#ifndef DUNGEONS_BMORI1_ROOM_6_H
#define DUNGEONS_BMORI1_ROOM_6_H 1

#include "align_asset_macro.h"

#define dBmori1_room_6Tex_006630 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_006630"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_006630[] = dBmori1_room_6Tex_006630;

#define dBmori1_room_6Tex_006E30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_006E30"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_006E30[] = dBmori1_room_6Tex_006E30;

#define dBmori1_room_6Tex_007630 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_007630"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_007630[] = dBmori1_room_6Tex_007630;

#define dBmori1_room_6Tex_007A30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_007A30"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_007A30[] = dBmori1_room_6Tex_007A30;

#define dBmori1_room_6Tex_008230 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_008230"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_008230[] = dBmori1_room_6Tex_008230;

#define dBmori1_room_6Tex_008A30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_008A30"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_008A30[] = dBmori1_room_6Tex_008A30;

#define dBmori1_room_6Tex_008C30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_008C30"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_008C30[] = dBmori1_room_6Tex_008C30;

#define dBmori1_room_6DL_0065D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6DL_0065D0"
static const ALIGN_ASSET(2) char Bmori1_room_6DL_0065D0[] = dBmori1_room_6DL_0065D0;


#endif // DUNGEONS_BMORI1_ROOM_6_H
