#ifndef TEXTURES_VR_K4VR_PAL_STATIC_H
#define TEXTURES_VR_K4VR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT"
static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;

#define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;

#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;

#endif // TEXTURES_VR_K4VR_PAL_STATIC_H
