#ifndef OBJECTS_OBJECT_GOL_H
#define OBJECTS_OBJECT_GOL_H 1

#include "align_asset_macro.h"

#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
static const ALIGN_ASSET(2) char gObjectGolSkel[] = dgObjectGolSkel;

#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
static const ALIGN_ASSET(2) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;

#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
static const ALIGN_ASSET(2) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;

#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
static const ALIGN_ASSET(2) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;

#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
static const ALIGN_ASSET(2) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;

#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
static const ALIGN_ASSET(2) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;

#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
static const ALIGN_ASSET(2) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;

#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
static const ALIGN_ASSET(2) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;

#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
static const ALIGN_ASSET(2) char gObjectGolStandAnim[] = dgObjectGolStandAnim;

#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;

#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;

#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
static const ALIGN_ASSET(2) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;

#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
static const ALIGN_ASSET(2) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;

#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
static const ALIGN_ASSET(2) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;

#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
static const ALIGN_ASSET(2) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;

#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
static const ALIGN_ASSET(2) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;

#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
static const ALIGN_ASSET(2) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;

#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
static const ALIGN_ASSET(2) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;

#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
static const ALIGN_ASSET(2) char gObjectGolBodyDL[] = dgObjectGolBodyDL;

#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
static const ALIGN_ASSET(2) char gObjectGolEggDL[] = dgObjectGolEggDL;

#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
static const ALIGN_ASSET(2) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;

#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
static const ALIGN_ASSET(2) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;

#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
static const ALIGN_ASSET(2) char gObjectGolShellTex[] = dgObjectGolShellTex;

#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
static const ALIGN_ASSET(2) char gObjectGolSkinTex[] = dgObjectGolSkinTex;

#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
static const ALIGN_ASSET(2) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;

#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
static const ALIGN_ASSET(2) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;

#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
static const ALIGN_ASSET(2) char gObjectGolEggTex[] = dgObjectGolEggTex;


#endif // OBJECTS_OBJECT_GOL_H
