#ifndef OBJECTS_OBJECT_CROW_H
#define OBJECTS_OBJECT_CROW_H 1

#include "align_asset_macro.h"

#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim;

#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex;

#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex;

#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex;

#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel;

#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;

#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;

#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;

#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;

#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;

#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;

#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;


#endif // OBJECTS_OBJECT_CROW_H
