#ifndef TEXTURES_VR_HOLY1_STATIC_H
#define TEXTURES_VR_HOLY1_STATIC_H 1

#include "align_asset_macro.h"

#define dgHoly1Skybox1Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox1Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox1Tex[] = dgHoly1Skybox1Tex;

#define dgHoly1Skybox2Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox2Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox2Tex[] = dgHoly1Skybox2Tex;

#define dgHoly1Skybox3Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox3Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox3Tex[] = dgHoly1Skybox3Tex;

#define dgHoly1Skybox4Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox4Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox4Tex[] = dgHoly1Skybox4Tex;

#define dgHoly1Skybox5Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox5Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox5Tex[] = dgHoly1Skybox5Tex;

#define dgHoly1Skybox6Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox6Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox6Tex[] = dgHoly1Skybox6Tex;

#endif // TEXTURES_VR_HOLY1_STATIC_H
