#ifndef OBJECTS_OBJECT_HAKACH_OBJECTS_H
#define OBJECTS_OBJECT_HAKACH_OBJECTS_H 1

#include "align_asset_macro.h"

#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;

#define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL"
static const ALIGN_ASSET(2) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL;

#define dgBotwHoleTrap2DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap2DL"
static const ALIGN_ASSET(2) char gBotwHoleTrap2DL[] = dgBotwHoleTrap2DL;

#define dgBotwCoffinLidDL "__OTR__objects/object_hakach_objects/gBotwCoffinLidDL"
static const ALIGN_ASSET(2) char gBotwCoffinLidDL[] = dgBotwCoffinLidDL;

#define dgBotwBombSpotDL "__OTR__objects/object_hakach_objects/gBotwBombSpotDL"
static const ALIGN_ASSET(2) char gBotwBombSpotDL[] = dgBotwBombSpotDL;

#define dgBotwFakeWallsAndFloorsDL "__OTR__objects/object_hakach_objects/gBotwFakeWallsAndFloorsDL"
static const ALIGN_ASSET(2) char gBotwFakeWallsAndFloorsDL[] = dgBotwFakeWallsAndFloorsDL;

#define dgBotwBloodSplatterDL "__OTR__objects/object_hakach_objects/gBotwBloodSplatterDL"
static const ALIGN_ASSET(2) char gBotwBloodSplatterDL[] = dgBotwBloodSplatterDL;

#define dgBotwThreeFakeFloorsDL "__OTR__objects/object_hakach_objects/gBotwThreeFakeFloorsDL"
static const ALIGN_ASSET(2) char gBotwThreeFakeFloorsDL[] = dgBotwThreeFakeFloorsDL;

#define dgBotwWaterRingDL "__OTR__objects/object_hakach_objects/gBotwWaterRingDL"
static const ALIGN_ASSET(2) char gBotwWaterRingDL[] = dgBotwWaterRingDL;

#define dgBotwWaterFallDL "__OTR__objects/object_hakach_objects/gBotwWaterFallDL"
static const ALIGN_ASSET(2) char gBotwWaterFallDL[] = dgBotwWaterFallDL;

#define dgBotwCoffinLidCol "__OTR__objects/object_hakach_objects/gBotwCoffinLidCol"
static const ALIGN_ASSET(2) char gBotwCoffinLidCol[] = dgBotwCoffinLidCol;

#define dgBotwBombSpotCol "__OTR__objects/object_hakach_objects/gBotwBombSpotCol"
static const ALIGN_ASSET(2) char gBotwBombSpotCol[] = dgBotwBombSpotCol;

#define dgBotw1Col "__OTR__objects/object_hakach_objects/gBotw1Col"
static const ALIGN_ASSET(2) char gBotw1Col[] = dgBotw1Col;

#define dgBotw2Col "__OTR__objects/object_hakach_objects/gBotw2Col"
static const ALIGN_ASSET(2) char gBotw2Col[] = dgBotw2Col;

#define dgBotwWater1Tex "__OTR__objects/object_hakach_objects/gBotwWater1Tex"
static const ALIGN_ASSET(2) char gBotwWater1Tex[] = dgBotwWater1Tex;

#define dgBotwWater2Tex "__OTR__objects/object_hakach_objects/gBotwWater2Tex"
static const ALIGN_ASSET(2) char gBotwWater2Tex[] = dgBotwWater2Tex;

#define dgBotwTex_0030F0 "__OTR__objects/object_hakach_objects/gBotwTex_0030F0"
static const ALIGN_ASSET(2) char gBotwTex_0030F0[] = dgBotwTex_0030F0;

#define dgBotwBloodSplatterTex "__OTR__objects/object_hakach_objects/gBotwBloodSplatterTex"
static const ALIGN_ASSET(2) char gBotwBloodSplatterTex[] = dgBotwBloodSplatterTex;

#define dgBotwTex_0040F0 "__OTR__objects/object_hakach_objects/gBotwTex_0040F0"
static const ALIGN_ASSET(2) char gBotwTex_0040F0[] = dgBotwTex_0040F0;

#define dgBotwTex_0048F0 "__OTR__objects/object_hakach_objects/gBotwTex_0048F0"
static const ALIGN_ASSET(2) char gBotwTex_0048F0[] = dgBotwTex_0048F0;

#define dgBotwTex_0050F0 "__OTR__objects/object_hakach_objects/gBotwTex_0050F0"
static const ALIGN_ASSET(2) char gBotwTex_0050F0[] = dgBotwTex_0050F0;

#define dgBotwTex_0058F0 "__OTR__objects/object_hakach_objects/gBotwTex_0058F0"
static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0;

#define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0"
static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0;

#endif // OBJECTS_OBJECT_HAKACH_OBJECTS_H
