#ifndef DUNGEONS_YDAN_ROOM_10_H
#define DUNGEONS_YDAN_ROOM_10_H 1

#include "align_asset_macro.h"

#define dydan_room_10Tex_001BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_001BE0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_001BE0[] = dydan_room_10Tex_001BE0;

#define dydan_room_10Tex_0023E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0023E0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_0023E0[] = dydan_room_10Tex_0023E0;

#define dydan_room_10Tex_002BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_002BE0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_002BE0[] = dydan_room_10Tex_002BE0;

#define dydan_room_10Tex_0033E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0033E0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_0033E0[] = dydan_room_10Tex_0033E0;

#define dydan_room_10Tex_003DF8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_003DF8"
static const ALIGN_ASSET(2) char ydan_room_10Tex_003DF8[] = dydan_room_10Tex_003DF8;

#define dydan_room_10DL_001370 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_001370"
static const ALIGN_ASSET(2) char ydan_room_10DL_001370[] = dydan_room_10DL_001370;

#define dydan_room_10DL_003D20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_003D20"
static const ALIGN_ASSET(2) char ydan_room_10DL_003D20[] = dydan_room_10DL_003D20;


#endif // DUNGEONS_YDAN_ROOM_10_H
