#ifndef OBJECTS_OBJECT_ICE_OBJECTS_H
#define OBJECTS_OBJECT_ICE_OBJECTS_H 1

#include "align_asset_macro.h"

#define dobject_ice_objects_DL_000190 "__OTR__objects/object_ice_objects/object_ice_objects_DL_000190"
static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_objects_DL_000190;

#define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0"
static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0;

#define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL"
static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL;

#define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL"
static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL;

#define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol"
static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol;

#define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10"
static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10;

#define dobject_ice_objects_DL_0021F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0021F0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0021F0[] = dobject_ice_objects_DL_0021F0;

#define dobject_ice_objects_DL_0023D0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0023D0"
static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_objects_DL_0023D0;

#define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594;

#define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL"
static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL;

#define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740"
static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740;

#define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854"
static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854;

#define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol"
static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol;

#define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950;

#define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex"
static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex;

#define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150;

#define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950;

#define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex"
static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex;

#define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex"
static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex;

#define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50;

#define dobject_ice_objects_Tex_006D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_006D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_006D50[] = dobject_ice_objects_Tex_006D50;

#define dobject_ice_objects_Tex_007D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_007D50"
static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50;

#endif // OBJECTS_OBJECT_ICE_OBJECTS_H
