#ifndef OBJECTS_OBJECT_OE8_H
#define OBJECTS_OBJECT_OE8_H 1

#include "align_asset_macro.h"

#define dobject_oE8_DL_000CA0 "__OTR__objects/object_oE8/object_oE8_DL_000CA0"
static const ALIGN_ASSET(2) char object_oE8_DL_000CA0[] = dobject_oE8_DL_000CA0;

#define dobject_oE8_TLUT_001248 "__OTR__objects/object_oE8/object_oE8_TLUT_001248"
static const ALIGN_ASSET(2) char object_oE8_TLUT_001248[] = dobject_oE8_TLUT_001248;

#define dobject_oE8_Tex_001448 "__OTR__objects/object_oE8/object_oE8_Tex_001448"
static const ALIGN_ASSET(2) char object_oE8_Tex_001448[] = dobject_oE8_Tex_001448;

#define dobject_oE8_Blob_001848 "__OTR__objects/object_oE8/object_oE8_Blob_001848"
static const ALIGN_ASSET(2) char object_oE8_Blob_001848[] = dobject_oE8_Blob_001848;

#define dobject_oE8_TLUT_002048 "__OTR__objects/object_oE8/object_oE8_TLUT_002048"
static const ALIGN_ASSET(2) char object_oE8_TLUT_002048[] = dobject_oE8_TLUT_002048;

#define dobject_oE8_Tex_002248 "__OTR__objects/object_oE8/object_oE8_Tex_002248"
static const ALIGN_ASSET(2) char object_oE8_Tex_002248[] = dobject_oE8_Tex_002248;

#define dobject_oE8_Tex_002288 "__OTR__objects/object_oE8/object_oE8_Tex_002288"
static const ALIGN_ASSET(2) char object_oE8_Tex_002288[] = dobject_oE8_Tex_002288;

#define dobject_oE8_Tex_002388 "__OTR__objects/object_oE8/object_oE8_Tex_002388"
static const ALIGN_ASSET(2) char object_oE8_Tex_002388[] = dobject_oE8_Tex_002388;

#define dobject_oE8_Tex_002788 "__OTR__objects/object_oE8/object_oE8_Tex_002788"
static const ALIGN_ASSET(2) char object_oE8_Tex_002788[] = dobject_oE8_Tex_002788;

#define dobject_oE8_Tex_002B88 "__OTR__objects/object_oE8/object_oE8_Tex_002B88"
static const ALIGN_ASSET(2) char object_oE8_Tex_002B88[] = dobject_oE8_Tex_002B88;

#define dobject_oE8_Tex_002BC8 "__OTR__objects/object_oE8/object_oE8_Tex_002BC8"
static const ALIGN_ASSET(2) char object_oE8_Tex_002BC8[] = dobject_oE8_Tex_002BC8;

#endif // OBJECTS_OBJECT_OE8_H
