#ifndef OBJECTS_OBJECT_TRAP_H
#define OBJECTS_OBJECT_TRAP_H 1

#include "align_asset_macro.h"

#define dgSlidingBladeTrapTex_0000 "__OTR__objects/object_trap/gSlidingBladeTrapTex_0000"
static const ALIGN_ASSET(2) char gSlidingBladeTrapTex_0000[] = dgSlidingBladeTrapTex_0000;

#define dgSlidingBladeTrapBoltsTex "__OTR__objects/object_trap/gSlidingBladeTrapBoltsTex"
static const ALIGN_ASSET(2) char gSlidingBladeTrapBoltsTex[] = dgSlidingBladeTrapBoltsTex;

#define dgSlidingBladeTrapGradientTex "__OTR__objects/object_trap/gSlidingBladeTrapGradientTex"
static const ALIGN_ASSET(2) char gSlidingBladeTrapGradientTex[] = dgSlidingBladeTrapGradientTex;

#define dgLandmineBillboardTex "__OTR__objects/object_trap/gLandmineBillboardTex"
static const ALIGN_ASSET(2) char gLandmineBillboardTex[] = dgLandmineBillboardTex;

#define dgSlidingBladeTrapDL "__OTR__objects/object_trap/gSlidingBladeTrapDL"
static const ALIGN_ASSET(2) char gSlidingBladeTrapDL[] = dgSlidingBladeTrapDL;

#define dgLandmineBillboardDL "__OTR__objects/object_trap/gLandmineBillboardDL"
static const ALIGN_ASSET(2) char gLandmineBillboardDL[] = dgLandmineBillboardDL;

#define dgUnusedSpikeDL "__OTR__objects/object_trap/gUnusedSpikeDL"
static const ALIGN_ASSET(2) char gUnusedSpikeDL[] = dgUnusedSpikeDL;

#endif // OBJECTS_OBJECT_TRAP_H
