#ifndef OBJECTS_OBJECT_GI_GLOVES_H
#define OBJECTS_OBJECT_GI_GLOVES_H 1

#include "align_asset_macro.h"

#define dobject_gi_glovesTex_000000 "__OTR__objects/object_gi_gloves/object_gi_glovesTex_000000"
static const ALIGN_ASSET(2) char object_gi_glovesTex_000000[] = dobject_gi_glovesTex_000000;

#define dgGiSilverGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsColorDL"
static const ALIGN_ASSET(2) char gGiSilverGauntletsColorDL[] = dgGiSilverGauntletsColorDL;

#define dgGiGoldenGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsColorDL"
static const ALIGN_ASSET(2) char gGiGoldenGauntletsColorDL[] = dgGiGoldenGauntletsColorDL;

#define dgGiSilverGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsPlateColorDL"
static const ALIGN_ASSET(2) char gGiSilverGauntletsPlateColorDL[] = dgGiSilverGauntletsPlateColorDL;

#define dgGiGoldenGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsPlateColorDL"
static const ALIGN_ASSET(2) char gGiGoldenGauntletsPlateColorDL[] = dgGiGoldenGauntletsPlateColorDL;

#define dgGiGauntletsDL "__OTR__objects/object_gi_gloves/gGiGauntletsDL"
static const ALIGN_ASSET(2) char gGiGauntletsDL[] = dgGiGauntletsDL;

#define dgGiGauntletsPlateDL "__OTR__objects/object_gi_gloves/gGiGauntletsPlateDL"
static const ALIGN_ASSET(2) char gGiGauntletsPlateDL[] = dgGiGauntletsPlateDL;

#endif // OBJECTS_OBJECT_GI_GLOVES_H
