#ifndef TEXTURES_VR_MLVR_STATIC_H
#define TEXTURES_VR_MLVR_STATIC_H 1

#include "align_asset_macro.h"

#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
static const ALIGN_ASSET(2) char gStableBgTex[] = dgStableBgTex;

#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;

#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;

#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;

#endif // TEXTURES_VR_MLVR_STATIC_H
