typedef enum {
    COLORSCHEME_N64,
    COLORSCHEME_GAMECUBE
} DefaultColorScheme;

typedef enum {
    ENEMYHEALTH_ANCHOR_ACTOR,
    ENEMYHEALTH_ANCHOR_TOP,
    ENEMYHEALTH_ANCHOR_BOTTOM,
} EnemyHealthBarAnchorType;

typedef enum { 
    ORIGINAL_LOCATION, 
    ANCHOR_LEFT, 
    ANCHOR_RIGHT, 
    ANCHOR_NONE, 
    HIDDEN, 
    ANCHOR_TO_LIFE_METER 
} PosType;
