#ifndef OBJECTS_OBJECT_ZL2_ANIME2_H
#define OBJECTS_OBJECT_ZL2_ANIME2_H 1

#include "align_asset_macro.h"

#define dgZelda2Anime2Anim_0001D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0001D8"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0001D8[] = dgZelda2Anime2Anim_0001D8;

#define dgZelda2Anime2Anim_0004F4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0004F4"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0004F4[] = dgZelda2Anime2Anim_0004F4;

#define dgZelda2Anime2Anim_001110 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001110"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_001110[] = dgZelda2Anime2Anim_001110;

#define dgZelda2Anime2Anim_0014DC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0014DC"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0014DC[] = dgZelda2Anime2Anim_0014DC;

#define dgZelda2Anime2Anim_001D8C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001D8C"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_001D8C[] = dgZelda2Anime2Anim_001D8C;

#define dgZelda2Anime2Anim_00210C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00210C"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00210C[] = dgZelda2Anime2Anim_00210C;

#define dgZelda2Anime2Anim_002348 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002348"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_002348[] = dgZelda2Anime2Anim_002348;

#define dgZelda2Anime2Anim_002710 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002710"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_002710[] = dgZelda2Anime2Anim_002710;

#define dgZelda2Anime2Anim_002E54 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002E54"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_002E54[] = dgZelda2Anime2Anim_002E54;

#define dgZelda2Anime2Anim_00322C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00322C"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00322C[] = dgZelda2Anime2Anim_00322C;

#define dgZelda2Anime2Anim_0038C0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0038C0"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0038C0[] = dgZelda2Anime2Anim_0038C0;

#define dgZelda2Anime2Anim_003D20 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003D20"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_003D20[] = dgZelda2Anime2Anim_003D20;

#define dgZelda2Anime2Anim_003FF8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003FF8"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_003FF8[] = dgZelda2Anime2Anim_003FF8;

#define dgZelda2Anime2Anim_004408 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_004408"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_004408[] = dgZelda2Anime2Anim_004408;

#define dgZelda2Anime2Anim_00499C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00499C"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00499C[] = dgZelda2Anime2Anim_00499C;

#define dgZelda2Anime2Anim_005248 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005248"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_005248[] = dgZelda2Anime2Anim_005248;

#define dgZelda2Anime2Anim_0054E0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0054E0"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0054E0[] = dgZelda2Anime2Anim_0054E0;

#define dgZelda2Anime2Anim_005A0C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005A0C"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_005A0C[] = dgZelda2Anime2Anim_005A0C;

#define dgZelda2Anime2Anim_0061C4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0061C4"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0061C4[] = dgZelda2Anime2Anim_0061C4;

#define dgZelda2Anime2Anim_006508 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006508"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_006508[] = dgZelda2Anime2Anim_006508;

#define dgZelda2Anime2Anim_006AB0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006AB0"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_006AB0[] = dgZelda2Anime2Anim_006AB0;

#define dgZelda2Anime2Anim_006F04 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006F04"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_006F04[] = dgZelda2Anime2Anim_006F04;

#define dgZelda2Anime2Anim_007664 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007664"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_007664[] = dgZelda2Anime2Anim_007664;

#define dgZelda2Anime2Anim_007A78 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007A78"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_007A78[] = dgZelda2Anime2Anim_007A78;

#define dgZelda2Anime2Anim_007C84 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007C84"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_007C84[] = dgZelda2Anime2Anim_007C84;

#define dgZelda2Anime2Anim_008050 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008050"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_008050[] = dgZelda2Anime2Anim_008050;

#define dgZelda2Anime2Anim_0082F8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0082F8"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0082F8[] = dgZelda2Anime2Anim_0082F8;

#define dgZelda2Anime2Anim_008684 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008684"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_008684[] = dgZelda2Anime2Anim_008684;

#define dgZelda2Anime2Anim_008AD0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008AD0"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_008AD0[] = dgZelda2Anime2Anim_008AD0;

#define dgZelda2Anime2Anim_0091D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0091D8"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0091D8[] = dgZelda2Anime2Anim_0091D8;

#define dgZelda2Anime2Anim_0099A0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0099A0"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_0099A0[] = dgZelda2Anime2Anim_0099A0;

#define dgZelda2Anime2Anim_009BE4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009BE4"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_009BE4[] = dgZelda2Anime2Anim_009BE4;

#define dgZelda2Anime2Anim_009FBC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009FBC"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_009FBC[] = dgZelda2Anime2Anim_009FBC;

#define dgZelda2Anime2Anim_00A334 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A334"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00A334[] = dgZelda2Anime2Anim_00A334;

#define dgZelda2Anime2Anim_00A598 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A598"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00A598[] = dgZelda2Anime2Anim_00A598;

#define dgZelda2Anime2Anim_00AACC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00AACC"
static const ALIGN_ASSET(2) char gZelda2Anime2Anim_00AACC[] = dgZelda2Anime2Anim_00AACC;

#endif // OBJECTS_OBJECT_ZL2_ANIME2_H
