Archivo: soh/soh/SohGui/SohMenuSettings.cpp
Lineas con textos en Ingles hardcodeados:
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Linea 19: "Small"
Linea 20: "Normal"
Linea 21: "Large"
Linea 22: "X-Large"

Linea 29: "NTSC 1.0"
Linea 31: "NTSC 1.1"
Linea 33: "NTSC 1.2"
Linea 35: "NTSC-U GC"
Linea 37: "NTSC-J GC"
Linea 39: "NTSC-J GC (Collector's Edition)"
Linea 41: "NTSC-U MQ"
Linea 43: "NTSC-J MQ"
Linea 45: "PAL 1.0"
Linea 47: "PAL 1.1"
Linea 49: "PAL GC"
Linea 51: "PAL MQ"
Linea 54: "PAL GC-D"
Linea 56: "PAL MQ-D"
Linea 58: "IQUE CN"
Linea 60: "IQUE TW"
Linea 62: "UNKNOWN"

Tooltips y textos de interfaz:
Linea 100: "Changes the Theme of the Menu Widgets."
Linea 107-110: "Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: This will disable game inputs while the menu is visible.\n\nD-pad to move between items, A to select, B to move up in scope."
Linea 114-115: "Sets the opacity of the background of the port menu."
Linea 125: "Makes the cursor always visible, even in full screen."
Linea 137-138: "Displays the Search menu as a sidebar entry in Settings instead of in the header."
Linea 142-143: "Search input box gets autofocus when visible. Does not affect using other widgets."
Linea 147-148: "Allows pressing the Tab key to toggle alternate assets"
Linea 149-155: "Opens the folder that contains the save and mods folders, etc."
Linea 166-169: "Configure what happens when starting or resetting the game.\n\nDefault: LUS logo -> N64 logo\nAuthentic: N64 logo only\nFile Select: Skip to file select menu"
Linea 192: "Enables text to speech for in game dialog"
Linea 197: "Disables the automatic re-centering of the camera when idle."
Linea 198: "EXPERIMENTAL"
Linea 204: "Changes the scaling of the ImGui menu elements."
Linea 214: "Ship Of Harkinian"
Linea 218: "Branch: " 
Linea 219: "Commit: "
Linea 230: "Master Volume: %d %%"
Linea 234: "Main Music Volume: %d %%"
Linea 242: "Sub Music Volume: %d %%"
Linea 250: "Fanfare Volume: %d %%"
Linea 258: "Sound Effects Volume: %d %%"
Linea 265: "Audio API (Needs reload)"
Linea 269-271: "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is purely visual and does not impact game logic, execution of glitches etc.\n\nA higher target FPS than your monitor's refresh rate will waste resources, and might give a worse result."
Linea 278: "Toggles Fullscreen On/Off."
Linea 296-298: "Multiplies your output resolution by the value inputted, as a more intensive but effective form of anti-aliasing."
Linea 311-314: "Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of rendered geometry.\nHigher sample count will result in smoother edges on models, but may reduce performance."
Linea 320: "Original (%d)"
Linea 328-330: "Original (%d)"
Linea 337: (tooltip)
Linea 341: "Matches interpolation value to the refresh rate of your display."
Linea 342: "Renderer API (Needs reload)"
Linea 348-349: "Removes tearing, but clamps your max FPS to your displays refresh rate."
Linea 356: "Enables Windowed Fullscreen Mode."
Linea 362-363: "Allows multiple windows to be opened at once. Requires a reload to take effect."
Linea 367: "Sets the applied Texture Filtering."
Linea 370: "Advanced Graphics Options"
Linea 376: "Controller Bindings"
Linea 381: "Enables the separate Bindings Window."
Linea 386: "Input Viewer"
Linea 391: "Toggles the Input Viewer."
Linea 393: "Input Viewer Settings"
Linea 398: "Enables the separate Input Viewer Settings Window."
Linea 404: "Position"
Linea 408-409: "Which corner of the screen notifications appear in."
Linea 411: "Duration (seconds):"
Linea 415: "How long notifications are displayed for."
Linea 421: "Background Opacity"
Linea 425: "How opaque the background of notifications is."
Linea 428: "Size:"
Linea 432: "How large notifications are."
Linea 438: "Test Notification"
Linea 443-446: "This", "is a", "test."
Linea 448: "Displays a test notification."
