#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_4_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_4_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_4Tex_0028E0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_0028E0"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_0028E0[] = dice_doukutu_room_4Tex_0028E0;

#define dice_doukutu_room_4Tex_0030E0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_0030E0"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_0030E0[] = dice_doukutu_room_4Tex_0030E0;

#define dice_doukutu_room_4Tex_0038E0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_0038E0"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_0038E0[] = dice_doukutu_room_4Tex_0038E0;

#define dice_doukutu_room_4Tex_004650 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_004650"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_004650[] = dice_doukutu_room_4Tex_004650;

#define dice_doukutu_room_4Tex_005650 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_005650"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_005650[] = dice_doukutu_room_4Tex_005650;

#define dice_doukutu_room_4Tex_006650 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Tex_006650"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Tex_006650[] = dice_doukutu_room_4Tex_006650;

#define dice_doukutu_room_4DL_0028B8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4DL_0028B8"
static const ALIGN_ASSET(2) char ice_doukutu_room_4DL_0028B8[] = dice_doukutu_room_4DL_0028B8;

#define dice_doukutu_room_4DL_004638 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4DL_004638"
static const ALIGN_ASSET(2) char ice_doukutu_room_4DL_004638[] = dice_doukutu_room_4DL_004638;

#define dice_doukutu_room_4Set_0000F0DL_0028B8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Set_0000F0DL_0028B8"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Set_0000F0DL_0028B8[] = dice_doukutu_room_4Set_0000F0DL_0028B8;

#define dice_doukutu_room_4Set_0000F0DL_004638 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_4Set_0000F0DL_004638"
static const ALIGN_ASSET(2) char ice_doukutu_room_4Set_0000F0DL_004638[] = dice_doukutu_room_4Set_0000F0DL_004638;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_4_H
