#ifndef OBJECTS_OBJECT_DEKUNUTS_H
#define OBJECTS_OBJECT_DEKUNUTS_H 1

#include "align_asset_macro.h"

#define dgDekuNutsSkel "__OTR__objects/object_dekunuts/gDekuNutsSkel"
static const ALIGN_ASSET(2) char gDekuNutsSkel[] = dgDekuNutsSkel;

#define dgDekuNutsSpitAnim "__OTR__objects/object_dekunuts/gDekuNutsSpitAnim"
static const ALIGN_ASSET(2) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim;

#define dgDekuNutsDamageAnim "__OTR__objects/object_dekunuts/gDekuNutsDamageAnim"
static const ALIGN_ASSET(2) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim;

#define dgDekuNutsBurrowAnim "__OTR__objects/object_dekunuts/gDekuNutsBurrowAnim"
static const ALIGN_ASSET(2) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim;

#define dgDekuNutsDieAnim "__OTR__objects/object_dekunuts/gDekuNutsDieAnim"
static const ALIGN_ASSET(2) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim;

#define dgDekuNutsUnburrowAnim "__OTR__objects/object_dekunuts/gDekuNutsUnburrowAnim"
static const ALIGN_ASSET(2) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim;

#define dgDekuNutsLookAroundAnim "__OTR__objects/object_dekunuts/gDekuNutsLookAroundAnim"
static const ALIGN_ASSET(2) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim;

#define dgDekuNutsUpAnim "__OTR__objects/object_dekunuts/gDekuNutsUpAnim"
static const ALIGN_ASSET(2) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim;

#define dgDekuNutsStandAnim "__OTR__objects/object_dekunuts/gDekuNutsStandAnim"
static const ALIGN_ASSET(2) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim;

#define dgDekuNutsGaspAnim "__OTR__objects/object_dekunuts/gDekuNutsGaspAnim"
static const ALIGN_ASSET(2) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim;

#define dgDekuNutsRunAnim "__OTR__objects/object_dekunuts/gDekuNutsRunAnim"
static const ALIGN_ASSET(2) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim;

#define dgDekuNutsLeafTex "__OTR__objects/object_dekunuts/gDekuNutsLeafTex"
static const ALIGN_ASSET(2) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex;

#define dgDekuNutsBodyTex "__OTR__objects/object_dekunuts/gDekuNutsBodyTex"
static const ALIGN_ASSET(2) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex;

#define dgDekuNutsEyeTex "__OTR__objects/object_dekunuts/gDekuNutsEyeTex"
static const ALIGN_ASSET(2) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex;

#define dgDekuNutsSnoutTex "__OTR__objects/object_dekunuts/gDekuNutsSnoutTex"
static const ALIGN_ASSET(2) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex;

#define dgDekuNutsMouthTex "__OTR__objects/object_dekunuts/gDekuNutsMouthTex"
static const ALIGN_ASSET(2) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex;

#define dgDekuNutsFlowerDL "__OTR__objects/object_dekunuts/gDekuNutsFlowerDL"
static const ALIGN_ASSET(2) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL;

#define dgDekuNutsDekuNutDL "__OTR__objects/object_dekunuts/gDekuNutsDekuNutDL"
static const ALIGN_ASSET(2) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL;

#define dgDekuNutsDekuNutTex "__OTR__objects/object_dekunuts/gDekuNutsDekuNutTex"
static const ALIGN_ASSET(2) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex;

#define dgDekuNutsSkelLimbsLimb_00310CDL_0018C0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_00310CDL_0018C0"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0;

#define dgDekuNutsSkelLimbsLimb_003130DL_001BF0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003130DL_001BF0"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0;

#define dgDekuNutsSkelLimbsLimb_003154DL_001E58 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003154DL_001E58"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58;

#define dgDekuNutsSkelLimbsLimb_003178DL_001F50 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003178DL_001F50"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50;

#define dgDekuNutsSkelLimbsLimb_003184DL_001B48 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003184DL_001B48"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48;

#define dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031B4DL_0019F8"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8;

#define dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031C0DL_001AA8"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8;

#define dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031F0DL_001DA8"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8;

#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08"
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;


#endif // OBJECTS_OBJECT_DEKUNUTS_H
