#ifndef OBJECTS_OBJECT_LINK_BOY_H
#define OBJECTS_OBJECT_LINK_BOY_H 1

#include "align_asset_macro.h"

#define dobject_link_boyTLUT_005400 "__OTR__objects/object_link_boy/object_link_boyTLUT_005400"
static const ALIGN_ASSET(2) char object_link_boyTLUT_005400[] = dobject_link_boyTLUT_005400;

#define dobject_link_boyTLUT_005800 "__OTR__objects/object_link_boy/object_link_boyTLUT_005800"
static const ALIGN_ASSET(2) char object_link_boyTLUT_005800[] = dobject_link_boyTLUT_005800;

#define dobject_link_boyTLUT_005A00 "__OTR__objects/object_link_boy/object_link_boyTLUT_005A00"
static const ALIGN_ASSET(2) char object_link_boyTLUT_005A00[] = dobject_link_boyTLUT_005A00;

#define dobject_link_boyTLUT_00CB40 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CB40"
static const ALIGN_ASSET(2) char object_link_boyTLUT_00CB40[] = dobject_link_boyTLUT_00CB40;

#define dobject_link_boyTLUT_00CD48 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CD48"
static const ALIGN_ASSET(2) char object_link_boyTLUT_00CD48[] = dobject_link_boyTLUT_00CD48;

#define dobject_link_boyTLUT_00CF50 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CF50"
static const ALIGN_ASSET(2) char object_link_boyTLUT_00CF50[] = dobject_link_boyTLUT_00CF50;

#define dobject_link_boyTLUT_00D078 "__OTR__objects/object_link_boy/object_link_boyTLUT_00D078"
static const ALIGN_ASSET(2) char object_link_boyTLUT_00D078[] = dobject_link_boyTLUT_00D078;

#define dgLinkAdultSkel "__OTR__objects/object_link_boy/gLinkAdultSkel"
static const ALIGN_ASSET(2) char gLinkAdultSkel[] = dgLinkAdultSkel;

#define dgLinkAdultWaistFarDL "__OTR__objects/object_link_boy/gLinkAdultWaistFarDL"
static const ALIGN_ASSET(2) char gLinkAdultWaistFarDL[] = dgLinkAdultWaistFarDL;

#define dgLinkAdultRightThighFarDL "__OTR__objects/object_link_boy/gLinkAdultRightThighFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightThighFarDL[] = dgLinkAdultRightThighFarDL;

#define dgLinkAdultRightLegFarDL "__OTR__objects/object_link_boy/gLinkAdultRightLegFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightLegFarDL[] = dgLinkAdultRightLegFarDL;

#define dgLinkAdultRightFootFarDL "__OTR__objects/object_link_boy/gLinkAdultRightFootFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightFootFarDL[] = dgLinkAdultRightFootFarDL;

#define dgLinkAdultLeftThighFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftThighFarDL[] = dgLinkAdultLeftThighFarDL;

#define dgLinkAdultLeftLegFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftLegFarDL[] = dgLinkAdultLeftLegFarDL;

#define dgLinkAdultLeftFootFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftFootFarDL[] = dgLinkAdultLeftFootFarDL;

#define dgLinkAdultCollarFarDL "__OTR__objects/object_link_boy/gLinkAdultCollarFarDL"
static const ALIGN_ASSET(2) char gLinkAdultCollarFarDL[] = dgLinkAdultCollarFarDL;

#define dgLinkAdultTorsoFarDL "__OTR__objects/object_link_boy/gLinkAdultTorsoFarDL"
static const ALIGN_ASSET(2) char gLinkAdultTorsoFarDL[] = dgLinkAdultTorsoFarDL;

#define dgLinkAdultHeadFarDL "__OTR__objects/object_link_boy/gLinkAdultHeadFarDL"
static const ALIGN_ASSET(2) char gLinkAdultHeadFarDL[] = dgLinkAdultHeadFarDL;

#define dgLinkAdultHatFarDL "__OTR__objects/object_link_boy/gLinkAdultHatFarDL"
static const ALIGN_ASSET(2) char gLinkAdultHatFarDL[] = dgLinkAdultHatFarDL;

#define dgLinkAdultRightShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightShoulderFarDL[] = dgLinkAdultRightShoulderFarDL;

#define dgLinkAdultRightArmFarDL "__OTR__objects/object_link_boy/gLinkAdultRightArmFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightArmFarDL[] = dgLinkAdultRightArmFarDL;

#define dgLinkAdultRightHandFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandFarDL[] = dgLinkAdultRightHandFarDL;

#define dgLinkAdultLeftShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderFarDL[] = dgLinkAdultLeftShoulderFarDL;

#define dgLinkAdultLeftArmFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftArmFarDL[] = dgLinkAdultLeftArmFarDL;

#define dgLinkAdultLeftHandFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandFarDL[] = dgLinkAdultLeftHandFarDL;

#define dgLinkAdultWaistNearDL "__OTR__objects/object_link_boy/gLinkAdultWaistNearDL"
static const ALIGN_ASSET(2) char gLinkAdultWaistNearDL[] = dgLinkAdultWaistNearDL;

#define dgLinkAdultRightThighNearDL "__OTR__objects/object_link_boy/gLinkAdultRightThighNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightThighNearDL[] = dgLinkAdultRightThighNearDL;

#define dgLinkAdultRightLegNearDL "__OTR__objects/object_link_boy/gLinkAdultRightLegNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightLegNearDL[] = dgLinkAdultRightLegNearDL;

#define dgLinkAdultRightFootNearDL "__OTR__objects/object_link_boy/gLinkAdultRightFootNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightFootNearDL[] = dgLinkAdultRightFootNearDL;

#define dgLinkAdultLeftThighNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftThighNearDL[] = dgLinkAdultLeftThighNearDL;

#define dgLinkAdultLeftLegNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftLegNearDL[] = dgLinkAdultLeftLegNearDL;

#define dgLinkAdultLeftFootNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftFootNearDL[] = dgLinkAdultLeftFootNearDL;

#define dgLinkAdultCollarNearDL "__OTR__objects/object_link_boy/gLinkAdultCollarNearDL"
static const ALIGN_ASSET(2) char gLinkAdultCollarNearDL[] = dgLinkAdultCollarNearDL;

#define dgLinkAdultTorsoNearDL "__OTR__objects/object_link_boy/gLinkAdultTorsoNearDL"
static const ALIGN_ASSET(2) char gLinkAdultTorsoNearDL[] = dgLinkAdultTorsoNearDL;

#define dgLinkAdultHeadNearDL "__OTR__objects/object_link_boy/gLinkAdultHeadNearDL"
static const ALIGN_ASSET(2) char gLinkAdultHeadNearDL[] = dgLinkAdultHeadNearDL;

#define dgLinkAdultHatNearDL "__OTR__objects/object_link_boy/gLinkAdultHatNearDL"
static const ALIGN_ASSET(2) char gLinkAdultHatNearDL[] = dgLinkAdultHatNearDL;

#define dgLinkAdultRightShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightShoulderNearDL[] = dgLinkAdultRightShoulderNearDL;

#define dgLinkAdultRightArmNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightArmNearDL[] = dgLinkAdultRightArmNearDL;

#define dgLinkAdultRightHandNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandNearDL[] = dgLinkAdultRightHandNearDL;

#define dgLinkAdultLeftShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderNearDL[] = dgLinkAdultLeftShoulderNearDL;

#define dgLinkAdultLeftArmNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftArmNearDL[] = dgLinkAdultLeftArmNearDL;

#define dgLinkAdultLeftHandNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandNearDL[] = dgLinkAdultLeftHandNearDL;

#define dgLinkAdultBottleDL "__OTR__objects/object_link_boy/gLinkAdultBottleDL"
static const ALIGN_ASSET(2) char gLinkAdultBottleDL[] = dgLinkAdultBottleDL;

#define dgLinkAdultHandHoldingBottleDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBottleDL"
static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBottleDL[] = dgLinkAdultHandHoldingBottleDL;

#define dgLinkAdultRightHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedNearDL[] = dgLinkAdultRightHandClosedNearDL;

#define dgLinkAdultRightHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedFarDL[] = dgLinkAdultRightHandClosedFarDL;

#define dgLinkAdultLeftHandHoldingMasterSwordNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordNearDL[] = dgLinkAdultLeftHandHoldingMasterSwordNearDL;

#define dgLinkAdultLeftHandHoldingMasterSwordFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordFarDL[] = dgLinkAdultLeftHandHoldingMasterSwordFarDL;

#define dgLinkAdultLeftHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedNearDL[] = dgLinkAdultLeftHandClosedNearDL;

#define dgLinkAdultLeftHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedFarDL[] = dgLinkAdultLeftHandClosedFarDL;

#define dgLinkAdultRightArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmOutNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightArmOutNearDL[] = dgLinkAdultRightArmOutNearDL;

#define dgLinkAdultRightHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandOutNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandOutNearDL[] = dgLinkAdultRightHandOutNearDL;

#define dgLinkAdultLeftArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmOutNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftArmOutNearDL[] = dgLinkAdultLeftArmOutNearDL;

#define dgLinkAdultLeftHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandOutNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandOutNearDL[] = dgLinkAdultLeftHandOutNearDL;

#define dgLinkAdultMasterSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathNearDL[] = dgLinkAdultMasterSwordAndSheathNearDL;

#define dgLinkAdultMasterSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathFarDL[] = dgLinkAdultMasterSwordAndSheathFarDL;

#define dgLinkAdultHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathNearDL[] = dgLinkAdultHylianShieldSwordAndSheathNearDL;

#define dgLinkAdultHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathFarDL[] = dgLinkAdultHylianShieldSwordAndSheathFarDL;

#define dgLinkAdultHylianShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathNearDL[] = dgLinkAdultHylianShieldAndSheathNearDL;

#define dgLinkAdultHylianShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathFarDL[] = dgLinkAdultHylianShieldAndSheathFarDL;

#define dgLinkAdultMirrorShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathNearDL[] = dgLinkAdultMirrorShieldAndSheathNearDL;

#define dgLinkAdultMirrorShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathFarDL[] = dgLinkAdultMirrorShieldAndSheathFarDL;

#define dgLinkAdultMirrorShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathNearDL[] = dgLinkAdultMirrorShieldSwordAndSheathNearDL;

#define dgLinkAdultMirrorShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathFarDL[] = dgLinkAdultMirrorShieldSwordAndSheathFarDL;

#define dgLinkAdultLeftHandHoldingBgsNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsNearDL[] = dgLinkAdultLeftHandHoldingBgsNearDL;

#define dgLinkAdultLeftHandHoldingBgsFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsFarDL[] = dgLinkAdultLeftHandHoldingBgsFarDL;

#define dgLinkAdultHandHoldingBrokenGiantsKnifeDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeDL"
static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeDL;

#define dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeFarDL"
static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL;

#define dgLinkAdultSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultSheathNearDL"
static const ALIGN_ASSET(2) char gLinkAdultSheathNearDL[] = dgLinkAdultSheathNearDL;

#define dgLinkAdultSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultSheathFarDL"
static const ALIGN_ASSET(2) char gLinkAdultSheathFarDL[] = dgLinkAdultSheathFarDL;

#define dgLinkAdultRightHandHoldingHylianShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldNearDL[] = dgLinkAdultRightHandHoldingHylianShieldNearDL;

#define dgLinkAdultRightHandHoldingHylianShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldFarDL[] = dgLinkAdultRightHandHoldingHylianShieldFarDL;

#define dgLinkAdultBrokenGiantsKnifeBladeDL "__OTR__objects/object_link_boy/gLinkAdultBrokenGiantsKnifeBladeDL"
static const ALIGN_ASSET(2) char gLinkAdultBrokenGiantsKnifeBladeDL[] = dgLinkAdultBrokenGiantsKnifeBladeDL;

#define dgLinkAdultShieldHandleTex "__OTR__objects/object_link_boy/gLinkAdultShieldHandleTex"
static const ALIGN_ASSET(2) char gLinkAdultShieldHandleTex[] = dgLinkAdultShieldHandleTex;

#define dgLinkAdultHylianShieldBackTex "__OTR__objects/object_link_boy/gLinkAdultHylianShieldBackTex"
static const ALIGN_ASSET(2) char gLinkAdultHylianShieldBackTex[] = dgLinkAdultHylianShieldBackTex;

#define dgLinkAdultSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultSheathBandTex"
static const ALIGN_ASSET(2) char gLinkAdultSheathBandTex[] = dgLinkAdultSheathBandTex;

#define dgLinkAdultMirrorShieldLowerDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldLowerDesignTex"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldLowerDesignTex[] = dgLinkAdultMirrorShieldLowerDesignTex;

#define dgLinkAdultMirrorShieldUpperDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldUpperDesignTex"
static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldUpperDesignTex[] = dgLinkAdultMirrorShieldUpperDesignTex;

#define dgLinkAdultDefaultGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet1Tex"
static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet1Tex[] = dgLinkAdultDefaultGauntlet1Tex;

#define dgLinkAdultDefaultGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet2Tex"
static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet2Tex[] = dgLinkAdultDefaultGauntlet2Tex;

#define dgLinkAdultHandTex "__OTR__objects/object_link_boy/gLinkAdultHandTex"
static const ALIGN_ASSET(2) char gLinkAdultHandTex[] = dgLinkAdultHandTex;

#define dgLinkAdultClosedHandThumbTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandThumbTex"
static const ALIGN_ASSET(2) char gLinkAdultClosedHandThumbTex[] = dgLinkAdultClosedHandThumbTex;

#define dgLinkAdultClosedHandSideTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandSideTex"
static const ALIGN_ASSET(2) char gLinkAdultClosedHandSideTex[] = dgLinkAdultClosedHandSideTex;

#define dgLinkAdultBowBodyTex "__OTR__objects/object_link_boy/gLinkAdultBowBodyTex"
static const ALIGN_ASSET(2) char gLinkAdultBowBodyTex[] = dgLinkAdultBowBodyTex;

#define dgLinkAdultSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultSwordEmblemTex"
static const ALIGN_ASSET(2) char gLinkAdultSwordEmblemTex[] = dgLinkAdultSwordEmblemTex;

#define dgLinkAdultArmOutSleeveTex "__OTR__objects/object_link_boy/gLinkAdultArmOutSleeveTex"
static const ALIGN_ASSET(2) char gLinkAdultArmOutSleeveTex[] = dgLinkAdultArmOutSleeveTex;

#define dgLinkAdultArmOutUpperGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmOutUpperGauntletTex"
static const ALIGN_ASSET(2) char gLinkAdultArmOutUpperGauntletTex[] = dgLinkAdultArmOutUpperGauntletTex;

#define dgLinkAdultArmGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmGauntletTex"
static const ALIGN_ASSET(2) char gLinkAdultArmGauntletTex[] = dgLinkAdultArmGauntletTex;

#define dgLinkAdultBoot2Tex "__OTR__objects/object_link_boy/gLinkAdultBoot2Tex"
static const ALIGN_ASSET(2) char gLinkAdultBoot2Tex[] = dgLinkAdultBoot2Tex;

#define dgLinkAdultBootBuckleTex "__OTR__objects/object_link_boy/gLinkAdultBootBuckleTex"
static const ALIGN_ASSET(2) char gLinkAdultBootBuckleTex[] = dgLinkAdultBootBuckleTex;

#define dgLinkAdultEarringTex "__OTR__objects/object_link_boy/gLinkAdultEarringTex"
static const ALIGN_ASSET(2) char gLinkAdultEarringTex[] = dgLinkAdultEarringTex;

#define dgLinkAdultRightHandHoldingBowNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowNearDL[] = dgLinkAdultRightHandHoldingBowNearDL;

#define dgLinkAdultRightHandHoldingBowFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFarDL[] = dgLinkAdultRightHandHoldingBowFarDL;

#define dgLinkAdultRightHandHoldingBowFirstPersonDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFirstPersonDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFirstPersonDL[] = dgLinkAdultRightHandHoldingBowFirstPersonDL;

#define dgLinkAdultBowStringDL "__OTR__objects/object_link_boy/gLinkAdultBowStringDL"
static const ALIGN_ASSET(2) char gLinkAdultBowStringDL[] = dgLinkAdultBowStringDL;

#define dgLinkAdultLeftHandHoldingHammerNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerNearDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerNearDL[] = dgLinkAdultLeftHandHoldingHammerNearDL;

#define dgLinkAdultLeftHandHoldingHammerFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerFarDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerFarDL[] = dgLinkAdultLeftHandHoldingHammerFarDL;

#define dgLinkAdultRightHandHoldingMirrorShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldNearDL[] = dgLinkAdultRightHandHoldingMirrorShieldNearDL;

#define dgLinkAdultRightHandHoldingMirrorShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldFarDL[] = dgLinkAdultRightHandHoldingMirrorShieldFarDL;

#define dgLinkAdultRightHandHoldingOotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotNearDL[] = dgLinkAdultRightHandHoldingOotNearDL;

#define dgLinkAdultRightHandHoldingOotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotFarDL[] = dgLinkAdultRightHandHoldingOotFarDL;

#define dgLinkAdultRightHandHoldingHookshotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotNearDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotNearDL[] = dgLinkAdultRightHandHoldingHookshotNearDL;

#define dgLinkAdultRightHandHoldingHookshotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotFarDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotFarDL[] = dgLinkAdultRightHandHoldingHookshotFarDL;

#define dgLinkAdultHookshotChainDL "__OTR__objects/object_link_boy/gLinkAdultHookshotChainDL"
static const ALIGN_ASSET(2) char gLinkAdultHookshotChainDL[] = dgLinkAdultHookshotChainDL;

#define dgLinkAdultHookshotTipDL "__OTR__objects/object_link_boy/gLinkAdultHookshotTipDL"
static const ALIGN_ASSET(2) char gLinkAdultHookshotTipDL[] = dgLinkAdultHookshotTipDL;

#define dgLinkAdultHookshotMetalTex "__OTR__objects/object_link_boy/gLinkAdultHookshotMetalTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotMetalTex[] = dgLinkAdultHookshotMetalTex;

#define dgLinkAdultHookshotHandleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotHandleTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotHandleTex[] = dgLinkAdultHookshotHandleTex;

#define dgLinkAdultHookshotDesignTex "__OTR__objects/object_link_boy/gLinkAdultHookshotDesignTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHookshotDesignTex;

#define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex;

#define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex"
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex;

#define dgLinkAdultBeltClaspTex "__OTR__objects/object_link_boy/gLinkAdultBeltClaspTex"
static const ALIGN_ASSET(2) char gLinkAdultBeltClaspTex[] = dgLinkAdultBeltClaspTex;

#define dgLinkAdultSkirtAndHatTex "__OTR__objects/object_link_boy/gLinkAdultSkirtAndHatTex"
static const ALIGN_ASSET(2) char gLinkAdultSkirtAndHatTex[] = dgLinkAdultSkirtAndHatTex;

#define dgLinkAdultBeltTex "__OTR__objects/object_link_boy/gLinkAdultBeltTex"
static const ALIGN_ASSET(2) char gLinkAdultBeltTex[] = dgLinkAdultBeltTex;

#define dgLinkAdultLegTex "__OTR__objects/object_link_boy/gLinkAdultLegTex"
static const ALIGN_ASSET(2) char gLinkAdultLegTex[] = dgLinkAdultLegTex;

#define dgLinkAdultBootFarTex "__OTR__objects/object_link_boy/gLinkAdultBootFarTex"
static const ALIGN_ASSET(2) char gLinkAdultBootFarTex[] = dgLinkAdultBootFarTex;

#define dgLinkAdultBootTex "__OTR__objects/object_link_boy/gLinkAdultBootTex"
static const ALIGN_ASSET(2) char gLinkAdultBootTex[] = dgLinkAdultBootTex;

#define dgLinkAdultCollarTex "__OTR__objects/object_link_boy/gLinkAdultCollarTex"
static const ALIGN_ASSET(2) char gLinkAdultCollarTex[] = dgLinkAdultCollarTex;

#define dgLinkAdultTunicTex "__OTR__objects/object_link_boy/gLinkAdultTunicTex"
static const ALIGN_ASSET(2) char gLinkAdultTunicTex[] = dgLinkAdultTunicTex;

#define dgLinkAdultNeckTex "__OTR__objects/object_link_boy/gLinkAdultNeckTex"
static const ALIGN_ASSET(2) char gLinkAdultNeckTex[] = dgLinkAdultNeckTex;

#define dgLinkAdultNose2Tex "__OTR__objects/object_link_boy/gLinkAdultNose2Tex"
static const ALIGN_ASSET(2) char gLinkAdultNose2Tex[] = dgLinkAdultNose2Tex;

#define dgLinkAdultLeftGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate1DL"
static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate1DL[] = dgLinkAdultLeftGauntletPlate1DL;

#define dgLinkAdultLeftGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate2DL"
static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate2DL[] = dgLinkAdultLeftGauntletPlate2DL;

#define dgLinkAdultLeftGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate3DL"
static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate3DL[] = dgLinkAdultLeftGauntletPlate3DL;

#define dgLinkAdultRightGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate1DL"
static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate1DL[] = dgLinkAdultRightGauntletPlate1DL;

#define dgLinkAdultRightGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate2DL"
static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate2DL[] = dgLinkAdultRightGauntletPlate2DL;

#define dgLinkAdultRightGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate3DL"
static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate3DL[] = dgLinkAdultRightGauntletPlate3DL;

#define dgLinkAdultGauntletPlate1Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate1Tex"
static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate1Tex[] = dgLinkAdultGauntletPlate1Tex;

#define dgLinkAdultGauntletPlate2Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate2Tex"
static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate2Tex[] = dgLinkAdultGauntletPlate2Tex;

#define dgLinkAdultHookshotReticleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleVtx"
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleVtx[] = dgLinkAdultHookshotReticleVtx;

#define dgLinkAdultHookshotReticleDL "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleDL"
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleDL[] = dgLinkAdultHookshotReticleDL;

#define dgLinkAdultLeftIronBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftIronBootDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftIronBootDL[] = dgLinkAdultLeftIronBootDL;

#define dgLinkAdultRightIronBootDL "__OTR__objects/object_link_boy/gLinkAdultRightIronBootDL"
static const ALIGN_ASSET(2) char gLinkAdultRightIronBootDL[] = dgLinkAdultRightIronBootDL;

#define dgLinkAdultIronBootTex "__OTR__objects/object_link_boy/gLinkAdultIronBootTex"
static const ALIGN_ASSET(2) char gLinkAdultIronBootTex[] = dgLinkAdultIronBootTex;

#define dgLinkAdultLeftHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftHoverBootDL"
static const ALIGN_ASSET(2) char gLinkAdultLeftHoverBootDL[] = dgLinkAdultLeftHoverBootDL;

#define dgLinkAdultRightHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultRightHoverBootDL"
static const ALIGN_ASSET(2) char gLinkAdultRightHoverBootDL[] = dgLinkAdultRightHoverBootDL;

#define dgLinkAdultHoverBootsHeelTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsHeelTex"
static const ALIGN_ASSET(2) char gLinkAdultHoverBootsHeelTex[] = dgLinkAdultHoverBootsHeelTex;

#define dgLinkAdultHoverBootsJetTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsJetTex"
static const ALIGN_ASSET(2) char gLinkAdultHoverBootsJetTex[] = dgLinkAdultHoverBootsJetTex;

#define dgLinkAdultHoverBootsFeatherTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsFeatherTex"
static const ALIGN_ASSET(2) char gLinkAdultHoverBootsFeatherTex[] = dgLinkAdultHoverBootsFeatherTex;

#define dgLinkAdultSheathTex "__OTR__objects/object_link_boy/gLinkAdultSheathTex"
static const ALIGN_ASSET(2) char gLinkAdultSheathTex[] = dgLinkAdultSheathTex;

#define dgLinkAdultSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultSwordPommelTex"
static const ALIGN_ASSET(2) char gLinkAdultSwordPommelTex[] = dgLinkAdultSwordPommelTex;

#define dgLinkAdultSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultSwordGuardTex"
static const ALIGN_ASSET(2) char gLinkAdultSwordGuardTex[] = dgLinkAdultSwordGuardTex;

#define dgLinkAdultEyesOpenTex "__OTR__objects/object_link_boy/gLinkAdultEyesOpenTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesOpenTex[] = dgLinkAdultEyesOpenTex;

#define dgLinkAdultEyesHalfTex "__OTR__objects/object_link_boy/gLinkAdultEyesHalfTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesHalfTex[] = dgLinkAdultEyesHalfTex;

#define dgLinkAdultEyesClosedfTex "__OTR__objects/object_link_boy/gLinkAdultEyesClosedfTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesClosedfTex[] = dgLinkAdultEyesClosedfTex;

#define dgLinkAdultEyesRollLeftTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollLeftTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesRollLeftTex[] = dgLinkAdultEyesRollLeftTex;

#define dgLinkAdultEyesRollRightTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollRightTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesRollRightTex[] = dgLinkAdultEyesRollRightTex;

#define dgLinkAdultEyesShockTex "__OTR__objects/object_link_boy/gLinkAdultEyesShockTex"
static const ALIGN_ASSET(2) char gLinkAdultEyesShockTex[] = dgLinkAdultEyesShockTex;

#define dgLinkAdultEyesUnk1Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk1Tex"
static const ALIGN_ASSET(2) char gLinkAdultEyesUnk1Tex[] = dgLinkAdultEyesUnk1Tex;

#define dgLinkAdultEyesUnk2Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk2Tex"
static const ALIGN_ASSET(2) char gLinkAdultEyesUnk2Tex[] = dgLinkAdultEyesUnk2Tex;

#define dgLinkAdultMouth1Tex "__OTR__objects/object_link_boy/gLinkAdultMouth1Tex"
static const ALIGN_ASSET(2) char gLinkAdultMouth1Tex[] = dgLinkAdultMouth1Tex;

#define dgLinkAdultMouth2Tex "__OTR__objects/object_link_boy/gLinkAdultMouth2Tex"
static const ALIGN_ASSET(2) char gLinkAdultMouth2Tex[] = dgLinkAdultMouth2Tex;

#define dgLinkAdultMouth3Tex "__OTR__objects/object_link_boy/gLinkAdultMouth3Tex"
static const ALIGN_ASSET(2) char gLinkAdultMouth3Tex[] = dgLinkAdultMouth3Tex;

#define dgLinkAdultMouth4Tex "__OTR__objects/object_link_boy/gLinkAdultMouth4Tex"
static const ALIGN_ASSET(2) char gLinkAdultMouth4Tex[] = dgLinkAdultMouth4Tex;

#define dgLinkAdultEarTex "__OTR__objects/object_link_boy/gLinkAdultEarTex"
static const ALIGN_ASSET(2) char gLinkAdultEarTex[] = dgLinkAdultEarTex;

#define dgLinkAdultNoseTex "__OTR__objects/object_link_boy/gLinkAdultNoseTex"
static const ALIGN_ASSET(2) char gLinkAdultNoseTex[] = dgLinkAdultNoseTex;

#define dgLinkAdultHeadTLUT "__OTR__objects/object_link_boy/gLinkAdultHeadTLUT"
static const ALIGN_ASSET(2) char gLinkAdultHeadTLUT[] = dgLinkAdultHeadTLUT;

#define dgLinkAdultTlut_005E00 "__OTR__objects/object_link_boy/gLinkAdultTlut_005E00"
static const ALIGN_ASSET(2) char gLinkAdultTlut_005E00[] = dgLinkAdultTlut_005E00;

#define dgLinkAdultUnusedHandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedHandTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedHandTex[] = dgLinkAdultUnusedHandTex;

#define dgLinkAdultUnusedGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet1Tex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet1Tex[] = dgLinkAdultUnusedGauntlet1Tex;

#define dgLinkAdultUnusedGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet2Tex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet2Tex[] = dgLinkAdultUnusedGauntlet2Tex;

#define dgLinkAdultUnusedSheathTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathTex[] = dgLinkAdultUnusedSheathTex;

#define dgLinkAdultUnusedSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathBandTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathBandTex[] = dgLinkAdultUnusedSheathBandTex;

#define dgLinkAdultUnusedSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordPommelTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordPommelTex[] = dgLinkAdultUnusedSwordPommelTex;

#define dgLinkAdultUnusedSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordGuardTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordGuardTex[] = dgLinkAdultUnusedSwordGuardTex;

#define dgLinkAdultUnusedSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordEmblemTex"
static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordEmblemTex[] = dgLinkAdultUnusedSwordEmblemTex;

#define dgLinkAdultVtx_02E120 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E120"
static const ALIGN_ASSET(2) char gLinkAdultVtx_02E120[] = dgLinkAdultVtx_02E120;

#define dgLinkAdultVtx_033760 "__OTR__objects/object_link_boy/gLinkAdultVtx_033760"
static const ALIGN_ASSET(2) char gLinkAdultVtx_033760[] = dgLinkAdultVtx_033760;

#define dgLinkAdultVtx_0340A0 "__OTR__objects/object_link_boy/gLinkAdultVtx_0340A0"
static const ALIGN_ASSET(2) char gLinkAdultVtx_0340A0[] = dgLinkAdultVtx_0340A0;

#define dgLinkAdultVtx_02E7E0 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E7E0"
static const ALIGN_ASSET(2) char gLinkAdultVtx_02E7E0[] = dgLinkAdultVtx_02E7E0;


#endif // OBJECTS_OBJECT_LINK_BOY_H
