#ifndef DUNGEONS_BMORI1_ROOM_13_H
#define DUNGEONS_BMORI1_ROOM_13_H 1

#include "align_asset_macro.h"

#define dBmori1_room_13Tex_004CD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_004CD0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_004CD0[] = dBmori1_room_13Tex_004CD0;

#define dBmori1_room_13Tex_0054D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0054D0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0054D0[] = dBmori1_room_13Tex_0054D0;

#define dBmori1_room_13Tex_005CD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_005CD0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_005CD0[] = dBmori1_room_13Tex_005CD0;

#define dBmori1_room_13Tex_0064D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0064D0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0064D0[] = dBmori1_room_13Tex_0064D0;

#define dBmori1_room_13Tex_006CD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_006CD0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_006CD0[] = dBmori1_room_13Tex_006CD0;

#define dBmori1_room_13Tex_0074D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0074D0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0074D0[] = dBmori1_room_13Tex_0074D0;

#define dBmori1_room_13Tex_0078D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0078D0"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0078D0[] = dBmori1_room_13Tex_0078D0;

#define dBmori1_room_13Tex_0082A8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0082A8"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0082A8[] = dBmori1_room_13Tex_0082A8;

#define dBmori1_room_13DL_004CB8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13DL_004CB8"
static const ALIGN_ASSET(2) char Bmori1_room_13DL_004CB8[] = dBmori1_room_13DL_004CB8;

#define dBmori1_room_13DL_008298 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13DL_008298"
static const ALIGN_ASSET(2) char Bmori1_room_13DL_008298[] = dBmori1_room_13DL_008298;


#endif // DUNGEONS_BMORI1_ROOM_13_H
