#ifndef OBJECTS_OBJECT_GJ_H
#define OBJECTS_OBJECT_GJ_H 1

#include "align_asset_macro.h"

#define dobject_gjTex_003B20 "__OTR__objects/object_gj/object_gjTex_003B20"
static const ALIGN_ASSET(2) char object_gjTex_003B20[] = dobject_gjTex_003B20;

#define dobject_gjTex_003C20 "__OTR__objects/object_gj/object_gjTex_003C20"
static const ALIGN_ASSET(2) char object_gjTex_003C20[] = dobject_gjTex_003C20;

#define dobject_gjTex_003D20 "__OTR__objects/object_gj/object_gjTex_003D20"
static const ALIGN_ASSET(2) char object_gjTex_003D20[] = dobject_gjTex_003D20;

#define dobject_gjTex_003F20 "__OTR__objects/object_gj/object_gjTex_003F20"
static const ALIGN_ASSET(2) char object_gjTex_003F20[] = dobject_gjTex_003F20;

#define dobject_gjTex_004F20 "__OTR__objects/object_gj/object_gjTex_004F20"
static const ALIGN_ASSET(2) char object_gjTex_004F20[] = dobject_gjTex_004F20;

#define dobject_gjTex_005F20 "__OTR__objects/object_gj/object_gjTex_005F20"
static const ALIGN_ASSET(2) char object_gjTex_005F20[] = dobject_gjTex_005F20;

#define dobject_gjTex_006F20 "__OTR__objects/object_gj/object_gjTex_006F20"
static const ALIGN_ASSET(2) char object_gjTex_006F20[] = dobject_gjTex_006F20;

#define dobject_gjTex_007320 "__OTR__objects/object_gj/object_gjTex_007320"
static const ALIGN_ASSET(2) char object_gjTex_007320[] = dobject_gjTex_007320;

#define dobject_gjTex_007720 "__OTR__objects/object_gj/object_gjTex_007720"
static const ALIGN_ASSET(2) char object_gjTex_007720[] = dobject_gjTex_007720;

#define dobject_gjTex_007B20 "__OTR__objects/object_gj/object_gjTex_007B20"
static const ALIGN_ASSET(2) char object_gjTex_007B20[] = dobject_gjTex_007B20;

#define dgGanonsCastleRubbleAroundArenaDL "__OTR__objects/object_gj/gGanonsCastleRubbleAroundArenaDL"
static const ALIGN_ASSET(2) char gGanonsCastleRubbleAroundArenaDL[] = dgGanonsCastleRubbleAroundArenaDL;

#define dgGanonsCastleRubbleAroundArenaCol "__OTR__objects/object_gj/gGanonsCastleRubbleAroundArenaCol"
static const ALIGN_ASSET(2) char gGanonsCastleRubbleAroundArenaCol[] = dgGanonsCastleRubbleAroundArenaCol;

#define dgGanonsCastleRubble4DL "__OTR__objects/object_gj/gGanonsCastleRubble4DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble4DL[] = dgGanonsCastleRubble4DL;

#define dgGanonsCastleRubble4Col "__OTR__objects/object_gj/gGanonsCastleRubble4Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble4Col[] = dgGanonsCastleRubble4Col;

#define dgGanonsCastleRubble5DL "__OTR__objects/object_gj/gGanonsCastleRubble5DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble5DL[] = dgGanonsCastleRubble5DL;

#define dgGanonsCastleRubble5Col "__OTR__objects/object_gj/gGanonsCastleRubble5Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble5Col[] = dgGanonsCastleRubble5Col;

#define dgGanonsCastleRubble6DL "__OTR__objects/object_gj/gGanonsCastleRubble6DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble6DL[] = dgGanonsCastleRubble6DL;

#define dgGanonsCastleRubble6Col "__OTR__objects/object_gj/gGanonsCastleRubble6Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble6Col[] = dgGanonsCastleRubble6Col;

#define dgGanonsCastleRubble7DL "__OTR__objects/object_gj/gGanonsCastleRubble7DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble7DL[] = dgGanonsCastleRubble7DL;

#define dgGanonsCastleRubble7Col "__OTR__objects/object_gj/gGanonsCastleRubble7Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble7Col[] = dgGanonsCastleRubble7Col;

#define dgGanonsCastleRubble2DL "__OTR__objects/object_gj/gGanonsCastleRubble2DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble2DL[] = dgGanonsCastleRubble2DL;

#define dgGanonsCastleRubble2Col "__OTR__objects/object_gj/gGanonsCastleRubble2Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble2Col[] = dgGanonsCastleRubble2Col;

#define dgGanonsCastleRubble3DL "__OTR__objects/object_gj/gGanonsCastleRubble3DL"
static const ALIGN_ASSET(2) char gGanonsCastleRubble3DL[] = dgGanonsCastleRubble3DL;

#define dgGanonsCastleRubble3Col "__OTR__objects/object_gj/gGanonsCastleRubble3Col"
static const ALIGN_ASSET(2) char gGanonsCastleRubble3Col[] = dgGanonsCastleRubble3Col;

#define dgGanonsCastleRubbleTallDL "__OTR__objects/object_gj/gGanonsCastleRubbleTallDL"
static const ALIGN_ASSET(2) char gGanonsCastleRubbleTallDL[] = dgGanonsCastleRubbleTallDL;

#define dgGanonsCastleRubbleTallCol "__OTR__objects/object_gj/gGanonsCastleRubbleTallCol"
static const ALIGN_ASSET(2) char gGanonsCastleRubbleTallCol[] = dgGanonsCastleRubbleTallCol;

#define dgGanonsCastleUnusedSpikeVariantTex "__OTR__objects/object_gj/gGanonsCastleUnusedSpikeVariantTex"
static const ALIGN_ASSET(2) char gGanonsCastleUnusedSpikeVariantTex[] = dgGanonsCastleUnusedSpikeVariantTex;

#define dgGanonsCastleUnusedWallTex "__OTR__objects/object_gj/gGanonsCastleUnusedWallTex"
static const ALIGN_ASSET(2) char gGanonsCastleUnusedWallTex[] = dgGanonsCastleUnusedWallTex;

#define dgGanonsCastleUnusedTex_00A320 "__OTR__objects/object_gj/gGanonsCastleUnusedTex_00A320"
static const ALIGN_ASSET(2) char gGanonsCastleUnusedTex_00A320[] = dgGanonsCastleUnusedTex_00A320;

#endif // OBJECTS_OBJECT_GJ_H
