#ifndef OBJECTS_OBJECT_GANON_OBJECTS_H
#define OBJECTS_OBJECT_GANON_OBJECTS_H 1

#include "align_asset_macro.h"

#define dobject_ganon_objects_DL_0000C0 "__OTR__objects/object_ganon_objects/object_ganon_objects_DL_0000C0"
static const ALIGN_ASSET(2) char object_ganon_objects_DL_0000C0[] = dobject_ganon_objects_DL_0000C0;

#define dobject_ganon_objects_Tex_000170 "__OTR__objects/object_ganon_objects/object_ganon_objects_Tex_000170"
static const ALIGN_ASSET(2) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170;

#endif // OBJECTS_OBJECT_GANON_OBJECTS_H
