#ifndef DUNGEONS_GANON_TOU_SCENE_H
#define DUNGEONS_GANON_TOU_SCENE_H 1

#include "align_asset_macro.h"

#define dganon_tou_sceneTex_003280 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneTex_003280"
static const ALIGN_ASSET(2) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;

#define dgRainbowBridgeCs "__OTR__scenes/shared/ganon_tou_scene/gRainbowBridgeCs"
static const ALIGN_ASSET(2) char gRainbowBridgeCs[] = dgRainbowBridgeCs;

#define dgGanonsCastleIntroCs "__OTR__scenes/shared/ganon_tou_scene/gGanonsCastleIntroCs"
static const ALIGN_ASSET(2) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;

#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;

#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"


#endif // DUNGEONS_GANON_TOU_SCENE_H
