#ifndef DUNGEONS_GANON_TOU_ROOM_0_H
#define DUNGEONS_GANON_TOU_ROOM_0_H 1

#include "align_asset_macro.h"

#define dganon_tou_room_0Tex_008550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008550"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008550[] = dganon_tou_room_0Tex_008550;

#define dganon_tou_room_0Tex_008D50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008D50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008D50[] = dganon_tou_room_0Tex_008D50;

#define dganon_tou_room_0Tex_008F50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008F50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008F50[] = dganon_tou_room_0Tex_008F50;

#define dganon_tou_room_0Tex_009150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_009150"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_009150[] = dganon_tou_room_0Tex_009150;

#define dganon_tou_room_0Tex_00A150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00A150"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00A150[] = dganon_tou_room_0Tex_00A150;

#define dganon_tou_room_0Tex_00B150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B150"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B150[] = dganon_tou_room_0Tex_00B150;

#define dganon_tou_room_0Tex_00B550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B550"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B550[] = dganon_tou_room_0Tex_00B550;

#define dganon_tou_room_0Tex_00B950 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B950"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B950[] = dganon_tou_room_0Tex_00B950;

#define dganon_tou_room_0Tex_00BD50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00BD50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BD50[] = dganon_tou_room_0Tex_00BD50;

#define dganon_tou_room_0Tex_00BF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00BF50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BF50[] = dganon_tou_room_0Tex_00BF50;

#define dganon_tou_room_0Tex_00CF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00CF50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00CF50[] = dganon_tou_room_0Tex_00CF50;

#define dganon_tou_room_0Tex_00D750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00D750"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00D750[] = dganon_tou_room_0Tex_00D750;

#define dganon_tou_room_0Tex_00E750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00E750"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00E750[] = dganon_tou_room_0Tex_00E750;

#define dganon_tou_room_0Tex_00F750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00F750"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00F750[] = dganon_tou_room_0Tex_00F750;

#define dganon_tou_room_0Tex_00FB50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00FB50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FB50[] = dganon_tou_room_0Tex_00FB50;

#define dganon_tou_room_0Tex_00FF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00FF50"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FF50[] = dganon_tou_room_0Tex_00FF50;

#define dganon_tou_room_0Tex_010150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_010150"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010150[] = dganon_tou_room_0Tex_010150;

#define dganon_tou_room_0Tex_010550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_010550"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010550[] = dganon_tou_room_0Tex_010550;

#define dganon_tou_room_0Tex_0124F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0124F0"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0124F0[] = dganon_tou_room_0Tex_0124F0;

#define dganon_tou_room_0Tex_0125F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0125F0"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0125F0[] = dganon_tou_room_0Tex_0125F0;

#define dganon_tou_room_0Tex_012DF0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_012DF0"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_012DF0[] = dganon_tou_room_0Tex_012DF0;

#define dganon_tou_room_0Tex_0135F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0135F0"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0135F0[] = dganon_tou_room_0Tex_0135F0;

#define dganon_tou_room_0Tex_0139F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0139F0"
static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0139F0[] = dganon_tou_room_0Tex_0139F0;

#define dganon_tou_room_0DL_0084A8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0DL_0084A8"
static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0084A8[] = dganon_tou_room_0DL_0084A8;

#define dganon_tou_room_0DL_0124B8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0DL_0124B8"
static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0124B8[] = dganon_tou_room_0DL_0124B8;

#define dganon_tou_room_0Set_000160DL_0084A8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0084A8"
static const ALIGN_ASSET(2) char ganon_tou_room_0Set_000160DL_0084A8[] = dganon_tou_room_0Set_000160DL_0084A8;

#define dganon_tou_room_0Set_000160DL_0124B8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0124B8"
static const ALIGN_ASSET(2) char ganon_tou_room_0Set_000160DL_0124B8[] = dganon_tou_room_0Set_000160DL_0124B8;


#endif // DUNGEONS_GANON_TOU_ROOM_0_H
