#ifndef OBJECTS_OBJECT_GND_MAGIC_H
#define OBJECTS_OBJECT_GND_MAGIC_H 1

#include "align_asset_macro.h"

#define dobject_gnd_magic_Tex_000000 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000000"
static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000000[] = dobject_gnd_magic_Tex_000000;

#define dobject_gnd_magic_Tex_000800 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000800"
static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000800[] = dobject_gnd_magic_Tex_000800;

#define dobject_gnd_magic_DL_001190 "__OTR__objects/object_gnd_magic/object_gnd_magic_DL_001190"
static const ALIGN_ASSET(2) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190;

#endif // OBJECTS_OBJECT_GND_MAGIC_H
