#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_0_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_0_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_0Tex_002F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_002F50"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_002F50[] = dice_doukutu_room_0Tex_002F50;

#define dice_doukutu_room_0Tex_003F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_003F50"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_003F50[] = dice_doukutu_room_0Tex_003F50;

#define dice_doukutu_room_0Tex_004750 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_004750"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_004750[] = dice_doukutu_room_0Tex_004750;

#define dice_doukutu_room_0Tex_005750 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_005750"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_005750[] = dice_doukutu_room_0Tex_005750;

#define dice_doukutu_room_0Tex_005F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_005F50"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_005F50[] = dice_doukutu_room_0Tex_005F50;

#define dice_doukutu_room_0Tex_007678 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_007678"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Tex_007678[] = dice_doukutu_room_0Tex_007678;

#define dice_doukutu_room_0DL_002F20 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0DL_002F20"
static const ALIGN_ASSET(2) char ice_doukutu_room_0DL_002F20[] = dice_doukutu_room_0DL_002F20;

#define dice_doukutu_room_0DL_007660 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0DL_007660"
static const ALIGN_ASSET(2) char ice_doukutu_room_0DL_007660[] = dice_doukutu_room_0DL_007660;

#define dice_doukutu_room_0Set_000100DL_002F20 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Set_000100DL_002F20"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Set_000100DL_002F20[] = dice_doukutu_room_0Set_000100DL_002F20;

#define dice_doukutu_room_0Set_000100DL_007660 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Set_000100DL_007660"
static const ALIGN_ASSET(2) char ice_doukutu_room_0Set_000100DL_007660[] = dice_doukutu_room_0Set_000100DL_007660;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_0_H
