#ifndef OBJECTS_OBJECT_GELDB_H
#define OBJECTS_OBJECT_GELDB_H 1

#include "align_asset_macro.h"

#define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700"
static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700;

#define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740"
static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740;

#define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780"
static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780;

#define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880"
static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880;

#define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980"
static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980;

#define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80"
static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;

#define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80"
static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;

#define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68"
static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;

#define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8"
static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;

#define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8"
static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;

#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;

#define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8"
static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;

#define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28"
static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;

#define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28"
static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;

#define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28"
static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;

#define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500"
static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;

#define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel"
static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel;

#define dgGerudoRedJumpAnim "__OTR__objects/object_geldb/gGerudoRedJumpAnim"
static const ALIGN_ASSET(2) char gGerudoRedJumpAnim[] = dgGerudoRedJumpAnim;

#define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim"
static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim;

#define dgGerudoRedSidestepAnim "__OTR__objects/object_geldb/gGerudoRedSidestepAnim"
static const ALIGN_ASSET(2) char gGerudoRedSidestepAnim[] = dgGerudoRedSidestepAnim;

#define dgGerudoRedFlipAnim "__OTR__objects/object_geldb/gGerudoRedFlipAnim"
static const ALIGN_ASSET(2) char gGerudoRedFlipAnim[] = dgGerudoRedFlipAnim;

#define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim"
static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim;

#define dgGerudoRedSlashAnim "__OTR__objects/object_geldb/gGerudoRedSlashAnim"
static const ALIGN_ASSET(2) char gGerudoRedSlashAnim[] = dgGerudoRedSlashAnim;

#define dgGerudoRedSpinAttackAnim "__OTR__objects/object_geldb/gGerudoRedSpinAttackAnim"
static const ALIGN_ASSET(2) char gGerudoRedSpinAttackAnim[] = dgGerudoRedSpinAttackAnim;

#define dgGerudoRedDamageAnim "__OTR__objects/object_geldb/gGerudoRedDamageAnim"
static const ALIGN_ASSET(2) char gGerudoRedDamageAnim[] = dgGerudoRedDamageAnim;

#define dgGerudoRedDefeatAnim "__OTR__objects/object_geldb/gGerudoRedDefeatAnim"
static const ALIGN_ASSET(2) char gGerudoRedDefeatAnim[] = dgGerudoRedDefeatAnim;

#define dgGerudoRedBlockAnim "__OTR__objects/object_geldb/gGerudoRedBlockAnim"
static const ALIGN_ASSET(2) char gGerudoRedBlockAnim[] = dgGerudoRedBlockAnim;

#define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim"
static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim;

#define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex;

#define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex;

#define dgGerudoRedEyeShutTex "__OTR__objects/object_geldb/gGerudoRedEyeShutTex"
static const ALIGN_ASSET(2) char gGerudoRedEyeShutTex[] = dgGerudoRedEyeShutTex;

#define dsGerudoRedTexHint1 "__OTR__objects/object_geldb/sGerudoRedTexHint1"
static const ALIGN_ASSET(2) char sGerudoRedTexHint1[] = dsGerudoRedTexHint1;

#define dsGerudoRedTexHint2 "__OTR__objects/object_geldb/sGerudoRedTexHint2"
static const ALIGN_ASSET(2) char sGerudoRedTexHint2[] = dsGerudoRedTexHint2;

#define dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0;

#define dgGerudoRedSkelLimbsLimb_00A30CDL_009A60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A30CDL_009A60"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60;

#define dgGerudoRedSkelLimbsLimb_00A318DL_0099A8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A318DL_0099A8"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8;

#define dgGerudoRedSkelLimbsLimb_00A324DL_009B50 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A324DL_009B50"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] = dgGerudoRedSkelLimbsLimb_00A324DL_009B50;

#define dgGerudoRedSkelLimbsLimb_00A330DL_004D60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A330DL_004D60"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] = dgGerudoRedSkelLimbsLimb_00A330DL_004D60;

#define dgGerudoRedSkelLimbsLimb_00A33CDL_004E98 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A33CDL_004E98"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98;

#define dgGerudoRedSkelLimbsLimb_00A354DL_009638 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A354DL_009638"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A354DL_009638[] = dgGerudoRedSkelLimbsLimb_00A354DL_009638;

#define dgGerudoRedSkelLimbsLimb_00A360DL_0097D0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A360DL_0097D0"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0;

#define dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A36CDL_0050C0"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0;

#define dgGerudoRedSkelLimbsLimb_00A378DL_0051F8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A378DL_0051F8"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8;

#define dgGerudoRedSkelLimbsLimb_00A390DL_0092C8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A390DL_0092C8"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8;

#define dgGerudoRedSkelLimbsLimb_00A39CDL_009460 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A39CDL_009460"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] = dgGerudoRedSkelLimbsLimb_00A39CDL_009460;

#define dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0;

#define dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0;

#define dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3C0DL_008F48"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48;

#define dgGerudoRedSkelLimbsLimb_00A3CCDL_005640 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3CCDL_005640"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640;

#define dgGerudoRedSkelLimbsLimb_00A3D8DL_005740 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3D8DL_005740"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740;

#define dgGerudoRedSkelLimbsLimb_00A3E4DL_009108 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3E4DL_009108"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108;

#define dgGerudoRedSkelLimbsLimb_00A3F0DL_005420 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3F0DL_005420"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;


#endif // OBJECTS_OBJECT_GELDB_H
