#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_8_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_8_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_8DL_0018F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_8DL_0018F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_8DL_0018F8[] = dice_doukutu_room_8DL_0018F8;

#define dice_doukutu_room_8Set_000100DL_0018F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_8Set_000100DL_0018F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_8Set_000100DL_0018F8[] = dice_doukutu_room_8Set_000100DL_0018F8;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_8_H
