#ifndef Z64CUTSCENE_COMMANDS_H
#define Z64CUTSCENE_COMMANDS_H

#include "command_macros_base.h"
#include "z64cutscene.h"

/**
 * ARGS
 *   s32 totalEntries (e), s32 endFrame (n)
 * FORMAT
 *   eeeeeeee nnnnnnnn
 *   size = 0x8
 */
#define CS_BEGIN_CUTSCENE(totalEntries, endFrame) CMD_W(totalEntries), CMD_W(endFrame)

 /**
  * ARGS
  *   s16 startFrame (s), s16 endFrame (e)
  * FORMAT
  *   00000001 0001ssss eeee0000
  *   size = 0xC
  */
#define CS_CAM_POS_LIST CS_CAM_EYE_LIST
#define CS_CAM_EYE_LIST(startFrame, endFrame) \
    CS_CMD_CAM_EYE, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)

  /**
   * ARGS
   *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
   *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
   * FORMAT
   *   Capital U is Unused
   *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
   *   size = 0x10
   */
#define CS_CAM_POS CS_CAM_EYE
#define CS_CAM_EYE(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

   /**
    * ARGS
    *   s16 startFrame (s), s16 endFrame (e)
    * FORMAT
    *   00000002 0001ssss eeee0000
    *   size = 0xC
    */
#define CS_CAM_FOCUS_POINT_LIST CS_CAM_AT_LIST
#define CS_CAM_AT_LIST(startFrame, endFrame) \
    CS_CMD_CAM_AT, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)

    /**
     * ARGS
     *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
     *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
     * FORMAT
     *   Capital U is Unused
     *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
     *   size = 0x10
     */
#define CS_CAM_FOCUS_POINT CS_CAM_AT
#define CS_CAM_AT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

     /**
      * ARGS
      *   s32 entries (e)
      * FORMAT
      *   00000003 eeeeeeee
      *   size = 0x8
      */
#define CS_MISC_LIST(entries) CS_CMD_MISC, CMD_W(entries)

      /**
       * ARGS
       *   s16 unk (u), s16 startFrame (s), s16 endFrame (e)
       * FORMAT
       *   Capital U is Unused
       *   uuuussss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU
       *   size = 0x30
       */
#define CS_MISC(unk, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \
    CMD_HH(unk, startFrame), CMD_HH(endFrame, unused0), \
    CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
    CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10)

       /**
        * ARGS
        *   s32 entries (e)
        * FORMAT
        *   00000004 eeeeeeee
        *   size = 0x8
        */
#define CS_LIGHTING_LIST(entries) CS_CMD_SET_LIGHTING, CMD_W(entries)

        /**
         * ARGS
         *   s16 setting (m), s16 startFrame (s), s16 endFrame (e)
         * FORMAT
         *   Capital U is Unused
         *   mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
         *   size = 0x30
         */
#define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
    CMD_HH(setting, startFrame), CMD_HH(endFrame, unused0), \
    CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
    CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000

         /**
          * ARGS
          *   s16 startFrame (s), s16 endFrame (e)
          * FORMAT
          *   Capital U is Unused , may be consistently zero
          *   00000005 0001ssss eeee0000
          *   size = 0xC
          */
#define CS_CAM_POS_PLAYER_LIST CS_CAM_EYE_REL_TO_PLAYER_LIST
#define CS_CAM_EYE_REL_TO_PLAYER_LIST(startFrame, endFrame) \
    CS_CMD_CAM_EYE_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)

          /**
           * ARGS
           *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
           *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
           * FORMAT
           *   Capital U is Unused
           *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
           *   size = 0x10
           */
#define CS_CAM_POS_PLAYER CS_CAM_EYE_REL_TO_PLAYER
#define CS_CAM_EYE_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

           /**
            * ARGS
            *   s16 startFrame (s), s16 endFrame (e)
            * FORMAT
            *   Capital U is Unused , may be consistently zero
            *   00000006 0001ssss eeee0000
            *   size = 0xC
            */
#define CS_CAM_FOCUS_POINT_PLAYER_LIST CS_CAM_AT_REL_TO_PLAYER_LIST
#define CS_CAM_AT_REL_TO_PLAYER_LIST(startFrame, endFrame) \
    CS_CMD_CAM_AT_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
            /**
             * ARGS
             *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
             *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
             * FORMAT
             *   Capital U is Unused
             *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
             *   size = 0x10
             */
#define CS_CAM_FOCUS_POINT_PLAYER CS_CAM_AT_REL_TO_PLAYER
#define CS_CAM_AT_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

             /**
              * ARGS
              *   s16 unk (u), s16 startFrame (s), s16 endFrame (e)
              * FORMAT
              *   Capital U is Unused
              *   00000007 uuuussss eeeeUUUU
              *   size = 0xC
              */
#define CS_CMD_07_LIST(unk, startFrame, endFrame, unused) \
    CS_CMD_07, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)

              /**
               * ARGS
               *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
               *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
               * FORMAT
               *   Capital U is Unused
               *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
               *   size = 0x10
               */
#define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

               /**
                * ARGS
                *   s16 unk (u), s16 startFrame (s), s16 endFrame (e)
                * FORMAT
                *   Capital U is Unused
                *   00000008 uuuussss eeeeUUUU
                *   size = 0xC
                */
#define CS_CMD_08_LIST(unk, startFrame, endFrame, unused) \
    CS_CMD_08, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)

                /**
                 * ARGS
                 *   s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
                 *   s16 xPos (x), s16 yPos (y), s16 zPos (z)
                 * FORMAT
                 *   Capital U is Unused
                 *   ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
                 *   size = 0x10
                 */
#define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
    CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)

                 /**
                  * ARGS
                  *   s32 entries (e)
                  * FORMAT
                  *   00000009 eeeeeeee
                  *   size = 0x8
                  */
#define CS_CMD_09_LIST(entries) CS_CMD_09, CMD_W(entries)

                  /**
                   * ARGS
                   *   s16 unk (u), s16 startFrame (s), s16 endFrame (e), s16 unk2 (v), s16 unk3 (w), s16 unk4 (x)
                   * FORMAT
                   *   Capital U is Unused
                   *   uuuussss eeeevvww xxUUUUUU
                   *   size = 0xC
                   */
#define CS_CMD_09(unk, startFrame, endFrame, unk2, unk3, unk4, unused0, unused1) \
    CMD_HH(unk, startFrame), CMD_HBB(endFrame, unk2, unk3), CMD_BBH(unk4, unused0, unused1)

                   /**
                    * ARGS
                    *   s32 cmdType (c), s32 entries (e)
                    * FORMAT
                    *   cccccccc eeeeeeee
                    *   size = 0x8
                    */
#define CS_UNK_DATA_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)

                    /**
                     * ARGS
                     *   s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
                     *   s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l)
                     * FORMAT
                     *   aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll
                     *   size = 0x30
                     */
#define CS_UNK_DATA(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12) \
    CMD_W(unk1), CMD_W(unk2), CMD_W(unk3), CMD_W(unk4), CMD_W(unk5), CMD_W(unk6), \
    CMD_W(unk7), CMD_W(unk8), CMD_W(unk9), CMD_W(unk10), CMD_W(unk11), CMD_W(unk12)

                     /**
                      * ARGS
                      *   s32 cmdType (c), s32 entries (e)
                      * FORMAT
                      *   cccccccc eeeeeeee
                      *   size = 0x8
                      */
#define CS_NPC_ACTION_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)

                      /**
                       * ARGS
                       *   s16 npcAction (a), s16 startFrame (s), s16 endFrame (e),
                       *   s16 rotX (u),      s16 rotY (v),       s16 rotZ (w),
                       *   s32 startX (i),    s32 startY (j),     s32 startZ (k),
                       *   s32 endX (l),      s32 endY (m),       s32 endZ (n),
                       *   f32 normX (x),     f32 normY (y),      f32 normZ (z),
                       * FORMAT
                       *   aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
                       *   size = 0x30
                       */
#define CS_NPC_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
    CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \
    CMD_W(startX), CMD_W(startY), CMD_W(startZ), \
    CMD_W(endX), CMD_W(endY), CMD_W(endZ), \
    CMD_F(normX), CMD_F(normY), CMD_F(normZ)

                       /**
                        * ARGS
                        *   s32 cmdType (c), s32 entries (e)
                        * FORMAT
                        *   cccccccc eeeeeeee
                        *   size = 0x8
                        */
#define CS_PLAYER_ACTION_LIST(entries) CS_CMD_SET_PLAYER_ACTION, CMD_W(entries)

                        /**
                         * ARGS
                         *   s16 linkAction (a), s16 startFrame (s), s16 endFrame (e),
                         *   s16 rotX (u),       s16 rotY (v),       s16 rotZ (w),
                         *   s32 startX (i),     s32 startY (j),     s32 startZ (k),
                         *   s32 endX (l),       s32 endY (m),       s32 endZ (n),
                         *   f32 normX (x),      f32 normY (y),      f32 normZ (z),
                         * FORMAT
                         *   aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
                         *   size = 0x30
                         */
#define CS_PLAYER_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
    CS_NPC_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ)

                         /**
                          * ARGS
                          *   s32 entries (e)
                          * FORMAT
                          *   00000013 eeeeeeee
                          *   size = 0x8
                          */
#define CS_TEXT_LIST(entries) CS_CMD_TEXTBOX, CMD_W(entries)

                          /**
                           * ARGS
                           *   s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
                           *   s16 topOptionBranch (y), s16 bottomOptionBranch (n)
                           * FORMAT
                           *   iiiissss eeeeoooo yyyynnnn
                           *   size = 0xC
                           */
#define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \
    CMD_HH(messageId, startFrame), CMD_HH(endFrame, type), CMD_HH(topOptionBranch, bottomOptionBranch)

                           /**
                            * ARGS
                            *   s16 startFrame (s), s16 endFrame (e)
                            * FORMAT
                            *   FFFFssss eeeeFFFF FFFFFFFF
                            *   size = 0xC
                            */
#define CS_TEXT_NONE(startFrame, endFrame) \
    CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, 0xFFFF, 0xFFFF, 0xFFFF)

                            /**
                             * ARGS
                             *   s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 topOptionBranch (i)
                             * FORMAT
                             *   oooossss eeee0002 iiiiFFFF
                             *   size = 0xC
                             */
#define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \
    CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, 0x0002, messageId, 0xFFFF)

                             /**
                              * ARGS
                              *   s16 transitionType (t), s16 startFrame (s), s16 endFrame (e)
                              * FORMAT
                              *   Capital U is Unused , endFrame duplicate
                              *   0000002D 00000001 ttttssss eeeeUUUU
                              *   size = 0x10
                              */
#define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \
    CS_CMD_SCENE_TRANS_FX, 0x00000001, CMD_HH(transitionType, startFrame), CMD_HH(endFrame, endFrame)

                              /**
                               * ARGS
                               *   s32 entries (e)
                               * FORMAT
                               *   00000056 eeeeeeee
                               *   size = 0x8
                               */
#define CS_PLAY_BGM_LIST(entries) CS_CMD_PLAYBGM, CMD_W(entries)

                               /**
                                * ARGS
                                *   s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
                                * FORMAT
                                *   Capital U is Unused
                                *   qqqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
                                *   size = 0x30
                                */
#define CS_PLAY_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
    CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
    CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
    CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000

                                /**
                                 * ARGS
                                 *   s32 entries (e)
                                 * FORMAT
                                 *   00000057 eeeeeeee
                                 *   size = 0x8
                                 */
#define CS_STOP_BGM_LIST(entries) CS_CMD_STOPBGM, CMD_W(entries)

                                 /**
                                  * ARGS
                                  *   s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
                                  * FORMAT
                                  *   Capital U is Unused
                                  *   uuqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
                                  *   size = 0x30
                                  */
#define CS_STOP_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
    CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
    CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
    CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000

                                  /**
                                   * ARGS
                                   *   s32 entries (e)
                                   * FORMAT
                                   *   0000007C eeeeeeee
                                   *   size = 0x8
                                   */
#define CS_FADE_BGM_LIST(entries) CS_CMD_FADEBGM, CMD_W(entries)

                                   /**
                                    * ARGS
                                    *   s16 fadeType (t), s16 startFrame (s), s16 endFrame (e)
                                    * FORMAT
                                    *   Capital U is Unused
                                    *   ttttssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
                                    *   size = 0x30
                                    */
#define CS_FADE_BGM(fadeType, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
    CMD_HH(fadeType, startFrame), CMD_HH(endFrame, unused0), \
    CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
    CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000

                                    /**
                                     * ARGS
                                     *   s32 entries (e)
                                     * FORMAT
                                     *   0000008C eeeeeeee
                                     *   size = 0x8
                                     */
#define CS_TIME_LIST(entries) CS_CMD_SETTIME, CMD_W(entries)

                                     /**
                                      * ARGS
                                      *   s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m)
                                      * FORMAT
                                      *   Capital U is Unused
                                      *   uuuussss eeeehhmm UUUUUUUU
                                      *   size = 0xC
                                      */
#define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \
    CMD_HH(unk, startFrame), \
    CMD_HBB(endFrame, hour, min), \
    CMD_W(unused)

                                      /**
                                       * ARGS
                                       *   CutsceneTerminatorDestination dest (d), s16 startFrame (s), s16 endFrame (e)
                                       * FORMAT
                                       *   Capital U is Unused , endFrame duplicate
                                       *   000003E8 00000001 ddddssss eeeeUUUU
                                       *   size = 0x10
                                       */
#define CS_TERMINATOR(dest, startFrame, endFrame) \
    CS_CMD_TERMINATOR, 0x00000001, CMD_HH(dest, startFrame), CMD_HH(endFrame, endFrame)

                                       /**
                                        * Marks the end of a cutscene
                                        */
#define CS_END() 0xFFFFFFFF, 0x00000000

#endif