#ifndef TEST_LEVELS_SUTARU_ROOM_0_H
#define TEST_LEVELS_SUTARU_ROOM_0_H 1

#include "align_asset_macro.h"

#define dsutaru_room_0Tex_0020F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0020F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0020F0[] = dsutaru_room_0Tex_0020F0;

#define dsutaru_room_0Tex_0028F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0028F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0028F0[] = dsutaru_room_0Tex_0028F0;

#define dsutaru_room_0Tex_002AF0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_002AF0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_002AF0[] = dsutaru_room_0Tex_002AF0;

#define dsutaru_room_0Tex_003AF0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_003AF0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_003AF0[] = dsutaru_room_0Tex_003AF0;

#define dsutaru_room_0Tex_0042F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0042F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0042F0;

#define dsutaru_room_0Tex_0052F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0052F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0;

#define dsutaru_room_0Tex_0062F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0062F0"
static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0;

#define dsutaru_room_0DL_001B00 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0DL_001B00"
static const ALIGN_ASSET(2) char sutaru_room_0DL_001B00[] = dsutaru_room_0DL_001B00;


#endif // TEST_LEVELS_SUTARU_ROOM_0_H
