_ASSET(2) char object_tr_Anim_0013CC[] = dobject_tr_Anim_0013CC;
#define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim;
#define dobject_tr_Anim_001CDC "__OTR__objects/object_tr/object_tr_Anim_001CDC"
static const ALIGN_ASSET(2) char object_tr_Anim_001CDC[] = dobject_tr_Anim_001CDC;
#define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim;
#define dobject_tr_Anim_002BC4 "__OTR__objects/object_tr/object_tr_Anim_002BC4"
static const ALIGN_ASSET(2) char object_tr_Anim_002BC4[] = dobject_tr_Anim_002BC4;
#define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim;
#define dobject_tr_Anim_0035CC "__OTR__objects/object_tr/object_tr_Anim_0035CC"
static const ALIGN_ASSET(2) char object_tr_Anim_0035CC[] = dobject_tr_Anim_0035CC;
#define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim;
#define dobject_tr_Anim_003FC8 "__OTR__objects/object_tr/object_tr_Anim_003FC8"
static const ALIGN_ASSET(2) char object_tr_Anim_003FC8[] = dobject_tr_Anim_003FC8;
#define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim;
#define dobject_tr_Anim_0049C8 "__OTR__objects/object_tr/object_tr_Anim_0049C8"
static const ALIGN_ASSET(2) char object_tr_Anim_0049C8[] = dobject_tr_Anim_0049C8;
#define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim;
#define dobject_tr_Anim_005308 "__OTR__objects/object_tr/object_tr_Anim_005308"
static const ALIGN_ASSET(2) char object_tr_Anim_005308[] = dobject_tr_Anim_005308;
#define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim;
#define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0"
static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0;
#define dobject_tr_DL_006520 "__OTR__objects/object_tr/object_tr_DL_006520"
static const ALIGN_ASSET(2) char object_tr_DL_006520[] = dobject_tr_DL_006520;
#define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL"
static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
#define dobject_tr_DL_0066A0 "__OTR__objects/object_tr/object_tr_DL_0066A0"
static const ALIGN_ASSET(2) char object_tr_DL_0066A0[] = dobject_tr_DL_0066A0;
#define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL"
static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
#define dobject_tr_DL_006800 "__OTR__objects/object_tr/object_tr_DL_006800"
static const ALIGN_ASSET(2) char object_tr_DL_006800[] = dobject_tr_DL_006800;
#define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL"
static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
#define dobject_tr_DL_006940 "__OTR__objects/object_tr/object_tr_DL_006940"
static const ALIGN_ASSET(2) char object_tr_DL_006940[] = dobject_tr_DL_006940;
#define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
#define dobject_tr_DL_006A50 "__OTR__objects/object_tr/object_tr_DL_006A50"
static const ALIGN_ASSET(2) char object_tr_DL_006A50[] = dobject_tr_DL_006A50;
#define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
#define dobject_tr_DL_006B48 "__OTR__objects/object_tr/object_tr_DL_006B48"
static const ALIGN_ASSET(2) char object_tr_DL_006B48[] = dobject_tr_DL_006B48;
#define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
#define dobject_tr_DL_006C58 "__OTR__objects/object_tr/object_tr_DL_006C58"
static const ALIGN_ASSET(2) char object_tr_DL_006C58[] = dobject_tr_DL_006C58;
#define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL"
static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
#define dobject_tr_DL_006D50 "__OTR__objects/object_tr/object_tr_DL_006D50"
static const ALIGN_ASSET(2) char object_tr_DL_006D50[] = dobject_tr_DL_006D50;
#define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
#define dobject_tr_DL_006E70 "__OTR__objects/object_tr/object_tr_DL_006E70"
static const ALIGN_ASSET(2) char object_tr_DL_006E70[] = dobject_tr_DL_006E70;
#define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
#define dobject_tr_DL_006FF0 "__OTR__objects/object_tr/object_tr_DL_006FF0"
static const ALIGN_ASSET(2) char object_tr_DL_006FF0[] = dobject_tr_DL_006FF0;
#define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
#define dobject_tr_DL_007118 "__OTR__objects/object_tr/object_tr_DL_007118"
static const ALIGN_ASSET(2) char object_tr_DL_007118[] = dobject_tr_DL_007118;
#define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
#define dobject_tr_DL_007238 "__OTR__objects/object_tr/object_tr_DL_007238"
static const ALIGN_ASSET(2) char object_tr_DL_007238[] = dobject_tr_DL_007238;
#define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
#define dobject_tr_DL_007358 "__OTR__objects/object_tr/object_tr_DL_007358"
static const ALIGN_ASSET(2) char object_tr_DL_007358[] = dobject_tr_DL_007358;
#define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
#define dobject_tr_DL_0074D8 "__OTR__objects/object_tr/object_tr_DL_0074D8"
static const ALIGN_ASSET(2) char object_tr_DL_0074D8[] = dobject_tr_DL_0074D8;
#define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
#define dobject_tr_DL_007600 "__OTR__objects/object_tr/object_tr_DL_007600"
static const ALIGN_ASSET(2) char object_tr_DL_007600[] = dobject_tr_DL_007600;
#define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
#define dobject_tr_DL_007720 "__OTR__objects/object_tr/object_tr_DL_007720"
static const ALIGN_ASSET(2) char object_tr_DL_007720[] = dobject_tr_DL_007720;
#define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL"
static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
#define dobject_tr_DL_007728 "__OTR__objects/object_tr/object_tr_DL_007728"
static const ALIGN_ASSET(2) char object_tr_DL_007728[] = dobject_tr_DL_007728;
#define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL"
static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
#define dobject_tr_TLUT_007730 "__OTR__objects/object_tr/object_tr_TLUT_007730"
static const ALIGN_ASSET(2) char object_tr_TLUT_007730[] = dobject_tr_TLUT_007730;
#define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT"
static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT;
#define dobject_tr_Tex_0078D8 "__OTR__objects/object_tr/object_tr_Tex_0078D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0078D8[] = dobject_tr_Tex_0078D8;
#define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex"
static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
#define dobject_tr_Tex_0080D8 "__OTR__objects/object_tr/object_tr_Tex_0080D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0080D8[] = dobject_tr_Tex_0080D8;
#define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex"
static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
#define dobject_tr_Tex_0082D8 "__OTR__objects/object_tr/object_tr_Tex_0082D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0082D8[] = dobject_tr_Tex_0082D8;
#define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex"
static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex;
#define dobject_tr_Tex_0084D8 "__OTR__objects/object_tr/object_tr_Tex_0084D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0084D8[] = dobject_tr_Tex_0084D8;
#define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex"
static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex;
#define dobject_tr_Tex_0086D8 "__OTR__objects/object_tr/object_tr_Tex_0086D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0086D8[] = dobject_tr_Tex_0086D8;
#define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex;
#define dobject_tr_Tex_008AD8 "__OTR__objects/object_tr/object_tr_Tex_008AD8"
static const ALIGN_ASSET(2) char object_tr_Tex_008AD8[] = dobject_tr_Tex_008AD8;
#define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex"
static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex;
#define dobject_tr_Tex_008B58 "__OTR__objects/object_tr/object_tr_Tex_008B58"
static const ALIGN_ASSET(2) char object_tr_Tex_008B58[] = dobject_tr_Tex_008B58;
#define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex"
static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex;
#define dobject_tr_Tex_008B98 "__OTR__objects/object_tr/object_tr_Tex_008B98"
static const ALIGN_ASSET(2) char object_tr_Tex_008B98[] = dobject_tr_Tex_008B98;
#define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex"
static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex;
#define dobject_tr_Tex_008D98 "__OTR__objects/object_tr/object_tr_Tex_008D98"
static const ALIGN_ASSET(2) char object_tr_Tex_008D98[] = dobject_tr_Tex_008D98;
#define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex;
#define dobject_tr_Tex_008DD8 "__OTR__objects/object_tr/object_tr_Tex_008DD8"
static const ALIGN_ASSET(2) char object_tr_Tex_008DD8[] = dobject_tr_Tex_008DD8;
#define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex"
static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex;
#define dobject_tr_Tex_008E58 "__OTR__objects/object_tr/object_tr_Tex_008E58"
static const ALIGN_ASSET(2) char object_tr_Tex_008E58[] = dobject_tr_Tex_008E58;
#define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex;
#define dobject_tr_Tex_008ED8 "__OTR__objects/object_tr/object_tr_Tex_008ED8"
static const ALIGN_ASSET(2) char object_tr_Tex_008ED8[] = dobject_tr_Tex_008ED8;
#define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex;
#define dobject_tr_Tex_0092D8 "__OTR__objects/object_tr/object_tr_Tex_0092D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0092D8[] = dobject_tr_Tex_0092D8;
#define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex"
static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex;
#define dobject_tr_Tex_0093D8 "__OTR__objects/object_tr/object_tr_Tex_0093D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0093D8[] = dobject_tr_Tex_0093D8;
#define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex"
static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
#define dobject_tr_Tex_009458 "__OTR__objects/object_tr/object_tr_Tex_009458"
static const ALIGN_ASSET(2) char object_tr_Tex_009458[] = dobject_tr_Tex_009458;
#define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex"
static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex;
#define dobject_tr_Tex_009498 "__OTR__objects/object_tr/object_tr_Tex_009498"
static const ALIGN_ASSET(2) char object_tr_Tex_009498[] = dobject_tr_Tex_009498;
#define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex"
static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex;
#define dobject_tr_Tex_0094D8 "__OTR__objects/object_tr/object_tr_Tex_0094D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0094D8[] = dobject_tr_Tex_0094D8;
#define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex;
#define dobject_tr_Tex_0098D8 "__OTR__objects/object_tr/object_tr_Tex_0098D8"
static const ALIGN_ASSET(2) char object_tr_Tex_0098D8[] = dobject_tr_Tex_0098D8;
#define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex"
static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex;
#define dobject_tr_DL_00AF38 "__OTR__objects/object_tr/object_tr_DL_00AF38"
static const ALIGN_ASSET(2) char object_tr_DL_00AF38[] = dobject_tr_DL_00AF38;
#define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL"
static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
#define dobject_tr_DL_00B568 "__OTR__objects/object_tr/object_tr_DL_00B568"
static const ALIGN_ASSET(2) char object_tr_DL_00B568[] = dobject_tr_DL_00B568;
#define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL"
static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
#define dobject_tr_DL_00B5C8 "__OTR__objects/object_tr/object_tr_DL_00B5C8"
static const ALIGN_ASSET(2) char object_tr_DL_00B5C8[] = dobject_tr_DL_00B5C8;
#define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL"
static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
#define dobject_tr_DL_00B678 "__OTR__objects/object_tr/object_tr_DL_00B678"
static const ALIGN_ASSET(2) char object_tr_DL_00B678[] = dobject_tr_DL_00B678;
#define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL"
static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
#define dobject_tr_DL_00B728 "__OTR__objects/object_tr/object_tr_DL_00B728"
static const ALIGN_ASSET(2) char object_tr_DL_00B728[] = dobject_tr_DL_00B728;
#define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL"
static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
#define dobject_tr_DL_00B8D0 "__OTR__objects/object_tr/object_tr_DL_00B8D0"
static const ALIGN_ASSET(2) char object_tr_DL_00B8D0[] = dobject_tr_DL_00B8D0;
#define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL"
static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
#define dobject_tr_DL_00B968 "__OTR__objects/object_tr/object_tr_DL_00B968"
static const ALIGN_ASSET(2) char object_tr_DL_00B968[] = dobject_tr_DL_00B968;
#define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL"
static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
#define dobject_tr_DL_00BA00 "__OTR__objects/object_tr/object_tr_DL_00BA00"
static const ALIGN_ASSET(2) char object_tr_DL_00BA00[] = dobject_tr_DL_00BA00;
#define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL"
static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
#define dobject_tr_DL_00BB68 "__OTR__objects/object_tr/object_tr_DL_00BB68"
static const ALIGN_ASSET(2) char object_tr_DL_00BB68[] = dobject_tr_DL_00BB68;
#define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL"
static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
#define dobject_tr_Tex_00BCD0 "__OTR__objects/object_tr/object_tr_Tex_00BCD0"
static const ALIGN_ASSET(2) char object_tr_Tex_00BCD0[] = dobject_tr_Tex_00BCD0;
#define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex"
static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex;
#define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50"
static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50;
#define dobject_tr_Tex_00C2D0 "__OTR__objects/object_tr/object_tr_Tex_00C2D0"
static const ALIGN_ASSET(2) char object_tr_Tex_00C2D0[] = dobject_tr_Tex_00C2D0;
#define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex"
static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
#define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310"
static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310;
#define dobject_tr_Skel_00C530 "__OTR__objects/object_tr/object_tr_Skel_00C530"
static const ALIGN_ASSET(2) char object_tr_Skel_00C530[] = dobject_tr_Skel_00C530;
#define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel"
static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
#define dobject_tr_Anim_00C60C "__OTR__objects/object_tr/object_tr_Anim_00C60C"
static const ALIGN_ASSET(2) char object_tr_Anim_00C60C[] = dobject_tr_Anim_00C60C;
#define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim;
#define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0"
static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0;
#define dobject_tr_DL_00D820 "__OTR__objects/object_tr/object_tr_DL_00D820"
static const ALIGN_ASSET(2) char object_tr_DL_00D820[] = dobject_tr_DL_00D820;
#define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL"
static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL;
#define dobject_tr_DL_00D9A0 "__OTR__objects/object_tr/object_tr_DL_00D9A0"
static const ALIGN_ASSET(2) char object_tr_DL_00D9A0[] = dobject_tr_DL_00D9A0;
#define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL"
static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL;
#define dobject_tr_DL_00DB00 "__OTR__objects/object_tr/object_tr_DL_00DB00"
static const ALIGN_ASSET(2) char object_tr_DL_00DB00[] = dobject_tr_DL_00DB00;
#define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL"
static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL;
#define dobject_tr_DL_00DC40 "__OTR__objects/object_tr/object_tr_DL_00DC40"
static const ALIGN_ASSET(2) char object_tr_DL_00DC40[] = dobject_tr_DL_00DC40;
#define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL"
static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL;
#define dobject_tr_DL_00DD50 "__OTR__objects/object_tr/object_tr_DL_00DD50"
static const ALIGN_ASSET(2) char object_tr_DL_00DD50[] = dobject_tr_DL_00DD50;
#define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL"
static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL;
#define dobject_tr_DL_00DE48 "__OTR__objects/object_tr/object_tr_DL_00DE48"
static const ALIGN_ASSET(2) char object_tr_DL_00DE48[] = dobject_tr_DL_00DE48;
#define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL"
static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL;
#define dobject_tr_DL_00DF58 "__OTR__objects/object_tr/object_tr_DL_00DF58"
static const ALIGN_ASSET(2) char object_tr_DL_00DF58[] = dobject_tr_DL_00DF58;
#define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL"
static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL;
#define dobject_tr_DL_00E050 "__OTR__objects/object_tr/object_tr_DL_00E050"
static const ALIGN_ASSET(2) char object_tr_DL_00E050[] = dobject_tr_DL_00E050;
#define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL;
#define dobject_tr_DL_00E170 "__OTR__objects/object_tr/object_tr_DL_00E170"
static const ALIGN_ASSET(2) char object_tr_DL_00E170[] = dobject_tr_DL_00E170;
#define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL;
#define dobject_tr_DL_00E2F0 "__OTR__objects/object_tr/object_tr_DL_00E2F0"
static const ALIGN_ASSET(2) char object_tr_DL_00E2F0[] = dobject_tr_DL_00E2F0;
#define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL;
#define dobject_tr_DL_00E418 "__OTR__objects/object_tr/object_tr_DL_00E418"
static const ALIGN_ASSET(2) char object_tr_DL_00E418[] = dobject_tr_DL_00E418;
#define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL"
static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL;
#define dobject_tr_DL_00E538 "__OTR__objects/object_tr/object_tr_DL_00E538"
static const ALIGN_ASSET(2) char object_tr_DL_00E538[] = dobject_tr_DL_00E538;
#define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL;
#define dobject_tr_DL_00E658 "__OTR__objects/object_tr/object_tr_DL_00E658"
static const ALIGN_ASSET(2) char object_tr_DL_00E658[] = dobject_tr_DL_00E658;
#define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL;
#define dobject_tr_DL_00E7D8 "__OTR__objects/object_tr/object_tr_DL_00E7D8"
static const ALIGN_ASSET(2) char object_tr_DL_00E7D8[] = dobject_tr_DL_00E7D8;
#define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL;
#define dobject_tr_DL_00E900 "__OTR__objects/object_tr/object_tr_DL_00E900"
static const ALIGN_ASSET(2) char object_tr_DL_00E900[] = dobject_tr_DL_00E900;
#define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL"
static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL;
#define dobject_tr_DL_00EA20 "__OTR__objects/object_tr/object_tr_DL_00EA20"
static const ALIGN_ASSET(2) char object_tr_DL_00EA20[] = dobject_tr_DL_00EA20;
#define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL"
static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL;
#define dobject_tr_DL_00EA28 "__OTR__objects/object_tr/object_tr_DL_00EA28"
static const ALIGN_ASSET(2) char object_tr_DL_00EA28[] = dobject_tr_DL_00EA28;
#define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL"
static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL;
#define dobject_tr_Tex_00EA30 "__OTR__objects/object_tr/object_tr_Tex_00EA30"
static const ALIGN_ASSET(2) char object_tr_Tex_00EA30[] = dobject_tr_Tex_00EA30;
#define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex"
static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex;
#define dobject_tr_Tex_00F230 "__OTR__objects/object_tr/object_tr_Tex_00F230"
static const ALIGN_ASSET(2) char object_tr_Tex_00F230[] = dobject_tr_Tex_00F230;
#define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex"
static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex;
#define dobject_tr_Tex_00F430 "__OTR__objects/object_tr/object_tr_Tex_00F430"
static const ALIGN_ASSET(2) char object_tr_Tex_00F430[] = dobject_tr_Tex_00F430;
#define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex"
static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex;
#define dobject_tr_DL_010710 "__OTR__objects/object_tr/object_tr_DL_010710"
static const ALIGN_ASSET(2) char object_tr_DL_010710[] = dobject_tr_DL_010710;
#define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL"
static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL;
#define dobject_tr_DL_010D40 "__OTR__objects/object_tr/object_tr_DL_010D40"
static const ALIGN_ASSET(2) char object_tr_DL_010D40[] = dobject_tr_DL_010D40;
#define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL"
static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL;
#define dobject_tr_DL_010DA0 "__OTR__objects/object_tr/object_tr_DL_010DA0"
static const ALIGN_ASSET(2) char object_tr_DL_010DA0[] = dobject_tr_DL_010DA0;
#define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL"
static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL;
#define dobject_tr_DL_010E50 "__OTR__objects/object_tr/object_tr_DL_010E50"
static const ALIGN_ASSET(2) char object_tr_DL_010E50[] = dobject_tr_DL_010E50;
#define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL"
static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL;
#define dobject_tr_DL_010F00 "__OTR__objects/object_tr/object_tr_DL_010F00"
static const ALIGN_ASSET(2) char object_tr_DL_010F00[] = dobject_tr_DL_010F00;
#define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL"
static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL;
#define dobject_tr_DL_0110A8 "__OTR__objects/object_tr/object_tr_DL_0110A8"
static const ALIGN_ASSET(2) char object_tr_DL_0110A8[] = dobject_tr_DL_0110A8;
#define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL"
static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL;
#define dobject_tr_DL_011140 "__OTR__objects/object_tr/object_tr_DL_011140"
static const ALIGN_ASSET(2) char object_tr_DL_011140[] = dobject_tr_DL_011140;
#define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL"
static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL;
#define dobject_tr_DL_0111D8 "__OTR__objects/object_tr/object_tr_DL_0111D8"
static const ALIGN_ASSET(2) char object_tr_DL_0111D8[] = dobject_tr_DL_0111D8;
#define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL"
static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL;
#define dobject_tr_DL_011340 "__OTR__objects/object_tr/object_tr_DL_011340"
static const ALIGN_ASSET(2) char object_tr_DL_011340[] = dobject_tr_DL_011340;
#define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL"
static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL;
#define dobject_tr_Tex_0114A8 "__OTR__objects/object_tr/object_tr_Tex_0114A8"
static const ALIGN_ASSET(2) char object_tr_Tex_0114A8[] = dobject_tr_Tex_0114A8;
#define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex"
static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex;
#define dobject_tr_Skel_011688 "__OTR__objects/object_tr/object_tr_Skel_011688"
static const ALIGN_ASSET(2) char object_tr_Skel_011688[] = dobject_tr_Skel_011688;
#define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel"
static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel;
#define dobject_tr_Anim_012E1C "__OTR__objects/object_tr/object_tr_Anim_012E1C"
static const ALIGN_ASSET(2) char object_tr_Anim_012E1C[] = dobject_tr_Anim_012E1C;
#define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim"
static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim;
#endif // OBJECTS_OBJECT_TR_H

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