#ifndef DUNGEONS_HIDAN_ROOM_24_H
#define DUNGEONS_HIDAN_ROOM_24_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_24Tex_003B38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003B38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003B38[] = dHIDAN_room_24Tex_003B38;

#define dHIDAN_room_24Tex_003F38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003F38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003F38[] = dHIDAN_room_24Tex_003F38;

#define dHIDAN_room_24Tex_004338 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004338"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004338[] = dHIDAN_room_24Tex_004338;

#define dHIDAN_room_24Tex_004738 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004738"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004738[] = dHIDAN_room_24Tex_004738;

#define dHIDAN_room_24Tex_004938 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004938"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004938[] = dHIDAN_room_24Tex_004938;

#define dHIDAN_room_24Tex_004D38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004D38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004D38[] = dHIDAN_room_24Tex_004D38;

#define dHIDAN_room_24DL_003A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003A10"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_003A10[] = dHIDAN_room_24DL_003A10;

#define dHIDAN_room_24DL_0019B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0019B0"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_0019B0[] = dHIDAN_room_24DL_0019B0;

#define dHIDAN_room_24DL_003660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003660"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_003660[] = dHIDAN_room_24DL_003660;

#define dHIDAN_room_24DL_0030C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0030C0"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_0030C0[] = dHIDAN_room_24DL_0030C0;


#endif // DUNGEONS_HIDAN_ROOM_24_H
