#ifndef TEXTURES_VR_FINE0_STATIC_H
#define TEXTURES_VR_FINE0_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunriseSkybox1Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox1Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox1Tex[] = dgSunriseSkybox1Tex;

#define dgSunriseSkybox2Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox2Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox2Tex[] = dgSunriseSkybox2Tex;

#define dgSunriseSkybox3Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox3Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox3Tex[] = dgSunriseSkybox3Tex;

#define dgSunriseSkybox4Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox4Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox4Tex[] = dgSunriseSkybox4Tex;

#define dgSunriseSkybox5Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox5Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox5Tex[] = dgSunriseSkybox5Tex;

#endif // TEXTURES_VR_FINE0_STATIC_H
