#ifndef DUNGEONS_DDAN_ROOM_16_H
#define DUNGEONS_DDAN_ROOM_16_H 1

#include "align_asset_macro.h"

#define dddan_room_16Tex_002158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;

#define dddan_room_16Tex_003158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003158;

#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;

#define dddan_room_16Tex_004158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_004158[] = dddan_room_16Tex_004158;

#define dddan_room_16Tex_004958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004958"
static const ALIGN_ASSET(2) char ddan_room_16Tex_004958[] = dddan_room_16Tex_004958;

#define dddan_room_16Tex_005158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005158"
static const ALIGN_ASSET(2) char ddan_room_16Tex_005158[] = dddan_room_16Tex_005158;

#define dddan_room_16DL_0009D0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009D0"
static const ALIGN_ASSET(2) char ddan_room_16DL_0009D0[] = dddan_room_16DL_0009D0;

#define dddan_room_16DL_0019B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0019B8"
static const ALIGN_ASSET(2) char ddan_room_16DL_0019B8[] = dddan_room_16DL_0019B8;


#endif // DUNGEONS_DDAN_ROOM_16_H
