#ifndef TEST_LEVELS_TEST01_ROOM_0_H
#define TEST_LEVELS_TEST01_ROOM_0_H 1

#include "align_asset_macro.h"

#define dtest01_room_0Tex_006490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_006490"
static const ALIGN_ASSET(2) char test01_room_0Tex_006490[] = dtest01_room_0Tex_006490;

#define dtest01_room_0Tex_006C90 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_006C90"
static const ALIGN_ASSET(2) char test01_room_0Tex_006C90[] = dtest01_room_0Tex_006C90;

#define dtest01_room_0Tex_007490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_007490"
static const ALIGN_ASSET(2) char test01_room_0Tex_007490[] = dtest01_room_0Tex_007490;

#define dtest01_room_0Tex_008490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_008490"
static const ALIGN_ASSET(2) char test01_room_0Tex_008490[] = dtest01_room_0Tex_008490;

#define dtest01_room_0Tex_0090E8 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_0090E8"
static const ALIGN_ASSET(2) char test01_room_0Tex_0090E8[] = dtest01_room_0Tex_0090E8;

#define dtest01_room_0DL_006438 "__OTR__scenes/shared/test01_scene/test01_room_0DL_006438"
static const ALIGN_ASSET(2) char test01_room_0DL_006438[] = dtest01_room_0DL_006438;

#define dtest01_room_0DL_0090D8 "__OTR__scenes/shared/test01_scene/test01_room_0DL_0090D8"
static const ALIGN_ASSET(2) char test01_room_0DL_0090D8[] = dtest01_room_0DL_0090D8;


#endif // TEST_LEVELS_TEST01_ROOM_0_H
