#ifndef OVERWORLD_SPOT10_ROOM_0_H
#define OVERWORLD_SPOT10_ROOM_0_H 1

#include "align_asset_macro.h"

#define dspot10_room_0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0DL_0025B0"
static const ALIGN_ASSET(2) char spot10_room_0DL_0025B0[] = dspot10_room_0DL_0025B0;

#define dspot10_room_0Set_0000B0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_0000B0DL_0025B0"
static const ALIGN_ASSET(2) char spot10_room_0Set_0000B0DL_0025B0[] = dspot10_room_0Set_0000B0DL_0025B0;

#define dspot10_room_0Set_000130DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_000130DL_0025B0"
static const ALIGN_ASSET(2) char spot10_room_0Set_000130DL_0025B0[] = dspot10_room_0Set_000130DL_0025B0;


#endif // OVERWORLD_SPOT10_ROOM_0_H
