#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_6_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_6_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_6Tex_0029B0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_6Tex_0029B0"
static const ALIGN_ASSET(2) char ice_doukutu_room_6Tex_0029B0[] = dice_doukutu_room_6Tex_0029B0;

#define dice_doukutu_room_6Tex_0039B0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_6Tex_0039B0"
static const ALIGN_ASSET(2) char ice_doukutu_room_6Tex_0039B0[] = dice_doukutu_room_6Tex_0039B0;

#define dice_doukutu_room_6DL_002980 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_6DL_002980"
static const ALIGN_ASSET(2) char ice_doukutu_room_6DL_002980[] = dice_doukutu_room_6DL_002980;

#define dice_doukutu_room_6Set_000110DL_002980 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_6Set_000110DL_002980"
static const ALIGN_ASSET(2) char ice_doukutu_room_6Set_000110DL_002980[] = dice_doukutu_room_6Set_000110DL_002980;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_6_H
