#ifndef OBJECTS_OBJECT_GI_NIWATORI_H
#define OBJECTS_OBJECT_GI_NIWATORI_H 1

#include "align_asset_macro.h"

#define dobject_gi_niwatoriTex_000000 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000000"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000000[] = dobject_gi_niwatoriTex_000000;

#define dobject_gi_niwatoriTex_000800 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000800"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000800[] = dobject_gi_niwatoriTex_000800;

#define dgGiChickenColorDL "__OTR__objects/object_gi_niwatori/gGiChickenColorDL"
static const ALIGN_ASSET(2) char gGiChickenColorDL[] = dgGiChickenColorDL;

#define dgGiCojiroColorDL "__OTR__objects/object_gi_niwatori/gGiCojiroColorDL"
static const ALIGN_ASSET(2) char gGiCojiroColorDL[] = dgGiCojiroColorDL;

#define dgGiChickenDL "__OTR__objects/object_gi_niwatori/gGiChickenDL"
static const ALIGN_ASSET(2) char gGiChickenDL[] = dgGiChickenDL;

#define dgGiChickenEyesDL "__OTR__objects/object_gi_niwatori/gGiChickenEyesDL"
static const ALIGN_ASSET(2) char gGiChickenEyesDL[] = dgGiChickenEyesDL;

#endif // OBJECTS_OBJECT_GI_NIWATORI_H
