#ifndef OVERLAYS_OVL_EN_STH_H
#define OVERLAYS_OVL_EN_STH_H 1

#include "align_asset_macro.h"

#define dsNoseTex "__OTR__overlays/ovl_En_Sth/sNoseTex"
static const ALIGN_ASSET(2) char sNoseTex[] = dsNoseTex;

#define dsHair1Tex "__OTR__overlays/ovl_En_Sth/sHair1Tex"
static const ALIGN_ASSET(2) char sHair1Tex[] = dsHair1Tex;

#define dsEar1Tex "__OTR__overlays/ovl_En_Sth/sEar1Tex"
static const ALIGN_ASSET(2) char sEar1Tex[] = dsEar1Tex;

#define dsEyeTex "__OTR__overlays/ovl_En_Sth/sEyeTex"
static const ALIGN_ASSET(2) char sEyeTex[] = dsEyeTex;

#define dsMouthTex "__OTR__overlays/ovl_En_Sth/sMouthTex"
static const ALIGN_ASSET(2) char sMouthTex[] = dsMouthTex;

#define dsEar2Tex "__OTR__overlays/ovl_En_Sth/sEar2Tex"
static const ALIGN_ASSET(2) char sEar2Tex[] = dsEar2Tex;

#define dsHair2Tex "__OTR__overlays/ovl_En_Sth/sHair2Tex"
static const ALIGN_ASSET(2) char sHair2Tex[] = dsHair2Tex;

#define dD_80B0A050 "__OTR__overlays/ovl_En_Sth/D_80B0A050"
static const ALIGN_ASSET(2) char D_80B0A050[] = dD_80B0A050;

#define dD_80B0A3C0 "__OTR__overlays/ovl_En_Sth/D_80B0A3C0"
static const ALIGN_ASSET(2) char D_80B0A3C0[] = dD_80B0A3C0;

#define dsChildDanceAnim "__OTR__overlays/ovl_En_Sth/sChildDanceAnim"
static const ALIGN_ASSET(2) char sChildDanceAnim[] = dsChildDanceAnim;

#define dsParentDanceAnim "__OTR__overlays/ovl_En_Sth/sParentDanceAnim"
static const ALIGN_ASSET(2) char sParentDanceAnim[] = dsParentDanceAnim;

#endif // OVERLAYS_OVL_EN_STH_H
