#ifndef DUNGEONS_DDAN_BOSS_SCENE_H
#define DUNGEONS_DDAN_BOSS_SCENE_H 1

#include "align_asset_macro.h"

#define dddan_boss_sceneTex_001058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;

#define dddan_boss_sceneTex_001858 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001858"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;

#define dddan_boss_sceneTex_002058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_002058"
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;

#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;

#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;


#endif // DUNGEONS_DDAN_BOSS_SCENE_H
