#ifndef INDOORS_HAKASITARELAY_ROOM_1_H
#define INDOORS_HAKASITARELAY_ROOM_1_H 1

#include "align_asset_macro.h"

#define dhakasitarelay_room_1Tex_003F20 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_003F20"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_003F20[] = dhakasitarelay_room_1Tex_003F20;

#define dhakasitarelay_room_1Tex_004320 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_004320"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_004320[] = dhakasitarelay_room_1Tex_004320;

#define dhakasitarelay_room_1Tex_004720 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_004720"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_004720[] = dhakasitarelay_room_1Tex_004720;

#define dhakasitarelay_room_1Tex_005720 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_005720"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_005720[] = dhakasitarelay_room_1Tex_005720;

#define dhakasitarelay_room_1Tex_005F20 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_005F20"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_005F20[] = dhakasitarelay_room_1Tex_005F20;

#define dhakasitarelay_room_1Tex_006320 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1Tex_006320"
static const ALIGN_ASSET(2) char hakasitarelay_room_1Tex_006320[] = dhakasitarelay_room_1Tex_006320;

#define dhakasitarelay_room_1DL_003F00 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_room_1DL_003F00"
static const ALIGN_ASSET(2) char hakasitarelay_room_1DL_003F00[] = dhakasitarelay_room_1DL_003F00;


#endif // INDOORS_HAKASITARELAY_ROOM_1_H
