#ifndef OBJECTS_OBJECT_GI_SKJ_MASK_H
#define OBJECTS_OBJECT_GI_SKJ_MASK_H 1

#include "align_asset_macro.h"

#define dgGiSkullMaskDL "__OTR__objects/object_gi_skj_mask/gGiSkullMaskDL"
static const ALIGN_ASSET(2) char gGiSkullMaskDL[] = dgGiSkullMaskDL;

#endif // OBJECTS_OBJECT_GI_SKJ_MASK_H
