#ifndef DUNGEONS_JYASINBOSS_SCENE_H
#define DUNGEONS_JYASINBOSS_SCENE_H 1

#include "align_asset_macro.h"

#define djyasinboss_sceneTex_006CF0 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneTex_006CF0"
static const ALIGN_ASSET(2) char jyasinboss_sceneTex_006CF0[] = djyasinboss_sceneTex_006CF0;

#define djyasinboss_sceneTex_007CF0 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneTex_007CF0"
static const ALIGN_ASSET(2) char jyasinboss_sceneTex_007CF0[] = djyasinboss_sceneTex_007CF0;

#define dgSpiritBossNabooruKnuckleIntroCs "__OTR__scenes/shared/jyasinboss_scene/gSpiritBossNabooruKnuckleIntroCs"
static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleIntroCs[] = dgSpiritBossNabooruKnuckleIntroCs;

#define dgSpiritBossNabooruKnuckleDefeatCs "__OTR__scenes/shared/jyasinboss_scene/gSpiritBossNabooruKnuckleDefeatCs"
static const ALIGN_ASSET(2) char gSpiritBossNabooruKnuckleDefeatCs[] = dgSpiritBossNabooruKnuckleDefeatCs;

#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"
static const ALIGN_ASSET(2) char jyasinboss_sceneCollisionHeader_002B80[] = djyasinboss_sceneCollisionHeader_002B80;

#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"

#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"

#define djyasinboss_sceneCollisionHeader_002B80 "__OTR__scenes/shared/jyasinboss_scene/jyasinboss_sceneCollisionHeader_002B80"


#endif // DUNGEONS_JYASINBOSS_SCENE_H
