#ifndef OBJECTS_OBJECT_DY_OBJ_H
#define OBJECTS_OBJECT_DY_OBJ_H 1

#include "align_asset_macro.h"

#define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel"
static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel;

#define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL"
static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;

#define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;

#define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;

#define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;

#define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL"
static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;

#define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL"
static const ALIGN_ASSET(2) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;

#define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL"
static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;

#define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL"
static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;

#define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;

#define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;

#define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;

#define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;

#define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL"
static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;

#define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;

#define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL"
static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;

#define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;

#define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;

#define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;

#define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;

#define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;

#define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;

#define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;

#define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;

#define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;

#define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;

#define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;

#define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL"
static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;

#define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL"
static const ALIGN_ASSET(2) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;

#define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL"
static const ALIGN_ASSET(2) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;

#define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;

#define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL"
static const ALIGN_ASSET(2) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;

#define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;

#define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT"
static const ALIGN_ASSET(2) char gGreatFairyTLUT[] = dgGreatFairyTLUT;

#define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex"
static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;

#define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;

#define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex"
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;

#define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex"
static const ALIGN_ASSET(2) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;

#define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex"
static const ALIGN_ASSET(2) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;

#define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex"
static const ALIGN_ASSET(2) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;

#define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;

#define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient"
static const ALIGN_ASSET(2) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;

#define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;

#define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex"
static const ALIGN_ASSET(2) char gGreatFairyHairTex[] = dgGreatFairyHairTex;

#define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;

#define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex"
static const ALIGN_ASSET(2) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;

#define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex"
static const ALIGN_ASSET(2) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;

#define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex"
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;

#define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;

#define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;

#define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;

#define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;

#define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;

#define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;

#define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex"
static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;

#define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108"
static const ALIGN_ASSET(2) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;

#define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;

#define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;

#define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;

#define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;

#define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810"
static const ALIGN_ASSET(2) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;

#define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim"
static const ALIGN_ASSET(2) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;

#define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;

#define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim"
static const ALIGN_ASSET(2) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;

#define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;

#define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim"
static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;

#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;


#endif // OBJECTS_OBJECT_DY_OBJ_H
