#ifndef OBJECTS_OBJECT_HORSE_ZELDA_H
#define OBJECTS_OBJECT_HORSE_ZELDA_H 1

#include "align_asset_macro.h"

#define dobject_horse_zeldaTex_000408 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000408"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000408[] = dobject_horse_zeldaTex_000408;

#define dobject_horse_zeldaTex_000888 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000888"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000888[] = dobject_horse_zeldaTex_000888;

#define dobject_horse_zeldaTex_000988 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000988"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_000988[] = dobject_horse_zeldaTex_000988;

#define dobject_horse_zeldaTex_002578 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002578"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002578[] = dobject_horse_zeldaTex_002578;

#define dobject_horse_zeldaTex_002678 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002678"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002678[] = dobject_horse_zeldaTex_002678;

#define dobject_horse_zeldaTex_002778 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002778"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002778[] = dobject_horse_zeldaTex_002778;

#define dobject_horse_zeldaTex_002978 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002978"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_002978[] = dobject_horse_zeldaTex_002978;

#define dobject_horse_zeldaTex_003178 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003178"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003178[] = dobject_horse_zeldaTex_003178;

#define dobject_horse_zeldaTex_003278 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003278"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003278[] = dobject_horse_zeldaTex_003278;

#define dobject_horse_zeldaTex_003378 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003378"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_003378[] = dobject_horse_zeldaTex_003378;

#define dobject_horse_zeldaTex_0033F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0033F8"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_0033F8[] = dobject_horse_zeldaTex_0033F8;

#define dobject_horse_zeldaTex_0034F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0034F8"
static const ALIGN_ASSET(2) char object_horse_zeldaTex_0034F8[] = dobject_horse_zeldaTex_0034F8;

#define dgHorseZeldaSkel "__OTR__objects/object_horse_zelda/gHorseZeldaSkel"
static const ALIGN_ASSET(2) char gHorseZeldaSkel[] = dgHorseZeldaSkel;

#define dgHorseZeldaGallopingAnim "__OTR__objects/object_horse_zelda/gHorseZeldaGallopingAnim"
static const ALIGN_ASSET(2) char gHorseZeldaGallopingAnim[] = dgHorseZeldaGallopingAnim;

#define dgHorseZeldaEyeTex "__OTR__objects/object_horse_zelda/gHorseZeldaEyeTex"
static const ALIGN_ASSET(2) char gHorseZeldaEyeTex[] = dgHorseZeldaEyeTex;

#define dgHorseZeldaHeadHairTex "__OTR__objects/object_horse_zelda/gHorseZeldaHeadHairTex"
static const ALIGN_ASSET(2) char gHorseZeldaHeadHairTex[] = dgHorseZeldaHeadHairTex;

#define dgHorseZeldaNoseTex "__OTR__objects/object_horse_zelda/gHorseZeldaNoseTex"
static const ALIGN_ASSET(2) char gHorseZeldaNoseTex[] = dgHorseZeldaNoseTex;

#define dgHorseZeldaLegTex "__OTR__objects/object_horse_zelda/gHorseZeldaLegTex"
static const ALIGN_ASSET(2) char gHorseZeldaLegTex[] = dgHorseZeldaLegTex;

#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8[] = dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8;

#define dgHorseZeldaSkelLimbsLimb_006864DL_002258 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006864DL_002258"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006864DL_002258[] = dgHorseZeldaSkelLimbsLimb_006864DL_002258;

#define dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0[] = dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0;

#define dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8[] = dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8;

#define dgHorseZeldaSkelLimbsLimb_006954DL_001F70 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006954DL_001F70"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006954DL_001F70[] = dgHorseZeldaSkelLimbsLimb_006954DL_001F70;

#define dgHorseZeldaSkelLimbsLimb_006964DL_001EB8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006964DL_001EB8"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006964DL_001EB8[] = dgHorseZeldaSkelLimbsLimb_006964DL_001EB8;

#define dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0[] = dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0;

#define dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069E4DL_001B18"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_0069E4DL_001B18[] = dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18;

#define dgHorseZeldaSkelLimbsLimb_006A54DL_002140 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A54DL_002140"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006A54DL_002140[] = dgHorseZeldaSkelLimbsLimb_006A54DL_002140;

#define dgHorseZeldaSkelLimbsLimb_006A64DL_002088 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A64DL_002088"
static const ALIGN_ASSET(2) char gHorseZeldaSkelLimbsLimb_006A64DL_002088[] = dgHorseZeldaSkelLimbsLimb_006A64DL_002088;

#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"

#endif // OBJECTS_OBJECT_HORSE_ZELDA_H
