#ifndef DUNGEONS_MIZUSIN_BS_ROOM_0_H
#define DUNGEONS_MIZUSIN_BS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dMIZUsin_bs_room_0Tex_001470 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_001470"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_001470[] = dMIZUsin_bs_room_0Tex_001470;

#define dMIZUsin_bs_room_0Tex_001C70 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_001C70"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_001C70[] = dMIZUsin_bs_room_0Tex_001C70;

#define dMIZUsin_bs_room_0Tex_002470 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_002470"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_002470[] = dMIZUsin_bs_room_0Tex_002470;

#define dMIZUsin_bs_room_0Tex_002C70 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_002C70"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_002C70[] = dMIZUsin_bs_room_0Tex_002C70;

#define dMIZUsin_bs_room_0Tex_003470 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_003470"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_003470[] = dMIZUsin_bs_room_0Tex_003470;

#define dMIZUsin_bs_room_0Tex_003C70 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_003C70"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_003C70[] = dMIZUsin_bs_room_0Tex_003C70;

#define dMIZUsin_bs_room_0DL_001460 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0DL_001460"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0DL_001460[] = dMIZUsin_bs_room_0DL_001460;


#endif // DUNGEONS_MIZUSIN_BS_ROOM_0_H
