#ifndef TEXTURES_VR_TTVR_PAL_STATIC_H
#define TEXTURES_VR_TTVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT;

#define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;

#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;

#endif // TEXTURES_VR_TTVR_PAL_STATIC_H
