#ifndef DUNGEONS_FIRE_BS_ROOM_1_H
#define DUNGEONS_FIRE_BS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dFIRE_bs_room_1Tex_0049D8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0049D8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_0049D8[] = dFIRE_bs_room_1Tex_0049D8;

#define dFIRE_bs_room_1Tex_004BD8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_004BD8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_004BD8[] = dFIRE_bs_room_1Tex_004BD8;

#define dFIRE_bs_room_1Tex_0053D8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0053D8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_0053D8[] = dFIRE_bs_room_1Tex_0053D8;

#define dFIRE_bs_room_1Tex_005BD8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_005BD8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_005BD8[] = dFIRE_bs_room_1Tex_005BD8;

#define dFIRE_bs_room_1Tex_005FD8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_005FD8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_005FD8[] = dFIRE_bs_room_1Tex_005FD8;

#define dFIRE_bs_room_1Tex_0061D8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0061D8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_0061D8[] = dFIRE_bs_room_1Tex_0061D8;

#define dFIRE_bs_room_1Tex_0065D8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0065D8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_0065D8[] = dFIRE_bs_room_1Tex_0065D8;

#define dFIRE_bs_room_1Tex_006DD8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_006DD8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1Tex_006DD8[] = dFIRE_bs_room_1Tex_006DD8;

#define dFIRE_bs_room_1TLUT_004998 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1TLUT_004998"
static const ALIGN_ASSET(2) char FIRE_bs_room_1TLUT_004998[] = dFIRE_bs_room_1TLUT_004998;

#define dFIRE_bs_room_1TLUT_0049B8 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1TLUT_0049B8"
static const ALIGN_ASSET(2) char FIRE_bs_room_1TLUT_0049B8[] = dFIRE_bs_room_1TLUT_0049B8;

#define dFIRE_bs_room_1DL_004940 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_004940"
static const ALIGN_ASSET(2) char FIRE_bs_room_1DL_004940[] = dFIRE_bs_room_1DL_004940;


#endif // DUNGEONS_FIRE_BS_ROOM_1_H
