#ifndef DUNGEONS_BMORI1_ROOM_19_H
#define DUNGEONS_BMORI1_ROOM_19_H 1

#include "align_asset_macro.h"

#define dBmori1_room_19DL_0004F0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_19DL_0004F0"
static const ALIGN_ASSET(2) char Bmori1_room_19DL_0004F0[] = dBmori1_room_19DL_0004F0;


#endif // DUNGEONS_BMORI1_ROOM_19_H
