#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_11_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_11_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_11Tex_002928 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Tex_002928"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Tex_002928[] = dice_doukutu_room_11Tex_002928;

#define dice_doukutu_room_11Tex_003128 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Tex_003128"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Tex_003128[] = dice_doukutu_room_11Tex_003128;

#define dice_doukutu_room_11Tex_003928 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Tex_003928"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Tex_003928[] = dice_doukutu_room_11Tex_003928;

#define dice_doukutu_room_11Tex_004848 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Tex_004848"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Tex_004848[] = dice_doukutu_room_11Tex_004848;

#define dice_doukutu_room_11DL_0028F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11DL_0028F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_11DL_0028F8[] = dice_doukutu_room_11DL_0028F8;

#define dice_doukutu_room_11DL_004838 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11DL_004838"
static const ALIGN_ASSET(2) char ice_doukutu_room_11DL_004838[] = dice_doukutu_room_11DL_004838;

#define dice_doukutu_room_11Set_0001B0DL_0028F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Set_0001B0DL_0028F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Set_0001B0DL_0028F8[] = dice_doukutu_room_11Set_0001B0DL_0028F8;

#define dice_doukutu_room_11Set_0001B0DL_004838 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_11Set_0001B0DL_004838"
static const ALIGN_ASSET(2) char ice_doukutu_room_11Set_0001B0DL_004838[] = dice_doukutu_room_11Set_0001B0DL_004838;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_11_H
