#ifndef DUNGEONS_BDAN_ROOM_12_H
#define DUNGEONS_BDAN_ROOM_12_H 1

#include "align_asset_macro.h"

#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;

#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;

#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;


#endif // DUNGEONS_BDAN_ROOM_12_H
