#ifndef DUNGEONS_GANON_ROOM_0_H
#define DUNGEONS_GANON_ROOM_0_H 1

#include "align_asset_macro.h"

#define dganon_room_0Tex_004C68 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_004C68"
static const ALIGN_ASSET(2) char ganon_room_0Tex_004C68[] = dganon_room_0Tex_004C68;

#define dganon_room_0Tex_005468 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_005468"
static const ALIGN_ASSET(2) char ganon_room_0Tex_005468[] = dganon_room_0Tex_005468;

#define dganon_room_0Tex_005C68 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_005C68"
static const ALIGN_ASSET(2) char ganon_room_0Tex_005C68[] = dganon_room_0Tex_005C68;

#define dganon_room_0Tex_006068 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_006068"
static const ALIGN_ASSET(2) char ganon_room_0Tex_006068[] = dganon_room_0Tex_006068;

#define dganon_room_0Tex_006868 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_006868"
static const ALIGN_ASSET(2) char ganon_room_0Tex_006868[] = dganon_room_0Tex_006868;

#define dganon_room_0Tex_007068 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_007068"
static const ALIGN_ASSET(2) char ganon_room_0Tex_007068[] = dganon_room_0Tex_007068;

#define dganon_room_0Tex_0076D0 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_0076D0"
static const ALIGN_ASSET(2) char ganon_room_0Tex_0076D0[] = dganon_room_0Tex_0076D0;

#define dganon_room_0DL_004C50 "__OTR__scenes/shared/ganon_scene/ganon_room_0DL_004C50"
static const ALIGN_ASSET(2) char ganon_room_0DL_004C50[] = dganon_room_0DL_004C50;

#define dganon_room_0DL_0076C0 "__OTR__scenes/shared/ganon_scene/ganon_room_0DL_0076C0"
static const ALIGN_ASSET(2) char ganon_room_0DL_0076C0[] = dganon_room_0DL_0076C0;


#endif // DUNGEONS_GANON_ROOM_0_H
