#ifndef DUNGEONS_BMORI1_ROOM_3_H
#define DUNGEONS_BMORI1_ROOM_3_H 1

#include "align_asset_macro.h"

#define dBmori1_room_3Tex_0023D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_0023D8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0023D8[] = dBmori1_room_3Tex_0023D8;

#define dBmori1_room_3Tex_002BD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_002BD8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_002BD8[] = dBmori1_room_3Tex_002BD8;

#define dBmori1_room_3Tex_0033D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_0033D8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0033D8[] = dBmori1_room_3Tex_0033D8;

#define dBmori1_room_3Tex_0037D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_0037D8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0037D8[] = dBmori1_room_3Tex_0037D8;

#define dBmori1_room_3Tex_0038D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_0038D8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0038D8[] = dBmori1_room_3Tex_0038D8;

#define dBmori1_room_3DL_0023B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3DL_0023B8"
static const ALIGN_ASSET(2) char Bmori1_room_3DL_0023B8[] = dBmori1_room_3DL_0023B8;


#endif // DUNGEONS_BMORI1_ROOM_3_H
