#ifndef OBJECTS_OBJECT_EFC_FIRE_BALL_H
#define OBJECTS_OBJECT_EFC_FIRE_BALL_H 1

#include "align_asset_macro.h"

#define dgCreationFireBallDL "__OTR__objects/object_efc_fire_ball/gCreationFireBallDL"
static const ALIGN_ASSET(2) char gCreationFireBallDL[] = dgCreationFireBallDL;

#define dgCreationFireBallMaskTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallMaskTex"
static const ALIGN_ASSET(2) char gCreationFireBallMaskTex[] = dgCreationFireBallMaskTex;

#define dgCreationFireBallFlameEffectTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallFlameEffectTex"
static const ALIGN_ASSET(2) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex;

#endif // OBJECTS_OBJECT_EFC_FIRE_BALL_H
