#ifndef DUNGEONS_GANONTIKASONOGO_SCENE_H
#define DUNGEONS_GANONTIKASONOGO_SCENE_H 1

#include "align_asset_macro.h"

#define dganontikasonogo_sceneTex_002B00 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_sceneTex_002B00"
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_002B00[] = dganontikasonogo_sceneTex_002B00;

#define dganontikasonogo_sceneTex_003B00 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_sceneTex_003B00"
static const ALIGN_ASSET(2) char ganontikasonogo_sceneTex_003B00[] = dganontikasonogo_sceneTex_003B00;

#define dganontikasonogo_sceneCollisionHeader_002ACC "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_sceneCollisionHeader_002ACC"
static const ALIGN_ASSET(2) char ganontikasonogo_sceneCollisionHeader_002ACC[] = dganontikasonogo_sceneCollisionHeader_002ACC;


#endif // DUNGEONS_GANONTIKASONOGO_SCENE_H
