#ifndef OBJECTS_OBJECT_GANON_ANIME1_H
#define OBJECTS_OBJECT_GANON_ANIME1_H 1

#include "align_asset_macro.h"

#define dgGanondorfBigMagicWindupAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicWindupAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;

#define dgGanondorfBigMagicThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;

#define dgGanondorfBigMagicThrowEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowEndAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;

#define dgGanondorfBigMagicChargeStartAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeStartAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;

#define dgGanondorfBigMagicChargeHoldAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeHoldAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;

#define dgGanondorfPoundAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundAnim"
static const ALIGN_ASSET(2) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;

#define dgGanondorfPoundEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundEndAnim"
static const ALIGN_ASSET(2) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;

#define dgGanondorfDownedAnim "__OTR__objects/object_ganon_anime1/gGanondorfDownedAnim"
static const ALIGN_ASSET(2) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;

#define dgGanondorfLightArrowHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowHitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;

#define dgGanondorfLightEnergyHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightEnergyHitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;

#define dgGanondorfGetUp1Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp1Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;

#define dgGanondorfGetUp2Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp2Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;

#define dgGanondorfLandAnim "__OTR__objects/object_ganon_anime1/gGanondorfLandAnim"
static const ALIGN_ASSET(2) char gGanondorfLandAnim[] = dgGanondorfLandAnim;

#define dgGanondorfVulnerableAnim "__OTR__objects/object_ganon_anime1/gGanondorfVulnerableAnim"
static const ALIGN_ASSET(2) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;

#define dgGanondorfThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfThrowAnim"
static const ALIGN_ASSET(2) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;

#define dgGanondorfBigMagicHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicHitAnim"
static const ALIGN_ASSET(2) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;

#define dgGanondorfGetUp3Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp3Anim"
static const ALIGN_ASSET(2) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;

#define dgGanondorfLightArrowWaitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowWaitAnim"
static const ALIGN_ASSET(2) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;

#define dgGanondorfDamageAnim "__OTR__objects/object_ganon_anime1/gGanondorfDamageAnim"
static const ALIGN_ASSET(2) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;

#define dgGanondorfFloatAnim "__OTR__objects/object_ganon_anime1/gGanondorfFloatAnim"
static const ALIGN_ASSET(2) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;

#define dgGanondorfBlockAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockAnim"
static const ALIGN_ASSET(2) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;

#define dgGanondorfBlockReleaseAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockReleaseAnim"
static const ALIGN_ASSET(2) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;

#define dgGanondorfChargeLightBallAnim "__OTR__objects/object_ganon_anime1/gGanondorfChargeLightBallAnim"
static const ALIGN_ASSET(2) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;

#define dgGanondorfVolleyLeftAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyLeftAnim"
static const ALIGN_ASSET(2) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;

#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
static const ALIGN_ASSET(2) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;

#endif // OBJECTS_OBJECT_GANON_ANIME1_H
