#ifndef DUNGEONS_YDAN_BOSS_SCENE_H
#define DUNGEONS_YDAN_BOSS_SCENE_H 1

#include "align_asset_macro.h"

#define dydan_boss_sceneTex_000F38 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_sceneTex_000F38"
static const ALIGN_ASSET(2) char ydan_boss_sceneTex_000F38[] = dydan_boss_sceneTex_000F38;

#define dydan_boss_sceneTLUT_000D30 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_sceneTLUT_000D30"
static const ALIGN_ASSET(2) char ydan_boss_sceneTLUT_000D30[] = dydan_boss_sceneTLUT_000D30;

#define dydan_boss_sceneCollisionHeader_000CFC "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_sceneCollisionHeader_000CFC"
static const ALIGN_ASSET(2) char ydan_boss_sceneCollisionHeader_000CFC[] = dydan_boss_sceneCollisionHeader_000CFC;


#endif // DUNGEONS_YDAN_BOSS_SCENE_H
