#ifndef DUNGEONS_HIDAN_ROOM_7_H
#define DUNGEONS_HIDAN_ROOM_7_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_7Tex_001C48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001C48"
static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001C48[] = dHIDAN_room_7Tex_001C48;

#define dHIDAN_room_7Tex_001E48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001E48"
static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001E48[] = dHIDAN_room_7Tex_001E48;

#define dHIDAN_room_7Tex_002648 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002648"
static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002648[] = dHIDAN_room_7Tex_002648;

#define dHIDAN_room_7Tex_002A48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002A48"
static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002A48[] = dHIDAN_room_7Tex_002A48;

#define dHIDAN_room_7DL_000C80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_000C80"
static const ALIGN_ASSET(2) char HIDAN_room_7DL_000C80[] = dHIDAN_room_7DL_000C80;

#define dHIDAN_room_7DL_001948 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_001948"
static const ALIGN_ASSET(2) char HIDAN_room_7DL_001948[] = dHIDAN_room_7DL_001948;


#endif // DUNGEONS_HIDAN_ROOM_7_H
