#ifndef DUNGEONS_BMORI1_ROOM_7_H
#define DUNGEONS_BMORI1_ROOM_7_H 1

#include "align_asset_macro.h"

#define dBmori1_room_7Tex_007DD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_007DD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_007DD0[] = dBmori1_room_7Tex_007DD0;

#define dBmori1_room_7Tex_0085D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_0085D0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_0085D0[] = dBmori1_room_7Tex_0085D0;

#define dBmori1_room_7Tex_008DD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_008DD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_008DD0[] = dBmori1_room_7Tex_008DD0;

#define dBmori1_room_7Tex_0091D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_0091D0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_0091D0[] = dBmori1_room_7Tex_0091D0;

#define dBmori1_room_7Tex_0095D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_0095D0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_0095D0[] = dBmori1_room_7Tex_0095D0;

#define dBmori1_room_7Tex_009DD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_009DD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_009DD0[] = dBmori1_room_7Tex_009DD0;

#define dBmori1_room_7Tex_00A5D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00A5D0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00A5D0[] = dBmori1_room_7Tex_00A5D0;

#define dBmori1_room_7Tex_00ADD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00ADD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00ADD0[] = dBmori1_room_7Tex_00ADD0;

#define dBmori1_room_7Tex_00B5D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00B5D0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00B5D0[] = dBmori1_room_7Tex_00B5D0;

#define dBmori1_room_7Tex_00BDD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00BDD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00BDD0[] = dBmori1_room_7Tex_00BDD0;

#define dBmori1_room_7Tex_00CDD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00CDD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00CDD0[] = dBmori1_room_7Tex_00CDD0;

#define dBmori1_room_7Tex_00DDD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00DDD0"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00DDD0[] = dBmori1_room_7Tex_00DDD0;

#define dBmori1_room_7Tex_00EFD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00EFD8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00EFD8[] = dBmori1_room_7Tex_00EFD8;

#define dBmori1_room_7Tex_00FFD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_00FFD8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00FFD8[] = dBmori1_room_7Tex_00FFD8;

#define dBmori1_room_7Tex_010FD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_010FD8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_010FD8[] = dBmori1_room_7Tex_010FD8;

#define dBmori1_room_7Tex_0117D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_0117D8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_0117D8[] = dBmori1_room_7Tex_0117D8;

#define dBmori1_room_7Tex_011FD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_011FD8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_011FD8[] = dBmori1_room_7Tex_011FD8;

#define dBmori1_room_7DL_007D88 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7DL_007D88"
static const ALIGN_ASSET(2) char Bmori1_room_7DL_007D88[] = dBmori1_room_7DL_007D88;

#define dBmori1_room_7DL_00EFA8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7DL_00EFA8"
static const ALIGN_ASSET(2) char Bmori1_room_7DL_00EFA8[] = dBmori1_room_7DL_00EFA8;


#endif // DUNGEONS_BMORI1_ROOM_7_H
