#ifndef DUNGEONS_GANON_SONOGO_ROOM_3_H
#define DUNGEONS_GANON_SONOGO_ROOM_3_H 1

#include "align_asset_macro.h"

#define dganon_sonogo_room_3Tex_003A38 "__OTR__scenes/shared/ganon_sonogo_scene/ganon_sonogo_room_3Tex_003A38"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003A38[] = dganon_sonogo_room_3Tex_003A38;

#define dganon_sonogo_room_3Tex_003E38 "__OTR__scenes/shared/ganon_sonogo_scene/ganon_sonogo_room_3Tex_003E38"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_003E38[] = dganon_sonogo_room_3Tex_003E38;

#define dganon_sonogo_room_3Tex_004638 "__OTR__scenes/shared/ganon_sonogo_scene/ganon_sonogo_room_3Tex_004638"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004638[] = dganon_sonogo_room_3Tex_004638;

#define dganon_sonogo_room_3Tex_004E38 "__OTR__scenes/shared/ganon_sonogo_scene/ganon_sonogo_room_3Tex_004E38"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3Tex_004E38[] = dganon_sonogo_room_3Tex_004E38;

#define dganon_sonogo_room_3DL_003A28 "__OTR__scenes/shared/ganon_sonogo_scene/ganon_sonogo_room_3DL_003A28"
static const ALIGN_ASSET(2) char ganon_sonogo_room_3DL_003A28[] = dganon_sonogo_room_3DL_003A28;


#endif // DUNGEONS_GANON_SONOGO_ROOM_3_H
