#ifndef DUNGEONS_BMORI1_ROOM_16_H
#define DUNGEONS_BMORI1_ROOM_16_H 1

#include "align_asset_macro.h"

#define dBmori1_room_16Tex_002F98 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_002F98"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_002F98[] = dBmori1_room_16Tex_002F98;

#define dBmori1_room_16Tex_003798 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_003798"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_003798[] = dBmori1_room_16Tex_003798;

#define dBmori1_room_16Tex_003F98 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_003F98"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_003F98[] = dBmori1_room_16Tex_003F98;

#define dBmori1_room_16Tex_004398 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_004398"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_004398[] = dBmori1_room_16Tex_004398;

#define dBmori1_room_16Tex_004798 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_004798"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_004798[] = dBmori1_room_16Tex_004798;

#define dBmori1_room_16DL_002F88 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16DL_002F88"
static const ALIGN_ASSET(2) char Bmori1_room_16DL_002F88[] = dBmori1_room_16DL_002F88;


#endif // DUNGEONS_BMORI1_ROOM_16_H
