#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_7_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_7_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_7Tex_001758 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7Tex_001758"
static const ALIGN_ASSET(2) char ice_doukutu_room_7Tex_001758[] = dice_doukutu_room_7Tex_001758;

#define dice_doukutu_room_7Tex_0040E8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7Tex_0040E8"
static const ALIGN_ASSET(2) char ice_doukutu_room_7Tex_0040E8[] = dice_doukutu_room_7Tex_0040E8;

#define dice_doukutu_room_7Tex_0050E8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7Tex_0050E8"
static const ALIGN_ASSET(2) char ice_doukutu_room_7Tex_0050E8[] = dice_doukutu_room_7Tex_0050E8;

#define dice_doukutu_room_7DL_001730 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7DL_001730"
static const ALIGN_ASSET(2) char ice_doukutu_room_7DL_001730[] = dice_doukutu_room_7DL_001730;

#define dice_doukutu_room_7DL_0040A8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7DL_0040A8"
static const ALIGN_ASSET(2) char ice_doukutu_room_7DL_0040A8[] = dice_doukutu_room_7DL_0040A8;

#define dice_doukutu_room_7Set_0000D0DL_001730 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7Set_0000D0DL_001730"
static const ALIGN_ASSET(2) char ice_doukutu_room_7Set_0000D0DL_001730[] = dice_doukutu_room_7Set_0000D0DL_001730;

#define dice_doukutu_room_7Set_0000D0DL_0040A8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_7Set_0000D0DL_0040A8"
static const ALIGN_ASSET(2) char ice_doukutu_room_7Set_0000D0DL_0040A8[] = dice_doukutu_room_7Set_0000D0DL_0040A8;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_7_H
