#ifndef OBJECTS_OBJECT_CS_H
#define OBJECTS_OBJECT_CS_H 1

#include "align_asset_macro.h"

#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
static const ALIGN_ASSET(2) char gGraveyardKidSkel[] = dgGraveyardKidSkel;

#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
static const ALIGN_ASSET(2) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;

#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;

#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;

#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;

#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;

#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;

#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;

#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
static const ALIGN_ASSET(2) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;

#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;

#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;

#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
static const ALIGN_ASSET(2) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;

#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;

#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;

#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
static const ALIGN_ASSET(2) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;

#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
static const ALIGN_ASSET(2) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;

#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
static const ALIGN_ASSET(2) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;

#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
static const ALIGN_ASSET(2) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;

#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
static const ALIGN_ASSET(2) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;

#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
static const ALIGN_ASSET(2) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;

#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
static const ALIGN_ASSET(2) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;

#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
static const ALIGN_ASSET(2) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;

#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
static const ALIGN_ASSET(2) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;

#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
static const ALIGN_ASSET(2) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;

#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
static const ALIGN_ASSET(2) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;

#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
static const ALIGN_ASSET(2) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;

#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
static const ALIGN_ASSET(2) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;

#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
static const ALIGN_ASSET(2) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;

#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
static const ALIGN_ASSET(2) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;

#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
static const ALIGN_ASSET(2) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;

#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
static const ALIGN_ASSET(2) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;

#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
static const ALIGN_ASSET(2) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;

#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
static const ALIGN_ASSET(2) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;

#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
static const ALIGN_ASSET(2) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;

#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;

#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;


#endif // OBJECTS_OBJECT_CS_H
