#ifndef OVERWORLD_SPOT10_ROOM_4_H
#define OVERWORLD_SPOT10_ROOM_4_H 1

#include "align_asset_macro.h"

#define dspot10_room_4DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4DL_002490"
static const ALIGN_ASSET(2) char spot10_room_4DL_002490[] = dspot10_room_4DL_002490;

#define dspot10_room_4Set_0000B0DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4Set_0000B0DL_002490"
static const ALIGN_ASSET(2) char spot10_room_4Set_0000B0DL_002490[] = dspot10_room_4Set_0000B0DL_002490;

#define dspot10_room_4Set_000130DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4Set_000130DL_002490"
static const ALIGN_ASSET(2) char spot10_room_4Set_000130DL_002490[] = dspot10_room_4Set_000130DL_002490;


#endif // OVERWORLD_SPOT10_ROOM_4_H
