#ifndef TEXTURES_VR_LBVR_PAL_STATIC_H
#define TEXTURES_VR_LBVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
static const ALIGN_ASSET(2) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;

#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;

#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;

#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;

#endif // TEXTURES_VR_LBVR_PAL_STATIC_H
