#ifndef DUNGEONS_DDAN_ROOM_2_H
#define DUNGEONS_DDAN_ROOM_2_H 1

#include "align_asset_macro.h"

#define dddan_room_2Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_003B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_003B80[] = dddan_room_2Tex_003B80;

#define dddan_room_2Tex_004380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004380[] = dddan_room_2Tex_004380;

#define dddan_room_2Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004780"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004780[] = dddan_room_2Tex_004780;

#define dddan_room_2Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_004B80[] = dddan_room_2Tex_004B80;

#define dddan_room_2Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005380[] = dddan_room_2Tex_005380;

#define dddan_room_2Tex_005B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005B80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005B80[] = dddan_room_2Tex_005B80;

#define dddan_room_2Tex_005F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005F80"
static const ALIGN_ASSET(2) char ddan_room_2Tex_005F80[] = dddan_room_2Tex_005F80;

#define dddan_room_2Tex_006380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006380"
static const ALIGN_ASSET(2) char ddan_room_2Tex_006380[] = dddan_room_2Tex_006380;

#define dddan_room_2Tex_006EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006EB8"
static const ALIGN_ASSET(2) char ddan_room_2Tex_006EB8[] = dddan_room_2Tex_006EB8;

#define dddan_room_2DL_001B30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_001B30"
static const ALIGN_ASSET(2) char ddan_room_2DL_001B30[] = dddan_room_2DL_001B30;

#define dddan_room_2DL_0035C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_0035C8"
static const ALIGN_ASSET(2) char ddan_room_2DL_0035C8[] = dddan_room_2DL_0035C8;

#define dddan_room_2DL_006CB0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_006CB0"
static const ALIGN_ASSET(2) char ddan_room_2DL_006CB0[] = dddan_room_2DL_006CB0;


#endif // DUNGEONS_DDAN_ROOM_2_H
