#ifndef DUNGEONS_BMORI1_ROOM_17_H
#define DUNGEONS_BMORI1_ROOM_17_H 1

#include "align_asset_macro.h"

#define dBmori1_room_17Tex_0064E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0064E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0064E8[] = dBmori1_room_17Tex_0064E8;

#define dBmori1_room_17Tex_006CE8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_006CE8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_006CE8[] = dBmori1_room_17Tex_006CE8;

#define dBmori1_room_17Tex_0074E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0074E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0074E8[] = dBmori1_room_17Tex_0074E8;

#define dBmori1_room_17Tex_0078E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0078E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0078E8[] = dBmori1_room_17Tex_0078E8;

#define dBmori1_room_17Tex_007CE8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_007CE8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_007CE8[] = dBmori1_room_17Tex_007CE8;

#define dBmori1_room_17Tex_0080E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0080E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0080E8[] = dBmori1_room_17Tex_0080E8;

#define dBmori1_room_17Tex_0088E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0088E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0088E8[] = dBmori1_room_17Tex_0088E8;

#define dBmori1_room_17DL_006490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17DL_006490"
static const ALIGN_ASSET(2) char Bmori1_room_17DL_006490[] = dBmori1_room_17DL_006490;


#endif // DUNGEONS_BMORI1_ROOM_17_H
