#ifndef DUNGEONS_MORIBOSSROOM_SCENE_H
#define DUNGEONS_MORIBOSSROOM_SCENE_H 1

#include "align_asset_macro.h"

#define dmoribossroom_sceneTex_000CF8 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTex_000CF8"
static const ALIGN_ASSET(2) char moribossroom_sceneTex_000CF8[] = dmoribossroom_sceneTex_000CF8;

#define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTex_0010F8"
static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8;

#define dmoribossroom_sceneTLUT_000B50 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTLUT_000B50"
static const ALIGN_ASSET(2) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50;

#define dmoribossroom_sceneCollisionHeader_000B1C "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneCollisionHeader_000B1C"
static const ALIGN_ASSET(2) char moribossroom_sceneCollisionHeader_000B1C[] = dmoribossroom_sceneCollisionHeader_000B1C;


#endif // DUNGEONS_MORIBOSSROOM_SCENE_H
