#ifndef OBJECTS_OBJECT_GI_DEKUPOUCH_H
#define OBJECTS_OBJECT_GI_DEKUPOUCH_H 1

#include "align_asset_macro.h"

#define dobject_gi_dekupouchTex_000000 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000000"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000;

#define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;

#define dgGiBulletBagColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagColorDL"
static const ALIGN_ASSET(2) char gGiBulletBagColorDL[] = dgGiBulletBagColorDL;

#define dgGiBulletBag50ColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50ColorDL"
static const ALIGN_ASSET(2) char gGiBulletBag50ColorDL[] = dgGiBulletBag50ColorDL;

#define dgGiBulletBagStringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringColorDL"
static const ALIGN_ASSET(2) char gGiBulletBagStringColorDL[] = dgGiBulletBagStringColorDL;

#define dgGiBulletBag50StringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50StringColorDL"
static const ALIGN_ASSET(2) char gGiBulletBag50StringColorDL[] = dgGiBulletBag50StringColorDL;

#define dgGiBulletBagDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagDL"
static const ALIGN_ASSET(2) char gGiBulletBagDL[] = dgGiBulletBagDL;

#define dgGiBulletBagStringDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringDL"
static const ALIGN_ASSET(2) char gGiBulletBagStringDL[] = dgGiBulletBagStringDL;

#define dgGiBulletBagWritingDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagWritingDL"
static const ALIGN_ASSET(2) char gGiBulletBagWritingDL[] = dgGiBulletBagWritingDL;

#endif // OBJECTS_OBJECT_GI_DEKUPOUCH_H
