#ifndef INDOORS_KOKIRI_HOME3_SCENE_H
#define INDOORS_KOKIRI_HOME3_SCENE_H 1

#include "align_asset_macro.h"

#define dkokiri_home3_sceneCollisionHeader_001774 "__OTR__scenes/shared/kokiri_home3_scene/kokiri_home3_sceneCollisionHeader_001774"
static const ALIGN_ASSET(2) char kokiri_home3_sceneCollisionHeader_001774[] = dkokiri_home3_sceneCollisionHeader_001774;


#endif // INDOORS_KOKIRI_HOME3_SCENE_H
