#ifndef OBJECTS_OBJECT_OE4_H
#define OBJECTS_OBJECT_OE4_H 1

#include "align_asset_macro.h"

#define dobject_oE4_Skel_000260 "__OTR__objects/object_oE4/object_oE4_Skel_000260"
static const ALIGN_ASSET(2) char object_oE4_Skel_000260[] = dobject_oE4_Skel_000260;

#define dobject_oE4_DL_002CA8 "__OTR__objects/object_oE4/object_oE4_DL_002CA8"
static const ALIGN_ASSET(2) char object_oE4_DL_002CA8[] = dobject_oE4_DL_002CA8;

#define dobject_oE4_DL_002E50 "__OTR__objects/object_oE4/object_oE4_DL_002E50"
static const ALIGN_ASSET(2) char object_oE4_DL_002E50[] = dobject_oE4_DL_002E50;

#define dobject_oE4_DL_002F58 "__OTR__objects/object_oE4/object_oE4_DL_002F58"
static const ALIGN_ASSET(2) char object_oE4_DL_002F58[] = dobject_oE4_DL_002F58;

#define dobject_oE4_DL_0035A0 "__OTR__objects/object_oE4/object_oE4_DL_0035A0"
static const ALIGN_ASSET(2) char object_oE4_DL_0035A0[] = dobject_oE4_DL_0035A0;

#define dobject_oE4_DL_003748 "__OTR__objects/object_oE4/object_oE4_DL_003748"
static const ALIGN_ASSET(2) char object_oE4_DL_003748[] = dobject_oE4_DL_003748;

#define dobject_oE4_DL_003838 "__OTR__objects/object_oE4/object_oE4_DL_003838"
static const ALIGN_ASSET(2) char object_oE4_DL_003838[] = dobject_oE4_DL_003838;

#define dobject_oE4_DL_003928 "__OTR__objects/object_oE4/object_oE4_DL_003928"
static const ALIGN_ASSET(2) char object_oE4_DL_003928[] = dobject_oE4_DL_003928;

#define dobject_oE4_DL_0039E0 "__OTR__objects/object_oE4/object_oE4_DL_0039E0"
static const ALIGN_ASSET(2) char object_oE4_DL_0039E0[] = dobject_oE4_DL_0039E0;

#define dobject_oE4_DL_003A98 "__OTR__objects/object_oE4/object_oE4_DL_003A98"
static const ALIGN_ASSET(2) char object_oE4_DL_003A98[] = dobject_oE4_DL_003A98;

#define dobject_oE4_DL_003BA0 "__OTR__objects/object_oE4/object_oE4_DL_003BA0"
static const ALIGN_ASSET(2) char object_oE4_DL_003BA0[] = dobject_oE4_DL_003BA0;

#define dobject_oE4_DL_003D48 "__OTR__objects/object_oE4/object_oE4_DL_003D48"
static const ALIGN_ASSET(2) char object_oE4_DL_003D48[] = dobject_oE4_DL_003D48;

#define dobject_oE4_DL_003E38 "__OTR__objects/object_oE4/object_oE4_DL_003E38"
static const ALIGN_ASSET(2) char object_oE4_DL_003E38[] = dobject_oE4_DL_003E38;

#define dobject_oE4_DL_003F28 "__OTR__objects/object_oE4/object_oE4_DL_003F28"
static const ALIGN_ASSET(2) char object_oE4_DL_003F28[] = dobject_oE4_DL_003F28;

#define dobject_oE4_DL_003FE0 "__OTR__objects/object_oE4/object_oE4_DL_003FE0"
static const ALIGN_ASSET(2) char object_oE4_DL_003FE0[] = dobject_oE4_DL_003FE0;

#define dobject_oE4_DL_004098 "__OTR__objects/object_oE4/object_oE4_DL_004098"
static const ALIGN_ASSET(2) char object_oE4_DL_004098[] = dobject_oE4_DL_004098;

#define dobject_oE4_TLUT_004188 "__OTR__objects/object_oE4/object_oE4_TLUT_004188"
static const ALIGN_ASSET(2) char object_oE4_TLUT_004188[] = dobject_oE4_TLUT_004188;

#define dobject_oE4_Tex_004388 "__OTR__objects/object_oE4/object_oE4_Tex_004388"
static const ALIGN_ASSET(2) char object_oE4_Tex_004388[] = dobject_oE4_Tex_004388;

#define dobject_oE4_Tex_004488 "__OTR__objects/object_oE4/object_oE4_Tex_004488"
static const ALIGN_ASSET(2) char object_oE4_Tex_004488[] = dobject_oE4_Tex_004488;

#define dobject_oE4_Tex_004588 "__OTR__objects/object_oE4/object_oE4_Tex_004588"
static const ALIGN_ASSET(2) char object_oE4_Tex_004588[] = dobject_oE4_Tex_004588;

#define dobject_oE4_Tex_0045C8 "__OTR__objects/object_oE4/object_oE4_Tex_0045C8"
static const ALIGN_ASSET(2) char object_oE4_Tex_0045C8[] = dobject_oE4_Tex_0045C8;

#define dobject_oE4_Tex_0046C8 "__OTR__objects/object_oE4/object_oE4_Tex_0046C8"
static const ALIGN_ASSET(2) char object_oE4_Tex_0046C8[] = dobject_oE4_Tex_0046C8;

#define dobject_oE4_Tex_0047C8 "__OTR__objects/object_oE4/object_oE4_Tex_0047C8"
static const ALIGN_ASSET(2) char object_oE4_Tex_0047C8[] = dobject_oE4_Tex_0047C8;

#define dobject_oE4_Tex_004BC8 "__OTR__objects/object_oE4/object_oE4_Tex_004BC8"
static const ALIGN_ASSET(2) char object_oE4_Tex_004BC8[] = dobject_oE4_Tex_004BC8;

#define dobject_oE4_Tex_004CC8 "__OTR__objects/object_oE4/object_oE4_Tex_004CC8"
static const ALIGN_ASSET(2) char object_oE4_Tex_004CC8[] = dobject_oE4_Tex_004CC8;

#define dobject_oE4_Tex_004D48 "__OTR__objects/object_oE4/object_oE4_Tex_004D48"
static const ALIGN_ASSET(2) char object_oE4_Tex_004D48[] = dobject_oE4_Tex_004D48;

#define dobject_oE4_Tex_004DC8 "__OTR__objects/object_oE4/object_oE4_Tex_004DC8"
static const ALIGN_ASSET(2) char object_oE4_Tex_004DC8[] = dobject_oE4_Tex_004DC8;


#endif // OBJECTS_OBJECT_OE4_H
