#ifndef DUNGEONS_YDAN_BOSS_ROOM_1_H
#define DUNGEONS_YDAN_BOSS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dydan_boss_room_1Tex_003B38 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_003B38"
static const ALIGN_ASSET(2) char ydan_boss_room_1Tex_003B38[] = dydan_boss_room_1Tex_003B38;

#define dydan_boss_room_1Tex_004B38 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_004B38"
static const ALIGN_ASSET(2) char ydan_boss_room_1Tex_004B38[] = dydan_boss_room_1Tex_004B38;

#define dydan_boss_room_1Tex_005338 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005338"
static const ALIGN_ASSET(2) char ydan_boss_room_1Tex_005338[] = dydan_boss_room_1Tex_005338;

#define dydan_boss_room_1Tex_005FE8 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1Tex_005FE8"
static const ALIGN_ASSET(2) char ydan_boss_room_1Tex_005FE8[] = dydan_boss_room_1Tex_005FE8;

#define dydan_boss_room_1DL_003B28 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_003B28"
static const ALIGN_ASSET(2) char ydan_boss_room_1DL_003B28[] = dydan_boss_room_1DL_003B28;

#define dydan_boss_room_1DL_005FD8 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_1DL_005FD8"
static const ALIGN_ASSET(2) char ydan_boss_room_1DL_005FD8[] = dydan_boss_room_1DL_005FD8;


#endif // DUNGEONS_YDAN_BOSS_ROOM_1_H
