#ifndef OVERLAYS_OVL_MAGIC_FIRE_H
#define OVERLAYS_OVL_MAGIC_FIRE_H 1

#include "align_asset_macro.h"

#define dsTex "__OTR__overlays/ovl_Magic_Fire/sTex"
static const ALIGN_ASSET(2) char sTex[] = dsTex;

#define dsSphereVtx "__OTR__overlays/ovl_Magic_Fire/sSphereVtx"
static const ALIGN_ASSET(2) char sSphereVtx[] = dsSphereVtx;

#define dsMaterialDL "__OTR__overlays/ovl_Magic_Fire/sMaterialDL"
static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL;

#define dsModelDL "__OTR__overlays/ovl_Magic_Fire/sModelDL"
static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL;

#endif // OVERLAYS_OVL_MAGIC_FIRE_H
