Enable missing music entries in audio editor (#5685)

* Enable missing music entries in audio editor

* Fix mislabeled tracks "Ocarina of Time" and "Seal of Six Sages" (mirrored in decomp)
This commit is contained in:
Jordan Longstaff
2026-02-14 22:31:19 -05:00
committed by GitHub
parent d67dcb92f2
commit 0210374cc4
6 changed files with 22 additions and 17 deletions

View File

@@ -97,7 +97,7 @@
#define NA_BGM_SHADOW_TEMPLE 0x5B // Shadow Temple "NA_BGM_DARKNESS_DUNGEON"
#define NA_BGM_WATER_TEMPLE 0x5C // Water Temple "NA_BGM_AQUA_DUNGEON"
#define NA_BGM_BRIDGE_TO_GANONS 0x5D // Ganon's Castle Bridge "NA_BGM_BRIDGE"
#define NA_BGM_OCARINA_OF_TIME 0x5E // Ocarina of Time "NA_BGM_SARIA"
#define NA_BGM_SEAL_OF_SAGES 0x5E // Seal of Six Sages
#define NA_BGM_GERUDO_VALLEY 0x5F // Gerudo Valley "NA_BGM_GERUDO"
#define NA_BGM_POTION_SHOP 0x60 // Potion Shop "NA_BGM_DRUGSTORE"
#define NA_BGM_KOTAKE_KOUME 0x61 // Kotake & Koume's Theme
@@ -105,7 +105,7 @@
#define NA_BGM_UNDERGROUND 0x63 // Ganon's Castle Under Ground
#define NA_BGM_GANONDORF_BOSS 0x64 // Ganondorf Battle
#define NA_BGM_GANON_BOSS 0x65 // Ganon Battle
#define NA_BGM_END_DEMO 0x66 // Seal of Six Sages
#define NA_BGM_OCARINA_OF_TIME 0x66 // Ocarina of Time
#define NA_BGM_STAFF_1 0x67 // End Credits I
#define NA_BGM_STAFF_2 0x68 // End Credits II
#define NA_BGM_STAFF_3 0x69 // End Credits III