#ifndef OBJECTS_OBJECT_SKB_H
#define OBJECTS_OBJECT_SKB_H 1

#include "align_asset_macro.h"

#define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel"
static const ALIGN_ASSET(2) char gStalchildSkel[] = dgStalchildSkel;

#define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL"
static const ALIGN_ASSET(2) char gStalchildHeadDL[] = dgStalchildHeadDL;

#define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL"
static const ALIGN_ASSET(2) char gStalchildJawDL[] = dgStalchildJawDL;

#define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL"
static const ALIGN_ASSET(2) char gStalchildRibCageDL[] = dgStalchildRibCageDL;

#define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL"
static const ALIGN_ASSET(2) char gStalchildSpineDL[] = dgStalchildSpineDL;

#define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL"
static const ALIGN_ASSET(2) char gStalchildWaistDL[] = dgStalchildWaistDL;

#define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL"
static const ALIGN_ASSET(2) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL;

#define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL"
static const ALIGN_ASSET(2) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL;

#define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL"
static const ALIGN_ASSET(2) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL;

#define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL"
static const ALIGN_ASSET(2) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL;

#define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL"
static const ALIGN_ASSET(2) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL;

#define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL"
static const ALIGN_ASSET(2) char gStalchildRightHandDL[] = dgStalchildRightHandDL;

#define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL"
static const ALIGN_ASSET(2) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL;

#define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL"
static const ALIGN_ASSET(2) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL;

#define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL"
static const ALIGN_ASSET(2) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL;

#define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL"
static const ALIGN_ASSET(2) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL;

#define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL"
static const ALIGN_ASSET(2) char gStalchildRightShinDL[] = dgStalchildRightShinDL;

#define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL"
static const ALIGN_ASSET(2) char gStalchildRightFootDL[] = dgStalchildRightFootDL;

#define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex"
static const ALIGN_ASSET(2) char gStalchildWaistTex[] = dgStalchildWaistTex;

#define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex"
static const ALIGN_ASSET(2) char gStalchildRibCageTex[] = dgStalchildRibCageTex;

#define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex"
static const ALIGN_ASSET(2) char gStalchildHeadTex[] = dgStalchildHeadTex;

#define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex"
static const ALIGN_ASSET(2) char gStalchildBoneTex[] = dgStalchildBoneTex;

#define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex"
static const ALIGN_ASSET(2) char gStalchildNostrilTex[] = dgStalchildNostrilTex;

#define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex"
static const ALIGN_ASSET(2) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex;

#define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex"
static const ALIGN_ASSET(2) char gStalchildTeethTex[] = dgStalchildTeethTex;

#define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex"
static const ALIGN_ASSET(2) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex;

#define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex"
static const ALIGN_ASSET(2) char gStalchildEyeTex[] = dgStalchildEyeTex;

#define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim"
static const ALIGN_ASSET(2) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim;

#define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim"
static const ALIGN_ASSET(2) char gStalchildDyingAnim[] = dgStalchildDyingAnim;

#define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim"
static const ALIGN_ASSET(2) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim;

#define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim"
static const ALIGN_ASSET(2) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim;

#define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim"
static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;


#endif // OBJECTS_OBJECT_SKB_H
