#ifndef OBJECTS_OBJECT_UMAJUMP_H
#define OBJECTS_OBJECT_UMAJUMP_H 1

#include "align_asset_macro.h"

#define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex"
static const ALIGN_ASSET(2) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex;

#define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex"
static const ALIGN_ASSET(2) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex;

#define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL"
static const ALIGN_ASSET(2) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL;

#define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol"
static const ALIGN_ASSET(2) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol;

#endif // OBJECTS_OBJECT_UMAJUMP_H
