#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_5_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_5_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_5Tex_004648 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_004648"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_004648[] = dice_doukutu_room_5Tex_004648;

#define dice_doukutu_room_5Tex_005648 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_005648"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_005648[] = dice_doukutu_room_5Tex_005648;

#define dice_doukutu_room_5Tex_005E48 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_005E48"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_005E48[] = dice_doukutu_room_5Tex_005E48;

#define dice_doukutu_room_5Tex_006648 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_006648"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_006648[] = dice_doukutu_room_5Tex_006648;

#define dice_doukutu_room_5Tex_007478 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_007478"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_007478[] = dice_doukutu_room_5Tex_007478;

#define dice_doukutu_room_5Tex_007878 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Tex_007878"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Tex_007878[] = dice_doukutu_room_5Tex_007878;

#define dice_doukutu_room_5DL_004618 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5DL_004618"
static const ALIGN_ASSET(2) char ice_doukutu_room_5DL_004618[] = dice_doukutu_room_5DL_004618;

#define dice_doukutu_room_5DL_007460 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5DL_007460"
static const ALIGN_ASSET(2) char ice_doukutu_room_5DL_007460[] = dice_doukutu_room_5DL_007460;

#define dice_doukutu_room_5Set_0001C0DL_004618 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Set_0001C0DL_004618"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Set_0001C0DL_004618[] = dice_doukutu_room_5Set_0001C0DL_004618;

#define dice_doukutu_room_5Set_0001C0DL_007460 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_5Set_0001C0DL_007460"
static const ALIGN_ASSET(2) char ice_doukutu_room_5Set_0001C0DL_007460[] = dice_doukutu_room_5Set_0001C0DL_007460;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_5_H
