#ifndef DUNGEONS_BMORI1_ROOM_10_H
#define DUNGEONS_BMORI1_ROOM_10_H 1

#include "align_asset_macro.h"

#define dBmori1_room_10Tex_001260 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_001260"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_001260[] = dBmori1_room_10Tex_001260;

#define dBmori1_room_10Tex_001A60 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_001A60"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_001A60[] = dBmori1_room_10Tex_001A60;

#define dBmori1_room_10Tex_002260 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_002260"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_002260[] = dBmori1_room_10Tex_002260;

#define dBmori1_room_10Tex_002A60 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_002A60"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_002A60[] = dBmori1_room_10Tex_002A60;

#define dBmori1_room_10Tex_003A60 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_003A60"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_003A60[] = dBmori1_room_10Tex_003A60;

#define dBmori1_room_10Tex_004BD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_004BD8"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_004BD8[] = dBmori1_room_10Tex_004BD8;

#define dBmori1_room_10DL_001248 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10DL_001248"
static const ALIGN_ASSET(2) char Bmori1_room_10DL_001248[] = dBmori1_room_10DL_001248;

#define dBmori1_room_10DL_004BC8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10DL_004BC8"
static const ALIGN_ASSET(2) char Bmori1_room_10DL_004BC8[] = dBmori1_room_10DL_004BC8;


#endif // DUNGEONS_BMORI1_ROOM_10_H
