#ifndef DUNGEONS_BDAN_ROOM_10_H
#define DUNGEONS_BDAN_ROOM_10_H 1

#include "align_asset_macro.h"

#define dbdan_room_10DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10DL_003780"
static const ALIGN_ASSET(2) char bdan_room_10DL_003780[] = dbdan_room_10DL_003780;

#define dbdan_room_10Set_0000A0DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10Set_0000A0DL_003780"
static const ALIGN_ASSET(2) char bdan_room_10Set_0000A0DL_003780[] = dbdan_room_10Set_0000A0DL_003780;


#endif // DUNGEONS_BDAN_ROOM_10_H
