#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_9_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_9_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_9Tex_0044A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_0044A0"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_0044A0[] = dice_doukutu_room_9Tex_0044A0;

#define dice_doukutu_room_9Tex_0054A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_0054A0"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_0054A0[] = dice_doukutu_room_9Tex_0054A0;

#define dice_doukutu_room_9Tex_005CA0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_005CA0"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_005CA0[] = dice_doukutu_room_9Tex_005CA0;

#define dice_doukutu_room_9Tex_0064A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_0064A0"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_0064A0[] = dice_doukutu_room_9Tex_0064A0;

#define dice_doukutu_room_9Tex_006CA0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_006CA0"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_006CA0[] = dice_doukutu_room_9Tex_006CA0;

#define dice_doukutu_room_9Tex_007690 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Tex_007690"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Tex_007690[] = dice_doukutu_room_9Tex_007690;

#define dice_doukutu_room_9DL_004468 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9DL_004468"
static const ALIGN_ASSET(2) char ice_doukutu_room_9DL_004468[] = dice_doukutu_room_9DL_004468;

#define dice_doukutu_room_9DL_007680 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9DL_007680"
static const ALIGN_ASSET(2) char ice_doukutu_room_9DL_007680[] = dice_doukutu_room_9DL_007680;

#define dice_doukutu_room_9Set_0001D0DL_004468 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Set_0001D0DL_004468"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Set_0001D0DL_004468[] = dice_doukutu_room_9Set_0001D0DL_004468;

#define dice_doukutu_room_9Set_0001D0DL_007680 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_9Set_0001D0DL_007680"
static const ALIGN_ASSET(2) char ice_doukutu_room_9Set_0001D0DL_007680[] = dice_doukutu_room_9Set_0001D0DL_007680;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_9_H
