#ifndef OVERWORLD_SPOT10_ROOM_2_H
#define OVERWORLD_SPOT10_ROOM_2_H 1

#include "align_asset_macro.h"

#define dspot10_room_2Tex_0023E8 "__OTR__scenes/shared/spot10_scene/spot10_room_2Tex_0023E8"
static const ALIGN_ASSET(2) char spot10_room_2Tex_0023E8[] = dspot10_room_2Tex_0023E8;

#define dspot10_room_2Tex_0033E8 "__OTR__scenes/shared/spot10_scene/spot10_room_2Tex_0033E8"
static const ALIGN_ASSET(2) char spot10_room_2Tex_0033E8[] = dspot10_room_2Tex_0033E8;

#define dspot10_room_2Tex_0043E8 "__OTR__scenes/shared/spot10_scene/spot10_room_2Tex_0043E8"
static const ALIGN_ASSET(2) char spot10_room_2Tex_0043E8[] = dspot10_room_2Tex_0043E8;

#define dspot10_room_2DL_0023B0 "__OTR__scenes/shared/spot10_scene/spot10_room_2DL_0023B0"
static const ALIGN_ASSET(2) char spot10_room_2DL_0023B0[] = dspot10_room_2DL_0023B0;

#define dspot10_room_2Set_000110DL_0023B0 "__OTR__scenes/shared/spot10_scene/spot10_room_2Set_000110DL_0023B0"
static const ALIGN_ASSET(2) char spot10_room_2Set_000110DL_0023B0[] = dspot10_room_2Set_000110DL_0023B0;

#define dspot10_room_2Set_0001F0DL_0023B0 "__OTR__scenes/shared/spot10_scene/spot10_room_2Set_0001F0DL_0023B0"
static const ALIGN_ASSET(2) char spot10_room_2Set_0001F0DL_0023B0[] = dspot10_room_2Set_0001F0DL_0023B0;


#endif // OVERWORLD_SPOT10_ROOM_2_H
