#ifndef OBJECTS_OBJECT_OA11_H
#define OBJECTS_OBJECT_OA11_H 1

#include "align_asset_macro.h"

#define dobject_oA11_DL_000A58 "__OTR__objects/object_oA11/object_oA11_DL_000A58"
static const ALIGN_ASSET(2) char object_oA11_DL_000A58[] = dobject_oA11_DL_000A58;

#define dobject_oA11_DL_000BA8 "__OTR__objects/object_oA11/object_oA11_DL_000BA8"
static const ALIGN_ASSET(2) char object_oA11_DL_000BA8[] = dobject_oA11_DL_000BA8;

#define dobject_oA11_DL_000C40 "__OTR__objects/object_oA11/object_oA11_DL_000C40"
static const ALIGN_ASSET(2) char object_oA11_DL_000C40[] = dobject_oA11_DL_000C40;

#define dobject_oA11_DL_000D28 "__OTR__objects/object_oA11/object_oA11_DL_000D28"
static const ALIGN_ASSET(2) char object_oA11_DL_000D28[] = dobject_oA11_DL_000D28;

#define dobject_oA11_DL_000DD0 "__OTR__objects/object_oA11/object_oA11_DL_000DD0"
static const ALIGN_ASSET(2) char object_oA11_DL_000DD0[] = dobject_oA11_DL_000DD0;

#define dobject_oA11_DL_000EF0 "__OTR__objects/object_oA11/object_oA11_DL_000EF0"
static const ALIGN_ASSET(2) char object_oA11_DL_000EF0[] = dobject_oA11_DL_000EF0;

#define dobject_oA11_DL_000FD8 "__OTR__objects/object_oA11/object_oA11_DL_000FD8"
static const ALIGN_ASSET(2) char object_oA11_DL_000FD8[] = dobject_oA11_DL_000FD8;

#define dobject_oA11_Tex_001080 "__OTR__objects/object_oA11/object_oA11_Tex_001080"
static const ALIGN_ASSET(2) char object_oA11_Tex_001080[] = dobject_oA11_Tex_001080;

#define dobject_oA11_Tex_001100 "__OTR__objects/object_oA11/object_oA11_Tex_001100"
static const ALIGN_ASSET(2) char object_oA11_Tex_001100[] = dobject_oA11_Tex_001100;

#define dobject_oA11_Tex_001140 "__OTR__objects/object_oA11/object_oA11_Tex_001140"
static const ALIGN_ASSET(2) char object_oA11_Tex_001140[] = dobject_oA11_Tex_001140;

#define dobject_oA11_Tex_001540 "__OTR__objects/object_oA11/object_oA11_Tex_001540"
static const ALIGN_ASSET(2) char object_oA11_Tex_001540[] = dobject_oA11_Tex_001540;

#endif // OBJECTS_OBJECT_OA11_H
