#ifndef DUNGEONS_JYASINZOU_ROOM_11_H
#define DUNGEONS_JYASINZOU_ROOM_11_H 1

#include "align_asset_macro.h"

#define djyasinzou_room_11Tex_000780 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11Tex_000780"
static const ALIGN_ASSET(2) char jyasinzou_room_11Tex_000780[] = djyasinzou_room_11Tex_000780;

#define djyasinzou_room_11DL_000E40 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000E40"
static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000E40[] = djyasinzou_room_11DL_000E40;

#define djyasinzou_room_11DL_000530 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000530"
static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000530[] = djyasinzou_room_11DL_000530;


#endif // DUNGEONS_JYASINZOU_ROOM_11_H
