#ifndef Z_EN_HORSE_LINK_CHILD_H
#define Z_EN_HORSE_LINK_CHILD_H

#include <libultraship/libultra.h>
#include "global.h"

struct EnHorseLinkChild;

typedef void (*EnHorseLinkChildActionFunc)(struct EnHorseLinkChild*, PlayState*);

typedef struct EnHorseLinkChild {
    /* 0x0000 */ Actor actor;
    /* 0x014C */ s32 action;
    /* 0x0150 */ s32 animationIdx;
    /* 0x0154 */ Skin skin;
    /* 0x01E4 */ s32 timer;
    /* 0x01E8 */ s32 unk_1E8;
    /* 0x01EC */ u8 eyeTexIndex;
    /* 0x01F0 */ s32 unk_1F0;
    /* 0x01F4 */ ColliderCylinder bodyCollider;
    /* 0x0240 */ ColliderJntSph headCollider;
    /* 0x0260 */ ColliderJntSphElement headElements[1];
    /* 0x02A0 */ s32 unk_2A0;
} EnHorseLinkChild; // size = 0x02A4

#endif
