#ifndef DUNGEONS_BDAN_ROOM_11_H
#define DUNGEONS_BDAN_ROOM_11_H 1

#include "align_asset_macro.h"

#define dbdan_room_11DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11DL_003958"
static const ALIGN_ASSET(2) char bdan_room_11DL_003958[] = dbdan_room_11DL_003958;

#define dbdan_room_11Set_000290DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11Set_000290DL_003958"
static const ALIGN_ASSET(2) char bdan_room_11Set_000290DL_003958[] = dbdan_room_11Set_000290DL_003958;


#endif // DUNGEONS_BDAN_ROOM_11_H
