#ifndef OVERLAYS_OVL_END_TITLE_H
#define OVERLAYS_OVL_END_TITLE_H 1

#include "align_asset_macro.h"

#define dsTheLegendOfZeldaTex "__OTR__overlays/ovl_End_Title/sTheLegendOfZeldaTex"
static const ALIGN_ASSET(2) char sTheLegendOfZeldaTex[] = dsTheLegendOfZeldaTex;

#define dsOcarinaOfTimeTex "__OTR__overlays/ovl_End_Title/sOcarinaOfTimeTex"
static const ALIGN_ASSET(2) char sOcarinaOfTimeTex[] = dsOcarinaOfTimeTex;

#define dsTheEndTex "__OTR__overlays/ovl_End_Title/sTheEndTex"
static const ALIGN_ASSET(2) char sTheEndTex[] = dsTheEndTex;

#define dsNintendoLeftTex "__OTR__overlays/ovl_End_Title/sNintendoLeftTex"
static const ALIGN_ASSET(2) char sNintendoLeftTex[] = dsNintendoLeftTex;

#define dsNintendoRightTex "__OTR__overlays/ovl_End_Title/sNintendoRightTex"
static const ALIGN_ASSET(2) char sNintendoRightTex[] = dsNintendoRightTex;

#define dsPresentedByTex "__OTR__overlays/ovl_End_Title/sPresentedByTex"
static const ALIGN_ASSET(2) char sPresentedByTex[] = dsPresentedByTex;

#define dsTriforceVtx "__OTR__overlays/ovl_End_Title/sTriforceVtx"
static const ALIGN_ASSET(2) char sTriforceVtx[] = dsTriforceVtx;

#define dsTriforceDL "__OTR__overlays/ovl_End_Title/sTriforceDL"
static const ALIGN_ASSET(2) char sTriforceDL[] = dsTriforceDL;

#define dsPresentedByNintendoDL "__OTR__overlays/ovl_End_Title/sPresentedByNintendoDL"
static const ALIGN_ASSET(2) char sPresentedByNintendoDL[] = dsPresentedByNintendoDL;

#endif // OVERLAYS_OVL_END_TITLE_H
