#ifndef OBJECTS_OBJECT_MB_H
#define OBJECTS_OBJECT_MB_H 1

#include "align_asset_macro.h"

#define dobject_mbTex_008128 "__OTR__objects/object_mb/object_mbTex_008128"
static const ALIGN_ASSET(2) char object_mbTex_008128[] = dobject_mbTex_008128;

#define dobject_mbTex_008328 "__OTR__objects/object_mb/object_mbTex_008328"
static const ALIGN_ASSET(2) char object_mbTex_008328[] = dobject_mbTex_008328;

#define dobject_mbTex_008928 "__OTR__objects/object_mb/object_mbTex_008928"
static const ALIGN_ASSET(2) char object_mbTex_008928[] = dobject_mbTex_008928;

#define dobject_mbTex_008A28 "__OTR__objects/object_mb/object_mbTex_008A28"
static const ALIGN_ASSET(2) char object_mbTex_008A28[] = dobject_mbTex_008A28;

#define dobject_mbTex_008A48 "__OTR__objects/object_mb/object_mbTex_008A48"
static const ALIGN_ASSET(2) char object_mbTex_008A48[] = dobject_mbTex_008A48;

#define dobject_mbTex_008BC8 "__OTR__objects/object_mb/object_mbTex_008BC8"
static const ALIGN_ASSET(2) char object_mbTex_008BC8[] = dobject_mbTex_008BC8;

#define dobject_mbTex_008C48 "__OTR__objects/object_mb/object_mbTex_008C48"
static const ALIGN_ASSET(2) char object_mbTex_008C48[] = dobject_mbTex_008C48;

#define dobject_mbTex_008C88 "__OTR__objects/object_mb/object_mbTex_008C88"
static const ALIGN_ASSET(2) char object_mbTex_008C88[] = dobject_mbTex_008C88;

#define dobject_mbTex_00EC00 "__OTR__objects/object_mb/object_mbTex_00EC00"
static const ALIGN_ASSET(2) char object_mbTex_00EC00[] = dobject_mbTex_00EC00;

#define dobject_mbTex_00EE00 "__OTR__objects/object_mb/object_mbTex_00EE00"
static const ALIGN_ASSET(2) char object_mbTex_00EE00[] = dobject_mbTex_00EE00;

#define dobject_mbTex_00EF00 "__OTR__objects/object_mb/object_mbTex_00EF00"
static const ALIGN_ASSET(2) char object_mbTex_00EF00[] = dobject_mbTex_00EF00;

#define dobject_mbTex_00F000 "__OTR__objects/object_mb/object_mbTex_00F000"
static const ALIGN_ASSET(2) char object_mbTex_00F000[] = dobject_mbTex_00F000;

#define dobject_mbTex_00F200 "__OTR__objects/object_mb/object_mbTex_00F200"
static const ALIGN_ASSET(2) char object_mbTex_00F200[] = dobject_mbTex_00F200;

#define dobject_mbTex_00F280 "__OTR__objects/object_mb/object_mbTex_00F280"
static const ALIGN_ASSET(2) char object_mbTex_00F280[] = dobject_mbTex_00F280;

#define dgEnMbSpearSkel "__OTR__objects/object_mb/gEnMbSpearSkel"
static const ALIGN_ASSET(2) char gEnMbSpearSkel[] = dgEnMbSpearSkel;

#define dgEnMbClubSkel "__OTR__objects/object_mb/gEnMbClubSkel"
static const ALIGN_ASSET(2) char gEnMbClubSkel[] = dgEnMbClubSkel;

#define dgEnMbSpearFallFaceDownAnim "__OTR__objects/object_mb/gEnMbSpearFallFaceDownAnim"
static const ALIGN_ASSET(2) char gEnMbSpearFallFaceDownAnim[] = dgEnMbSpearFallFaceDownAnim;

#define dgEnMbSpearDamagedFromBehindAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromBehindAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromBehindAnim[] = dgEnMbSpearDamagedFromBehindAnim;

#define dgEnMbSpearDamagedUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearDamagedUngrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedUngrabSpearAnim[] = dgEnMbSpearDamagedUngrabSpearAnim;

#define dgEnMbSpearFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbSpearFallOnItsBackAnim"
static const ALIGN_ASSET(2) char gEnMbSpearFallOnItsBackAnim[] = dgEnMbSpearFallOnItsBackAnim;

#define dgEnMbSpearDamagedFromFrontAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromFrontAnim"
static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromFrontAnim[] = dgEnMbSpearDamagedFromFrontAnim;

#define dgEnMbSpearStandStillAnim "__OTR__objects/object_mb/gEnMbSpearStandStillAnim"
static const ALIGN_ASSET(2) char gEnMbSpearStandStillAnim[] = dgEnMbSpearStandStillAnim;

#define dgEnMbSpearPrepareChargeAnim "__OTR__objects/object_mb/gEnMbSpearPrepareChargeAnim"
static const ALIGN_ASSET(2) char gEnMbSpearPrepareChargeAnim[] = dgEnMbSpearPrepareChargeAnim;

#define dgEnMbSpearChargeAnim "__OTR__objects/object_mb/gEnMbSpearChargeAnim"
static const ALIGN_ASSET(2) char gEnMbSpearChargeAnim[] = dgEnMbSpearChargeAnim;

#define dgEnMbSpearLookLeftAndRightAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAndRightAnim"
static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAndRightAnim[] = dgEnMbSpearLookLeftAndRightAnim;

#define dgEnMbSpearSlowDownAnim "__OTR__objects/object_mb/gEnMbSpearSlowDownAnim"
static const ALIGN_ASSET(2) char gEnMbSpearSlowDownAnim[] = dgEnMbSpearSlowDownAnim;

#define dgEnMbSpearLookLeftAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAnim"
static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAnim[] = dgEnMbSpearLookLeftAnim;

#define dgEnMbSpearWalkAnim "__OTR__objects/object_mb/gEnMbSpearWalkAnim"
static const ALIGN_ASSET(2) char gEnMbSpearWalkAnim[] = dgEnMbSpearWalkAnim;

#define dgEnMbSpearUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearUngrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearUngrabSpearAnim[] = dgEnMbSpearUngrabSpearAnim;

#define dgEnMbSpearGrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearGrabSpearAnim"
static const ALIGN_ASSET(2) char gEnMbSpearGrabSpearAnim[] = dgEnMbSpearGrabSpearAnim;

#define dgEnMbClubStrikeDownAnim "__OTR__objects/object_mb/gEnMbClubStrikeDownAnim"
static const ALIGN_ASSET(2) char gEnMbClubStrikeDownAnim[] = dgEnMbClubStrikeDownAnim;

#define dgEnMbClubLiftClubAnim "__OTR__objects/object_mb/gEnMbClubLiftClubAnim"
static const ALIGN_ASSET(2) char gEnMbClubLiftClubAnim[] = dgEnMbClubLiftClubAnim;

#define dgEnMbClubFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbClubFallOnItsBackAnim"
static const ALIGN_ASSET(2) char gEnMbClubFallOnItsBackAnim[] = dgEnMbClubFallOnItsBackAnim;

#define dgEnMbClubDamagedKneelAnim "__OTR__objects/object_mb/gEnMbClubDamagedKneelAnim"
static const ALIGN_ASSET(2) char gEnMbClubDamagedKneelAnim[] = dgEnMbClubDamagedKneelAnim;

#define dgEnMbClubStandStillClubUpAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubUpAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandStillClubUpAnim[] = dgEnMbClubStandStillClubUpAnim;

#define dgEnMbClubKneelingAnim "__OTR__objects/object_mb/gEnMbClubKneelingAnim"
static const ALIGN_ASSET(2) char gEnMbClubKneelingAnim[] = dgEnMbClubKneelingAnim;

#define dgEnMbClubBeatenKneelingAnim "__OTR__objects/object_mb/gEnMbClubBeatenKneelingAnim"
static const ALIGN_ASSET(2) char gEnMbClubBeatenKneelingAnim[] = dgEnMbClubBeatenKneelingAnim;

#define dgEnMbClubStandUpAnim "__OTR__objects/object_mb/gEnMbClubStandUpAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandUpAnim[] = dgEnMbClubStandUpAnim;

#define dgEnMbClubStandStillClubDownAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubDownAnim"
static const ALIGN_ASSET(2) char gEnMbClubStandStillClubDownAnim[] = dgEnMbClubStandStillClubDownAnim;

#define dgEnMbDL_006930 "__OTR__objects/object_mb/gEnMbDL_006930"
static const ALIGN_ASSET(2) char gEnMbDL_006930[] = dgEnMbDL_006930;

#define dgEnMbDL_006A18 "__OTR__objects/object_mb/gEnMbDL_006A18"
static const ALIGN_ASSET(2) char gEnMbDL_006A18[] = dgEnMbDL_006A18;

#define dgEnMbDL_006B20 "__OTR__objects/object_mb/gEnMbDL_006B20"
static const ALIGN_ASSET(2) char gEnMbDL_006B20[] = dgEnMbDL_006B20;

#define dgEnMbDL_006CD0 "__OTR__objects/object_mb/gEnMbDL_006CD0"
static const ALIGN_ASSET(2) char gEnMbDL_006CD0[] = dgEnMbDL_006CD0;

#define dgEnMbDL_006DD8 "__OTR__objects/object_mb/gEnMbDL_006DD8"
static const ALIGN_ASSET(2) char gEnMbDL_006DD8[] = dgEnMbDL_006DD8;

#define dgEnMbDL_006EE0 "__OTR__objects/object_mb/gEnMbDL_006EE0"
static const ALIGN_ASSET(2) char gEnMbDL_006EE0[] = dgEnMbDL_006EE0;

#define dgEnMbDL_007090 "__OTR__objects/object_mb/gEnMbDL_007090"
static const ALIGN_ASSET(2) char gEnMbDL_007090[] = dgEnMbDL_007090;

#define dgEnMbDL_007198 "__OTR__objects/object_mb/gEnMbDL_007198"
static const ALIGN_ASSET(2) char gEnMbDL_007198[] = dgEnMbDL_007198;

#define dgEnMbDL_0073F0 "__OTR__objects/object_mb/gEnMbDL_0073F0"
static const ALIGN_ASSET(2) char gEnMbDL_0073F0[] = dgEnMbDL_0073F0;

#define dgEnMbDL_007500 "__OTR__objects/object_mb/gEnMbDL_007500"
static const ALIGN_ASSET(2) char gEnMbDL_007500[] = dgEnMbDL_007500;

#define dgEnMbDL_0076C8 "__OTR__objects/object_mb/gEnMbDL_0076C8"
static const ALIGN_ASSET(2) char gEnMbDL_0076C8[] = dgEnMbDL_0076C8;

#define dgEnMbDL_0077F8 "__OTR__objects/object_mb/gEnMbDL_0077F8"
static const ALIGN_ASSET(2) char gEnMbDL_0077F8[] = dgEnMbDL_0077F8;

#define dgEnMbDL_007AD0 "__OTR__objects/object_mb/gEnMbDL_007AD0"
static const ALIGN_ASSET(2) char gEnMbDL_007AD0[] = dgEnMbDL_007AD0;

#define dgEnMbDL_007E70 "__OTR__objects/object_mb/gEnMbDL_007E70"
static const ALIGN_ASSET(2) char gEnMbDL_007E70[] = dgEnMbDL_007E70;

#define dgEnMbFaceTex "__OTR__objects/object_mb/gEnMbFaceTex"
static const ALIGN_ASSET(2) char gEnMbFaceTex[] = dgEnMbFaceTex;

#define dgEnMbDL_012580 "__OTR__objects/object_mb/gEnMbDL_012580"
static const ALIGN_ASSET(2) char gEnMbDL_012580[] = dgEnMbDL_012580;

#define dgEnMbDL_012698 "__OTR__objects/object_mb/gEnMbDL_012698"
static const ALIGN_ASSET(2) char gEnMbDL_012698[] = dgEnMbDL_012698;

#define dgEnMbDL_012868 "__OTR__objects/object_mb/gEnMbDL_012868"
static const ALIGN_ASSET(2) char gEnMbDL_012868[] = dgEnMbDL_012868;

#define dgEnMbDL_012A18 "__OTR__objects/object_mb/gEnMbDL_012A18"
static const ALIGN_ASSET(2) char gEnMbDL_012A18[] = dgEnMbDL_012A18;

#define dgEnMbDL_012B20 "__OTR__objects/object_mb/gEnMbDL_012B20"
static const ALIGN_ASSET(2) char gEnMbDL_012B20[] = dgEnMbDL_012B20;

#define dgEnMbDL_012CF0 "__OTR__objects/object_mb/gEnMbDL_012CF0"
static const ALIGN_ASSET(2) char gEnMbDL_012CF0[] = dgEnMbDL_012CF0;

#define dgEnMbDL_012EA0 "__OTR__objects/object_mb/gEnMbDL_012EA0"
static const ALIGN_ASSET(2) char gEnMbDL_012EA0[] = dgEnMbDL_012EA0;

#define dgEnMbDL_012FA8 "__OTR__objects/object_mb/gEnMbDL_012FA8"
static const ALIGN_ASSET(2) char gEnMbDL_012FA8[] = dgEnMbDL_012FA8;

#define dgEnMbDL_0130D8 "__OTR__objects/object_mb/gEnMbDL_0130D8"
static const ALIGN_ASSET(2) char gEnMbDL_0130D8[] = dgEnMbDL_0130D8;

#define dgEnMbDL_013228 "__OTR__objects/object_mb/gEnMbDL_013228"
static const ALIGN_ASSET(2) char gEnMbDL_013228[] = dgEnMbDL_013228;

#define dgEnMbDL_013440 "__OTR__objects/object_mb/gEnMbDL_013440"
static const ALIGN_ASSET(2) char gEnMbDL_013440[] = dgEnMbDL_013440;

#define dgEnMbDL_0136C8 "__OTR__objects/object_mb/gEnMbDL_0136C8"
static const ALIGN_ASSET(2) char gEnMbDL_0136C8[] = dgEnMbDL_0136C8;

#define dgEnMbDL_013818 "__OTR__objects/object_mb/gEnMbDL_013818"
static const ALIGN_ASSET(2) char gEnMbDL_013818[] = dgEnMbDL_013818;

#define dgEnMbDL_013A30 "__OTR__objects/object_mb/gEnMbDL_013A30"
static const ALIGN_ASSET(2) char gEnMbDL_013A30[] = dgEnMbDL_013A30;

#define dgEnMbDL_013DF0 "__OTR__objects/object_mb/gEnMbDL_013DF0"
static const ALIGN_ASSET(2) char gEnMbDL_013DF0[] = dgEnMbDL_013DF0;

#define dgEnMbSpearSkelLimbsLimb_008DE8DL_007908 "__OTR__objects/object_mb/gEnMbSpearSkelLimbsLimb_008DE8DL_007908"
static const ALIGN_ASSET(2) char gEnMbSpearSkelLimbsLimb_008DE8DL_007908[] = dgEnMbSpearSkelLimbsLimb_008DE8DL_007908;


#endif // OBJECTS_OBJECT_MB_H
