#ifndef OBJECTS_OBJECT_DNK_H
#define OBJECTS_OBJECT_DNK_H 1

#include "align_asset_macro.h"

#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;

#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;

#define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650"
static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;

#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;

#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;

#define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel"
static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel;

#define dgDntStageSpitAnim "__OTR__objects/object_dnk/gDntStageSpitAnim"
static const ALIGN_ASSET(2) char gDntStageSpitAnim[] = dgDntStageSpitAnim;

#define dgDntStageHideAnim "__OTR__objects/object_dnk/gDntStageHideAnim"
static const ALIGN_ASSET(2) char gDntStageHideAnim[] = dgDntStageHideAnim;

#define dgDntStageDanceAnim "__OTR__objects/object_dnk/gDntStageDanceAnim"
static const ALIGN_ASSET(2) char gDntStageDanceAnim[] = dgDntStageDanceAnim;

#define dgDntStageUnburrowAnim "__OTR__objects/object_dnk/gDntStageUnburrowAnim"
static const ALIGN_ASSET(2) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim;

#define dgDntStageUpAnim "__OTR__objects/object_dnk/gDntStageUpAnim"
static const ALIGN_ASSET(2) char gDntStageUpAnim[] = dgDntStageUpAnim;

#define dgDntStageWalkAnim "__OTR__objects/object_dnk/gDntStageWalkAnim"
static const ALIGN_ASSET(2) char gDntStageWalkAnim[] = dgDntStageWalkAnim;

#define dgDntStageEyeOpenTex "__OTR__objects/object_dnk/gDntStageEyeOpenTex"
static const ALIGN_ASSET(2) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex;

#define dgDntStageEyeHalfTex "__OTR__objects/object_dnk/gDntStageEyeHalfTex"
static const ALIGN_ASSET(2) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex;

#define dgDntStageEyeShutTex "__OTR__objects/object_dnk/gDntStageEyeShutTex"
static const ALIGN_ASSET(2) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex;

#define dgDntStageFlowerDL "__OTR__objects/object_dnk/gDntStageFlowerDL"
static const ALIGN_ASSET(2) char gDntStageFlowerDL[] = dgDntStageFlowerDL;

#define dgDntStageNutDL "__OTR__objects/object_dnk/gDntStageNutDL"
static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL;

#define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim"
static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim;

#define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;

#define dgDntStageSkelLimbsLimb_002A5CDL_0013B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A5CDL_0013B0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0;

#define dgDntStageSkelLimbsLimb_002A68DL_0015E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A68DL_0015E0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0;

#define dgDntStageSkelLimbsLimb_002A74DL_001670 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A74DL_001670"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670;

#define dgDntStageSkelLimbsLimb_002A80DL_0014B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A80DL_0014B0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0;

#define dgDntStageSkelLimbsLimb_002A8CDL_001548 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A8CDL_001548"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548;

#define dgDntStageSkelLimbsLimb_002A98DL_001298 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A98DL_001298"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298;

#define dgDntStageSkelLimbsLimb_002AA4DL_001150 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AA4DL_001150"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150;

#define dgDntStageSkelLimbsLimb_002AB0DL_001700 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AB0DL_001700"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700;

#define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;


#endif // OBJECTS_OBJECT_DNK_H
