#ifndef DUNGEONS_HAKADAN_ROOM_22_H
#define DUNGEONS_HAKADAN_ROOM_22_H 1

#include "align_asset_macro.h"

#define dHAKAdan_room_22Tex_000FA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_000FA8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_000FA8[] = dHAKAdan_room_22Tex_000FA8;

#define dHAKAdan_room_22Tex_0011A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0011A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0011A8[] = dHAKAdan_room_22Tex_0011A8;

#define dHAKAdan_room_22Tex_0021A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0021A8"
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;

#define dHAKAdan_room_22DL_000B00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22DL_000B00"
static const ALIGN_ASSET(2) char HAKAdan_room_22DL_000B00[] = dHAKAdan_room_22DL_000B00;


#endif // DUNGEONS_HAKADAN_ROOM_22_H
