#ifndef DUNGEONS_JYASINZOU_ROOM_22_H
#define DUNGEONS_JYASINZOU_ROOM_22_H 1

#include "align_asset_macro.h"

#define djyasinzou_room_22Tex_001468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001468"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001468[] = djyasinzou_room_22Tex_001468;

#define djyasinzou_room_22Tex_001C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001C68"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001C68[] = djyasinzou_room_22Tex_001C68;

#define djyasinzou_room_22Tex_002468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002468"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002468[] = djyasinzou_room_22Tex_002468;

#define djyasinzou_room_22Tex_002868 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002868"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002868[] = djyasinzou_room_22Tex_002868;

#define djyasinzou_room_22DL_0005D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0005D0"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0005D0[] = djyasinzou_room_22DL_0005D0;

#define djyasinzou_room_22DL_000B30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000B30"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000B30[] = djyasinzou_room_22DL_000B30;

#define djyasinzou_room_22DL_000E48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000E48"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000E48[] = djyasinzou_room_22DL_000E48;

#define djyasinzou_room_22DL_0012C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0012C8"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0012C8[] = djyasinzou_room_22DL_0012C8;


#endif // DUNGEONS_JYASINZOU_ROOM_22_H
