#ifndef TEXTURES_VR_FINE3_STATIC_H
#define TEXTURES_VR_FINE3_STATIC_H 1

#include "align_asset_macro.h"

#define dgNightSkybox1Tex "__OTR__textures/vr_fine3_static/gNightSkybox1Tex"
static const ALIGN_ASSET(2) char gNightSkybox1Tex[] = dgNightSkybox1Tex;

#define dgNightSkybox2Tex "__OTR__textures/vr_fine3_static/gNightSkybox2Tex"
static const ALIGN_ASSET(2) char gNightSkybox2Tex[] = dgNightSkybox2Tex;

#define dgNightSkybox3Tex "__OTR__textures/vr_fine3_static/gNightSkybox3Tex"
static const ALIGN_ASSET(2) char gNightSkybox3Tex[] = dgNightSkybox3Tex;

#define dgNightSkybox4Tex "__OTR__textures/vr_fine3_static/gNightSkybox4Tex"
static const ALIGN_ASSET(2) char gNightSkybox4Tex[] = dgNightSkybox4Tex;

#define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex"
static const ALIGN_ASSET(2) char gNightSkybox5Tex[] = dgNightSkybox5Tex;

#endif // TEXTURES_VR_FINE3_STATIC_H
