#ifndef TEXTURES_VR_MNVR_PAL_STATIC_H
#define TEXTURES_VR_MNVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgMarketNightBgTLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBgTLUT"
static const ALIGN_ASSET(2) char gMarketNightBgTLUT[] = dgMarketNightBgTLUT;

#define dgMarketNightBg2TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg2TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT;

#define dgMarketNightBg3TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg3TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT;

#define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;

#endif // TEXTURES_VR_MNVR_PAL_STATIC_H
