<Root>
    <File Name="object_bv" Segment="6">
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        <Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
        <Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
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        <Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x55A0" AddedByScript="true"/>
        <Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x59A0" AddedByScript="true"/>
        <Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x5DA0" AddedByScript="true"/>
        <Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x65A0" AddedByScript="true"/>
        <Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x8F88" AddedByScript="true"/>
        <Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x117B8" AddedByScript="true"/>
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        <Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x11BB8" AddedByScript="true"/>
        <Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x12CE0" AddedByScript="true"/>
        <Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x13660" AddedByScript="true"/>
        <Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x170D8" AddedByScript="true"/>
        <Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x171D8" AddedByScript="true"/>
        <Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x18770" AddedByScript="true"/>
        <Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x18D30" AddedByScript="true"/>
        <Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x18E30" AddedByScript="true"/>
        <Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0" AddedByScript="true"/>
        <Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x199B0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x1A4B0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x1AFB0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1BAB0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1C5B0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1D0B0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1DBB0" AddedByScript="true"/>
        <Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1E6B0" AddedByScript="true"/>
        <!-- Boss title card -->
        <Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>

        <Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
        <Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
        <Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
        <Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
        <Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
        <Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
        
        <Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
        <Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
        <Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
        <Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
        <Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
        <Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
        <Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
        <Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
        <Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
        <Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
        <Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->

        <!-- body overrides -->
        <DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
        <DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
        <!-- Bari something -->
        <DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
        <!-- large spark -->
        <DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
        <DList Name="gBarinadeDL_015710" Offset="0x15710"/>
        <!-- spark ball -->
        <DList Name="gBarinadeDL_011738" Offset="0x11738"/>
        <DList Name="gBarinadeDL_011768" Offset="0x11768"/>
        <!-- blood -->
        <DList Name="gBarinadeDL_009430" Offset="0x9430"/>
        <DList Name="gBarinadeDL_009468" Offset="0x9468"/>
        <!-- tumor -->
        <DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
        <DList Name="gBarinadeDL_012948" Offset="0x12948"/>
        <!-- gore -->
        <DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
        <DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
        <!-- zapper charge -->
        <DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
        <DList Name="gBarinadeDL_013638" Offset="0x13638"/>
        <!-- small spark -->
        <DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
        <DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
        
        <Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
        <Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
        <Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
        <Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
        <Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
        <Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
        <Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
        <Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
        <DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
        <DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
        <DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
        <DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
        <DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
        <DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
        <DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
        <DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>

        <Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
        <Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
        <Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
        <DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
        <DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
        <DList Name="gBarinadeDL_009388" Offset="0x9388"/>
        <DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
        <DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
        <DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
    </File>
</Root>
