#ifndef Z_EN_YUKABYUN_H
#define Z_EN_YUKABYUN_H

#include <libultraship/libultra.h>
#include "global.h"

struct EnYukabyun;

typedef void (*EnYukabyunActionFunc)(struct EnYukabyun*, PlayState*);

typedef struct EnYukabyun {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ EnYukabyunActionFunc actionfunc;
    /* 0x0150 */ s16 unk_150;
    /* 0x0152 */ u8 unk_152;
    /* 0x0154 */ ColliderCylinder collider;
} EnYukabyun; // size = 0x01A0

#endif
