#ifndef DUNGEONS_HAKADANCH_ROOM_4_H
#define DUNGEONS_HAKADANCH_ROOM_4_H 1

#include "align_asset_macro.h"

#define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498;

#define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98;

#define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270;

#define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0;

#define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898;


#endif // DUNGEONS_HAKADANCH_ROOM_4_H
