# Welcome to the Ship of Harkinian!

A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!

The Ship does not include assets and as such requires a prior copy of the game to play.

## Quick Start

1) Download The Ship of Harkinian from [Discord](https://discord.com/invite/BtBmd55HVH).
2) Requires a supported copy of the game (See supported games below).
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`

### Supported Games
#### Ocarina of Time Debug (not Master Quest)
> Currently the recommended option
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
#### Ocarina of Time PAL GameCube
> May lead to crashes and instability
```
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
```

Congratulations, you are now sailing with the Ship of Harkinian! Have fun!

## Additional Setup Information

The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.

### The Extraction Tool

* Open a rom to initiate generating the `oot.otr` archive file.
* If a second button exists then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.

This packaging process can take up to **5 minutes**.

Close the OTRGui when the `Done!` message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.

If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.

### Running The Ship of Harkinian

Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.

Default keyboard configuration:
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |

Other shortcuts:
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F5 | Save state |
| F6 | Change state |
| F7 | Load state |
| F10 | Fullscreen (OpenGL) |
| Alt+Enter | Fullscreen (DirectX) |
| Ctrl+R | Reset |

Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.

## Take The Survey
Want to use cartridge readers in tandem with the OTRGui?
Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.

## Discord

Official Discord: https://discord.com/invite/BtBmd55HVH

## Building The Ship of Harkinian

Refer to the [building instructions](BUILDING.md) to compile SoH.

## Troubleshooting The Exporter
- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Confirm that `zapd.exe` exists in the `/assets/extractor` folder

## Nightly Builds
Nightly builds of Ship of Harkinian are available [here](https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop)


## The Harbour Masters Are...

    Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
    Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
    Louist103 | Developer - Save System Programmer and General Programmer
    Emil | Developer - Fast3D Programmer
    m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
    MelonSpeedruns | Developer - General Programmer
    Rozlette | Developer - General Programmer
    JoshDuMan | Developer - General Programmer
    KiritoDev/Lywx | Developer - General Programmer
    Theo3 | Developer - General Programmer
	Random06457 | Developer - Linux Build

## Special Thanks

    Decomp & ZAPD | Made this project even possible in the first place!
    MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
    Rrrrry123 | Speedbunner, encouragement, and community moderation
    Fierce deity | Encouragement and community moderation
    mzxrules | For his contributions to decomp
    zel. | For his contributions to decomp
    Aloxado | Developer - General Programmer
    MegaMech | Developer - General Programmer
	Revo | Tester - GCC support and General Testing
	zfg | Tester - General Testing
	Horseless Headman | Tester - General Testing
    Steven Pritchett | Tester - General Testing
	Trenton May | Tester - General Testing
	Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
	Koby Howell | Tester - General Testing
	Logg | Tester - General Testing
	Taylor Daley | Graphic Design
	Can't Sleep | Graphic Design
	
## Video Credits
    Kenix | Producer / Writer
	rainbow_fash | Executive Producer
    ReveriePass | Editor
    MicTheMicrophone | Gwonam / The King
    Amphibibro | Link
    AceHeart | Zelda
